Irritated at his inability to work out the strange language himself, Garduk pulls a scroll from his haversack and quickly reads the spell. His eyes flare blue for an instant, then return to brown.
The scroll's text contains a warning against the idols’ corrupting powers and also a powerful chant that dispels their influence over men.
A bard with the countersong ability may speak the chant aloud (using countersong while doing so) to break the hold of the Tik Taan over any listeners (such as the ravening
scribes here, or Nigel in area 7). When employed in this
manner, the cloth is a reusable item
M Human Wizard (Exploiter) 7 | HP 51/51 | AC13 T13 FF10 CMD 17 | F+9/R+10/W+10| Per +11 | Init +7 | Reservoir 6/9 | Prescience 4/4 | Active: None
"It's a chant to dispel the effects of the idols' curse! If only we had a bard here to use it. We can try to restrain the affected until we can find Janira. Unless you can use Countersong, Hessavi?"
Male Human (Tian-Shu) Samurai 2/Fighter (Dragoon) 1 | HP 30/30 | AC 21 T 13 FF 19 | Fort 7 Ref 2 Will 0 | CMB +6 CMD 18 | Init +2 Perc +6
Realizing that nobody brought any rope, Kita uses non-lethal attacks to subdue the grappled ape-man, then pulls him to a corner of the office.
"I left my rope with Okane. Nothing ever goes right when we are separated, though I am glad I didn't bring him here. Who know what would have happened?"
As the crew looks over the findings from the office, he nods. "A vauable find, but one we might not be able to put to use. It sounds like rescuing Nigel should be our next course.
Looks like we are going to be encountering some Beasts of Legend."
”Taman” | male CN Medium Human Barbarian 8 | HP 93/93 (117/117 in rage) ||AC 21, T 12, FF 20 | CMD 25| F +12 R +6 W +6; | Init +3 | Perc +11 |IN RAGE AC 19; hp 117; Fort +13, Will +8; Str 24, Con 20; CMB +13 (+15bull rush); CMD 25 (27 vs. bull| Speed 40ft | Rage 21/23 | Power attack -3/+9 | Active Conditions: None. | rations 12/14
"Sorry Kita, I did not hear that you wanted a rope! Here's mine!" Taman gives Kita a rope.
You bind the ape-man, unsure if it is Kadarnik or Yannis. You knots should hold tight until you can see to it that the source of the mist is identified.
”Taman” | male CN Medium Human Barbarian 8 | HP 93/93 (117/117 in rage) ||AC 21, T 12, FF 20 | CMD 25| F +12 R +6 W +6; | Init +3 | Perc +11 |IN RAGE AC 19; hp 117; Fort +13, Will +8; Str 24, Con 20; CMB +13 (+15bull rush); CMD 25 (27 vs. bull| Speed 40ft | Rage 21/23 | Power attack -3/+9 | Active Conditions: None. | rations 12/14
Taman enters hallway.
He listens what's in the other room.
perception:1d20 + 6 ⇒ (12) + 6 = 18
East Exhibit Hall. I missed this in the last room. You also found a scroll of cure moderate wounds, a scroll of false life, and a scroll of dispel magic among the papers in the desks.
A large placard above the entryway to this hall reads “Hunting the Beasts of Legend” in great block letters. This gigantic chamber is relatively free of mist, and darkness is held at bay by braziers of radiant light. Behemoths occupy these halls, great taxidermy nightmares such as a two-headed bear easily taller than an ogre; a great desiccated beetle, its carapace larger than the face of the clock tower of Absalom’s Clockwork Cathedral; a massive specimen of chimera, its jaws open in a mock roar; and an assembled skeleton of a tyrant lizard. The walls here are studded with strange masks, staves, spears, and other implements of long forgotten cultures, most likely used in ritual hunts of the beasts preserved here.
”Taman” | male CN Medium Human Barbarian 8 | HP 93/93 (117/117 in rage) ||AC 21, T 12, FF 20 | CMD 25| F +12 R +6 W +6; | Init +3 | Perc +11 |IN RAGE AC 19; hp 117; Fort +13, Will +8; Str 24, Con 20; CMB +13 (+15bull rush); CMD 25 (27 vs. bull| Speed 40ft | Rage 21/23 | Power attack -3/+9 | Active Conditions: None. | rations 12/14
M Human Wizard (Exploiter) 7 | HP 51/51 | AC13 T13 FF10 CMD 17 | F+9/R+10/W+10| Per +11 | Init +7 | Reservoir 6/9 | Prescience 4/4 | Active: None
Aroden looks around the room with Detect Magic searching for any magical auras from items or active spells.
Knowledge (Arcana) for active spells:1d20 + 12 ⇒ (9) + 12 = 21 Spellcraft for items:1d20 + 10 ⇒ (17) + 10 = 27
Taman does not notice anything unusual in the room.
