PFS 0-26 "Lost at Bitter End" (7th-11th) (Inactive)

Game Master Beckett

Init:

[dice=Dariamus]1d20+12[/dice
[dice=Ezrek]1d20+3[/dice
[dice=Osric]1d20+3[/dice
[dice=Thoth]1d20+2[/dice
[dice=Xiaobo]1d20+5[/dice
[dice=]1d20+[/dice

Perception:

[dice=Dariamus]1d20+12[/dice
[dice=Ezrek]1d20+15[/dice
[dice=Osric]1d20+14[/dice
[dice=Grimtooth <LLV>]1d20+10[/dice
[dice=Thoth <LLV>]1d20+19[/dice
[dice=Xiaobo]1d20+13[/dice

DM:

AC 25, touch 14, flat-footed 20 (+5 Dex, +11 natural, –1 size)
hp 105 (10d10+50)
Fort +12, Ref +12, Will +7
DR 10/good; Immune fire, poison; Resist acid 10, cold 10; SR 20
OFFENSE
Speed 40 ft., fly 60 ft. (good)
Melee bite +14 melee (1d8+5), 2 claws +14 melee (1d6+5), sting
+14 melee (3d4+5 plus poison)
Space 10 ft.; Reach 10 ft.
Spell-Like Abilities (CL 12th)
Constant—fly
At will—dimensional anchor, greater teleport (self plus 50
lbs. of objects only), invisibility (self only), major image
(DC 17), wall of ice
3/day—quickened invisibility (self only)
1/day—summon (level 4, 1 bone devil, 35%)
STATISTICS
Str 21, Dex 21, Con 20, Int 16, Wis 15, Cha 18
Base Atk +10; CMB +16; CMD 31
Feats Alertness, Combat Reflexes, Improved Initiative,
Iron Will, Quicken Spell-Like Ability (invisibility)
Skills Bluff +17, Diplomacy +17, Fly +21, Intimidate
+17, Knowledge (planes) +16, Perception +19, Sense
Motive +19, Spellcraft +16, Stealth +14
Languages Celestial, Common, Draconic, Infernal;
telepathy 100 ft.
-
Poison (Ex) Sting—injury; save Fort DC 20; frequency 1/
round for 6 rounds; effect 1d3 Str damage; cure 2
consecutive saves.

Lost at Bitter End MAP


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Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Its -5 because of Resistance. I also assumed you where flying, so no need to move.

Scarab Sages

Magus 8 | HP 67/67 | AC 32 T 23 FF 21 | Saves: F: +10 R: +10 W: +8 | CMD 28 | Int +13 Per: +15

Round 2 have Dariamus cast haste and move up to melee.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

You cast Haste on everyone prior too I thought. (I gave everyone a free round of buffing).

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Can I have everyone post their Email address (I have Xiaobo's already) as well as their choice of one of the following Boons.

1.) Lingering Resonance
2.) Long Distance Support
3.) Mendevian Weapon Training
4.) Moment of Glory

If you want to PM me your Email, please indicate it's for this game (Lost at Bitter End).

Boons:
Boon 1:

Lingering Resonance: A recent encounter with an enemy spellcaster left your body strangely receptive to spell effects. At the beginning of a scenario, you may announce that you are using this boon. The next time that you fail a saving throw against any spell or spell-like ability from an enemy spellcaster, have your GM write the name of the spell below. Choose one of the following benefits, and cross the other off your Chronicle sheet.

• When you cast the listed spell, you may increase the DC of the saving throw by 2.

• When you roll a saving throw against the listed spell, you gain a +4 bonus on the save.

You may use this bonus once for free, after which you should check the box below; each additional use of the selected benefit costs 1 Prestige Point.

Boon 2:

Long Distance Support: You heard the Decemvirate’s call to arms as the Fifth Crusade began, but for whatever reason the society did not send you to the front lines immediately. You may nonetheless send extra supplies to aid your fellow Pathfinders. At the end of any scenario that does not take place in Mendev or the Worldwound, you may choose to spend 1 Prestige Point to send a cache of necessary supplies north to aid the war effort. On a line below, have your GM record where the scenario took place and initial the entry. Upon filling all five lines, you gain two benefits.

