
jduteau |

The blessings deck is different for this scenario - 19 random blessings, then the Villain Jemma Redclaw and then 10 blessings.
The difficulty to defeat Jemma Redclaw is increased by 10. For each villain (there are two - Master Scourge and Mister Plugg) defeated, the difficulty to defeat Jemma Redclaw is reduced by 5.
When you would defeat Master Scourge or Mister Plugg, display him next to the scenario. If he would escape, shuffle him into the location deck he came from instead.
When you would discard Jemma Redclaw from the blessings deck, encounter her. If she is undefeated, discard a card from the top of the blessings deck and return her facedown to the top of the blessings deck.
To win the scenario, defeat Jemma Redclaw.
Locations:
Tower
At This Location: At the end of your turn, you may examine the top 2 card of the blessings deck and put them back in any order.
When Closing: Succeed at a Dexterity or Stealth 7 check.
When Permanently Closed: At the end of your turn, you may examine the top 2 card of the blessings deck and put them back in any order.
M:2 Ba:2 W:1 Sp:1 Ar:1 I:1 Al:1 Bl:0 ?:1(Total: 10)
Merchant Marina
At This Location: Add 1 to your checks to acquire boons and checks to defeat banes.
When Closing: Succeed at a Charisma or Diplomacy 6 check.
When Permanently Closed: On closing, each character at this location must discard a card.
M:1 Ba:1 W:2 Sp:0 Ar:1 I:3 Al:1 Bl:0 ?:1(Total: 10)
Docks
At This Location: After you explore, you may recharge an ally to immediately explore again.
When Closing: Bury an ally.
When Permanently Closed: On closing, you may examine the top card of any location deck; if it is a boon, add it to your hand.
M:2 Ba:1 W:1 Sp:0 Ar:1 I:3 Al:1 Bl:0 ?:1(Total: 10)
Festhall
At This Location: If your check has the Swashbuckling trait, add 1d4 to it.
When Closing: Summon and defeat the henchman Buccaneer.
When Permanently Closed: On closing, succeed at a Charisma or Diplomacy 8 check to draw 2 random allies from the box; choose 1 to add to your hand and return the other.
M:2 Ba:0 W:2 Sp:1 Ar:0 I:1 Al:2 Bl:1 ?:1(Total: 10)
Alehouse
At This Location: When you acquire an ally, you may recharge it and draw a card.
When Closing: Summon and defeat the henchman Ruffian.
When Permanently Closed: On closing, you may recharge an ally from your discard pile.
M:2 Ba:2 W:1 Sp:0 Ar:0 I:1 Al:3 Bl:0 ?:1(Total: 10)
Harbor
At This Location: When you acquire a boon, any 1 character may move to another location.
When Closing: Choose an open location deck. Shuffle a boon from your hand into that deck.
When Permanently Closed: On closing, you may give a card to a character at another location.
M:1 Ba:1 W:2 Sp:0 Ar:2 I:2 Al:1 Bl:0 ?:1(Total: 10)

jduteau |

Sorry, there are henchmen:
Aretta Bansion = Combat 8; if check to defeat has Slashing or Swashbuckling, add 1d4.
Fipps Chumlett = Combat 8; if check to defeat has Finesse or Swashbuckling, add 1d4.
Jaundiced Jape = Combat 8; if check to defeat has Piercing or Swashbuckling, add 1d4.
Maheem = Combat 8; if check to defeat has Bludgeoning or Swashbuckling, add 1d4.
All of them allow you to close location if defeated.
The villains:
Master Scourge = Combat 12; BYA, succeed at Con/Fort 7 check or he is evaded. AYA, deals 1 Poison damage to you.
Mister Plugg = Combat 14; BYA, succeed at Wis/Surv 8 check or he is evaded. AYA, bury a card.
Jemma Redclaw = Combat 21 (11 + 10); BYA, rechard a card, then summon and encounter the Shackles Pirate Ship. If undefeated, bury the bottom 1d4 cards of your deck.

jduteau |

Master Scourge and Mister Plugg will close their location, but then get displayed next to the scenario and provide a -5 to the difficulty to defeat Jemma Redclaw. And note that if they would escape, they don't actually go to a random location. They go back to the location that they came from and no blessings get added to the other decks.