Looking about Hessavi does not see anything ape-like in the room, but she does notice that two of the helms hanging on the walls begin to crack and slough their stony outer layer.
Aroden does not detect any ongoing magical auras for spells or items.
Garduk follows the group into the exhibit hall. When he sees the dinosaur skeleton, he starts in surprise, then shakes his head, muttering something unintelligible under his breath. At Hessavi’s warning, he readies his wand of magic missile and quickly looks around.
M Human Wizard (Exploiter) 7 | HP 51/51 | AC13 T13 FF10 CMD 17 | F+9/R+10/W+10| Per +11 | Init +7 | Reservoir 6/9 | Prescience 4/4 | Active: None
Aroden moves into the room.
Knowledge (Planes):1d20 + 9 ⇒ (18) + 9 = 27 For my 3 extra facts, I'll take Resistances, Special Attacks, and Vulnerabilities. "Vargouilles!" Can we take actions, or is it time for initiative?
They have no special resistances or vulnerabilities. As for special attacks they have the following. Kiss, poison, shriek.
Kiss: A vargouille can kiss a helpless target which may begin a terrible transformation that changes the creature into a vargouille within 24 hours (and often much sooner)
Poison: Poison
Shriek: Instead of biting, a vargouille can open its distended mouth to shriek. Those within 60 feet (except other vargouilles) who hear the shriek and can clearly see the creature may be paralyzed.
”Taman” | male CN Medium Human Barbarian 8 | HP 93/93 (117/117 in rage) ||AC 21, T 12, FF 20 | CMD 25| F +12 R +6 W +6; | Init +3 | Perc +11 |IN RAGE AC 19; hp 117; Fort +13, Will +8; Str 24, Con 20; CMB +13 (+15bull rush); CMD 25 (27 vs. bull| Speed 40ft | Rage 21/23 | Power attack -3/+9 | Active Conditions: None. | rations 12/14
Taman goes to the Red and strikes with his sword as hard as he can.
"Aaaaaaaaaaaaaaaaaaaaaaaaaaaa!" rage 3/10 to Hit + rage + power attack:1d20 + 7 - 2 ⇒ (19) + 7 - 2 = 24 damage:2d8 + 9 + 6 ⇒ (6, 1) + 9 + 6 = 22
M Human Wizard (Exploiter) 7 | HP 51/51 | AC13 T13 FF10 CMD 17 | F+9/R+10/W+10| Per +11 | Init +7 | Reservoir 6/9 | Prescience 4/4 | Active: None
"Vargouille! Deny their kiss and ignore their shriek!"
The Sword of Aroden swings in a gleaming arc, and all within 30' receive its blessing.
+2 Sacred bonus to attacks, saves, and skill checks. Should help Kita's readied attack.
Garduk steps closer, to assist and also to get a better look at the creature attacking them. He doesn't let his curiosity get the better of him, though, and stays behind Hessavi and Kita.
Vargouilles? What have I read about these nightmares?
Knowledge (planes):1d20 + 11 ⇒ (16) + 11 = 27 Aroden got a lot of info already - I'd like to know its immunities and best and worst saves.
As he considers the horror floating before them, Garduk activates his wand. As before, two ice blue darts appear and blast into the maw of the floating head.
Male Human (Tian-Shu) Samurai 2/Fighter (Dragoon) 1 | HP 30/30 | AC 21 T 13 FF 19 | Fort 7 Ref 2 Will 0 | CMB +6 CMD 18 | Init +2 Perc +6
Fort,Sword:1d20 + 7 + 2 ⇒ (2) + 7 + 2 = 11I will use Honor in all Things to add +4
If 15 is still not high enough, and this is the paralyze effect, I have a Sun Shogan Talisman of Freedom that I will use to gain Freedom of Movement for 3 rounds
M Human Wizard (Exploiter) 7 | HP 51/51 | AC13 T13 FF10 CMD 17 | F+9/R+10/W+10| Per +11 | Init +7 | Reservoir 6/9 | Prescience 4/4 | Active: None
Aroden, for his turn, keeps up Inspiring Sword - seems to be useful here. While he could probably finish the thing off with a Magic Missile, he's happy in a support role.
”Taman” | male CN Medium Human Barbarian 8 | HP 93/93 (117/117 in rage) ||AC 21, T 12, FF 20 | CMD 25| F +12 R +6 W +6; | Init +3 | Perc +11 |IN RAGE AC 19; hp 117; Fort +13, Will +8; Str 24, Con 20; CMB +13 (+15bull rush); CMD 25 (27 vs. bull| Speed 40ft | Rage 21/23 | Power attack -3/+9 | Active Conditions: None. | rations 12/14