Outpost 2018: #0-02 The Hydra's Fang Incident by DM Beat It Flat (Inactive)

Game Master Beat It Flat

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Grand Lodge

Nature Fang/Raptor-Kin| AC:19 T:14 F:15 | HP31/31 | CMD:17 | F:+5 R:+5 W:+9 | Init:+7 | Perc: +17/20, Low-Light
Session Resources:

Sek scans the area and checks the bodies.

Take ten for 25.

His familiar also looks around.

Perception: 1d20 + 14 ⇒ (7) + 14 = 21


Map & Handouts

The lacedons have nothing of value.
The hold contains a small padlocked chest of wood and
hardened leather.

Grand Lodge

m half-elf rouge-unchained/4 [HP: 35/35] [init: 5; perc: 10 (+2 vs. traps/+1 vs. surprise)] [AC: 18/14/14] [saves: 5/8/3(+2vs. ench; +1 vs. traps; evasion)] [CMB: 4; CMD: 18(14)] [Active Conditions: ]

Amerel walks over and examines the chest for traps...

perception(+1 for traps): 1d20 + 9 + 1 ⇒ (20) + 9 + 1 = 30

...if he sees any present he will attempt to disarm it...

disable device: 1d20 + 12 ⇒ (20) + 12 = 32

...then he will attempt to pick any locks....

disable device: 1d20 + 12 ⇒ (11) + 12 = 23

Oppsss....just read that the GM is supppsed to roll disable device checks. Sorry.


Map & Handouts

The Gm is supposed to but a lot of Gm's will have you roll them anyway

There appear to be no traps, and you easily open the lock.
Inside, wrapped in moldering velvet, rest four tablets each crafted from a different material — copper, gold, lead, and black slate.

Grand Lodge

Male Human Magus 4 | hp 24/26 | AC 18 T 13 FF 15 | CMB +5 CMD 18 | F +4 R +4 W +3 | Spd 30' | Init +3 | Perc +0, Diplo +6, Splcrft +10 Arcane Pool 5/6
PreparedSpells:
Level 0 - Daze (DC 14), Detect Magic, Light, Read Magic Level I - Shield, Shocking Grasp, True Strike, Mount Level II - Euphoric Cloud (DC 16), Mirror Image

Ratesh studies the tablets to see if he can read anything on them.

I believe these are what we were sent to retrieve?

Liberty's Edge

Male LG Half-Orc Warpriest 4
Memorized Spells:
L0: Detect Magic, Guidance, Resistance, Stablize. L1: Bless x2, Remove Fear, Shield of Faith. L2: Burst of Radiance, Bull's Strength
AC 20 T 10/FF 20 | CMB +7 CMD 17 | HP 34 | Init +6 | Fort 7, Ref +2, Will +8 | Perception +4 | Speed 20 ft | Darkvision

"It certainly seems like they are the objects we are to collect, but let me cast Detect Magic upon them in order to verify that they are indeed magical in nature just in case."

Freire casts Detect Magic and focuses on the tablets.


Map & Handouts

The tablets do not detect as magical, but you remember the tablets were more of a historical treasure and they were used in some ancient rites and not expected to be magical.

A complete search of the ship only turns up one more chest that holds 1600 gp.

What would you like to do now?

Scarab Sages

Male CG Kitsune (in vulpine form) from the Forest of Spirits in Tian Xia | Swashbuckler 1 / Investigator 9 | Resistances: Elec. 3, Acid 3, Fire 2, Cold 2 | Init +8 | HP 94/94 | ‘Serang' Familiar HP 47/47 | Normal: Panache 7/7 | Inspiration 10/10 | Extend Potion 6/6 | AC 28 (30 vs. Traps), T 18 FF 21| CMB +16 (with Rapier), CMD 22 (24 Disarm) | F: +10, R: +18 (+20 vs. traps), W: +12 (+14 vs. illusions) | Boots of Speed 10/10 | Perc +24 (+28 vs. traps), Dipl +19 | Low-light vision | Speed 30 | Active cond.: none

Andor looks at the tablets and tries to check if he believes these are the right ones.

kn history: 1d20 + 5 ⇒ (10) + 5 = 15

"We searched everything. These must be the tablets. But the bloodshed here is unfortunate. What are we doing with the ones that are still alive? Do we take them with us?"

Liberty's Edge

Male LG Half-Orc Warpriest 4
Memorized Spells:
L0: Detect Magic, Guidance, Resistance, Stablize. L1: Bless x2, Remove Fear, Shield of Faith. L2: Burst of Radiance, Bull's Strength
AC 20 T 10/FF 20 | CMB +7 CMD 17 | HP 34 | Init +6 | Fort 7, Ref +2, Will +8 | Perception +4 | Speed 20 ft | Darkvision

"We definitely want to take the pirate with us. He has an appointment with Justice and I am going to make sure he keeps it. As for the tablets, let us take them and deliver them to Osprey. Hmm, this is Diobel isn't it? I wonder if they will allow true justice to take place?"


