PFS 07-14,16,18 Start Date 11/10 TABLE 3 (Inactive)

Game Master Emmjay

7-14,16,18 Table 3 Maps


51 to 99 of 99 << first < prev | 1 | 2 | next > last >>
Dark Archive

Female Chelaxian Investigator Empiricist 4 | HP 27/27 | AC 18 (22) | T 13 | FF 15 | CMD 17 | Fort +3 | Ref +8 | Will +4 | Init +3 | Perc +11/+12 | Inspiration 3/6

Day Job (Craft: Alchemy): 1d20 + 13 ⇒ (2) + 13 = 15

How would you like to handle Faction Cards? E-mail it to you, you can initial, and then send back?

Liberty's Edge

Female Half-Orc Invulnerable Rager 7 | HP 69/69(83) | AC 17 (15), T 11 (9), FF 16 | CMD 24 | Fort +10(12)(17), Ref +6(11), Will +6(8)(11) | Init +1 | Perc +11 | SM -1 | Rage Rounds 18/18

Survival (Hunting Lodge): 1d20 + 7 ⇒ (14) + 7 = 21

Dark Archive

HP 55/55; AC 14, T 14, FF 10; CMD 16; Init +4, Perc +1; F +6, R+9, W+8

Dayjob (Craft Books): 1d20 + 10 ⇒ (9) + 10 = 19

Grand Lodge

03-01 Frostfur Captives
Roldala Chainbiter wrote:
[dice=Survival (Hunting Lodge)]d20+7

Survival is not a valid day job. Per PFS rules it must be a Craft, Perform, or Profession.

Dark Archive

HP 55/55; AC 14, T 14, FF 10; CMD 16; Init +4, Perc +1; F +6, R+9, W+8

Roldala has the Hunting Lodge vanity, which gives her the option to use Survival. It's found in the Pathfinder Society Field Guide, page 61.

Text:

Hunting Lodge (2 PP): You are a master hunter and have been recognized as such by being invited to join an elite hunting lodge. As a member, you may take part in special hunts for rare and exotic prey each year, both on restricted hunting grounds and in the wild. You can use Survival to make Day Job rolls.

Dark Archive

Female Chelaxian Investigator Empiricist 4 | HP 27/27 | AC 18 (22) | T 13 | FF 15 | CMD 17 | Fort +3 | Ref +8 | Will +4 | Init +3 | Perc +11/+12 | Inspiration 3/6
GM Emmjay wrote:
Roldala Chainbiter wrote:
[dice=Survival (Hunting Lodge)]d20+7
Survival is not a valid day job. Per PFS rules it must be a Craft, Perform, or Profession.

If I recall correctly, I believe the Hunting Lodge vanity allows a PC to use Survival as a Day Job skill.

Liberty's Edge

Female Half-Orc Invulnerable Rager 7 | HP 69/69(83) | AC 17 (15), T 11 (9), FF 16 | CMD 24 | Fort +10(12)(17), Ref +6(11), Will +6(8)(11) | Init +1 | Perc +11 | SM -1 | Rage Rounds 18/18

As Min and Cornelia said, I've got a boon that allows it, apologies that I was unclear.

Dark Archive

Male Elf Wizard (Spellbinder) 4
Vitals:
HP: 19/19 | AC/T/FF: 14/14/11 | Fort 0, Ref +4, Will +3 (+4 vs. spells and SLAs, +5 vs. illusions) | CMD: 16 | Reveal Weakness used: 0/7

Profession (Scribe): 1d20 + 3 ⇒ (17) + 3 = 20

Grand Lodge

03-01 Frostfur Captives
Roldala Chainbiter wrote:
As Min and Cornelia said, I've got a boon that allows it, apologies that I was unclear.

I just didn't look deep enough....

