PACG 0-1F: The Treasure of Jemma Redclaw (Inactive)

Game Master jduteau

The play through of Scenario 0-1F of the PACG Season of the Shackles


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I'll cast Strength and just punch out this guy...

Combat 8: 1d8 + 2 + 3 ⇒ (5) + 2 + 3 = 10

It's a Knockout!

I'll shuffle Hoy Water Grenade into the Docks to close the Harbor.

Strength Recharge Divine 8: 1d8 + 3 ⇒ (2) + 3 = 5

Koren(jduteau) wrote:

Hand: Mace, Detect Evil, Full Plate, Paladin's Helm, Magic Buckler

Deck: 7 Discard: 4 Buried: 0
Note: @ Harbor


Turn 09
Blessing: Blessing of the Gods
9/21
Jirelle

Locations:

Tower
At This Location: At the end of your turn, you may examine the top 2 card of the blessings deck and put them back in any order.
When Closing: Succeed at a Dexterity or Stealth 7 check.
When Permanently Closed: At the end of your turn, you may examine the top 2 card of the blessings deck and put them back in any order.
M:2 Ba:2 W:1 Sp:1 Ar:1 I:1 Al:1 Bl:0 ?:1(Total: 10)

Merchant Marina
CLOSED
Ezren

Docks
At This Location: After you explore, you may recharge an ally to immediately explore again.
When Closing: Bury an ally.
When Permanently Closed: On closing, you may examine the top card of any location deck; if it is a boon, add it to your hand.
M:2 Ba:1 W:1 Sp:0 Ar:1 I:4 Al:1 Bl:0 ?:1(Total: 11)

Festhall
At This Location: If your check has the Swashbuckling trait, add 1d4 to it.
When Closing: Summon and defeat the henchman Buccaneer.
When Permanently Closed: On closing, succeed at a Charisma or Diplomacy 8 check to draw 2 random allies from the box; choose 1 to add to your hand and return the other.
M:1 Ba:0 W:2 Sp:0 Ar:0 I:1 Al:2 Bl:1 Villain:1(Total: 8)
Master Scourge at this location
Jirelle

Alehouse
At This Location: When you acquire an ally, you may recharge it and draw a card.
When Closing: Summon and defeat the henchman Ruffian.
When Permanently Closed: On closing, you may recharge an ally from your discard pile.
M:2 Ba:2 W:0 Sp:0 Ar:0 I:0 Al:2 Bl:0 ?:1(Total: 7)
Vika

Harbor
CLOSED
Koren


I will head to Docks


Docks - Jirelle

Benevolent Buckler
Armor 1

Traits
Shield/Magic

Check
Constitution/Fortitude 5

Powers
Recharge this card to reduce Ranged Combat damage dealt to a character at your location by 2, or Combat damage dealt to you by 2. If you are proficient with light armours, you may reveal this card instead, and you may play another armor on this check.


Fortitude : 1d6 + 3 - 0 ⇒ (2) + 3 - 0 = 5


Discarding troubador to explore


Docks - Jirelle

Aretta Bansion
Henchman - Monster 1

Traits
Human/Pirate

Check
Combat 8

Powers
If the check to defeat has the Slashing or Swashbuckling trait, add 1d4 to it.
If defeated, you may immediately attempt to close this location.


Using my trusty cutlass

Combat: 1d10 + 1d6 + 1d4 + 2 - 0 ⇒ (6) + (4) + (1) + 2 - 0 = 13

Success, Bury the Burglar (Sorry mate) and the Docks are closed


1 person marked this as a favorite.

Assuming Jirelle is finished at the Docks...

Turn 10/bigger]
Blessing: Blessing of Pharasma
10/20
Vika

[bigger]Locations:

Tower
At This Location: At the end of your turn, you may examine the top 2 card of the blessings deck and put them back in any order.
When Closing: Succeed at a Dexterity or Stealth 7 check.
When Permanently Closed: At the end of your turn, you may examine the top 2 card of the blessings deck and put them back in any order.
M:2 Ba:2 W:1 Sp:1 Ar:1 I:1 Al:1 Bl:0 ?:1(Total: 10)

