Wayang

L'Mont Penumberton's page

251 posts. Organized Play character for Tusk the Half-Orc.


Full Name

L'Mont Penumberton

Race

| HP 15/17 | AC 19 T 16 FF 14 | CMB +1, CMD 16 | F: +1, R: +7, W: +0 | Init: +5 | Perc: +6 (darkvision 70'), SM: -1

Classes/Levels

| Speed 20ft | Rapier or Silver light mace +6, 1d4+1; Lt. crossbow +6, 1d6 | Active conditions: None.

Gender

Male N Wayang Unchained Rogue (Shadow Walker)

Size

S

Alignment

N

Deity

Nivi Rhombodazzle

Languages

Wayang, Common, Varisian

Occupation

Thief

About L'Mont Penumberton

L'Mont Penumberton rebuild #1
Male wayang unchained rogue 2 (Pathfinder Player Companion: Blood of Shadows, Pathfinder RPG Bestiary 4 274, Pathfinder Unchained 20)
N Small humanoid (wayang)
Init +5; Senses darkvision 70 ft.; Perception +6
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Defense
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AC 19, touch 16, flat-footed 14 (+3 armor, +4 Dex, +1 dodge, +1 size)
hp 17 (2d8+4)
Fort +1, Ref +7, Will +0; +2 vs. shadow spells
Defensive Abilities evasion
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Offense
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Speed 20 ft.
Melee cold iron dagger +6 (1d3+1/19-20) or
rapier +6 (1d4+1/18-20) or
silver light mace +6 (1d4+1)
Ranged light crossbow +6 (1d6/19-20)
Special Attacks sneak attack (unchained) +1d6
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Statistics
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Str 12, Dex 18, Con 12, Int 13, Wis 8, Cha 14
Base Atk +1; CMB +1; CMD 16
Feats Dodge, Weapon Finesse
Traits ambush training, indomitable faith
Skills Acrobatics +9 (+5 to jump), Bluff +6, Craft (tattoo) +3, Disable Device +11, Disguise +6, Escape Artist +8, Intimidate +6, Knowledge (dungeoneering) +5, Knowledge (local) +5, Perception +6, Sleight of Hand +9 (+11 to oppose the Perception check of someone observing or frisking you regarding items in the sheath, +11 to oppose the Perception check of someone observing or frisking you regarding items in the sheath), Stealth +15, Use Magic Device +6; Racial Modifiers +2 Perception, +2 Stealth
Languages Common, Minkaian, Wayang
SQ dissolution’s child[ARG], light and dark
Combat Gear cold iron crossbow bolts (40), cold iron crossbow bolts (10), potion of cure light wounds, potion of endure elements, wand of cure light wounds, acid, smokestick; Other Gear mwk studded leather, cold iron dagger, light crossbow, rapier, silver light mace, bandolier[UE], bedroll, belt pouch, dice[UE], fishhook (2), flint and steel, grappling bolt[UE], masterwork backpack[APG], masterwork thieves' tools, mug/tankard, sack, sack, sewing needle, signal whistle, silk rope (50 ft.), string or twine[APG], thread (50 ft.), tindertwig (5), trail rations (7), waterproof bag[UE], waterskin, whetstone, wrist sheath[UE], wrist sheath[UE], 1,081 gp, 1 sp, 5 cp
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Special Abilities
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Darkvision (70 feet) You can see in the dark (black and white only).
Dissolution’s Child (2 rounds, 1/day) (Su) Assume the appearance of a shadow, as invisibilty.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Light and Dark (1/day) (Su) As an imm action, treat positive/negative energy as if undead for 1 min.
Shadow Resistance +2 on saves vs. shadow spells.
Sneak Attack (Unchained) +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
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Rebuilt after first scenario played, now working towards shadowdancer at level 6.
Prerequisites:
Stealth - 5 ranks
Perform dance - 2 ranks
Combat Reflexes
Dodge
Mobility