Vika, Bellicose Blacksmith
|
Barring an unmentioned blessing (I don't have one) I think we're SOL.
I'll make a Survival check against Plugg:
Survive!(8): 1d4 ⇒ 4
and end my turn: discarding my pistol and drawing two
Hand: Lucerne Hammer, Mace, Chain Mail, Blessing of Cayden Cailean, Blessing of the Gods
Deck: 9 Discard: 1 Buried: 0
Note: At Alehouse, BoTG fair game.
| jduteau |
Turn 19
Blessing: Blessing of Cayden Cailean
19/11 (Jemma shows up on next turn)
Ezren
Locations:
Tower
At This Location: At the end of your turn, you may examine the top 2 card of the blessings deck and put them back in any order.
When Closing: Succeed at a Dexterity or Stealth 7 check.
When Permanently Closed: At the end of your turn, you may examine the top 2 card of the blessings deck and put them back in any order.
M:2 Ba:2 W:0 Sp:0 Ar:1 I:0 Al:0 Bl:0 Henchman:1(Total: 6)
Ezren, Jirelle
Merchant Marina
CLOSED
Docks
CLOSED
Festhall
At This Location: If your check has the Swashbuckling trait, add 1d4 to it.
When Closing: Summon and defeat the henchman Buccaneer.
When Permanently Closed: On closing, succeed at a Charisma or Diplomacy 8 check to draw 2 random allies from the box; choose 1 to add to your hand and return the other.
M:1 Ba:0 W:1 Sp:0 Ar:0 I:0 Al:2 Bl:1 Villain:1(Total: 6)
Master Scourge at this location
Koren
Alehouse
At This Location: When you acquire an ally, you may recharge it and draw a card.
When Closing: Summon and defeat the henchman Ruffian.
When Permanently Closed: On closing, you may recharge an ally from your discard pile.
M:1 Ba:1 W:0 Sp:0 Ar:0 I:0 Al:1 Bl:0 Villain:1(Total: 4)
Mister Plugg at this location
Vika
Harbor
CLOSED
| Koren, Defender of Innocents |
Just thinking a plan out loud here...
So Ezren is up at the tower and can push Jemma down one card. That would let Vika encounter Jemma. On my turn, I can head over to the Alehouse and be in the same location as Vika. To encounter Jemma, you need to take on the Shackles Pirate Ship. That's probably a Wisdom 6 check for Vika with 1d6+1 from me and a blessing from Vika for 2d8+1d6+1 (average of 13.5). Then Jemma is a Combat 21 check since we haven't defeated any of the stupid villains. Using the Lucerne Hammer, my discard power, and the other blessing from Vika, that's 3d10+1d12+2+1d6+1 for an average of 29.5. That should be doable, shouldn't it?
| Koren, Defender of Innocents |
Oh dang, I forgot that you come after me rather than Vika.
So I head to the Tower instead of the Alehouse and let you encounter Jemma. You still get Vika's blessing and my power to add to your Survival 6 check for 2d8 + 1d6 + 4 (automatic). And then you get to you use your Cutlass against Jemma with my power and Vika's other blessing for 2d10+3+2d6+1d8 for an average of 25.5 (82% of making it). That's a bit less than Vika but still doable?
| jduteau |
Assuming that Ezren and I do that...
Turn 19
Ezren passes
Turn 20
Blessing: Blessing of Gozreh
20/10 (Jemma shows up on next turn)
Koren
Koren moves to Tower and passes
Turn 21
Blessing: Blessing of Gozreh
20/9
Jirelle
Tower - Jirelle
Jemma Redclaw
Traits
Human/Captain/Pirate
Check
Combat 21 (11 + 10 for Scenario rules)
Powers
BYA, recharge a card, then summon and encounter the ship Shackles Pirate Ship.
If undefeated, bury the bottom 1d4 cards of your deck.
Shackles Pirate Ship
Check
Dexterity/Disable 8
Wisdom/Survival 6
Powers
If your check to defeat has the Swashbuckling trait, add 1 to it.
| jduteau |
Okay, for finishing the scenario and the adventure, here are our rewards:
Scenario Reward: For every scenario, 1 player can replace 1 item for Besmara's Tricorne and one player can replace 1 weapon with Vindictive Harpoon +1.
Adventure Reward: Card Feat. Each player unlocks the ability to play Jirelle.
We have the following deck upgrades to choose from:
Weapon B
Armor B
Armor 1 x 2
Item B
Ally B x 2
| jduteau |
Besmara's Tricorne
Accessory/Magic/Swashbuckling/Besmara
Powers
Reveal this card to add 1 to your Constitution, Fortitude, Wisdom, or Survival check, or 1d8 to that check while on a ship.
Recharge this card to add 1d8 to a Constitution, Fortitude, Wisdom, or Survival check attempted by a character on a ship at your location.
Vindictive Harpoon
Spear/Ranged/Piercing/2-Handed/Swashbuckling/Magic
Powers
For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d6 + 1; you may additionally bury this card to add another 2d6. Add another 1d8 if the bane has the Aquatic trait.
If you fail the check to defeat a non-villain monster, and you are proficient with weapons, you may put the monster on top of the location deck, if it came from one.
| Koren, Defender of Innocents |
I haven't played the Seasons before. Do you guys think it would be wise for me to pick up an Armor feat?
Seems to me that the Seasons aren't much different than the regular play in the appropriate box, so if you'd have Ezren take an armor in "regular" play, then go ahead. I'm not sure that you need it right now, though.
| Jirelle The Pirate Queen |
Good news for you gents is that the Rogue deck isn't too helpful for Jirelle
I'll stay with this hand unless I roll the Tricorne
Hand:
(Displayed: Cutlass Deathbane Light Crossbow Rapier Acidic Whip +1 Elven Chain Shirt Amulet of Life Masterwork Tools Burglar Standard Bearer Troubadour Erastil Abadar Abadar Erastil Gods )
Deck: 0 Discard: 0 Buried: 0
Note:
| jduteau |
This is what I have for our hands and feats (with Jirelle's card feat TBD):
JIRELLE
Deck: Cutlass, Deathbane Light Crossbow, Rapier, Acidic Whip +1, Elven Chain Shirt, Amulet of Life, Masterwork Tools, Burglar, Standard Bearer, Troubadour, Erastil, Abadar, Abadar, Erastil, Gods, ???
Note: +1 Con, +1 Hand Size, ???
VIKA
Deck: Greatclub, Warhammer, Lucerne Hammer, Greatsword, Mace, Elven Breastplate, Chain Mail, Crowbar, Quartermaster, Staff of Minor Healing, Topaz of Strength, Master-at-Arms, Gods, BCayden Cailean, BGorum, Gods
Note: +1 Con, +1 Hand Size, Blessing
EZREN
Deck: Sling, Force Missile, Force Missile, Detect Magic, Sphere of Fire, Augury, Magic Weapon, Acid Arrow, Augury, Sage, Sapphire of Intelligence, Arcane Robes, Eye Patch, Fox, Acolyte
NOTE: +1 Int, place top card in hand, Ally
KOREN
Deck: Mace, Lance, Longsword, Sagacity, Strength, Detect Evil, Paladin's Helm, Full Plate, Eagle Knight Dress Uniform, Holy Water Grenade, Sage's Journal, Teamster, Gods, Gods, Sarenrae, Iomedae
Note: +1 Con, 1d6+1 when discarding a card, Ally