
jduteau |

I did miss Kyra's deck reset and the use of Belthis, so let's do that now (no effect on Seelah's actions).
Random weapon: Lance
Random armor: Corroded Helm
Random item: Potion of Striding
I suppose the Corroded Helm might be useful for closing the Sanctum if we meet the henchman before the villain. Otherwise not too much value.

jduteau |

Turn 9
Blessing: Blessing of Abraxas
9/21
Seelah
Locations:
Abattoir
CLOSED
Seelah
Sanctum (Abyssal)
At This Location: When you move, bury a card.
When Closing: Banish a card that has the Corrupted trait.
When Permanently Closed: On closing, you may bury a card to move.
M:3 Ba:1 W:2 Sp:2 Ar:1 I:0 Al:0 Bl:0 Henchman:1 Villain(T&I):1(Total: 11)
Abyssal Rift
At This Location: Blessings played by characters at this location add d12 instead of the normal die. At the end of your turn, or when this location is not occupied, flip this card.
When Closing: This side of this location is always temporarily closed.
When Permanently Closed: This location is never permanently closed.
M:2 Ba:2 W:0 Sp:2 Ar:0 I:0 Al:0 Bl:2 Henchman:1(Total: 9)
Crowe
Torture Chamber
At This Location: Combat or Fire damage dealt to you is increased by 1d4.
When Closing: Each character is dealt 1 Mental damage that may not be reduced.
When Permanently Closed: No effect.
M:2 Ba:1 W:0 Sp:0 Ar:1 I:0 Al:1 Bl:0 Henchman:1(Total: 6)
Imrijka
Abyssal River (Abyssal)
At This Location: When you would be dealt Combat damage, you are dealt Poison damage instead.
When Closing: Discard a card that has the Divine trait.
When Permanently Closed: On closing, you are dealt 1 Poison damage.
M:2 Ba:1 W:0 Sp:0 Ar:0 I:0 Al:1 Bl:1 Henchman:1(Total: 6)
Kyra
Watchtower
At This Location: You may summon and defeat a random monster instead of the normal check to acquire a boon.
When Closing: Banish a weapon.
When Permanently Closed: On closing, draw a random weapon from the box.
M:2 Ba:1 W:2 Sp:0 Ar:2 I:0 Al:2 Bl:0 Villain(TD):1(Total: 10)
NOTE: Not available until Thurl and Inhaz has been cornered and defeated.

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Crowe, I wouldn't mind a use of that Sacred Prism right about now. And roll high. :)
Oh sure, let's have the guy perpetually on Death's doorstep heal someone else... How could this go wrong!? [/sarcasm]
I move to Torture Chamber. Abyssal Rift flips. I play Sacred Prism on MYSELF! I kid, on Imrijka, burying it:
HEEEEEALZ!: 1d4 ⇒ 3
Not a 4, but you'll take it! PLUS you get to choose because it doesn't say random!
I explore my location!

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Blasphemous Cleric?
Longspear alone.
WishMeLuck: 1d12 + 1 + 1d8 ⇒ (8) + 1 + (2) = 11
Yay! I call it a day and head back to the Rift via my power.
I end my turn and Flip the Rift back to the Temp Closed side.
Hand: Longsword, Longspear, Frigid Blast, Lightning Touch, Blood Periapt
Deck: 4 Discard: 5 Buried: 2
Note: Abyssal Rift, Not sure where I'll head next...

Seelah the Chosen |

Seelah - you had already top decked the Mace for your fight against the stupid Fiendish Tree. I think that makes the BoA you just picked up being top decked in the 2nd villain combat and you need to draw another card.
BTW, a Demonic Horde was put in the box when we closed the Abattoir. Whew!
I had healed all those cards with my cure sir!
My discard pile now consists of two BoAs