Merchant Marina
CLOSED
Ezren

Docks
CLOSED
Jirelle

Festhall
At This Location: If your check has the Swashbuckling trait, add 1d4 to it.
When Closing: Summon and defeat the henchman Buccaneer.
When Permanently Closed: On closing, succeed at a Charisma or Diplomacy 8 check to draw 2 random allies from the box; choose 1 to add to your hand and return the other.
M:1 Ba:0 W:2 Sp:0 Ar:0 I:1 Al:2 Bl:1 Villain:1(Total: 8)
Master Scourge at this location

Alehouse
At This Location: When you acquire an ally, you may recharge it and draw a card.
When Closing: Summon and defeat the henchman Ruffian.
When Permanently Closed: On closing, you may recharge an ally from your discard pile.
M:2 Ba:2 W:0 Sp:0 Ar:0 I:0 Al:2 Bl:0 ?:1(Total: 7)
Vika

Harbor
CLOSED
Koren


Alehouse - Vika:

Bilge Spider Swarm
Monster B

Traits
Animal/Swarm/Basic

Check
Combat 10 (6 + 4 for being on a ship)

Powers
All damage dealt is Poison damage.
If you do not defeat the Bilge Spider Swarm by at least 4, shuffle it into the deck it came from; it still counts as defeated.

The Exchange

Attack!

Great Club, recharged (via Character Power)
Spider Swarm: 1d10 + 2 + 1d10 + 1 + 1d10 ⇒ (7) + 2 + (8) + 1 + (7) = 25
The swarm is vaporized.

I'll discard my Master-At-Arms to explore with some Swashbuckling.


Alehouse - Vika

Dolphin
Ally B

Traits
Animal/Aquatic/Elite

Check
Wisdom/Survival 8

Powers
Bury this card to add 1d6 to any combat check to defeat a monster that has the Aquatic trait; if you are on a ship, put this card on top of your deck instead of burying it.
Recharge this card to examine the bottom card of any location deck.

The Exchange

1 person marked this as a favorite.

[dice=I am saying to Snowflake, "Akay!... Akay Akay Akay?" und he is saying "AKay Akay!" und he is up on ze tail "Eeeeeeeeee!" und you can quote him!]1d8[/dice]

Well that was anticlimactic.

End my turn, draw up:

Vika(cosined) wrote:

Hand: Lucerne Hammer, Mace, Chain Mail, Topaz of Strength, Pistol

Deck: 10 Discard: 1 Buried: 0
Note: At Alehouse


Turn 11
Blessing: Blessing of the Gods
11/19
Ezren

Locations:

...changed location...

Alehouse
At This Location: When you acquire an ally, you may recharge it and draw a card.
When Closing: Summon and defeat the henchman Ruffian.
When Permanently Closed: On closing, you may recharge an ally from your discard pile.
M:1 Ba:2 W:0 Sp:0 Ar:0 I:0 Al:1 Bl:0 ?:1(Total: 5)
Vika


Ezren - let me know where you're going...


I will go explore the Alehouse.


Alehouse - Ezren

Mister Plugg
Villain - Monster 1

Traits
Human/Pirate

Check
Combat 14

Powers
BYA succeed at a Wisdom or Survival 8 check or Mister Plugg is evaded.
AYA, bury a card.


I have a d6 against that 8 unless anyone can/will help out.


Well, even if you make that check and defeat him, since he can escape, he just goes back into the Alehouse. I think you might be better off letting him evade, and then we know where the two villains are and go cover off the locations and then defeat them. Just me thought. But I don't have any blessings for you to use. :(


I forgot about the scenario rule. There would still be a benefit to defeating him in that we'd clear out all the other cards in the location before checking to see if he escapes, right?


I've got nothin'


Vika doesn't have anything either. Oh well, he is evaded.

Hand: Augury, Acid Arrow, Force Missile, Sling, Eye PAtch, Sphere o fire
Discards: 1
At Alehouse

May ask me to use Augury to search for something.