Grand Lodge

Female human (Varisian) cleric of Erastil 4 LG | Init +4 | Perception +9 AC 17, T 13, FF 14 | hp 27/27 | Fort +5, Ref +6 Will +7

No Day Job for Shera

The Exchange

Female Human (Vudrani) Gunslinger 4 | HP 12/28 | AC 17 T 16 FF 12 | Fort+4 Ref +8 Will+3 | Initiative +6 (+8) | Perception +9 | Grit 2/2 |

Profession (merchant): 1d20 + 9 ⇒ (8) + 9 = 17

Grand Lodge

Female human (Varisian) cleric of Erastil 4 LG | Init +4 | Perception +9 AC 17, T 13, FF 14 | hp 27/27 | Fort +5, Ref +6 Will +7

I will be away from good computer access this weekend starting tomorrow. Feel free to bot me as needed. I may be able to post, but can't guarantee it.

Grand Lodge

03-01 Frostfur Captives
Cornelia d'Malheur wrote:

[dice=Day Job (Craft: Alchemy)]1d20+13

How would you like to handle Faction Cards? E-mail it to you, you can initial, and then send back?

I either put it on your chronicle sheet and initial there, or just go ahead and cross it off if there is no dice roll.

Grand Lodge

03-01 Frostfur Captives

CHRONICLE SHEETS HERE

Once again, as normal, if you have any problems with them let me know.

Also, if anyone levels up to 4 or 5 let me know. Right now with 3 players at 3 and 3 at 4 we are still at High Tier (4 player) variant Anyone leveling up will push us to the full High Tier fun.

Grand Lodge

Outsider (phantom)| AC19 T11 F18 DR 5/slashing | HP 19/19 | CMD:17 | F:+4 R:+2 W:+3 | Init:+1 | Perception: +0 | usurp manifestation 2/7 | Active Effects: Ectoplasmic Form, endure elements, mage armor

Thanks for the invitation to part three. I'm excited to finish this story line!

This is my Phantom, I'll post with his Spiritualist next.

The profile is still level two, I'll updated it to lvl 3 before the 1st.

1. Forum Name: DM Livgin (Ward Davis)
2. Char Name: Tem and Poe
3. PFS #: 156828-14
4. Roll for Day Job: N/A


Grippli Haunted Spiritualist 4| AC17 T13 F15 | HP 31/31 | CMD:14 | F:+7 R:+4 W:+10 | Init:+2 | Perception: +13 | Spells: 2nd:2/2 1st-3/5, Bonded Senses 3/3 | Active Effects: endure elements

Tem's spiritualist, Poe.

Grand Lodge

03-01 Frostfur Captives

Don't forget to dot and delete if oyu haven't already. Also, you are still showing as level 2 not 3.

Folks, welcome Poe and Tem. He has previously played parts 1 and 2 but never had a chance to play 3. So, he's joining the fun.

Liberty's Edge

Female Half-Orc Invulnerable Rager 7 | HP 69/69(83) | AC 17 (15), T 11 (9), FF 16 | CMD 24 | Fort +10(12)(17), Ref +6(11), Will +6(8)(11) | Init +1 | Perc +11 | SM -1 | Rage Rounds 18/18

Welcome Poe/Tem!

And I'll still be sitting at level 3, GM.

The Exchange

Female Human (Vudrani) Gunslinger 4 | HP 12/28 | AC 17 T 16 FF 12 | Fort+4 Ref +8 Will+3 | Initiative +6 (+8) | Perception +9 | Grit 2/2 |

Hello Poe and Tem, welcome to the team.

The Exchange

Female Human (Vudrani) Gunslinger 4 | HP 12/28 | AC 17 T 16 FF 12 | Fort+4 Ref +8 Will+3 | Initiative +6 (+8) | Perception +9 | Grit 2/2 |
GM Emmjay wrote:
Cornelia d'Malheur wrote:

How would you like to handle Faction Cards? E-mail it to you, you can initial, and then send back?

I either put it on your chronicle sheet and initial there, or just go ahead and cross it off if there is no dice roll.

I think I'm starting to understand how these cards work. So dor Let Bygone's Be, I crossed off a box "[] Resolve a combat encounter nonviolently..." as we negotiated our way past the leshys. That's fine?

