(PFS 08-16) GM Dinketry and the House of Harmonious Wisdom (Inactive)

Game Master dinketry

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Grand Lodge

He/Him
GM Dinketry wrote:

Thanks for the "Aid Another" checks, everyone!

Despite all the excellent suggestions, y'all are going to be disappointed at my lacklustre maps...

Ha!

-Dink

I didn't see a map... Is it in one of the spoiler blocks? I haven't been reading any that my character wouldn't know. Should I be?

Grand Lodge

Male N Wayang Unchained Rogue (Shadow Walker) | HP 15/17 | AC 19 T 16 FF 14 | CMB +1, CMD 16 | F: +1, R: +7, W: +0 | Init: +5 | Perc: +6 (darkvision 70'), SM: -1 | Speed 20ft | Rapier or Silver light mace +6, 1d4+1; Lt. crossbow +6, 1d6 | Active conditions: None.

Because nobody has said this yet:

It’s a dire PANDA BEAR?!?

Grand Lodge

He/Him Human

Map is in the campaign description at the top of the page.

Link.

Silver Crusade

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Male CG Gnome Cleric of Desna 6 | HP: 45/45| AC: 20 (12 tch, 19 Fl) | CMB: +3, CMD: 14 | F: +7, R: +3, W: +9; +2 vs. illusions | Init: +1 | Perc: +6 [low-light], SM: +8 | Speed 20 | Channel (positive) energy 9/9 (53d6, DC16) | Reroll: 1/1, Coin: 1/1, Pearl 1/1, Bit of Luck: 6/6, Agile Feet: 6/6| Active conditions:

Couple of suggestions from someone who's done a bit of PbP.

1) Make the map editable, and let us add/move our tokens around. Will make your life a LOT easier.

2) As the GM, roll the initiative, and most saves, yourself. Speeds things up A LOT!

other than that, keep up the good work...

Grand Lodge

The Mountain's Maw |

Thanks, Glastor! I think I'll take both of those bits of advice.

New editable link (I've updated the top link as well).

I'm still figuring out Google Slides, so you won't be able to move around your icons. Sorry....I don't seem to understand the gist of Google Slides. I need a 101 on that in order to make the layers needed. For now, we'll proceed with this combat.

Cheers!

Silver Crusade

1 person marked this as a favorite.
Male CG Gnome Cleric of Desna 6 | HP: 45/45| AC: 20 (12 tch, 19 Fl) | CMB: +3, CMD: 14 | F: +7, R: +3, W: +9; +2 vs. illusions | Init: +1 | Perc: +6 [low-light], SM: +8 | Speed 20 | Channel (positive) energy 9/9 (53d6, DC16) | Reroll: 1/1, Coin: 1/1, Pearl 1/1, Bit of Luck: 6/6, Agile Feet: 6/6| Active conditions:

The key is to use the map as one layer... just as a simple image. Then, the tokens are just images on top of that. ]

What you have is a simple document.

I'll put together an example for this combat, but it will have to wait until tomorrow.

Grand Lodge

Male N Wayang Unchained Rogue (Shadow Walker) | HP 15/17 | AC 19 T 16 FF 14 | CMB +1, CMD 16 | F: +1, R: +7, W: +0 | Init: +5 | Perc: +6 (darkvision 70'), SM: -1 | Speed 20ft | Rapier or Silver light mace +6, 1d4+1; Lt. crossbow +6, 1d6 | Active conditions: None.

Moved my reply over from the Gameplay thread:

Glastor Gilderhoff III wrote:
L'Mont cannot draw while moving, since he does not have a+1 BaB.

Right. I suppose I should have said he draws while you tried talking to it, but I didn't think to - we had plenty of time before initiative rolls. Subject to Dink's ruling, I guess you saved me from having to chase down the errant dagger. I will, in that case, draw after I move.

Grand Lodge

The Mountain's Maw |

Alright y'all, I've gone ahead and tried to figure out Google Slides.

You all can edit your markers and move them around. I might ask for clarification of line of travels to determine AoAs, spell effects, charge, movements, etc, etc, so keep them in mind cos I might ask for them.

Map link has been updated. Or it's HERE.

Happy combat, y'all! And thanks for the encouragement.

