PACG WotR Into The Worldwound (Inactive)

Game Master jduteau

An online play through of PACG Wrath of the Righteous' initial adventure Into The Worldwound.


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The Exchange

Shit. I was wrong. It was available. I'm an idiot. Yes it is your turn and your spoilers are spoily!


I did miss Kyra's deck reset and the use of Belthis, so let's do that now (no effect on Seelah's actions).

Random weapon: Lance
Random armor: Corroded Helm
Random item: Potion of Striding

I suppose the Corroded Helm might be useful for closing the Sanctum if we meet the henchman before the villain. Otherwise not too much value.


Seelah - you had already top decked the Mace for your fight against the stupid Fiendish Tree. I think that makes the BoA you just picked up being top decked in the 2nd villain combat and you need to draw another card.

BTW, a Demonic Horde was put in the box when we closed the Abattoir. Whew!


Turn 9
Blessing: Blessing of Abraxas
9/21
Seelah

Locations:

Abattoir
CLOSED
Seelah

Sanctum (Abyssal)
At This Location: When you move, bury a card.
When Closing: Banish a card that has the Corrupted trait.
When Permanently Closed: On closing, you may bury a card to move.
M:3 Ba:1 W:2 Sp:2 Ar:1 I:0 Al:0 Bl:0 Henchman:1 Villain(T&I):1(Total: 11)

Abyssal Rift
At This Location: Blessings played by characters at this location add d12 instead of the normal die. At the end of your turn, or when this location is not occupied, flip this card.
When Closing: This side of this location is always temporarily closed.
When Permanently Closed: This location is never permanently closed.
M:2 Ba:2 W:0 Sp:2 Ar:0 I:0 Al:0 Bl:2 Henchman:1(Total: 9)
Crowe

Torture Chamber
At This Location: Combat or Fire damage dealt to you is increased by 1d4.
When Closing: Each character is dealt 1 Mental damage that may not be reduced.
When Permanently Closed: No effect.
M:2 Ba:1 W:0 Sp:0 Ar:1 I:0 Al:1 Bl:0 Henchman:1(Total: 6)
Imrijka

Abyssal River (Abyssal)
At This Location: When you would be dealt Combat damage, you are dealt Poison damage instead.
When Closing: Discard a card that has the Divine trait.
When Permanently Closed: On closing, you are dealt 1 Poison damage.
M:2 Ba:1 W:0 Sp:0 Ar:0 I:0 Al:1 Bl:1 Henchman:1(Total: 6)
Kyra

Watchtower
At This Location: You may summon and defeat a random monster instead of the normal check to acquire a boon.
When Closing: Banish a weapon.
When Permanently Closed: On closing, draw a random weapon from the box.
M:2 Ba:1 W:2 Sp:0 Ar:2 I:0 Al:2 Bl:0 Villain(TD):1(Total: 10)
NOTE: Not available until Thurl and Inhaz has been cornered and defeated.


Crowe, I wouldn't mind a use of that Sacred Prism right about now. And roll high. :)

The Exchange

Imrijka -Judge,Jury,Executioner wrote:

Crowe, I wouldn't mind a use of that Sacred Prism right about now. And roll high. :)

Oh sure, let's have the guy perpetually on Death's doorstep heal someone else... How could this go wrong!? [/sarcasm]

I move to Torture Chamber. Abyssal Rift flips. I play Sacred Prism on MYSELF! I kid, on Imrijka, burying it:
HEEEEEALZ!: 1d4 ⇒ 3
Not a 4, but you'll take it! PLUS you get to choose because it doesn't say random!

I explore my location!


Yes, you and I certainly seem to burn through our cards pretty quickly!

I'll take a BoA, a Hand Crossbow, and a BoBaphomet back in.

Thank you sir!

Imrijka(jduteau) wrote:

Hand: Hand Crossbow, Magic Scale Mail, Demon Hunter, BoA

(Displayed: )
Deck: 5 Discard: 6 Buried: 1


Torture Chamber - Crowe
Monster B
Undead/Cleric/Elite

Check
Combat 10

Powers
Immune to Mental and Poison.
If the check to defeat has the Divine trait, the difficulty is increased by 2d4.

The Exchange

Blasphemous Cleric?
Longspear alone.
WishMeLuck: 1d12 + 1 + 1d8 ⇒ (8) + 1 + (2) = 11

Yay! I call it a day and head back to the Rift via my power.
I end my turn and Flip the Rift back to the Temp Closed side.