Now I have a box that says "[] Undermine a rival entrepreneur or merchant so that you can claim his market share." Do I have to actually meet a merchant during the scenario or is it assumed to happen 'off-screen'?
I have another goal which specifically states "a named NPC merchant" so I assume for that one I actually do have to meet someone.

Anyway, assuming I can, I'd like to attempt to undermine a rival merchant...
Profession (Merchant) DC 19: 1d20 + 9 ⇒ (4) + 9 = 13
... And I guess this is a question for future reference, so at least there's nothing for you to amend on my chronicle sheet.

Liberty's Edge

Female Half-Orc Invulnerable Rager 7 | HP 69/69(83) | AC 17 (15), T 11 (9), FF 16 | CMD 24 | Fort +10(12)(17), Ref +6(11), Will +6(8)(11) | Init +1 | Perc +11 | SM -1 | Rage Rounds 18/18

I think the rival merchant does have to be undermined in play (or at least in the epilogue while we wrap up the scenario) - my understanding is that only the goals which are worked on in lieu of a Day Job don't have to happen during a session.

Grand Lodge

03-01 Frostfur Captives

There are several scenarios that interact with Merchants (in one form or another). Glass River Rescue, for example. Or, Consortium Compact. That is what they are talking about....

The Exchange

Female Human (Vudrani) Gunslinger 4 | HP 12/28 | AC 17 T 16 FF 12 | Fort+4 Ref +8 Will+3 | Initiative +6 (+8) | Perception +9 | Grit 2/2 |

Okay thank you, I thought maybe that was the case. I'll be sure to keep an eye out for them in the future!

Grand Lodge

Outsider (phantom)| AC19 T11 F18 DR 5/slashing | HP 19/19 | CMD:17 | F:+4 R:+2 W:+3 | Init:+1 | Perception: +0 | usurp manifestation 2/7 | Active Effects: Ectoplasmic Form, endure elements, mage armor

There are slim odds that my lvl 5 will finish their scenario before March 1st. If I can I will attempt to do that, it makes the upcoming Outpost suduko easier. So I'll going to hold off committing between a lvl 3 or a lvl 5 until the 1st. If you start the briefing before I commit, I'll be using the lvl 3.

Grand Lodge

03-01 Frostfur Captives

Honestly, I'd almost love to see the level 5 join in, and I don't care what it is. That would, without a doubt, put the group in the full high tier game, and not the 4 player variant, which would make it a different, and more enjoyable, experience for all.

Grand Lodge

Female human (Varisian) cleric of Erastil 4 LG | Init +4 | Perception +9 AC 17, T 13, FF 14 | hp 27/27 | Fort +5, Ref +6 Will +7

Shera will still be level 4 for part 3, and welcome Tem and Poe.

Dark Archive

HP 55/55; AC 14, T 14, FF 10; CMD 16; Init +4, Perc +1; F +6, R+9, W+8

Min will be level 4 as well, having levelled from this game and now having played Call of the Copper Gates at a con over the weekend.

Grand Lodge

03-01 Frostfur Captives

So, unless my math is off, with Min and Shera leveling to 4 that does put us in the full High Tier fun!

Grand Lodge

Outsider (phantom)| AC19 T11 F18 DR 5/slashing | HP 19/19 | CMD:17 | F:+4 R:+2 W:+3 | Init:+1 | Perception: +0 | usurp manifestation 2/7 | Active Effects: Ectoplasmic Form, endure elements, mage armor

Sticking to the spiritualist. Assigned GM credit from last night's game to bring him up to lvl 4. I'll update him tonight.

Grand Lodge

03-01 Frostfur Captives

Works for me. Guarantees us at full high tier. Should be a blast!

Grand Lodge

03-01 Frostfur Captives

I am going to strongly suggest you guys take a moment or two (like a day or two at least) to get some plans and ideas together on how to deal with guards. We can retcon it to plans on the boat without issue. Do you go in swords drawn and kill everyone? Do you explore everything you can then execute a plan? Do you stealth and sneak around?

