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Sajna follows the orcs to the store room.
Turning to the guide, she asks, "What sort of offences are landing a prisoner in these cells here?"
Perhaps we can move Zefiro under the pretense of bringing him here... she wonders to herself.
"Anything that would get anyone thrown into any prison. This place is nothing special, except for its reputation - which is, well, quite known."

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Amarandlon follows along as well, hoping to find a quiet place that's out of the way. "Oh, what's in here?" he wonders loudly, hoping to draw their guard in.
GM, is there any way (a Sense Motive check?) to get a sense of how open our guide feels toward us? I do have charm person ready, but (A) I'm gonna wait till we have a better sense of what we need and (B) he seems pretty friendly so far...would hate to waste it on someone who already likes us!
The guards you have seen so far are indifferent to your presence at best, a distraction at worst. The guards you passed to get to Roldala eye you curiously, but grow disinterested in you once your novelty fades.

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**Cough** Is anyone joining Her **Cough**
Roldala continues her inspection, hoping to find where the future rescuees are currently staying.
Anyone in the room, I need a PERCEPTION check.

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Perception: 1d20 + 7 ⇒ (11) + 7 = 18
Roldala's discomfort at voluntarily being in a place like this may not be doing much for her mood, but it does at least keep her watchful.

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Min glances in the room.
Roldala looks around the room.
Sanja really takes the time to look at not only the room, but the boxes contained within. She spies two violet crystal prisms in one of the boxes that is half open.
The crystals radiates faintly of Illusion magic.
You note that one has a visible crack and you need to cast SILENCE to recharge the crystal or succeed at at DC 15 SPELLCRAFT check.
Everyone inside notes that this is the first place that is void of natural guards.....

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Shera heads into the room, and looks around. "Just a storage room? Do you keep overflow prisoners here or are these cages for intake?"
Perception: 1d20 + 9 ⇒ (7) + 9 = 16
Sorry for the delay. I've been sick for the last few days.

Poe, Anchor of Tem |

perception: 1d20 + 13 ⇒ (7) + 13 = 20
Poe crosses the room, happy to look around as long as the guard permits.