Crowe(cosined) wrote:

Hand: Longsword, Longspear, Frigid Blast, Lightning Touch, Blood Periapt

Deck: 4 Discard: 5 Buried: 2
Note: Abyssal Rift, Not sure where I'll head next...


jduteau wrote:

Seelah - you had already top decked the Mace for your fight against the stupid Fiendish Tree. I think that makes the BoA you just picked up being top decked in the 2nd villain combat and you need to draw another card.

BTW, a Demonic Horde was put in the box when we closed the Abattoir. Whew!

I had healed all those cards with my cure sir!

My discard pile now consists of two BoAs


I might be wrong but I the Fiendish Tree came after your cure. No big deal if I have it mixed up.

Turn 10
Blessing: Blessing of Shelyn
10/20
Imrijka

Locations:

Abattoir
CLOSED
Seelah

Sanctum (Abyssal)
At This Location: When you move, bury a card.
When Closing: Banish a card that has the Corrupted trait.
When Permanently Closed: On closing, you may bury a card to move.
M:3 Ba:1 W:2 Sp:2 Ar:1 I:0 Al:0 Bl:0 Henchman:1 Villain(T&I):1(Total: 11)

Abyssal Rift
At This Location: Blessings played by characters at this location add d12 instead of the normal die. At the end of your turn, or when this location is not occupied, flip this card.
When Closing: This side of this location is always temporarily closed.
When Permanently Closed: This location is never permanently closed.
M:2 Ba:2 W:0 Sp:2 Ar:0 I:0 Al:0 Bl:2 Henchman:1(Total: 9)
Crowe

Torture Chamber
At This Location: Combat or Fire damage dealt to you is increased by 1d4.
When Closing: Each character is dealt 1 Mental damage that may not be reduced.
When Permanently Closed: No effect.
M:1 Ba:1 W:0 Sp:0 Ar:1 I:0 Al:1 Bl:0 Henchman:1(Total: 5)
Imrijka

Abyssal River (Abyssal)
At This Location: When you would be dealt Combat damage, you are dealt Poison damage instead.
When Closing: Discard a card that has the Divine trait.
When Permanently Closed: On closing, you are dealt 1 Poison damage.
M:2 Ba:1 W:0 Sp:0 Ar:0 I:0 Al:1 Bl:1 Henchman:1(Total: 6)
Kyra

Watchtower
At This Location: You may summon and defeat a random monster instead of the normal check to acquire a boon.
When Closing: Banish a weapon.
When Permanently Closed: On closing, draw a random weapon from the box.
M:2 Ba:1 W:2 Sp:0 Ar:2 I:0 Al:2 Bl:0 Villain(TD):1(Total: 10)
NOTE: Not available until Thurl and Inhaz has been cornered and defeated.


Imrijka heads to the Sanctum...

Sanctum - Imrijka

Scythe
Weapon
Scythe/Melee/Slashing/2-Handed/Elite

Check
Strength/Melee 9


Sickles and Scythes!: 1d10 ⇒ 4

Nope.

Imrijka(jduteau) wrote:

Hand: Hand Crossbow, Magic Scale Mail, Demon Hunter, BoA, BoA

(Displayed: )
Deck: 4 Discard: 6 Buried: 1
Note: @Sanctum


Turn 11
Blessing: Blessing of Ascension
11/19
Kyra

only changed location...

Sanctum (Abyssal)
At This Location: When you move, bury a card.
When Closing: Banish a card that has the Corrupted trait.
When Permanently Closed: On closing, you may bury a card to move.
M:3 Ba:1 W:1 Sp:2 Ar:1 I:0 Al:0 Bl:0 Henchman:1 Villain(T&I):1(Total: 10)
Imrijka


jduteau wrote:

I might be wrong but I the Fiendish Tree came after your cure. No big deal if I have it mixed up.

I just looked over the posts and as usual you are correct! Add scale mail to my discards.


I will keep Belthis. I still have a corrupted blessing.

I cannot defeat the henchman and close the River, so I'll explore the Torture chamber.


Torture Chamber - Kyra

Unfettered Eidolon
Henchman
Outsider/Eidolon

Check
Combat 11

Powers
If defeated, you may attempt to close the location.


Frigid Blast + Seelah's BoA: 2d12 + 2d4 + 2 ⇒ (2, 2) + (1, 4) + 2 = 11
Wow.
recharge: 1d12 + 2 ⇒ (8) + 2 = 10
Dsicard Book for mental damage, everyone else discards one.

