[PBP Gameday VII - SFS] GM Poblano's Scoured Stars Incident (Tier 3-4) (Inactive)

Game Master Gary Pepper

Scoured Stars Incident Maps and Handouts

One time Use Benefits Earned:

Zigvigix's Granted Benefit
Once during the adventure, the party gains a +2 bonus to all starship combat attack rolls for one round, and that attack does not consume ammunition in the case of a weapon with the limited fire property.

Venture-Captain Arvin's Granted Benefit
Once during the adventure, the group can gain the benefit of aid another (+2 bonus) to all skill checks and attack rolls for 1 round.
Bonus: In place of the reward above, once during the adventure, when the table uses an Aid Token, you gain two benefits instead of one, but you cannot choose the same effect twice.

Historia-7's Granted Benefit
You have a priority code that allows your team to divert CPU power from a carrier to your starship, granting a +4 bonus to any one Computers check during starship combat. Alternatively, you can use this code on a ground mission, allowing someong to count as being trained in Computers for one check.
Bonus: In place of the reward above, when a PC fails a Computers check, they may activate the reward to reroll the check with a +4 bonus.
Enhanced!: When someone uses either of the rewards above, they can roll twice on the Computers check, take the better result, and add a +4 bonus to it.


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Exo-Guardians

Hudathan Swarmbait Male LN Vesk Spacefarer Soldier 4 | SP 34/36 HP 34/34 | RP 6/6 |EAC 18 KAC 19| | Speed 30ft | Fort +5; Ref +7; Will +4 | Init: +5 | Perc: +0, SM: +0
BOT ME:
[dice=Corona Laser@]1d20+11[/dice] [dice=DMG@EAC]2d8+4[/dice]

All of the sauce references have me cracking up!

Second Seekers (Luwazi Elsebo)

Host Shirren Scholar Exocortex Mechanic 8 | SP 64/64 HP 54/54 RP 7/8 | EAC 25 KAC 29| F +8 R +12 W +3 | Init +6 | Speed 30 feet | Ammo: fork 13/20, Cannon: 90/100 | Preferred pronouns: Bugface or if you must, they

Could we use the provide knowledge bonus from the Aid Token?

Exo-Guardians

Hudathan Swarmbait Male LN Vesk Spacefarer Soldier 4 | SP 34/36 HP 34/34 | RP 6/6 |EAC 18 KAC 19| | Speed 30ft | Fort +5; Ref +7; Will +4 | Init: +5 | Perc: +0, SM: +0
BOT ME:
[dice=Corona Laser@]1d20+11[/dice] [dice=DMG@EAC]2d8+4[/dice]

Shoot, I forgot we had that. We need to use that and pass it on! If we're allowed to use it, we should.

Lantern Lodge

Silent tide map

I'll be jumping in here for a week, as your GM has some RL concerns that are taking up his time. As I vanish myself late next week, there will be a second change before then. Sorry for the disruption to your regular gaming. But we'll try to keep things moving.

Acquisitives

Male CN Ysoki Envoy 8 | SP 56/56 HP 42/42 | RP 10/10 | EAC 24 KAC 25 | Fort +6; Ref +10; Will +7 | Init: +7 | Perc: +11, SM: +10+1d6+1 | Speed 30ft | Active conditions: none

Thanks for taking us this for Poblano! Hope RL things calm down soon!!

Aerondor, thanks for taking over during the time you have available!!

Acquisitives

Male Human Arcane-Blitz Soldier 14: Spd:65, Init:14, SP:168/168, HP:130/130, RP:13/13, EAC:30, KAC:33, DR/5- 14 Fire Resistance, Fort:15, Reflex:12, Will:11, Perc:0, Darkvision

What determines all these places opening and closings? Is each place set to open and close at a specific time in the real world, or are all the specials tied to each other?

Acquisitives

Male CN Ysoki Envoy 8 | SP 56/56 HP 42/42 | RP 10/10 | EAC 24 KAC 25 | Fort +6; Ref +10; Will +7 | Init: +7 | Perc: +11, SM: +10+1d6+1 | Speed 30ft | Active conditions: none

The opening and closings depends on how many tables have completed the missions.