jduteau |

Buccaneer
Henchman - Monster B
Traits
Human/Pirate/Veteran
Check
Combat 9* (8 + 1 for adventure deck number)
Powers
If the check to defeat has the Swashbuckling trait, the difficulty is increased by 1.
Ruffian
Henchman - Monster B
Traits
Human/Pirate/Veteran
Check
Combat 8* (7 + 1 for adventure deck number)
Powers
AYA, if the check to defeat did not have the Swashbuckling trait, bury 1 item or weapon of your choice from your discard pile.

jduteau |

Turn 02
Blessing: Blessing of the Gods
28/2
Vika
Locations:
Tower
At This Location: At the end of your turn, you may examine the top 2 card of the blessings deck and put them back in any order.
When Closing: Succeed at a Dexterity or Stealth 7 check.
When Permanently Closed: At the end of your turn, you may examine the top 2 card of the blessings deck and put them back in any order.
M:2 Ba:2 W:1 Sp:1 Ar:1 I:1 Al:1 Bl:0 ?:1(Total: 10)
Merchant Marina
At This Location: Add 1 to your checks to acquire boons and checks to defeat banes.
When Closing: Succeed at a Charisma or Diplomacy 6 check.
When Permanently Closed: On closing, each character at this location must discard a card.
M:1 Ba:1 W:2 Sp:0 Ar:1 I:3 Al:1 Bl:0 ?:1(Total: 10)
Ezren
Docks
At This Location: After you explore, you may recharge an ally to immediately explore again.
When Closing: Bury an ally.
When Permanently Closed: On closing, you may examine the top card of any location deck; if it is a boon, add it to your hand.
M:2 Ba:1 W:1 Sp:0 Ar:1 I:3 Al:1 Bl:0 ?:1(Total: 10)
Festhall
At This Location: If your check has the Swashbuckling trait, add 1d4 to it.
When Closing: Summon and defeat the henchman Buccaneer.
When Permanently Closed: On closing, succeed at a Charisma or Diplomacy 8 check to draw 2 random allies from the box; choose 1 to add to your hand and return the other.
M:2 Ba:0 W:2 Sp:1 Ar:0 I:1 Al:2 Bl:1 Villain:1(Total: 10)
Master Scourge at this location
Jirelle
Alehouse
At This Location: When you acquire an ally, you may recharge it and draw a card.
When Closing: Summon and defeat the henchman Ruffian.
When Permanently Closed: On closing, you may recharge an ally from your discard pile.
M:2 Ba:2 W:1 Sp:0 Ar:0 I:1 Al:3 Bl:0 ?:1(Total: 10)
Vika
Harbor
At This Location: When you acquire a boon, any 1 character may move to another location.
When Closing: Choose an open location deck. Shuffle a boon from your hand into that deck.
When Permanently Closed: On closing, you may give a card to a character at another location.
M:1 Ba:1 W:2 Sp:0 Ar:2 I:2 Al:1 Bl:0 ?:1(Total: 10)
Koren

jduteau |

Alehouse - Vika
Pistol
Weapon B
Traits
Firearm/Ranged/Piercing/Swashbuckling/Basic
Check
Dexterity/Ranged/Craft 6
Powers
For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d6; you may additionally bury this card to add another 1d10. If you did not bury this card, roll 1d6, or 1d12 if you are proficient with weapons; on 1-2 shuffle this card into your deck.