End turn.
Hand: Scale Mail, Sagacity, Cure, Mend. Crusader, Abraxas
2 cards in my deck so I'll cure next turn.
Cure: 1d4 + 1 ⇒ (4) + 1 = 5
Cured?: 1d12 + 2 ⇒ (1) + 2 = 3
Got Q-staff, book o lore, fiery glare, BoA, detect back.
Deck: 7
Dsicards: 4 (2 BoA, cure, sacred weapon)
Bury: 1


Kyra wrote:
Dsicard Book for mental damage, everyone else discards one.

I didn't realize that the Torture Chamber is *everyone* takes a point of irreducible Mental damage. We hadn't played it like that in B-4 and we didn't do that when I temp closed it earlier in this scenario. Rather than try and go back, we can just make up some reasons why we didn't all take the point of damage and just move forward.

Luckily it's closed now. :)


Turn 13
Blessing: Blessing of Torag
13/17
Crowe

Locations:

Abattoir
CLOSED
Seelah

Sanctum (Abyssal)
At This Location: When you move, bury a card.
When Closing: Banish a card that has the Corrupted trait.
When Permanently Closed: On closing, you may bury a card to move.
M:3 Ba:1 W:1 Sp:2 Ar:1 I:0 Al:0 Bl:0 Henchman:1 Villain(T&I):1(Total: 10)
Imrijka

Abyssal Rift
At This Location: Blessings played by characters at this location add d12 instead of the normal die. At the end of your turn, or when this location is not occupied, flip this card.
When Closing: This side of this location is always temporarily closed.
When Permanently Closed: This location is never permanently closed.
M:2 Ba:2 W:0 Sp:2 Ar:0 I:0 Al:0 Bl:2 Henchman:1(Total: 9)
Crowe

Torture Chamber
CLOSED
Kyra

Abyssal River (Abyssal)
At This Location: When you would be dealt Combat damage, you are dealt Poison damage instead.
When Closing: Discard a card that has the Divine trait.
When Permanently Closed: On closing, you are dealt 1 Poison damage.
M:2 Ba:1 W:0 Sp:0 Ar:0 I:0 Al:1 Bl:1 Henchman:1(Total: 6)

Watchtower
At This Location: You may summon and defeat a random monster instead of the normal check to acquire a boon.
When Closing: Banish a weapon.
When Permanently Closed: On closing, draw a random weapon from the box.
M:2 Ba:1 W:2 Sp:0 Ar:2 I:0 Al:2 Bl:0 Villain(TD):1(Total: 10)
NOTE: Not available until Thurl and Inhaz has been cornered and defeated.

HANDS
NOTE: Crowe and Seelah have to discard a card due to Mental damage from Torture Chamber closing.
Imrijka - Magic Scale Mail, Hand Crossbow, BoA, BoA; Deck 4, Bury 1, Discard: Demon Hunter, Fiery Glare, Vinst, Corrosive Dagger+1, Corrosive Dagger+1, BoA, Vulture
Seelah - Glaive +1, Interrogator, Magic Shield; Deck 8, Bury 1, Discard: BoA, BoA, BoA, Scale Mail
Kyra - Scale Mail, Blessing of Abraxas, Mendevian Crusader, Sagacity; Deck 7, Bury 1, Discard: BoA, BoA, Cure, Sacred Weapon
Crowe - Longsword, Longspear, Lightning Touch; Deck 6, Bury 2, Discard: BoA, BoA, Mace, Stalking Armor, BoShax


jduteau wrote:
Kyra wrote:
Dsicard Book for mental damage, everyone else discards one.

I didn't realize that the Torture Chamber is *everyone* takes a point of irreducible Mental damage. We hadn't played it like that in B-4 and we didn't do that when I temp closed it earlier in this scenario. Rather than try and go back, we can just make up some reasons why we didn't all take the point of damage and just move forward.

Luckily it's closed now. :)

Wow. I missed that both times.


Okay, luckily Crowe didn't go yet because it is actually Seelah's turn. Same blessing (Torag) just turn 12 instead of 13.


Discard Interrogator

OK The Abyssal river :/


Abyssal River - Seelah

Cambion
Monster B
Outsider/Demon/Elite

Check
Combat 12

Powers
Immune to Electricity and Poison traits.
BYA, succeed at an Arcane or Divine 9 check or you may not play spells that have the Attack trait.
If undefeated, bury an ally that lists Diplomacy in its check to acquire.


Cambion: 1d10 + 1d8 + 4 - 0 ⇒ (6) + (7) + 4 - 0 = 17


Discard blessing, explore once more ~winces~


Abyssal River - Seelah

Riding Horse
Ally B
Animal/Mount/Basic

Check
Wisdom/Survival 7

Powers
Discard this card at the end of your turn to move yourself and another character at your location to another location.
Discard this card to explore your location.