In part 1, we have five recon missions available to us. When enough tables have completed a recon mission, then that recon mission becomes closed and a corresponding part 2 evac mission opens up which becomes available for all tables to participate in.

For example, we took on the City of Ancients recon mission and in the end, when we convinced A-1 (steak sauce) to spill the beans, it told us that there are Starfinders trapped on Callion-1. And because enough tables have also completed the City of Ancients recon mission, the corresponding evac mission to Callion-1 'Sands of Oblivion' has now opened up for all tables to participate in. If we take on the Sands of Oblivion mission, then we'll actually travel to Callion-1 and try to track down those Starfinders that A-1 (steak sauce) told us about.

Does this make sense?

I've never played a special at a con before (only through PbP and VTT), but I imagine at a con, where lots and lots of tables are all playing the same special in one big room, we'd get a stronger sense of all the tables as individual starfinder teams going out on those missions and opening up corresponding missions. With the nature of PbP, we're all scattered and not sitting in the same room playing real time, so I think its harder to get that same sense of teamwork spread across dozens of tables all working towards the same goal.

Exo-Guardians

Hudathan Swarmbait Male LN Vesk Spacefarer Soldier 4 | SP 34/36 HP 34/34 | RP 6/6 |EAC 18 KAC 19| | Speed 30ft | Fort +5; Ref +7; Will +4 | Init: +5 | Perc: +0, SM: +0
BOT ME:
[dice=Corona Laser@]1d20+11[/dice] [dice=DMG@EAC]2d8+4[/dice]

Ya, real life you can see other tables declare successes, which drives you forward. And, you literally pass off the aid tokens which leads to more between table interactions. (Some specials even require you to go share information with other tables.)

Acquisitives

Male Human Arcane-Blitz Soldier 14: Spd:65, Init:14, SP:168/168, HP:130/130, RP:13/13, EAC:30, KAC:33, DR/5- 14 Fire Resistance, Fort:15, Reflex:12, Will:11, Perc:0, Darkvision

Now does it go by what happened in your tier of the special, or from all the specials? Cause the special was for tier 1-2, 3-4 and 5-6.

Acquisitives

Male CN Ysoki Envoy 8 | SP 56/56 HP 42/42 | RP 10/10 | EAC 24 KAC 25 | Fort +6; Ref +10; Will +7 | Init: +7 | Perc: +11, SM: +10+1d6+1 | Speed 30ft | Active conditions: none

It goes by all tables, irrespective of tiers. So as soon as x number of tables complete a recon mission, then that mission closes out while the corresponding evac mission opens up for all tables.

Tiers don't play a part in the closing and opening of missions. Tiers will only alter the difficulty of the missions themselves, with the difficulty scaling up for higher tiered tables.

Lantern Lodge

Silent tide map

If you could remove me from appearing as a player in this game it would be much appreciated and keep my games list under control.

Grand Lodge

Venture Lieutenant, California-North Coast | Lake County Warhorn | Konocti-Con
GM Aerondor wrote:
If you could remove me from appearing as a player in this game it would be much appreciated and keep my games list under control.

Done

Acquisitives

Male Human Arcane-Blitz Soldier 14: Spd:65, Init:14, SP:168/168, HP:130/130, RP:13/13, EAC:30, KAC:33, DR/5- 14 Fire Resistance, Fort:15, Reflex:12, Will:11, Perc:0, Darkvision

Does the slither self heal or is there a typo? Before it had 32 dmg on it, now it has 24 on it.

Exo-Guardians

Hudathan Swarmbait Male LN Vesk Spacefarer Soldier 4 | SP 34/36 HP 34/34 | RP 6/6 |EAC 18 KAC 19| | Speed 30ft | Fort +5; Ref +7; Will +4 | Init: +5 | Perc: +0, SM: +0
BOT ME:
[dice=Corona Laser@]1d20+11[/dice] [dice=DMG@EAC]2d8+4[/dice]

Ok, this scene is amazing. I love all of the writing and GMing in this special.