First, you gain a Mendevian Commendation for your tireless efforts to supply the crusade. A Mendevian Commendation grants you a cumulative +1 bonus on Charisma-based skill checks to influence Mendevian Crusaders (maximum +3).

Second, as a swift action while fighting a creature with the demon subtype or bearing an unholy symbol of a demon lord, you may grant all allies that you can see within 60 feet a +2 circumstance bonus on attack rolls, damage rolls, and saving throws against those creatures for one minute. When you use this second ability, cross it off your Chronicle sheet.

Boon 3:

Mendevian Weapon Training: Queen Galfrey of Mendev understands both that poorly equipped crusaders are of little use to the ongoing war against demonkind and that an inadequately trained crusader cannot make effective use of good equipment. As a result, those who dedicate themselves to the Fifth Crusade have access to training and equipment that might not otherwise be available. When you would be permitted a Day Job check, you may instead spend 4 Prestige Points to receive intensive training with a specific weapon or suit of armor. You receive a masterwork version of the weapon or armor, and you gain proficiency in that specific weapon or armor (but not others of its type). If you are already proficient with the selected armor or weapon, you instead gain a +2 bonus to CMD against disarm and sunder combat maneuvers targeting the chosen item.

Choose the weapon or armor from the following list: breastplate, glaive, heavy shield, or longsword.

Boon 4:

Moment of Glory: Whether it is by fate, fortune, or circumstance, you are able to tap into a hidden reserve of power at just the right moment to perform a truly extraordinary feat. By activating this boon as a free action, you become a mythic character (1st mythic tier) for 3 rounds. If you fall unconscious due to hit point loss during this time, you automatically stabilize without needing to attempt a Constitution check. In addition, once before this effect ends, you may use the surge mythic ability to increase any d20 roll you just made by rolling 1d6 and adding it to the result. Using the surge is an immediate action taken after the result of the original roll is revealed. This can change the outcome of the roll.

When you use this boon, cross it off your Chronicle sheet; however, anytime you successfully complete (earning the maximum possible number of Prestige Points) a scenario that using the “hard mode” option, you may have the GM sign this boon. You may use this boon one additional time for each such signature you receive.

Silver Crusade

Male Human Ranger 13 | HP 121/121 | AC 26 T 17 FF 20 | Saves: F: +15 R: +19 W: +13 | CMD: 32 | Init: +8 Percep: +18 SM: +6

rexbrittania (at) yahoo (dot) com

I thought we had to roll a d20 for boons, with a roll of 20 winning one, so...

Boon: 1d20 ⇒ 10

Below is a link to the chronicle I referenced before. In lieu of my Day Job roll, I will take the extra PP.

Fangwood Keep chronicle

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

I dont know about rolling for Boon. I know thats how it works at Cons, and Ive seen a few games do it, but the last Gameday some people also did and we where not suppossed to. I have not seen any directions on this, and I have asked the VCs, but gotten no responses yet. So when I report, Im going to list which ones everyone has chiosen, and note I did not have anyone roll for it, so if we where suppossed to then Ill ask them to do so.

Does anyone DMing for this event have anythink saying we are suppossed to roll? I never got an email about it, nor do I see it in the GameDay post or link.

Grand Lodge

Male

Mendevian weapon training

lordzum yahoo com

The Exchange

AC28(38)/T18(22)/F23(33)/CMD32(38)||HP202[136]|F:+15(18);R:+17(21);W+11|Percept. +23(+31 trapspotter)|Init.+5(+9) Human Alchemist (Cryptbreaker) 16

You have to roll for a boon, (including the GM). If you roll a 20, you get to pick one of the four boons. If you roll a 1, you win a random boon. The GM rolls a 1d4 to pick the random boon.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Where does it say this? Not saying your wrong, just I know it was not the case last time, (though some GMs thought it was), and I've been asking around but gotten no answer.