Horsey rides: 1d8 + 1d6 ⇒ (6) + (6) = 12

discarding from deck (longsword)


Discard Trigger and explore again

Actually Belay that.

I need a divine card in hand

Reset hand instead, recharging Magic Shield

Seelah(Troymk1) wrote:

Hand: Glaive +1, Paladin's Helm, Baphomet, Riding Horse 

(Displayed: )
Deck: 6 Discard: 6 Buried: 1
Note: Abyssal River


CROWE: Reminder that you need to discard a card as damage from the Torture Chamber closing.

Turn 13
Blessing: Blessing of Ascension
13/17
Crowe

Locations:

Abattoir
CLOSED
Seelah

Sanctum (Abyssal)
At This Location: When you move, bury a card.
When Closing: Banish a card that has the Corrupted trait.
When Permanently Closed: On closing, you may bury a card to move.
M:3 Ba:1 W:1 Sp:2 Ar:1 I:0 Al:0 Bl:0 Henchman:1 Villain(T&I):1(Total: 10)
Imrijka

Abyssal Rift
At This Location: Blessings played by characters at this location add d12 instead of the normal die. At the end of your turn, or when this location is not occupied, flip this card.
When Closing: This side of this location is always temporarily closed.
When Permanently Closed: This location is never permanently closed.
M:2 Ba:2 W:0 Sp:2 Ar:0 I:0 Al:0 Bl:2 Henchman:1(Total: 9)
Crowe

Torture Chamber
CLOSED
Kyra

Abyssal River (Abyssal)
At This Location: When you would be dealt Combat damage, you are dealt Poison damage instead.
When Closing: Discard a card that has the Divine trait.
When Permanently Closed: On closing, you are dealt 1 Poison damage.
M:1 Ba:1 W:0 Sp:0 Ar:0 I:0 Al:0 Bl:1 Henchman:1(Total: 4)

Watchtower
At This Location: You may summon and defeat a random monster instead of the normal check to acquire a boon.
When Closing: Banish a weapon.
When Permanently Closed: On closing, draw a random weapon from the box.
M:2 Ba:1 W:2 Sp:0 Ar:2 I:0 Al:2 Bl:0 Villain(TD):1(Total: 10)
NOTE: Not available until Thurl and Inhaz has been cornered and defeated.


^Believe I am at Abyssal River actually


Seelah the Chosen wrote:
^Believe I am at Abyssal River actually

Updated in my main copy.

The Exchange

I've always played Torture Chamber's When Closing as an at this location-like power. I guess there's nothing actually making it that way...

I discard Frigid Blast, move to the Abyssal River and explore.


Crowe, Conveyor-of-Chaos wrote:
I've always played Torture Chamber's When Closing as an at this location-like power. I guess there's nothing actually making it that way...

Yeah, I checked the forums and Vic himself said that it affects everyone.

Crowe, Conveyor-of-Chaos wrote:


I discard Frigid Blast, move to the Abyssal River and explore.

Frigid Blast? Do you mean Lightning Touch?

This is what I had above for your current hand state:

Crowe - Longsword, Longspear, Lightning Touch; Deck 6, Bury 2, Discard: BoA, BoA, Mace, Stalking Armor, BoShax


Abyssal River - Crowe:

Unfettered Eidolon

Check
Combat 11

Powers
If defeated, you may immediately attempt to close the location this henchman came from.

The Exchange

jduteau wrote:


This is what I had above for your current hand state:

Crowe - Longsword, Longspear, Lightning Touch; Deck 6, Bury 2, Discard: BoA, BoA, Mace, Stalking Armor, BoShax

Turn 5

Turn 9

Regarding Unfettered Eidolon, I don't have a Divine Card, but oh well!

I'm going to do something unconventional: Lightning Touch + My Bury Power:
"You may bury a card to add 1d10 (□+1) and the Electricity or Force trait to your Strength, Melee, or Arcane check;
if the check has the Attack trait, you may recharge the card instead."

Since the check has the attack trait, the card is recharged (Recharging Longsword)

Fingers crossed!

Unfettered Crowe vs. Unfettered Eidolon: 1d4 + 2d4 + 1d10 ⇒ (3) + (4, 3) + (8) = 18
That was nerve wracking; anyways, I move back to the Rift as is my mandate and draw up/end my turn:

Crowe(cosined) wrote:

Hand: Longspear, Heavy Pick, Mace, Blood Periapt, BoA

Deck: 2 Discard: 6 Buried: 2
Note: Abyssal Rift, BotG has to stay with me.