Honorbound Emissaries

Hey folks! I'm just getting a few last things sorted out for the upcoming starship combat. I may be a few more hours before we're able to start in earnest, but you guys have done a great job kicking things off by setting up crew positions.

I'm bummed we weren't quite able to finish up that last mission in time, so let's really push to finish this fight in time for the end of the special!


Honorbound Emissaries

This is purely an academic point, but just to follow up on the conversation about whether Versatile Focus would apply to starship weapons, it looks like the answer is indeed no. Here's the breakdown for how your gunnery check is calculated...

CRB p. 320 wrote:
Gunnery Check = 1d20 + the gunner’s base attack bonus or the gunner’s ranks in the Piloting skill + the gunner’s Dexterity modifier + bonuses from computer systems + bonuses from the captain and science officers + range penalty

While your ranks in piloting and your Dex modifier do factor into the check for gunnery, the only other bonuses to your check that are mentioned are bonuses from other members of the crew or the starship itself (computer systems, captain, science officer) and any penalty due to range. So things like class skill bonus, bonuses from your race or theme, skill focus, or weapon focus wouldn't have any effect.

And now we know...

Exo-Guardians

Hudathan Swarmbait Male LN Vesk Spacefarer Soldier 4 | SP 34/36 HP 34/34 | RP 6/6 |EAC 18 KAC 19| | Speed 30ft | Fort +5; Ref +7; Will +4 | Init: +5 | Perc: +0, SM: +0
BOT ME:
[dice=Corona Laser@]1d20+11[/dice] [dice=DMG@EAC]2d8+4[/dice]

Yepp. Pretty much nothing special applies to starship combat unless it explicitly says so. They kept it basic to start.

Acquisitives

Male Human Arcane-Blitz Soldier 14: Spd:65, Init:14, SP:168/168, HP:130/130, RP:13/13, EAC:30, KAC:33, DR/5- 14 Fire Resistance, Fort:15, Reflex:12, Will:11, Perc:0, Darkvision

I'm just busy waiting for the pilot before I gun something, Hudathan's like, I'm ready to do this.

Exo-Guardians

Hudathan Swarmbait Male LN Vesk Spacefarer Soldier 4 | SP 34/36 HP 34/34 | RP 6/6 |EAC 18 KAC 19| | Speed 30ft | Fort +5; Ref +7; Will +4 | Init: +5 | Perc: +0, SM: +0
BOT ME:
[dice=Corona Laser@]1d20+11[/dice] [dice=DMG@EAC]2d8+4[/dice]

Shoot, I just noticed it wasn't Gunnery's turn yet. My bad. I got excited.


Venture Lieutenant, Play by Post (online)

Have an aid token! (no boosts)


Honorbound Emissaries

Hey folks! We're in the final part of the special now, so let's go ahead and get those Boon Rolls!

Roll 1d20 - on a 19 or 20, you win! Please then roll 1d2 to determine which boon you will earn.

For example:

GM Boon Roll (Papa needs a new pair of shoes!): 1d20 ⇒ 19 Woooo!!!
Tell 'em what he wins!: 1d2 ⇒ 1

Well that worked as a really good example! Good luck to all of you!


Honorbound Emissaries

Also, I'll get you the details on that aid token momentarily. I'll say this much--you're gonna want to use it! :D

Acquisitives

Male Human Arcane-Blitz Soldier 14: Spd:65, Init:14, SP:168/168, HP:130/130, RP:13/13, EAC:30, KAC:33, DR/5- 14 Fire Resistance, Fort:15, Reflex:12, Will:11, Perc:0, Darkvision

boon: 1d20 ⇒ 8 nope, that's okay

Wayfinders

Null Android Technomancer 6 | EAC 21 KAC 22 | HP 34/34 SP 35/35 RP 9/9 | F +2 R +4 W +4 (+2 vs. disease, poison, mind-aff., sleep, blind, dazz., rad.) | Resist Fire, Cold 5 | Init +7 | Perc +0 | Spells Avail:: L1(6/6);L2(6/6) | Status: --

Boom boom boonroll: 1d20 ⇒ 10 Nopers. Grats Mjolbeard!