-Dink

Grand Lodge

Male N Wayang Unchained Rogue (Shadow Walker) | HP 15/17 | AC 19 T 16 FF 14 | CMB +1, CMD 16 | F: +1, R: +7, W: +0 | Init: +5 | Perc: +6 (darkvision 70'), SM: -1 | Speed 20ft | Rapier or Silver light mace +6, 1d4+1; Lt. crossbow +6, 1d6 | Active conditions: None.

... apparently L'Mont forgot he has a crossbow that shoots things other than grappling bolts and rope. Good reminder not to post while distracted.

Grand Lodge

Male N Wayang Unchained Rogue (Shadow Walker) | HP 15/17 | AC 19 T 16 FF 14 | CMB +1, CMD 16 | F: +1, R: +7, W: +0 | Init: +5 | Perc: +6 (darkvision 70'), SM: -1 | Speed 20ft | Rapier or Silver light mace +6, 1d4+1; Lt. crossbow +6, 1d6 | Active conditions: None.

Thanks, Glastor and Ushi!

Grand Lodge

The Mountain's Maw |

I love the arrows that you guys have added to the map!

The Exchange

M Nagaji Oracle6 HP 48 AC25/TC15/FF20 F+5 R+8 W+7 (+2/mind-affecting&poison) CMB+5 CMD15 Spd30ft Init+8 Perc+3 Spell Slots: 1st-5/8|2nd-2/6|3rd-2/4|Active Buffs: Prot/Evil, CompLang, Bless, Prayer

I blame Glastor.

Silver Crusade

Male CG Gnome Cleric of Desna 6 | HP: 45/45| AC: 20 (12 tch, 19 Fl) | CMB: +3, CMD: 14 | F: +7, R: +3, W: +9; +2 vs. illusions | Init: +1 | Perc: +6 [low-light], SM: +8 | Speed 20 | Channel (positive) energy 9/9 (53d6, DC16) | Reroll: 1/1, Coin: 1/1, Pearl 1/1, Bit of Luck: 6/6, Agile Feet: 6/6| Active conditions:
Ushi Goroshi wrote:
I blame Glastor.

So do I!

Scarab Sages

Female N Kitsune Sorcerer 1 | hp -5/8 4nl | AC 12, tch 12, ff 10 | CMD 11 | Init +2 | Perc. +0 S. Motive +0

It looks like Bolty double pasted his damage dice and Point Blank bonus. I think the total damage should be 8.

Grand Lodge

The Mountain's Maw |

Bolty, unless you can show me the documentation that addresses this, I'm going to rule that you are not threatening with the cestus if you choose to reload this round. That would allow you to wield two weapons at once, which you don't have the feat for.

Of course, if you choose not to load your crossbow during this upcoming round, you will be considered as threatening.


Sign-Ups

You don't need a feat to wield two weapons. Everyone can do it. Two-Weapon fighting just reduces the penalty for gaining an extra attack during a full-round attack action by using your second weapon.

Bolty is capable of making a melee attack with his cestus, so he threatens the bear.

@Bolty, I'm not sure of all the attack bonuses you are including. I'm not quite getting to +9 before the attack roll penalty.

Grand Lodge

Human Bolt Ace 6 HP 9/46 | AC 22 T 17 FF 15 CMD 23 | F +9 R +12 W +5 | Init +9 | Perception +11 Grit (2/2)
Cestus wrote:

Benefit: While wearing a cestus, you are considered armed and your unarmed attacks deal normal damage. If you are proficient with a cestus, your unarmed strikes may deal bludgeoning or piercing damage. Monks are proficient with the cestus.

Drawback: When using a cestus, your fingers are mostly exposed, allowing you to wield or carry items in that hand, but the constriction of the weapon at your knuckles gives you a –2 penalty on all precision-based tasks involving that hand (such as opening locks).

It does not say only armed while not reloading or not wielding etc, in fact the second section explicitly allows you to wield or carry items in the cestus hand and makes no mention of not threatening.

That said you're generally not going to see me reloading in combat since it takes 2 standard actions to get my crossbow back in firing shape.

Grand Lodge

Human Bolt Ace 6 HP 9/46 | AC 22 T 17 FF 15 CMD 23 | F +9 R +12 W +5 | Init +9 | Perception +11 Grit (2/2)
Feng Luwei wrote:
It looks like Bolty double pasted his damage dice and Point Blank bonus. I think the total damage should be 8.