jduteau |

I might be wrong but I the Fiendish Tree came after your cure. No big deal if I have it mixed up.
Turn 10
Blessing: Blessing of Shelyn
10/20
Imrijka
Locations:
Abattoir
CLOSED
Seelah
Sanctum (Abyssal)
At This Location: When you move, bury a card.
When Closing: Banish a card that has the Corrupted trait.
When Permanently Closed: On closing, you may bury a card to move.
M:3 Ba:1 W:2 Sp:2 Ar:1 I:0 Al:0 Bl:0 Henchman:1 Villain(T&I):1(Total: 11)
Abyssal Rift
At This Location: Blessings played by characters at this location add d12 instead of the normal die. At the end of your turn, or when this location is not occupied, flip this card.
When Closing: This side of this location is always temporarily closed.
When Permanently Closed: This location is never permanently closed.
M:2 Ba:2 W:0 Sp:2 Ar:0 I:0 Al:0 Bl:2 Henchman:1(Total: 9)
Crowe
Torture Chamber
At This Location: Combat or Fire damage dealt to you is increased by 1d4.
When Closing: Each character is dealt 1 Mental damage that may not be reduced.
When Permanently Closed: No effect.
M:1 Ba:1 W:0 Sp:0 Ar:1 I:0 Al:1 Bl:0 Henchman:1(Total: 5)
Imrijka
Abyssal River (Abyssal)
At This Location: When you would be dealt Combat damage, you are dealt Poison damage instead.
When Closing: Discard a card that has the Divine trait.
When Permanently Closed: On closing, you are dealt 1 Poison damage.
M:2 Ba:1 W:0 Sp:0 Ar:0 I:0 Al:1 Bl:1 Henchman:1(Total: 6)
Kyra
Watchtower
At This Location: You may summon and defeat a random monster instead of the normal check to acquire a boon.
When Closing: Banish a weapon.
When Permanently Closed: On closing, draw a random weapon from the box.
M:2 Ba:1 W:2 Sp:0 Ar:2 I:0 Al:2 Bl:0 Villain(TD):1(Total: 10)
NOTE: Not available until Thurl and Inhaz has been cornered and defeated.

jduteau |

Turn 11
Blessing: Blessing of Ascension
11/19
Kyra
only changed location...
Sanctum (Abyssal)
At This Location: When you move, bury a card.
When Closing: Banish a card that has the Corrupted trait.
When Permanently Closed: On closing, you may bury a card to move.
M:3 Ba:1 W:1 Sp:2 Ar:1 I:0 Al:0 Bl:0 Henchman:1 Villain(T&I):1(Total: 10)
Imrijka

Kyra, Sarenrae's Light |

Frigid Blast + Seelah's BoA: 2d12 + 2d4 + 2 ⇒ (2, 2) + (1, 4) + 2 = 11
Wow.
recharge: 1d12 + 2 ⇒ (8) + 2 = 10
Dsicard Book for mental damage, everyone else discards one.
End turn.
Hand: Scale Mail, Sagacity, Cure, Mend. Crusader, Abraxas
2 cards in my deck so I'll cure next turn.
Cure: 1d4 + 1 ⇒ (4) + 1 = 5
Cured?: 1d12 + 2 ⇒ (1) + 2 = 3
Got Q-staff, book o lore, fiery glare, BoA, detect back.
Deck: 7
Dsicards: 4 (2 BoA, cure, sacred weapon)
Bury: 1

jduteau |

Dsicard Book for mental damage, everyone else discards one.
I didn't realize that the Torture Chamber is *everyone* takes a point of irreducible Mental damage. We hadn't played it like that in B-4 and we didn't do that when I temp closed it earlier in this scenario. Rather than try and go back, we can just make up some reasons why we didn't all take the point of damage and just move forward.
Luckily it's closed now. :)