The Exchange

AC28(38)/T18(22)/F23(33)/CMD32(38)||HP202[136]|F:+15(18);R:+17(21);W+11|Percept. +23(+31 trapspotter)|Init.+5(+9) Human Alchemist (Cryptbreaker) 16

It was exactly how it was done last Gameday, except the online VO's rolled for all the players and each GM recieved a GM boon for runnning. It is the same this time, but the Online VOs are having the player's (and GM) roll in the PbP threads.

Email all Gameday GMs received wrote:

GM Boons:

Each GM will get one of the current seasonal GM Race Boon when they report their first game to the PFS Online VOs via the web solution mentioned above. Each GM will only get one Boon for running during the PbP game day. The current GM Boon is the Oread Race Boon (Earth Elemental Race).

Player Boons:

At the conclusion of each game, the GM and the players will all roll a raw d20 in the virtual presence of the GM, only at the time the GM indicates, and in the game thread. (Alternatively the GM is allowed to roll for all the players as a public list of rolls on the Forum they are running the game in, instead of allowing the players to roll individually themselves.)

Anyone who rolls a natural 20 will get the boon of their choice (see selection below).

Anyone who rolls a natural 1 will get a random boon, determined by the GM rolling a d4 and matching that with the Boon number below.

(As stated above, the GM is also allowed to participate in this boon roll to also have a chance to win a boon in each game.)

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Interesting. It looks like some of us did not get that email, a this is the first I've heard about it.

Silver Crusade

Male Human Ranger 13 | HP 121/121 | AC 26 T 17 FF 20 | Saves: F: +15 R: +19 W: +13 | CMD: 32 | Init: +8 Percep: +18 SM: +6

I also received this e-mail, but have since deleted it... I saw a few posts in the gameday discussion from some folks who weren't getting all the e-mails. Maybe it wasn't quite fixed.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Ok, can I have everyone give me a d20 roll.

Boon: 1d20 ⇒ 18
DM: 1d4 ⇒ 3

[dice=Boon]1d20[/dice

The Exchange

AC28(38)/T18(22)/F23(33)/CMD32(38)||HP202[136]|F:+15(18);R:+17(21);W+11|Percept. +23(+31 trapspotter)|Init.+5(+9) Human Alchemist (Cryptbreaker) 16

Boon!: 1d20 ⇒ 7

jwchapman13@gmail

Scarab Sages

Magus 8 | HP 67/67 | AC 32 T 23 FF 21 | Saves: F: +10 R: +10 W: +8 | CMD 28 | Int +13 Per: +15

Boon: 1d20 ⇒ 3

email:

Sumrall.mp@gmail.com

Scarab Sages

Male Elf Archaeologist 4, Lore Warden 2, Pathfinder Delver 4 |HP 69/69 | AC 23 |T 12 | FF21 | CMD 20 | F:+7 | R:+10 | W:+7 | Init +2 | Perc +19 | Sense Motive +6

boon: 1d20 ⇒ 9

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Xiaobo: 1d20 ⇒ 3

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

HERE is a link to the Chronicle Sheets. I'll be reporting it soon. The character I was going to give credit to might be dead, so I need to figure out what to do about that, and I'm still waiting on an answer from the VCs on other things.

Scarab Sages

Male Elf Archaeologist 4, Lore Warden 2, Pathfinder Delver 4 |HP 69/69 | AC 23 |T 12 | FF21 | CMD 20 | F:+7 | R:+10 | W:+7 | Init +2 | Perc +19 | Sense Motive +6

Thanks for running Beckett I enjoyed it. Sorry for my abysmal roles folks.

Silver Crusade

Male Human Ranger 13 | HP 121/121 | AC 26 T 17 FF 20 | Saves: F: +15 R: +19 W: +13 | CMD: 32 | Init: +8 Percep: +18 SM: +6

My thanks as well for running the game Beckett! I had a good time with it too. Definitely an interesting scenario.

Scarab Sages

Magus 8 | HP 67/67 | AC 32 T 23 FF 21 | Saves: F: +10 R: +10 W: +8 | CMD 28 | Int +13 Per: +15

Thank you for the good game. I just wish Dariamus could have been more active at the end.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Thanks for playing. Ill be running another in a little (need a small break) if anyone is interested.

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