Turn 12
Blessing: Blessing of the Gods
12/18
Koren

Locations:

Tower
At This Location: At the end of your turn, you may examine the top 2 card of the blessings deck and put them back in any order.
When Closing: Succeed at a Dexterity or Stealth 7 check.
When Permanently Closed: At the end of your turn, you may examine the top 2 card of the blessings deck and put them back in any order.
M:2 Ba:2 W:1 Sp:1 Ar:1 I:1 Al:1 Bl:0 ?:1(Total: 10)

Merchant Marina
CLOSED
Ezren

Docks
CLOSED
Jirelle

Festhall
At This Location: If your check has the Swashbuckling trait, add 1d4 to it.
When Closing: Summon and defeat the henchman Buccaneer.
When Permanently Closed: On closing, succeed at a Charisma or Diplomacy 8 check to draw 2 random allies from the box; choose 1 to add to your hand and return the other.
M:1 Ba:0 W:2 Sp:0 Ar:0 I:1 Al:2 Bl:1 Villain:1(Total: 8)
Master Scourge at this location

Alehouse
At This Location: When you acquire an ally, you may recharge it and draw a card.
When Closing: Summon and defeat the henchman Ruffian.
When Permanently Closed: On closing, you may recharge an ally from your discard pile.
M:1 Ba:2 W:0 Sp:0 Ar:0 I:0 Al:1 Bl:0 ?:1(Total: 5)
Mister Plugg at this location
Vika, Ezren

Harbor
CLOSED
Koren


I'm going to the Tower, but I'm expecting that Jirelle will come here and then I'll go to the Festhall.


Tower - Koren

Potion of Healing
Item B

Traits
Liquid/Alchemical/Healing

Check
Intelligence/Craft 5


This would be nice...

Intelligence 5: 1d6 ⇒ 1

Hah!

I'll cast Detect Evil to see if I can find a monster...

Recharge-Divine 6: 1d8 + 3 ⇒ (1) + 3 = 4

Holy Stone
Spell 1

Nope, my turn is done.

Koren(jduteau) wrote:

Hand: Mace, Lance, Full Plate, Paladin's Helm, Magic Buckler

Deck: 6 Discard: 5 Buried: 0
Note: @ Tower


Turn 13
Blessing: Blessing of Gozreh
13/17
Jirelle

Locations:

Tower
At This Location: At the end of your turn, you may examine the top 2 card of the blessings deck and put them back in any order.
When Closing: Succeed at a Dexterity or Stealth 7 check.
When Permanently Closed: At the end of your turn, you may examine the top 2 card of the blessings deck and put them back in any order.
M:2 Ba:2 W:1 Sp:1 Ar:1 I:0 Al:1 Bl:0 ?:1(Total: 9)
Holy Stone is on top of this location
Koren

Merchant Marina
CLOSED

Docks
CLOSED
Jirelle

Festhall
At This Location: If your check has the Swashbuckling trait, add 1d4 to it.
When Closing: Summon and defeat the henchman Buccaneer.
When Permanently Closed: On closing, succeed at a Charisma or Diplomacy 8 check to draw 2 random allies from the box; choose 1 to add to your hand and return the other.
M:1 Ba:0 W:2 Sp:0 Ar:0 I:1 Al:2 Bl:1 Villain:1(Total: 8)
Master Scourge at this location

Alehouse
At This Location: When you acquire an ally, you may recharge it and draw a card.
When Closing: Summon and defeat the henchman Ruffian.
When Permanently Closed: On closing, you may recharge an ally from your discard pile.
M:1 Ba:2 W:0 Sp:0 Ar:0 I:0 Al:1 Bl:0 ?:1(Total: 5)
Mister Plugg at this location
Vika, Ezren

Harbor
CLOSED


I'll go to the Festhall as the Holy stone is not for me!


Festhall - Jirelle

Conch Shell
Item B

Traits
Object/Aquatic/Basic

Check
Wisdom/Perception 5

Powers
Reveal this card to add 1d4 to your Perception check.
Discard this card to examine the top card of another location deck. After playing this card, succeed at a Perception 7 check to recharge it instead of discarding it.


hmmmm Wisdom: 1d8 ⇒ 6


Discard it, look at Alehouse Turn over

Recharging my armours

Jirelle(Troymk1) wrote:

Hand: Cutlass, Deathbane Light Crossbow, Acidic Whip +1, Amulet of Life, Gods

(Displayed: )
Deck: 8 Discard: 3 Buried: 1
Note: Festhall


Top card of Alehouse is:

Treasure Map - Intelligence/Knowledge/Wisdom/Survival 6
Powers - If defeated, example the top card of a location deck. If it is a boon, you may add it to your hand. If undefeated, you may banish this barrier.