Map & Handouts

This is Diobel, Darsielle is a very much wanted man, and this is the one place he chose to run to.

Liberty's Edge

Male LG Half-Orc Warpriest 4
Memorized Spells:
L0: Detect Magic, Guidance, Resistance, Stablize. L1: Bless x2, Remove Fear, Shield of Faith. L2: Burst of Radiance, Bull's Strength
AC 20 T 10/FF 20 | CMB +7 CMD 17 | HP 34 | Init +6 | Fort 7, Ref +2, Will +8 | Perception +4 | Speed 20 ft | Darkvision

Freire sheathes his greatsword and says sternly while looking into the eyes of each of the party members, "We have two choices. One is to take him to legitimate authorities in Absalom for justice or administer it here and now. There is no question the pirate is guilty and deserves to hang. If there are no objections, I will administer the justice he deserves right now."

Freire picks up some rope and begins to fashion a hangman's noose from it.

Scarab Sages

Male CG Kitsune (in vulpine form) from the Forest of Spirits in Tian Xia | Swashbuckler 1 / Investigator 9 | Resistances: Elec. 3, Acid 3, Fire 2, Cold 2 | Init +8 | HP 94/94 | ‘Serang' Familiar HP 47/47 | Normal: Panache 7/7 | Inspiration 10/10 | Extend Potion 6/6 | AC 28 (30 vs. Traps), T 18 FF 21| CMB +16 (with Rapier), CMD 22 (24 Disarm) | F: +10, R: +18 (+20 vs. traps), W: +12 (+14 vs. illusions) | Boots of Speed 10/10 | Perc +24 (+28 vs. traps), Dipl +19 | Low-light vision | Speed 30 | Active cond.: none

"To be honest I will follow your course of action. This is one of my first missions and I have no idea how to proceed!"

Grand Lodge

m half-elf rouge-unchained/4 [HP: 35/35] [init: 5; perc: 10 (+2 vs. traps/+1 vs. surprise)] [AC: 18/14/14] [saves: 5/8/3(+2vs. ench; +1 vs. traps; evasion)] [CMB: 4; CMD: 18(14)] [Active Conditions: ]

"I think it would be best to at least bring him back to Osprey. Killing him ourselves might tarnish the Pathfinder name. In either case, we should go before more people show up"

Scarab Sages

Male CG Kitsune (in vulpine form) from the Forest of Spirits in Tian Xia | Swashbuckler 1 / Investigator 9 | Resistances: Elec. 3, Acid 3, Fire 2, Cold 2 | Init +8 | HP 94/94 | ‘Serang' Familiar HP 47/47 | Normal: Panache 7/7 | Inspiration 10/10 | Extend Potion 6/6 | AC 28 (30 vs. Traps), T 18 FF 21| CMB +16 (with Rapier), CMD 22 (24 Disarm) | F: +10, R: +18 (+20 vs. traps), W: +12 (+14 vs. illusions) | Boots of Speed 10/10 | Perc +24 (+28 vs. traps), Dipl +19 | Low-light vision | Speed 30 | Active cond.: none

“You are right. Let’s go and take him with us. “

Grand Lodge

Nature Fang/Raptor-Kin| AC:19 T:14 F:15 | HP31/31 | CMD:17 | F:+5 R:+5 W:+9 | Init:+7 | Perc: +17/20, Low-Light
Session Resources:

”The hunt is over. There is no need for blood."


Map & Handouts

By defeating the Hydra’s Fang and providing positive evidence
of Du Moire’s defeat, the Pathfinders receive the rewards
and blessings of the Chelish and Andoren embassies for
saving their home countries from entering into what was
sure to be a bloody war. Regardless of their public display,
the two countries remain at brutal odds. Not that any such
politicking matters much to the Pathfinder Society, which
is only pleased if its field operatives succeed in getting the
tablets.


Map & Handouts

This concludes the Hydras fang incident. Thank you for playing.

Please give me a d20 and a d4 roll to see if you win a boon.

I can email a chronicle sheet or post them on the google doc where the maps are at. Anyone using the slow advancement for this scenario.

Liberty's Edge

Male LG Half-Orc Warpriest 4
Memorized Spells:
L0: Detect Magic, Guidance, Resistance, Stablize. L1: Bless x2, Remove Fear, Shield of Faith. L2: Burst of Radiance, Bull's Strength
AC 20 T 10/FF 20 | CMB +7 CMD 17 | HP 34 | Init +6 | Fort 7, Ref +2, Will +8 | Perception +4 | Speed 20 ft | Darkvision

Freire is operating at Normal advancement. Either works for me.

d20 Boon Roll: 1d20 ⇒ 5

d4 Boon Roll: 1d4 ⇒ 3

This was a very good pbp session. Thank you for running it.

Grand Lodge

Nature Fang/Raptor-Kin| AC:19 T:14 F:15 | HP31/31 | CMD:17 | F:+5 R:+5 W:+9 | Init:+7 | Perc: +17/20, Low-Light
Session Resources:

Normal track.