Second Seekers (Luwazi Elsebo)

Host Shirren Scholar Exocortex Mechanic 8 | SP 64/64 HP 54/54 RP 7/8 | EAC 25 KAC 29| F +8 R +12 W +3 | Init +6 | Speed 30 feet | Ammo: fork 13/20, Cannon: 90/100 | Preferred pronouns: Bugface or if you must, they

We had an aid token earlier, will it be the same?

Gimme that boon: 1d20 ⇒ 4

Exo-Guardians

Hudathan Swarmbait Male LN Vesk Spacefarer Soldier 4 | SP 34/36 HP 34/34 | RP 6/6 |EAC 18 KAC 19| | Speed 30ft | Fort +5; Ref +7; Will +4 | Init: +5 | Perc: +0, SM: +0
BOT ME:
[dice=Corona Laser@]1d20+11[/dice] [dice=DMG@EAC]2d8+4[/dice]

Boon: 1d20 ⇒ 15 Nope!

Acquisitives

Male CN Ysoki Envoy 8 | SP 56/56 HP 42/42 | RP 10/10 | EAC 24 KAC 25 | Fort +6; Ref +10; Will +7 | Init: +7 | Perc: +11, SM: +10+1d6+1 | Speed 30ft | Active conditions: none

boon: 1d20 ⇒ 11

Acquisitives

Male Human Arcane-Blitz Soldier 14: Spd:65, Init:14, SP:168/168, HP:130/130, RP:13/13, EAC:30, KAC:33, DR/5- 14 Fire Resistance, Fort:15, Reflex:12, Will:11, Perc:0, Darkvision

Guess we'll go after the Imperial ship last, after we take care of green and orange and then the minions. What I'm wondering is, if destroying the Imperial ship is optional and if we get some kind of extra boon on our chronicle sheet if we destroy it. Plus I was hoping that if, and that is a pretty big if, we destroy it, the rest of the baddies just surrender or flee.

Acquisitives

Male CN Ysoki Envoy 8 | SP 56/56 HP 42/42 | RP 10/10 | EAC 24 KAC 25 | Fort +6; Ref +10; Will +7 | Init: +7 | Perc: +11, SM: +10+1d6+1 | Speed 30ft | Active conditions: none

FYI for GM Mjolbeard:
Heya, just FYI. I think you might have missed posting the box text where Luwazi gave us the orders and indicated we shouldn't attack the capital ship.

Not a big deal as I'm enjoying Jim's Poe Dameron moment but he may not aware we've been explicitly ordered not to engage the capital ship.

Dataphiles

EAC 16; KAC 17 Fort +1; Ref +5; Will +3 Defensive Abilities evasion Kess Female human outlaw operative 3 N Medium humanoid (human) Init +4; Perception +8 Defense SP 0/18 HP 17/22 RP 3

Boon Come on Baby: 1d20 ⇒ 18

Sooo close. Oh well.

Acquisitives

Male Human Arcane-Blitz Soldier 14: Spd:65, Init:14, SP:168/168, HP:130/130, RP:13/13, EAC:30, KAC:33, DR/5- 14 Fire Resistance, Fort:15, Reflex:12, Will:11, Perc:0, Darkvision

I'm saying we might have orders to attack it later on. I did see the post saying don't get within 8 hexes of it, but now I see the post saying don't engage it. However, if Green or Orange is out of our firing range for a round, we may have to take out a few body guards anyway, they have eight, we have five. The post mentions nothing about the body guards...

Edit: Oh, I thought, you were giving Huckle Jim a nickname because of the beard and he had a good mojo going on, so I opened the spoiler. We changed DM's twice, so I missed the fact that our DM is actually called Mjolbeard

Second Seekers (Luwazi Elsebo)

Host Shirren Scholar Exocortex Mechanic 8 | SP 64/64 HP 54/54 RP 7/8 | EAC 25 KAC 29| F +8 R +12 W +3 | Init +6 | Speed 30 feet | Ammo: fork 13/20, Cannon: 90/100 | Preferred pronouns: Bugface or if you must, they

Can you roll engineering this round? I didn't do it because the engineering phase comes before the gunnery phase so I thought we'd have to wait anyway.