Grand Lodge

Outsider (phantom)| AC19 T11 F18 DR 5/slashing | HP 19/19 | CMD:17 | F:+4 R:+2 W:+3 | Init:+1 | Perception: +0 | usurp manifestation 2/7 | Active Effects: Ectoplasmic Form, endure elements, mage armor

Thanks, Emmjay. Talk of killing aside, I'm in favor of maintaining the cover story as long as possible. Exploring, making friends with the guards, getting a good lay of the land, then trying to find a way to do this with discretion.

All that said, I'm game for anything.

Poe definitely leaves the Wayfinder on the ship.

Dark Archive

HP 55/55; AC 14, T 14, FF 10; CMD 16; Init +4, Perc +1; F +6, R+9, W+8

I vote for exploring, with our guide, then taking each of the guards down in a methodical and hopefully nonlethal fashion. While Min is more bloodthirsty than most, he recognizes that killing willy-nilly will only bring more heat down upon them and the Society.

Liberty's Edge

Female Half-Orc Invulnerable Rager 7 | HP 69/69(83) | AC 17 (15), T 11 (9), FF 16 | CMD 24 | Fort +10(12)(17), Ref +6(11), Will +6(8)(11) | Init +1 | Perc +11 | SM -1 | Rage Rounds 18/18

Roldala will grumble about how it's all going to come down to killing them anyways, but I definitely think scouting the place out, hopefully finding our intended rescuees, has to come before we start taking down guards. No matter how subtle we are about that, eventually someone will notice that there aren't as many of them as there were...

Dark Archive

Male Elf Wizard (Spellbinder) 4
Vitals:
HP: 19/19 | AC/T/FF: 14/14/11 | Fort 0, Ref +4, Will +3 (+4 vs. spells and SLAs, +5 vs. illusions) | CMD: 16 | Reveal Weakness used: 0/7

Agreed. If we can just get our guide alone, Amarandlon does know charm person and could try it on him (or on any given, random guard who's alone). That should help get us access...though if he happens to have a high will save it could be a problem.

The Exchange

Female Human (Vudrani) Gunslinger 4 | HP 12/28 | AC 17 T 16 FF 12 | Fort+4 Ref +8 Will+3 | Initiative +6 (+8) | Perception +9 | Grit 2/2 |

I agree with all of the above. If we can stick to our story and get the lay of the place without raising suspicion, then rely on stealth or charms to fulfill our mission, we might be abke to get out of the prison before anyone knows something’s up. And if we’re caught, we try and take out whoever has caught us as quickly and quietly as possible. We have our silence scroll up our sleeve to muffle the first combat at least.

Grand Lodge

Female human (Varisian) cleric of Erastil 4 LG | Init +4 | Perception +9 AC 17, T 13, FF 14 | hp 27/27 | Fort +5, Ref +6 Will +7

I like the search, and non-lethal when necessary plan. We should do as little damage as possible.

Dark Archive

Female Chelaxian Investigator Empiricist 4 | HP 27/27 | AC 18 (22) | T 13 | FF 15 | CMD 17 | Fort +3 | Ref +8 | Will +4 | Init +3 | Perc +11/+12 | Inspiration 3/6

I agree with all the above. Cornelia carries a sap with her on every mission for these specific reasons. Perhaps everyone should look at grabbing one???

Grand Lodge

Outsider (phantom)| AC19 T11 F18 DR 5/slashing | HP 19/19 | CMD:17 | F:+4 R:+2 W:+3 | Init:+1 | Perception: +0 | usurp manifestation 2/7 | Active Effects: Ectoplasmic Form, endure elements, mage armor

And leave them that would imprison and torture a historian alive? A historian whose only crime is preserving truth? Actually on board with the plan of not turning this place into a bloodbath.