Its starting to seem like my mission is to kill Crowe during every scenario.


Yep, my bad on tracking your deck.

Your Lightning Touch is banished right?

Turn 14
Blessing: Blessing of Shelyn
14/16
Imrijka

Locations:

Abattoir
CLOSED

Sanctum (Abyssal)
At This Location: When you move, bury a card.
When Closing: Banish a card that has the Corrupted trait.
When Permanently Closed: On closing, you may bury a card to move.
M:3 Ba:1 W:1 Sp:2 Ar:1 I:0 Al:0 Bl:0 Henchman:1 Villain(T&I):1(Total: 10)
Imrijka

Abyssal Rift
At This Location: Blessings played by characters at this location add d12 instead of the normal die. At the end of your turn, or when this location is not occupied, flip this card.
When Closing: This side of this location is always temporarily closed.
When Permanently Closed: This location is never permanently closed.
M:2 Ba:2 W:0 Sp:2 Ar:0 I:0 Al:0 Bl:2 Henchman:1(Total: 9)
Crowe

Torture Chamber
CLOSED
Kyra

Abyssal River (Abyssal)
At This Location: When you would be dealt Combat damage, you are dealt Poison damage instead.
When Closing: Discard a card that has the Divine trait.
When Permanently Closed: On closing, you are dealt 1 Poison damage.
M:1 Ba:1 W:0 Sp:0 Ar:0 I:0 Al:0 Bl:1(Total: 3)
Seelah

Watchtower
At This Location: You may summon and defeat a random monster instead of the normal check to acquire a boon.
When Closing: Banish a weapon.
When Permanently Closed: On closing, draw a random weapon from the box.
M:2 Ba:1 W:2 Sp:0 Ar:2 I:0 Al:2 Bl:0 Villain(TD):1(Total: 10)
NOTE: Not available until Thurl and Inhaz has been cornered and defeated.

The Exchange

jduteau wrote:

Yep, my bad on tracking your deck.

Your Lightning Touch is banished right?

Yep. Hopefully we didn't pick up any spells this Scenario so I can get it back...


Sanctum - Imrijka

Zombie
Monster B
Undead/Zombie/Basic

Check
Combat 9

Powers
Immune to Mental and Poison traits.
Halve the damage dealt by the Zombie (round up).


I'll use my Hand Crossbow and recharge a blessing for my power...

Combat 9: 1d10 + 1 + 1d6 + 1d4 ⇒ (6) + 1 + (6) + (1) = 14

Hmm, didn't need that extra push. Can I explore again?

4,5,6: 1d6 ⇒ 5

Yes.


Sanctum - Imrijka

Temptation of Lucre

Powers
Draw 3 items from the box. You may choose 1 and add it to your hand; banish any not chosen. If you added 1 to your hand, the barrier is undefeated; each character discard a card from her deck. Otherwise, the barrier is defeated.
AYA, banish this barrier.


Given where we are, I'm not taking the temptation.

Imrijka(jduteau) wrote:

Hand: Hand Crossbow, Magic Scale Mail, BoA, BoA, BoBaphomet

Deck: 3 Discard: 7 Buried: 1
Note:


Turn 15
Blessing: Blessing of Ascension
15/15
Kyra

only changed location...

Sanctum (Abyssal)
At This Location: When you move, bury a card.
When Closing: Banish a card that has the Corrupted trait.
When Permanently Closed: On closing, you may bury a card to move.
M:2 Ba:0 W:1 Sp:2 Ar:1 I:0 Al:0 Bl:0 Henchman:1 Villain(T&I):1(Total: 8)
Imrijka


I have nothing to fight a henchman or villain so I will explore the River.


Abyssal River - Kyra

Mercenary
Monster B
Human/Warrior/Veteran

Check
Combat 10 (10 + adventure deck number)


Well, I have a d6 to punch him. I can use a blessing for another d6. Or I can just bury my armor for the damage. We're getting pretty badly beat up so I'm thinking about just taking the damage.


Use a blessing to get 2d12 to get a 10. Probably not and then you'd have to use the armor as well. I agree that probably just try punching him and use the armor is the wise course.


It'd only be 2d6 to get 10, which is why I'm thinking just using the armor would be better.


Kyra, Sarenrae's Light wrote:
It'd only be 2d6 to get 10, which is why I'm thinking just using the armor would be better.

That's what I meant - I was thinking 2-12 when I typed it. :)

So go punch him and take the damage on your armor.


My blessing would add 2d6

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