My damage was correct. I'm firing 2 bolts from my Minotaur Double Crossbow.

Grand Lodge

He/Him Human

Wot in the blue blazes is a minotaur double crossbow?

Edit: Dang, that's wild.

Grand Lodge

Human Bolt Ace 6 HP 9/46 | AC 22 T 17 FF 15 CMD 23 | F +9 R +12 W +5 | Init +9 | Perception +11 Grit (2/2)

For the Attack Bonus Bolty is +5 dex, +1 BaB + 1 Masterwork -2 Minotaur Double Crossbow = 5 +1 PBS.

You may be looking at the Double Crossbow from the APG which is not the same as the Minotaur Double Crossbow from classic monster's revisited.

Please note that the minotaur double crossbow does not appear in either herolab or the d20pfsrd. (Why I included a picture of the page with my chronicle sheets)

Sovereign Court

Male Human Monarch 33

It's listed with the minotaur statblock on d20pfsrd. Hard thing to find!

Grand Lodge

Human Bolt Ace 6 HP 9/46 | AC 22 T 17 FF 15 CMD 23 | F +9 R +12 W +5 | Init +9 | Perception +11 Grit (2/2)
KingOfAnything wrote:
It's listed with the minotaur statblock on d20pfsrd.

Neat didn't know it was there, of course it has the damage mislisted as 2d8 for large instead of 2d6.

Shadow Lodge

He/Him

What? Paizo misprinting rules for two separate but similarly named items? NEVER!

Grand Lodge

Human Bolt Ace 6 HP 9/46 | AC 22 T 17 FF 15 CMD 23 | F +9 R +12 W +5 | Init +9 | Perception +11 Grit (2/2)

Image for those of you who are curious but don't have Classic Monsters Revisited.

Check out that 18lb weight, why I'm not wearing better armor.

Grand Lodge

Human Bolt Ace 6 HP 9/46 | AC 22 T 17 FF 15 CMD 23 | F +9 R +12 W +5 | Init +9 | Perception +11 Grit (2/2)
TOZ wrote:
What? Paizo misprinting rules for two separate but similarly named items? NEVER!

Not Paizo, that section about equipping and a stat line is not part of the original book.

Grand Lodge

The Mountain's Maw |

Luwei, are you casting Lock Gaze a second time? Your previous spell (last round) duration has lapsed.

Grand Lodge

The Mountain's Maw |

Bolty, I need some clarification of the pluses to your last attack with the cestus. I see +2 for flank and +1 for your BAB, but there's another +1 there that does not compute.

Thanks!

Scarab Sages

Female N Kitsune Sorcerer 1 | hp -5/8 4nl | AC 12, tch 12, ff 10 | CMD 11 | Init +2 | Perc. +0 S. Motive +0

Yes, I am casting again.

Silver Crusade

Male CG Gnome Cleric of Desna 6 | HP: 45/45| AC: 20 (12 tch, 19 Fl) | CMB: +3, CMD: 14 | F: +7, R: +3, W: +9; +2 vs. illusions | Init: +1 | Perc: +6 [low-light], SM: +8 | Speed 20 | Channel (positive) energy 9/9 (53d6, DC16) | Reroll: 1/1, Coin: 1/1, Pearl 1/1, Bit of Luck: 6/6, Agile Feet: 6/6| Active conditions:
GM Dinketry wrote:

Bolty, I need some clarification of the pluses to your last attack with the cestus. I see +2 for flank and +1 for your BAB, but there's another +1 there that does not compute.

Thanks!

Bless?

Grand Lodge

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Human Bolt Ace 6 HP 9/46 | AC 22 T 17 FF 15 CMD 23 | F +9 R +12 W +5 | Init +9 | Perception +11 Grit (2/2)

Bless.

Scarab Sages

Female N Kitsune Sorcerer 1 | hp -5/8 4nl | AC 12, tch 12, ff 10 | CMD 11 | Init +2 | Perc. +0 S. Motive +0

L'mont, don't forget your sneak attack dice is a d8. I think you used a d6 earlier.

Grand Lodge

The Mountain's Maw |

L'Mont, could you explain the 4 separate attack actions?