Dark Archive

Female Chelaxian Investigator Empiricist 4 | HP 27/27 | AC 18 (22) | T 13 | FF 15 | CMD 17 | Fort +3 | Ref +8 | Will +4 | Init +3 | Perc +11/+12 | Inspiration 3/6

Cornelia levels a dismissive look at the half-orc phantom. "Tell me, Lem, how exactly you would then facilitate our escape from the city then? Considering that everyone would know it was us that massacred the guards? Well, I know how I would escape."

Lem is awesome!

Grand Lodge

Female human (Varisian) cleric of Erastil 4 LG | Init +4 | Perception +9 AC 17, T 13, FF 14 | hp 27/27 | Fort +5, Ref +6 Will +7

Shera will pick up a sap on the way to the prison.

Grand Lodge

03-01 Frostfur Captives

As I am sure that everyone here is aware, Paizo has decided to not support Pathfinder in its current form, instead later this year release and promote its new form, 2E.

As a player (and GM) who has spent tons of time, energy, and effort in playing, promoting by GMing, and paying this game, I think that that is a complete slap in the face. Especially since they have stated that when 2e comes out that they will stop supporting and producing content for 1e. That is a slap in the face to me, the paying player.

As such, I am done being a GM. I am not going to support a company by using their products and leading groups of players if they are going to abandon us. I am sorry that it has come to this, but quite frankly I'm pissed off with them right now.

Sorry to everyone concerned.

Liberty's Edge

Female Half-Orc Invulnerable Rager 7 | HP 69/69(83) | AC 17 (15), T 11 (9), FF 16 | CMD 24 | Fort +10(12)(17), Ref +6(11), Will +6(8)(11) | Init +1 | Perc +11 | SM -1 | Rage Rounds 18/18

Do you still plan to complete this scenario?

The Exchange

Female Human (Vudrani) Gunslinger 4 | HP 12/28 | AC 17 T 16 FF 12 | Fort+4 Ref +8 Will+3 | Initiative +6 (+8) | Perception +9 | Grit 2/2 |

I am sorry to hear you are throwing in the GM towel Emmjay.

I was devastated to wake to the news that Paizo were bringing out a second addition. Pathfinder has always been my favourite system, not least because its rules have remained consistent throughout my eight years of play.

I'm personally taking comfort in the fact that there are still many adventures left for me to play and GM in the 1E back catalogue, as well as countless 3pp resources to explore.

For me, now is not the time to give up on a product I love so dearly.
I do hope you will do us the honour of guiding us to the conclusion of this trilogy before you depart. I can understand your frustration though, and will respect your decision either way.


1 person marked this as a favorite.
VC - Sydney, Australia

Hi all.

The dropping of these tables has been noted.

In the Flax lode (Recruitment) there's a discussion going about picking these back up.

HERE

The Exchange

Female Human (Vudrani) Gunslinger 4 | HP 12/28 | AC 17 T 16 FF 12 | Fort+4 Ref +8 Will+3 | Initiative +6 (+8) | Perception +9 | Grit 2/2 |

Thank you Shifty!

Dark Archive

HP 55/55; AC 14, T 14, FF 10; CMD 16; Init +4, Perc +1; F +6, R+9, W+8

If need be, I can take over and run this table, at least. I've run it before. However, I am on vacation until Friday, so if that's the choice, it will need to be on hiatus for a week!

Dark Archive

Female Chelaxian Investigator Empiricist 4 | HP 27/27 | AC 18 (22) | T 13 | FF 15 | CMD 17 | Fort +3 | Ref +8 | Will +4 | Init +3 | Perc +11/+12 | Inspiration 3/6

Yes, thank you Shifty. I understand the GM's frustration, but I am a bit disappointed in their response to the situation. I will be keeping an eye here in hopes of jumping back on the Wagon.


VC - Sydney, Australia

Game continues
HERE

1 to 50 of 99 << first < prev | 1 | 2 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / PFS 07-14,16,18 Start Date 11 / 10 Discussion All Messageboards

Want to post a reply? Sign in.