jduteau |

Sorry, I was travelling and got caught up with the WotR play
Turn 03
Blessing: Blessing of the Gods
27/3
Ezren
Locations:
Tower
At This Location: At the end of your turn, you may examine the top 2 card of the blessings deck and put them back in any order.
When Closing: Succeed at a Dexterity or Stealth 7 check.
When Permanently Closed: At the end of your turn, you may examine the top 2 card of the blessings deck and put them back in any order.
M:2 Ba:2 W:1 Sp:1 Ar:1 I:1 Al:1 Bl:0 ?:1(Total: 10)
Merchant Marina
At This Location: Add 1 to your checks to acquire boons and checks to defeat banes.
When Closing: Succeed at a Charisma or Diplomacy 6 check.
When Permanently Closed: On closing, each character at this location must discard a card.
M:1 Ba:1 W:2 Sp:0 Ar:1 I:3 Al:1 Bl:0 ?:1(Total: 10)
Ezren
Docks
At This Location: After you explore, you may recharge an ally to immediately explore again.
When Closing: Bury an ally.
When Permanently Closed: On closing, you may examine the top card of any location deck; if it is a boon, add it to your hand.
M:2 Ba:1 W:1 Sp:0 Ar:1 I:3 Al:1 Bl:0 ?:1(Total: 10)
Festhall
At This Location: If your check has the Swashbuckling trait, add 1d4 to it.
When Closing: Summon and defeat the henchman Buccaneer.
When Permanently Closed: On closing, succeed at a Charisma or Diplomacy 8 check to draw 2 random allies from the box; choose 1 to add to your hand and return the other.
M:1 Ba:0 W:2 Sp:1 Ar:0 I:1 Al:2 Bl:1 Villain:1(Total: 9)
Master Scourge at this location
Jirelle
Alehouse
At This Location: When you acquire an ally, you may recharge it and draw a card.
When Closing: Summon and defeat the henchman Ruffian.
When Permanently Closed: On closing, you may recharge an ally from your discard pile.
M:2 Ba:2 W:0 Sp:0 Ar:0 I:0 Al:3 Bl:0 ?:1(Total: 8)
Vika
Harbor
At This Location: When you acquire a boon, any 1 character may move to another location.
When Closing: Choose an open location deck. Shuffle a boon from your hand into that deck.
When Permanently Closed: On closing, you may give a card to a character at another location.
M:1 Ba:1 W:2 Sp:0 Ar:2 I:2 Al:1 Bl:0 ?:1(Total: 10)
Koren

jduteau |

No auguries in Ezren's deck, so I think I'm safe in posting the top card...
Morningstar
Weapon B
Traits
Mace/Melee/Piercing/Elite
Check
Strength/Melee 6
Powers
For your combat check, reveal this card to use your Strength or Melee skill + 1d8; you may additionally discard this card to add another 1d4.
You may play this card as if it has the Bludgeoning trait instead of the Piercing trait.

jduteau |

Turn 04
Blessing: Blessing of the Gods
26/4
Koren
only changed location..
Merchant Marina
At This Location: Add 1 to your checks to acquire boons and checks to defeat banes.
When Closing: Succeed at a Charisma or Diplomacy 6 check.
When Permanently Closed: On closing, each character at this location must discard a card.
M:1 Ba:1 W:1 Sp:0 Ar:1 I:3 Al:1 Bl:0 ?:1(Total: 9)
Ezren

Koren, Defender of Innocents |

I can't make that check as Paladins don't use ranged weapons!
I'm done as I'll hold on to my Blessing for use if needed.
NOTE: Since I picked up two boons, two different characters can move if they want to.
Hand: Strength, Paladin's Helm, Holy Water Grenade, BoSarenrae, Magic Buckler
Deck: 10 Discard: 2 Buried: 0
Note: @Harbor