And I would confirm Luwei's clarification. Your damage die for sneak attack is d8.

I'm learning so much from this combat....

Scarab Sages

Female N Kitsune Sorcerer 1 | hp -5/8 4nl | AC 12, tch 12, ff 10 | CMD 11 | Init +2 | Perc. +0 S. Motive +0

L'mont is Two-Weapon Fighting and benefiting from Glastor's Bit of Luck domain ability.

For each of his two attack rolls, he gets to roll two d20s and choose the better result. That makes four rolls total.

The Exchange

M Nagaji Oracle6 HP 48 AC25/TC15/FF20 F+5 R+8 W+7 (+2/mind-affecting&poison) CMB+5 CMD15 Spd30ft Init+8 Perc+3 Spell Slots: 1st-5/8|2nd-2/6|3rd-2/4|Active Buffs: Prot/Evil, CompLang, Bless, Prayer
GM Dinketry wrote:
I'm learning so much from this combat....

Haha, obscure rules lore get!

Grand Lodge

1 person marked this as a favorite.
Male N Wayang Unchained Rogue (Shadow Walker) | HP 15/17 | AC 19 T 16 FF 14 | CMB +1, CMD 16 | F: +1, R: +7, W: +0 | Init: +5 | Perc: +6 (darkvision 70'), SM: -1 | Speed 20ft | Rapier or Silver light mace +6, 1d4+1; Lt. crossbow +6, 1d6 | Active conditions: None.
Feng Luwei wrote:
L'mont, don't forget your sneak attack dice is a d8. I think you used a d6 earlier.

I used a d6 earlier and completely forgot to add them at all this time - gah! Thank you!

I'm sorry, distracted by (a) having to work for a living, (b) 20+ coming over for seder this evening, and (c) halfling swashbuckler fighting to avoid a TPK in the world's longest PFS combat in another PbP.

Grand Lodge

1 person marked this as a favorite.
Male N Wayang Unchained Rogue (Shadow Walker) | HP 15/17 | AC 19 T 16 FF 14 | CMB +1, CMD 16 | F: +1, R: +7, W: +0 | Init: +5 | Perc: +6 (darkvision 70'), SM: -1 | Speed 20ft | Rapier or Silver light mace +6, 1d4+1; Lt. crossbow +6, 1d6 | Active conditions: None.
Feng Luwei wrote:

L'mont is Two-Weapon Fighting and benefiting from Glastor's Bit of Luck domain ability.

For each of his two attack rolls, he gets to roll two d20s and choose the better result. That makes four rolls total.

Yup.

Grand Lodge

The Mountain's Maw |

Alright folks, trying to streamline things here. I'm assuming that you'll be headed into the estate buildings at some point in the next few movements, and you'll likely be exercising some cautions.

Please tell me what your party would like to be doing as far as surveillance, stealth, and sleuthing ahead of time. This way, I can apply whatever you decide to do to each area of the map that you uncover, doing away with all of you telling me what you want to do as each new area pops up.

You guys can discuss it here and come up with a list of things you'll be doing upon entering new areas. I'd appreciate it.

Thanks!
-Dink

Grand Lodge

The Mountain's Maw |

Of note, on the new map, red Xs are smashed and open doors.

Grand Lodge

Male Half-Orc Fighter (siegebreaker) 8 | hp 69/69, temp 4/4 | AC 27 (haste +1) T 13 (haste +1) F 26 | DR 3/- (adam. armor) | CMB +13 (+2 Bull Rush/Over.) CMD 25 (27 Bull Rush/Overrun, 32 Grapple/Trip) (haste +1) | F +11, R +6 (haste +7), W +6 | Init +1 | Perc +1 (Dark 60), SM +13 | Speed 30' (haste 60')| Breaker Rush: 9 dam on Bull Rush/Overrun | Armored Vigor (4 temp hp) 3/5 | Current conditions: heroism, haste, fly
GM Dinketry wrote:

Spoiler:
Alright folks, trying to streamline things here. I'm assuming that you'll be headed into the estate buildings at some point in the next few movements, and you'll likely be exercising some cautions.

Please tell me what your party would like to be doing as far as surveillance, stealth, and sleuthing ahead of time. This way, I can apply whatever you decide to do to each area of the map that you uncover, doing away with all of you telling me what you want to do as each new area pops up.