Turn 14
Blessing: Blessing of Cayden Cailean
14/16
Vika

Locations:

Tower
At This Location: At the end of your turn, you may examine the top 2 card of the blessings deck and put them back in any order.
When Closing: Succeed at a Dexterity or Stealth 7 check.
When Permanently Closed: At the end of your turn, you may examine the top 2 card of the blessings deck and put them back in any order.
M:2 Ba:2 W:1 Sp:1 Ar:1 I:0 Al:1 Bl:0 ?:1(Total: 9)
Holy Stone is on top of this location
Koren

Merchant Marina
CLOSED

Docks
CLOSED
Jirelle

Festhall
At This Location: If your check has the Swashbuckling trait, add 1d4 to it.
When Closing: Summon and defeat the henchman Buccaneer.
When Permanently Closed: On closing, succeed at a Charisma or Diplomacy 8 check to draw 2 random allies from the box; choose 1 to add to your hand and return the other.
M:1 Ba:0 W:2 Sp:0 Ar:0 I:1 Al:2 Bl:1 Villain:1(Total: 8)
Master Scourge at this location

Alehouse
At This Location: When you acquire an ally, you may recharge it and draw a card.
When Closing: Summon and defeat the henchman Ruffian.
When Permanently Closed: On closing, you may recharge an ally from your discard pile.
M:1 Ba:2 W:0 Sp:0 Ar:0 I:0 Al:1 Bl:0 ?:1(Total: 5)
Mister Plugg at this location
Treasure Map is on top of this location
Vika, Ezren

Harbor
CLOSED


Sidebar; I have a good Survival roll, but if someone else is confident, by all means have a crack at it

The Exchange

I'm going to go ahead and attempt the Map. Its not a game changer if I succeed or fail. I have a Stat-stone too!

Topaz of Strength: 1d10 ⇒ 10

What's the top card of the deck? If it allows an explore, I'll probably be using it to do so, otherwise I end my turn.


Top card of the Alehouse:

Draugr
Monster B

Traits
Undead/Aquatic/Basic

Check
Combat 9

Powers
Immune to Mental and Poison traits.
BYA, succeed at Constitution or Fortitude 7 check or bury a random card from your hand.


Turn 15
Blessing: Blessing of Cayden Cailean
15/15
Ezren

Locations:

Tower
At This Location: At the end of your turn, you may examine the top 2 card of the blessings deck and put them back in any order.
When Closing: Succeed at a Dexterity or Stealth 7 check.
When Permanently Closed: At the end of your turn, you may examine the top 2 card of the blessings deck and put them back in any order.
M:2 Ba:2 W:1 Sp:1 Ar:1 I:0 Al:1 Bl:0 Henchman:1(Total: 9)
Holy Stone is on top of this location
Koren

Merchant Marina
CLOSED

Docks
CLOSED

Festhall
At This Location: If your check has the Swashbuckling trait, add 1d4 to it.
When Closing: Summon and defeat the henchman Buccaneer.
When Permanently Closed: On closing, succeed at a Charisma or Diplomacy 8 check to draw 2 random allies from the box; choose 1 to add to your hand and return the other.
M:1 Ba:0 W:2 Sp:0 Ar:0 I:1 Al:2 Bl:1 Villain:1(Total: 8)
Master Scourge at this location
Jirelle

Alehouse
At This Location: When you acquire an ally, you may recharge it and draw a card.
When Closing: Summon and defeat the henchman Ruffian.
When Permanently Closed: On closing, you may recharge an ally from your discard pile.
M:1 Ba:1 W:0 Sp:0 Ar:0 I:0 Al:1 Bl:0 Villain:1(Total: 4)
Mister Plugg at this location
Draugr is on top of this location
Vika, Ezren

Harbor
CLOSED


Augur for monsters. Villain on top, otherwise Draugr on bottom.
augury: 1d12 + 3 ⇒ (12) + 3 = 15
Then, since I can't do the BYA check for either villain, move to the Tower and explore.


Top three cards at Alehouse:

Draugr - Monster (Combat 9)
Lookout Duty - Barrier (Wisdom/Perception 7 (6+1 for adventure deck))
Quartermaster - Ally (Charisma/Diplomacy 8)

Tower - Ezren

Holy Stone

Check
Wisdom/Divine 6


Holy Stone, Batman!: 1d6 ⇒ 2
I'm done.
Hand: Fox, Sling, Eye PAtch, Fire Sphere, Acid Arrow, Force Missile
May use Fox.
@ Tower (but dex die isn't big enough to close)

Since I don't have blessings if anyone has a preference for blessing order they may choose it when the blessings are revealed.