jduteau |

Turn 13
Blessing: Blessing of Torag
13/17
Crowe
Locations:
Abattoir
CLOSED
Seelah
Sanctum (Abyssal)
At This Location: When you move, bury a card.
When Closing: Banish a card that has the Corrupted trait.
When Permanently Closed: On closing, you may bury a card to move.
M:3 Ba:1 W:1 Sp:2 Ar:1 I:0 Al:0 Bl:0 Henchman:1 Villain(T&I):1(Total: 10)
Imrijka
Abyssal Rift
At This Location: Blessings played by characters at this location add d12 instead of the normal die. At the end of your turn, or when this location is not occupied, flip this card.
When Closing: This side of this location is always temporarily closed.
When Permanently Closed: This location is never permanently closed.
M:2 Ba:2 W:0 Sp:2 Ar:0 I:0 Al:0 Bl:2 Henchman:1(Total: 9)
Crowe
Torture Chamber
CLOSED
Kyra
Abyssal River (Abyssal)
At This Location: When you would be dealt Combat damage, you are dealt Poison damage instead.
When Closing: Discard a card that has the Divine trait.
When Permanently Closed: On closing, you are dealt 1 Poison damage.
M:2 Ba:1 W:0 Sp:0 Ar:0 I:0 Al:1 Bl:1 Henchman:1(Total: 6)
Watchtower
At This Location: You may summon and defeat a random monster instead of the normal check to acquire a boon.
When Closing: Banish a weapon.
When Permanently Closed: On closing, draw a random weapon from the box.
M:2 Ba:1 W:2 Sp:0 Ar:2 I:0 Al:2 Bl:0 Villain(TD):1(Total: 10)
NOTE: Not available until Thurl and Inhaz has been cornered and defeated.
HANDS
NOTE: Crowe and Seelah have to discard a card due to Mental damage from Torture Chamber closing.
Imrijka - Magic Scale Mail, Hand Crossbow, BoA, BoA; Deck 4, Bury 1, Discard: Demon Hunter, Fiery Glare, Vinst, Corrosive Dagger+1, Corrosive Dagger+1, BoA, Vulture
Seelah - Glaive +1, Interrogator, Magic Shield; Deck 8, Bury 1, Discard: BoA, BoA, BoA, Scale Mail
Kyra - Scale Mail, Blessing of Abraxas, Mendevian Crusader, Sagacity; Deck 7, Bury 1, Discard: BoA, BoA, Cure, Sacred Weapon
Crowe - Longsword, Longspear, Lightning Touch; Deck 6, Bury 2, Discard: BoA, BoA, Mace, Stalking Armor, BoShax

Kyra, Sarenrae's Light |

Kyra wrote:Dsicard Book for mental damage, everyone else discards one.I didn't realize that the Torture Chamber is *everyone* takes a point of irreducible Mental damage. We hadn't played it like that in B-4 and we didn't do that when I temp closed it earlier in this scenario. Rather than try and go back, we can just make up some reasons why we didn't all take the point of damage and just move forward.
Luckily it's closed now. :)
Wow. I missed that both times.

jduteau |

CROWE: Reminder that you need to discard a card as damage from the Torture Chamber closing.
Turn 13
Blessing: Blessing of Ascension
13/17
Crowe
Locations:
Abattoir
CLOSED
Seelah
Sanctum (Abyssal)
At This Location: When you move, bury a card.
When Closing: Banish a card that has the Corrupted trait.
When Permanently Closed: On closing, you may bury a card to move.
M:3 Ba:1 W:1 Sp:2 Ar:1 I:0 Al:0 Bl:0 Henchman:1 Villain(T&I):1(Total: 10)
Imrijka
Abyssal Rift
At This Location: Blessings played by characters at this location add d12 instead of the normal die. At the end of your turn, or when this location is not occupied, flip this card.
When Closing: This side of this location is always temporarily closed.
When Permanently Closed: This location is never permanently closed.
M:2 Ba:2 W:0 Sp:2 Ar:0 I:0 Al:0 Bl:2 Henchman:1(Total: 9)
Crowe
Torture Chamber
CLOSED
Kyra
Abyssal River (Abyssal)
At This Location: When you would be dealt Combat damage, you are dealt Poison damage instead.
When Closing: Discard a card that has the Divine trait.
When Permanently Closed: On closing, you are dealt 1 Poison damage.
M:1 Ba:1 W:0 Sp:0 Ar:0 I:0 Al:0 Bl:1 Henchman:1(Total: 4)
Watchtower
At This Location: You may summon and defeat a random monster instead of the normal check to acquire a boon.
When Closing: Banish a weapon.
When Permanently Closed: On closing, draw a random weapon from the box.
M:2 Ba:1 W:2 Sp:0 Ar:2 I:0 Al:2 Bl:0 Villain(TD):1(Total: 10)
NOTE: Not available until Thurl and Inhaz has been cornered and defeated.