#6-00 ACTUAL MAP

Hi Guys, I will take over for a few days (until the 24th) while GM Mjolbeard is moving during this time.

Acquisitives

Male Human Arcane-Blitz Soldier 14: Spd:65, Init:14, SP:168/168, HP:130/130, RP:13/13, EAC:30, KAC:33, DR/5- 14 Fire Resistance, Fort:15, Reflex:12, Will:11, Perc:0, Darkvision

Okay, so who's up now, I thought both the coil gunners went?


#6-00 ACTUAL MAP

Yes, I think its a new round

Wayfinders

Null Android Technomancer 6 | EAC 21 KAC 22 | HP 34/34 SP 35/35 RP 9/9 | F +2 R +4 W +4 (+2 vs. disease, poison, mind-aff., sleep, blind, dazz., rad.) | Resist Fire, Cold 5 | Init +7 | Perc +0 | Spells Avail:: L1(6/6);L2(6/6) | Status: --

Thanks for subbing in for us Ilmakis!

Acquisitives

Male CN Ysoki Envoy 8 | SP 56/56 HP 42/42 | RP 10/10 | EAC 24 KAC 25 | Fort +6; Ref +10; Will +7 | Init: +7 | Perc: +11, SM: +10+1d6+1 | Speed 30ft | Active conditions: none

Yes! Thanks for the help in keeping our table running GM Ilmakis!!

Dataphiles

EAC 16; KAC 17 Fort +1; Ref +5; Will +3 Defensive Abilities evasion Kess Female human outlaw operative 3 N Medium humanoid (human) Init +4; Perception +8 Defense SP 0/18 HP 17/22 RP 3

Welcome GM.

Grand Lodge

Dropping an Aid Token on your table.


Starship Actions ; Live Exploration Extreme!

To GM Ilmakis:
Hiya GM Ilmakis!

Since this table has already used the aid token, can you please go ahead and pass it on to another table? That will allow another table to use it while also allowing a new aid token to be passed to this table.

If you're not sure which table to pass it to, then feel free to pass it to my table as my players will be able to use it soon.

It looks like Revvy is ready to pass his token to another table so if you pass yours to my table, then Revvy can pass his to this table, giving your players another aid opportunity. Thank you!


1 person marked this as a favorite.
Honorbound Emissaries

Hey folks!

Thanks so much for sticking it out through the shuffle of GMs you had in the back half of this GameDay! I know Poblano was definitely not happy to leave you guys, but RL reared its ugly head in a big way for him. I and the other back-ups that cycled in for you at various points are all glad to have been able to help, and I'm extremely pleased to be the one to offer you congratulations on completing the special!

Now, as the dust settles a bit, the Venture Team would love to hear your feedback about what you thought went well and what could have gone better. Obviously, the rolling site outages were a major hiccup for the special, but what else do you think could be improved about the experience overall? All of this will be taken into consideration in planning future specials, so let's all be constructive as possible.

You can fill out the survey HERE.

Thanks again for playing so faithfully, folks! I look forward to playing alongside you all again soon!

Mjolbeard

Acquisitives

Male CN Ysoki Envoy 8 | SP 56/56 HP 42/42 | RP 10/10 | EAC 24 KAC 25 | Fort +6; Ref +10; Will +7 | Init: +7 | Perc: +11, SM: +10+1d6+1 | Speed 30ft | Active conditions: none

Thank you Mjolbeard, Ilmakis, Aerondor and Poblano all for making this table happen. It was a great team effort! Special thanks to Mjolbeard who took over most of the heavy lifting once RL hit Poblano.

And of course my thanks to my fellow players! You guys have been awesome!

Dataphiles

EAC 16; KAC 17 Fort +1; Ref +5; Will +3 Defensive Abilities evasion Kess Female human outlaw operative 3 N Medium humanoid (human) Init +4; Perception +8 Defense SP 0/18 HP 17/22 RP 3

Thanks everyone. It was an awesome run. Thank you all GM's for covering. You did a great job and we appreciate it.