1d20 ⇒ 10

1d4 ⇒ 4

Thanks for game!

Grand Lodge

m half-elf rouge-unchained/4 [HP: 35/35] [init: 5; perc: 10 (+2 vs. traps/+1 vs. surprise)] [AC: 18/14/14] [saves: 5/8/3(+2vs. ench; +1 vs. traps; evasion)] [CMB: 4; CMD: 18(14)] [Active Conditions: ]

Normal track. Thank you for running the game.

1d20 ⇒ 2

1d4 ⇒ 4

Grand Lodge

Male Human Magus 4 | hp 24/26 | AC 18 T 13 FF 15 | CMB +5 CMD 18 | F +4 R +4 W +3 | Spd 30' | Init +3 | Perc +0, Diplo +6, Splcrft +10 Arcane Pool 5/6
PreparedSpells:
Level 0 - Daze (DC 14), Detect Magic, Light, Read Magic Level I - Shield, Shocking Grasp, True Strike, Mount Level II - Euphoric Cloud (DC 16), Mirror Image

d20 Boon: 1d20 ⇒ 20
d4 Boon: 1d4 ⇒ 2

Thanks for running this. Google docs for chronicle is fine

Scarab Sages

Male CG Kitsune (in vulpine form) from the Forest of Spirits in Tian Xia | Swashbuckler 1 / Investigator 9 | Resistances: Elec. 3, Acid 3, Fire 2, Cold 2 | Init +8 | HP 94/94 | ‘Serang' Familiar HP 47/47 | Normal: Panache 7/7 | Inspiration 10/10 | Extend Potion 6/6 | AC 28 (30 vs. Traps), T 18 FF 21| CMB +16 (with Rapier), CMD 22 (24 Disarm) | F: +10, R: +18 (+20 vs. traps), W: +12 (+14 vs. illusions) | Boots of Speed 10/10 | Perc +24 (+28 vs. traps), Dipl +19 | Low-light vision | Speed 30 | Active cond.: none

1d20 ⇒ 17
1d4 ⇒ 3

Thanks a lot!


Map & Handouts
Ratesh wrote:

[dice=d20 Boon]1d20

[dice=d4 Boon]1d4

Thanks for running this. Google docs for chronicle is fine

Your have won a boon

I need the email address you use on paizo site so they can send it to you. You can post it here or pm it to me.


Map & Handouts

I will hopefully get the chronicle Sheets posted tonight.

Grand Lodge

Male Human Magus 4 | hp 24/26 | AC 18 T 13 FF 15 | CMB +5 CMD 18 | F +4 R +4 W +3 | Spd 30' | Init +3 | Perc +0, Diplo +6, Splcrft +10 Arcane Pool 5/6
PreparedSpells:
Level 0 - Daze (DC 14), Detect Magic, Light, Read Magic Level I - Shield, Shocking Grasp, True Strike, Mount Level II - Euphoric Cloud (DC 16), Mirror Image

Bdmbn4@gmail.com


Map & Handouts

.
d20 Boon: 1d20 ⇒ 15


Map & Handouts

Sorry, I got a bit side tracked. The chronicle sheets are now posted on the map site. If you need me to email it instead pm me.
There are 2 sheets one for in tier 1-2 characters and one for out of tier.

Grand Lodge

Male Human Magus 4 | hp 24/26 | AC 18 T 13 FF 15 | CMB +5 CMD 18 | F +4 R +4 W +3 | Spd 30' | Init +3 | Perc +0, Diplo +6, Splcrft +10 Arcane Pool 5/6
PreparedSpells:
Level 0 - Daze (DC 14), Detect Magic, Light, Read Magic Level I - Shield, Shocking Grasp, True Strike, Mount Level II - Euphoric Cloud (DC 16), Mirror Image

Any hint on what the boon you mentioned is? Is that something special for the PbP game day?


Map & Handouts

This is the text on the boon:
Share the Wealth (Companion) "You may not have been the one to impress a prospective familiar or sentient relic, but your fellow agent who did can introduce you to make the most of the strange allies befriended during an adventure.

As a player, choose one boon earned by one of your characters, and transfer it to another one of your characters. The recipient's level must be high enough that he could qualify to have played the adventure; he still qualifies if his level is above the adventure's level range. Once the boon is transferred, the original recipient is treated as though she no longer possessed the boon. You can only transfer a boon in this way if it opens up access to a new type of familiar, animal companion, or similar creature associated with a class feature. Record the boon's name, Chronicle sheet name, and the creature type below.

Alternatively, you can transfer access to a unique intelligent item, which the recipient can now purchase. This follows the same restrictions as if you were transferring access to a new familiar type. If the original character had already purchased the intelligent item, she must sell it before the recipient can purchase it."


Map & Handouts

Convention get support from paizo in the form of boons, which give a character a minor little bonus in certain situations. Outpost PBP is considered an online convention and is therefore granted boons that can be awarded from paizo.

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