jduteau |

Turn 05
Blessing: Blessing of the Gods
5/25
Jirelle
Locations:
Tower
At This Location: At the end of your turn, you may examine the top 2 card of the blessings deck and put them back in any order.
When Closing: Succeed at a Dexterity or Stealth 7 check.
When Permanently Closed: At the end of your turn, you may examine the top 2 card of the blessings deck and put them back in any order.
M:2 Ba:2 W:1 Sp:1 Ar:1 I:1 Al:1 Bl:0 ?:1(Total: 10)
Merchant Marina
At This Location: Add 1 to your checks to acquire boons and checks to defeat banes.
When Closing: Succeed at a Charisma or Diplomacy 6 check.
When Permanently Closed: On closing, each character at this location must discard a card.
M:1 Ba:1 W:1 Sp:0 Ar:1 I:3 Al:1 Bl:0 ?:1(Total: 9)
Ezren
Docks
At This Location: After you explore, you may recharge an ally to immediately explore again.
When Closing: Bury an ally.
When Permanently Closed: On closing, you may examine the top card of any location deck; if it is a boon, add it to your hand.
M:2 Ba:1 W:1 Sp:0 Ar:1 I:3 Al:1 Bl:0 ?:1(Total: 10)
Festhall
At This Location: If your check has the Swashbuckling trait, add 1d4 to it.
When Closing: Summon and defeat the henchman Buccaneer.
When Permanently Closed: On closing, succeed at a Charisma or Diplomacy 8 check to draw 2 random allies from the box; choose 1 to add to your hand and return the other.
M:1 Ba:0 W:2 Sp:1 Ar:0 I:1 Al:2 Bl:1 Villain:1(Total: 9)
Master Scourge at this location
Jirelle
Alehouse
At This Location: When you acquire an ally, you may recharge it and draw a card.
When Closing: Summon and defeat the henchman Ruffian.
When Permanently Closed: On closing, you may recharge an ally from your discard pile.
M:2 Ba:2 W:0 Sp:0 Ar:0 I:0 Al:3 Bl:0 ?:1(Total: 8)
Vika
Harbor
At This Location: When you acquire a boon, any 1 character may move to another location.
When Closing: Choose an open location deck. Shuffle a boon from your hand into that deck.
When Permanently Closed: On closing, you may give a card to a character at another location.
M:1 Ba:1 W:1 Sp:0 Ar:1 I:2 Al:0 Bl:0 ?:1(Total: 7)
Koren

jduteau |

Force Missile
Spell B
Traits
Magic/Arcane/Attack/Force/Basic
Check
Intelligence/Arcane 4
Powers
For your combat check, discard this card to use your Arcane skill + 2d4.
After playing this card, if you do not have the Arcane skill, banish it; otherwise, you may succeed at an Arcane 6 check to recharge this card instead of discarding it.

jduteau |

Turn 7
Blessing: Blessing of the Gods
7/23
Ezren
Fipps Chumlet
Henchmen - Monster 1
Traits
Human/Pirate
Check
Combat 8
Powers
If the check to defeat has the Finesse or Swashbuckling trait, add 1d4 to it.
If defeated, you may immediately attempt to close the location this henchman came from.

jduteau |

Turn 08
Blessing: Blessing of the Gods
8/22
Koren
Locations:
Tower
At This Location: At the end of your turn, you may examine the top 2 card of the blessings deck and put them back in any order.
When Closing: Succeed at a Dexterity or Stealth 7 check.
When Permanently Closed: At the end of your turn, you may examine the top 2 card of the blessings deck and put them back in any order.
M:2 Ba:2 W:1 Sp:1 Ar:1 I:1 Al:1 Bl:0 ?:1(Total: 10)
Merchant Marina
CLOSED
Ezren
Docks
At This Location: After you explore, you may recharge an ally to immediately explore again.
When Closing: Bury an ally.
When Permanently Closed: On closing, you may examine the top card of any location deck; if it is a boon, add it to your hand.
M:2 Ba:1 W:1 Sp:0 Ar:1 I:3 Al:1 Bl:0 ?:1(Total: 10)
Festhall
At This Location: If your check has the Swashbuckling trait, add 1d4 to it.
When Closing: Summon and defeat the henchman Buccaneer.
When Permanently Closed: On closing, succeed at a Charisma or Diplomacy 8 check to draw 2 random allies from the box; choose 1 to add to your hand and return the other.
M:1 Ba:0 W:2 Sp:0 Ar:0 I:1 Al:2 Bl:1 Villain:1(Total: 8)
Master Scourge at this location
Jirelle
Alehouse
At This Location: When you acquire an ally, you may recharge it and draw a card.
When Closing: Summon and defeat the henchman Ruffian.
When Permanently Closed: On closing, you may recharge an ally from your discard pile.
M:2 Ba:2 W:0 Sp:0 Ar:0 I:0 Al:2 Bl:0 ?:1(Total: 7)
Vika
Harbor
At This Location: When you acquire a boon, any 1 character may move to another location.
When Closing: Choose an open location deck. Shuffle a boon from your hand into that deck.
When Permanently Closed: On closing, you may give a card to a character at another location.
M:1 Ba:1 W:1 Sp:0 Ar:1 I:2 Al:0 Bl:0 ?:1(Total: 7)
Koren