Koren moves to the Festhall...

Festhall - Koren

Mustket
Weapon B

Traits
Firearm/Ranged/Piercing/2-Handed/Elite

Check
Dexterity/Ranged/Craft 7


I can't handle that check and I have no means to explore again, so I'm done.

I think that Jirelle is our only chance for Tower-closing (hint, hint).


Turn 17
Blessing: Blessing of Sivanah
17/13 (2 turns until Jemma shows up)
Jirelle

Locations:

Tower
At This Location: At the end of your turn, you may examine the top 2 card of the blessings deck and put them back in any order.
When Closing: Succeed at a Dexterity or Stealth 7 check.
When Permanently Closed: At the end of your turn, you may examine the top 2 card of the blessings deck and put them back in any order.
M:2 Ba:2 W:1 Sp:0 Ar:1 I:0 Al:1 Bl:0 Henchman:1(Total: 8)
Ezren

Merchant Marina
CLOSED

Docks
CLOSED

Festhall
At This Location: If your check has the Swashbuckling trait, add 1d4 to it.
When Closing: Summon and defeat the henchman Buccaneer.
When Permanently Closed: On closing, succeed at a Charisma or Diplomacy 8 check to draw 2 random allies from the box; choose 1 to add to your hand and return the other.
M:1 Ba:0 W:1 Sp:0 Ar:0 I:0 Al:2 Bl:1 Villain:1(Total: 6)
Master Scourge at this location
Koren, Jirelle

Alehouse
At This Location: When you acquire an ally, you may recharge it and draw a card.
When Closing: Summon and defeat the henchman Ruffian.
When Permanently Closed: On closing, you may recharge an ally from your discard pile.
M:1 Ba:1 W:0 Sp:0 Ar:0 I:0 Al:1 Bl:0 Villain:1(Total: 4)
Mister Plugg at this location
Draugr is on bottom of this location
Vika

Harbor
CLOSED


Head to Tower


Tower - Jirelle

Dragon Pistol

Check
Dexterity/Ranged/Craft 9

On the road again, so I'm being brief with my card description to reduce typing


want....
Dexterity: 1d10 ⇒ 6


Meh, ....

Discard Blessing. Go again


Tower - Jirelle

Boatswain
Ally B

Traits
Dwarf/Pirate/Basic

Check
Charisma/Diplomacy 9

Powers
Recharge this card to examine the top card of your location deck.
Discard this card to explore your location. Add the Swashbuckling trait to your non-combat checks during this exploration.


I cannot hit a 9 I believe

End of turn (I draw a rapier )


Turn 18
Blessing: Blessing of Milani
18/12 (Jemma shows up on Turn 20)
Vika

Locations:

Tower
At This Location: At the end of your turn, you may examine the top 2 card of the blessings deck and put them back in any order.
When Closing: Succeed at a Dexterity or Stealth 7 check.
When Permanently Closed: At the end of your turn, you may examine the top 2 card of the blessings deck and put them back in any order.
M:2 Ba:2 W:0 Sp:0 Ar:1 I:0 Al:0 Bl:0 Henchman:1(Total: 6)
Ezren, Jirelle

Merchant Marina
CLOSED

Docks
CLOSED

Festhall
At This Location: If your check has the Swashbuckling trait, add 1d4 to it.
When Closing: Summon and defeat the henchman Buccaneer.
When Permanently Closed: On closing, succeed at a Charisma or Diplomacy 8 check to draw 2 random allies from the box; choose 1 to add to your hand and return the other.
M:1 Ba:0 W:1 Sp:0 Ar:0 I:0 Al:2 Bl:1 Villain:1(Total: 6)
Master Scourge at this location
Koren

Alehouse
At This Location: When you acquire an ally, you may recharge it and draw a card.
When Closing: Summon and defeat the henchman Ruffian.
When Permanently Closed: On closing, you may recharge an ally from your discard pile.
M:1 Ba:1 W:0 Sp:0 Ar:0 I:0 Al:1 Bl:0 Villain:1(Total: 4)
Mister Plugg at this location
Draugr is on bottom of this location
Vika

Harbor
CLOSED

The Exchange

Ill explore the Alehouse.

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