Exo-Guardians

1 person marked this as a favorite.
Hudathan Swarmbait Male LN Vesk Spacefarer Soldier 4 | SP 34/36 HP 34/34 | RP 6/6 |EAC 18 KAC 19| | Speed 30ft | Fort +5; Ref +7; Will +4 | Init: +5 | Perc: +0, SM: +0
BOT ME:
[dice=Corona Laser@]1d20+11[/dice] [dice=DMG@EAC]2d8+4[/dice]

This table was an excellent example of the great community we have here. Through site outages, rotating GMs and a frenzied schedule, we had a ton of fun and made it happen!

Thanks to all of the GMs for making this a fantastic experience. Especially to Poblano for making the slides (For ALL the GMs!) and Mjolbeard for stepping in and running a solid chunk of our game!


Honorbound Emissaries

Hey folks!

Could you all do me a quick favor, please, and give me just the information below:

PCs SFS #
Faction Boon, if any

I was able to find about half of that information just from scoping out your profiles and the discussion thread, but if you could give that info, it will make sure I have all the correct information so there are no issues with reporting, and will help me get your chronicles together as well (Yes, this is a bribe! ;P).

Thanks!

Second Seekers (Luwazi Elsebo)

Host Shirren Scholar Exocortex Mechanic 8 | SP 64/64 HP 54/54 RP 7/8 | EAC 25 KAC 29| F +8 R +12 W +3 | Init +6 | Speed 30 feet | Ammo: fork 13/20, Cannon: 90/100 | Preferred pronouns: Bugface or if you must, they

PCs SFS # 170784-703
Faction Boon Second Seekers LE

I also don't think I did a dayjob roll.

Profession Starship Mechanic: 1d20 + 12 ⇒ (14) + 12 = 26

Thanks again Mjolbeard.

Wayfinders

Null Android Technomancer 6 | EAC 21 KAC 22 | HP 34/34 SP 35/35 RP 9/9 | F +2 R +4 W +4 (+2 vs. disease, poison, mind-aff., sleep, blind, dazz., rad.) | Resist Fire, Cold 5 | Init +7 | Perc +0 | Spells Avail:: L1(6/6);L2(6/6) | Status: --

SFS# 233690-701
Faction Wayfinders

Day job roll from earlier, for reference:
Day Job Roll: Profession (Idol): 1d20 + 18 ⇒ (12) + 18 = 30

Thanks again for taking over GMing for us Mjolbeard, especially since you gave it your all with frequent and thorough posting! At the pace that Specials go, I know how challenging that can be :>

Great gaming, everyone else. As always with Specials, I wish it weren't quite so breakneck so we had more time to riff off each others reactions before the scene pushes forwards. Here's to hoping we get to play in something else together soon!

Acquisitives

Male CN Ysoki Envoy 8 | SP 56/56 HP 42/42 | RP 10/10 | EAC 24 KAC 25 | Fort +6; Ref +10; Will +7 | Init: +7 | Perc: +11, SM: +10+1d6+1 | Speed 30ft | Active conditions: none

SFS# 194657 - 703
Faction: Acquisitives
Profession Writer: 1d20 + 13 ⇒ (9) + 13 = 22

Thank you!!!

Dataphiles

EAC 16; KAC 17 Fort +1; Ref +5; Will +3 Defensive Abilities evasion Kess Female human outlaw operative 3 N Medium humanoid (human) Init +4; Perception +8 Defense SP 0/18 HP 17/22 RP 3

110249-701
Datafiles
No dayjob.

Thanks.

Exo-Guardians

Hudathan Swarmbait Male LN Vesk Spacefarer Soldier 4 | SP 34/36 HP 34/34 | RP 6/6 |EAC 18 KAC 19| | Speed 30ft | Fort +5; Ref +7; Will +4 | Init: +5 | Perc: +0, SM: +0
BOT ME:
[dice=Corona Laser@]1d20+11[/dice] [dice=DMG@EAC]2d8+4[/dice]

240237-701
Exo-Guardians

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