jduteau |

I've always played Torture Chamber's When Closing as an at this location-like power. I guess there's nothing actually making it that way...
Yeah, I checked the forums and Vic himself said that it affects everyone.
I discard Frigid Blast, move to the Abyssal River and explore.
Frigid Blast? Do you mean Lightning Touch?
This is what I had above for your current hand state:
Crowe - Longsword, Longspear, Lightning Touch; Deck 6, Bury 2, Discard: BoA, BoA, Mace, Stalking Armor, BoShax

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Turn 9
This is what I had above for your current hand state:Crowe - Longsword, Longspear, Lightning Touch; Deck 6, Bury 2, Discard: BoA, BoA, Mace, Stalking Armor, BoShax
Regarding Unfettered Eidolon, I don't have a Divine Card, but oh well!
I'm going to do something unconventional: Lightning Touch + My Bury Power:
"You may bury a card to add 1d10 (□+1) and the Electricity or Force trait to your Strength, Melee, or Arcane check;
if the check has the Attack trait, you may recharge the card instead."
Since the check has the attack trait, the card is recharged (Recharging Longsword)
Fingers crossed!
Unfettered Crowe vs. Unfettered Eidolon: 1d4 + 2d4 + 1d10 ⇒ (3) + (4, 3) + (8) = 18
That was nerve wracking; anyways, I move back to the Rift as is my mandate and draw up/end my turn:
Hand: Longspear, Heavy Pick, Mace, Blood Periapt, BoA
Deck: 2 Discard: 6 Buried: 2
Note: Abyssal Rift, BotG has to stay with me.
Its starting to seem like my mission is to kill Crowe during every scenario.

jduteau |

Yep, my bad on tracking your deck.
Your Lightning Touch is banished right?
Turn 14
Blessing: Blessing of Shelyn
14/16
Imrijka
Locations:
Abattoir
CLOSED
Sanctum (Abyssal)
At This Location: When you move, bury a card.
When Closing: Banish a card that has the Corrupted trait.
When Permanently Closed: On closing, you may bury a card to move.
M:3 Ba:1 W:1 Sp:2 Ar:1 I:0 Al:0 Bl:0 Henchman:1 Villain(T&I):1(Total: 10)
Imrijka
Abyssal Rift
At This Location: Blessings played by characters at this location add d12 instead of the normal die. At the end of your turn, or when this location is not occupied, flip this card.
When Closing: This side of this location is always temporarily closed.
When Permanently Closed: This location is never permanently closed.
M:2 Ba:2 W:0 Sp:2 Ar:0 I:0 Al:0 Bl:2 Henchman:1(Total: 9)
Crowe
Torture Chamber
CLOSED
Kyra
Abyssal River (Abyssal)
At This Location: When you would be dealt Combat damage, you are dealt Poison damage instead.
When Closing: Discard a card that has the Divine trait.
When Permanently Closed: On closing, you are dealt 1 Poison damage.
M:1 Ba:1 W:0 Sp:0 Ar:0 I:0 Al:0 Bl:1(Total: 3)
Seelah
Watchtower
At This Location: You may summon and defeat a random monster instead of the normal check to acquire a boon.
When Closing: Banish a weapon.
When Permanently Closed: On closing, draw a random weapon from the box.
M:2 Ba:1 W:2 Sp:0 Ar:2 I:0 Al:2 Bl:0 Villain(TD):1(Total: 10)
NOTE: Not available until Thurl and Inhaz has been cornered and defeated.

jduteau |

Turn 15
Blessing: Blessing of Ascension
15/15
Kyra
only changed location...
Sanctum (Abyssal)
At This Location: When you move, bury a card.
When Closing: Banish a card that has the Corrupted trait.
When Permanently Closed: On closing, you may bury a card to move.
M:2 Ba:0 W:1 Sp:2 Ar:1 I:0 Al:0 Bl:0 Henchman:1 Villain(T&I):1(Total: 8)
Imrijka