You guys can discuss it here and come up with a list of things you'll be doing upon entering new areas. I'd appreciate it.

Thanks!
-Dink

I have little chance of stealthing (-4), but am happy to hang back if someone else wants to sneak ahead. I'm also ok being out front and just punting on being quiet.

Grand Lodge

Male N Wayang Unchained Rogue (Shadow Walker) | HP 15/17 | AC 19 T 16 FF 14 | CMB +1, CMD 16 | F: +1, R: +7, W: +0 | Init: +5 | Perc: +6 (darkvision 70'), SM: -1 | Speed 20ft | Rapier or Silver light mace +6, 1d4+1; Lt. crossbow +6, 1d6 | Active conditions: None.

L'Mont: +14 stealth, +5 perception (with darkvision, but no special trap-sense bonus), +10 disable device. He can scout ahead, check for baddies and traps, and disarm them, but he isn't going to catch everything.

Grand Lodge

Male Half-Orc Fighter (siegebreaker) 8 | hp 69/69, temp 4/4 | AC 27 (haste +1) T 13 (haste +1) F 26 | DR 3/- (adam. armor) | CMB +13 (+2 Bull Rush/Over.) CMD 25 (27 Bull Rush/Overrun, 32 Grapple/Trip) (haste +1) | F +11, R +6 (haste +7), W +6 | Init +1 | Perc +1 (Dark 60), SM +13 | Speed 30' (haste 60')| Breaker Rush: 9 dam on Bull Rush/Overrun | Armored Vigor (4 temp hp) 3/5 | Current conditions: heroism, haste, fly
L'Mont Penumberton wrote:
L'Mont: +14 stealth, +5 perception (with darkvision, but no special trap-sense bonus), +10 disable device. He can scout ahead, check for baddies and traps, and disarm them, but he isn't going to catch everything.

That sounds like a good general plan to me.

Grand Lodge

The Mountain's Maw |

If L'Mont's checks are what you want to go with each time you enter a new area, that's cool. I'll roll those checks for y'all.

Grand Lodge

Human Bolt Ace 6 HP 9/46 | AC 22 T 17 FF 15 CMD 23 | F +9 R +12 W +5 | Init +9 | Perception +11 Grit (2/2)

Happy to cover L'Mont's ingress from afar with my crossbow.

Grand Lodge

1 person marked this as a favorite.
He/Him Human

At Disney until Sunday, will try to update in the evenings.

Grand Lodge

The Mountain's Maw |
TriOmegaZero wrote:
At Disney until Sunday, will try to update in the evenings.

Disney for Easter??? That's baller!

Grand Lodge

1 person marked this as a favorite.
Male N Wayang Unchained Rogue (Shadow Walker) | HP 15/17 | AC 19 T 16 FF 14 | CMB +1, CMD 16 | F: +1, R: +7, W: +0 | Init: +5 | Perc: +6 (darkvision 70'), SM: -1 | Speed 20ft | Rapier or Silver light mace +6, 1d4+1; Lt. crossbow +6, 1d6 | Active conditions: None.

Glad you edited the damage, Dink. I was a little worried about 74 hp of fire damage even with the reflex save.

Grand Lodge

The Mountain's Maw |

Constantly editing as I figure out how these boards work. No division mathematical operation possible, eh?

Grand Lodge

He/Him Human
GM Dinketry wrote:
Disney for Easter??? That's baller!

Being six hours away reduces the hurdles a fair bit. :)

Grand Lodge

The Mountain's Maw |

I'll give Luwei a further hour to determine if she wants to add an Aid Another roll, then we will move ahead.

Grand Lodge

Male N Wayang Unchained Rogue (Shadow Walker) | HP 15/17 | AC 19 T 16 FF 14 | CMB +1, CMD 16 | F: +1, R: +7, W: +0 | Init: +5 | Perc: +6 (darkvision 70'), SM: -1 | Speed 20ft | Rapier or Silver light mace +6, 1d4+1; Lt. crossbow +6, 1d6 | Active conditions: None.

Makes sense, I'll post L'Mont's perception roll in the Gameplay thread now - while I have the chance - and you can add in the total aid another modifiers when you're ready.

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