Andor Katsu
|
Andor runs to the pirate still standing and attacks him with his Rapier.
Rapier attack roll: 1d20 + 6 ⇒ (18) + 6 = 24
Damage roll : 1d6 + 4 ⇒ (6) + 4 = 10
Crit Rapier confirm : 1d20 + 6 ⇒ (8) + 6 = 14
Crit Damage roll -TOTAL : 10 + 1d6 + 4 ⇒ 10 + (3) + 4 = 17
In case Andor is attacked he uses 'Opportune Parry' and parries by expending an AoO to parry (so if the attack roll of the opponent is lower than Andors parry then the opponent does not hit and Andor could potentially reposte
Opportune Parry: 1d20 + 6 ⇒ (13) + 6 = 19
In case Andor successfully parries he uses 'Reposte' as an immediate action to attack the opponent that attacked him by expending a Panache Point.
Rapier reposte roll : 1d20 + 6 ⇒ (19) + 6 = 25
Damage reposte roll : 1d6 + 4 ⇒ (5) + 4 = 9
Crit Rapier reposte confirm roll : 1d20 + 6 ⇒ (17) + 6 = 23
Crit Damage reposte roll TOTAL : 9 + 1d6 + 4 ⇒ 9 + (1) + 4 = 14
| Beat It Flat |
Being that Andor still had to climb the whole way this round and then move to threaten him, it takes a double move. So no attack yet. But he is going to attempt an acrobatics to move. If it fails then your attack will go off.
Acrobatics: 1d20 + 2 ⇒ (18) + 2 = 20
Darsielle Du Moire slips past Andor and down a ladder.
Amerel
Ratesh
Freire
Sek
Andor
Du
Amerel is up
Amerel
|
Amerel charges after Darsielle Du Moire.
"Stop him before he gets more men!!!"
Let me know if I need to make any checks. Amerel has low-light vision and his Ioun Torch still active.
Ratesh
|
I'm really not sure how the two boats in the map fit together. I've moved my piece to where I would like to go, but if that's incorrect please let me know
Ratesh mutters some words softly in an arcane language and waves his hands in an intricate pattern in front of him.
Casting Shield on myself. +4 shield bonus to AC
He then runs to engage Darsielle, drawing his longsword along the way.
| Beat It Flat |
It is 2 decks of the same boat. You started on the upper deck, but darsielle went to the lower deck.
Freire is up
Freire
|
Freire casts Bull's Strength on himself, moves to the ladder and goes down it, and finishes his move by drawing his greatsword. He has 20 ft. movement, so I don't think he can make it through the door below decks.
Andor Katsu
|
Andor runs as fast as he can to get close to the opponent.
I do not think that I can attack him this round as I moved double speed, right?
| Beat It Flat |
I repositioned Sek and Freire into the room that the stairs lead to.
Andor double moves.
Darseille takes a defensive posture and attacks Freire.
longsword: 1d20 + 6 ⇒ (11) + 6 = 17
damage: 1d8 + 1 ⇒ (1) + 1 = 2
He misses, now you may all go if you like.
Andor Katsu
|
Andor runs to the pirate Darseille and attacks him with his Rapier.
Rapier attack roll: 1d20 + 6 ⇒ (14) + 6 = 20
Damage roll : 1d6 + 4 ⇒ (5) + 4 = 9
In case Andor is attacked he uses 'Opportune Parry' and parries by expending an AoO to parry (so if the attack roll of the opponent is lower than Andors parry then the opponent does not hit and Andor could potentially reposte
Opportune Parry: 1d20 + 6 ⇒ (14) + 6 = 20
In case Andor successfully parries he uses 'Reposte' as an immediate action to attack the opponent that attacked him by expending a Panache Point.
Rapier reposte roll : 1d20 + 6 ⇒ (3) + 6 = 9
Damage reposte roll : 1d6 + 4 ⇒ (5) + 4 = 9
Andor Katsu
|
Andor cries out "Oops, I would not have believed that he would go down so fast!"
Andor searches his body first.
perception: 1d20 + 4 ⇒ (5) + 4 = 9
Then he immediately tries to stabilize him.
first aid: 1d20 ⇒ 12
| Beat It Flat |
Here is box text describing this part of the ship:
Below decks, the dimly-lit hold has taken on a foot of brackish
bilge water, and clammy air laps against your skin. The sole
light emanates from a small whale-oil lamp mounted on
the lower mast. The cavernous hollow contains dozens of
water-damaged crates roped in neat stacks secured tightly
to the sidewalls.
Freire
|
Freire will reach down and cast Stabilize on Darseille, then use Perception to see what he can see in the room beyond the description.
Perception: 1d20 + 4 ⇒ (11) + 4 = 15
Freire
|
Now I realize looking at the map there's a door. Is it locked?
| Beat It Flat |
Door to the rear is not locked but,
Toward the bow, loud banging
echoes from a wooden door, sodden and swelled shut and held
fast with thick black chains.
Amerel
|
Amerel takes some of the rope holding the boxes to the wall and ties up Darseille.
"Just in case."
escape artist: 1d20 + 9 ⇒ (3) + 9 = 12
Freire
|
"Whatever is behind that door sounds like they or it are not happy behind that door. I suppose we could let them out to see why they aren't happy."
Andor Katsu
|
"Ready, no? Who is ready to shed blood?" he says with a sly smile.
Amerel
|
"You there! Banging on the door! We are not part of the crew. We are here seeking something from them. If we release you, will you calm down so we can talk?"
diplomacy: 1d20 + 6 ⇒ (10) + 6 = 16
| Beat It Flat |
The door and chains bursts open, knocking over the oil lamp, and setting fire to the ship.
There are 3 creatures in the room along with water that rushes out filling this part of the ship with water up to the knees. It is difficult terrain.
- Ratesh 23
- Sek 21
- Blue 20
- Amerel 16
- Andor 13
- Yellow 13
- Freire 10
- Fire 10
- Red 9
Ratesh
|
Anyone got an idea how to deal with this fire?
Ratesh steps back and casts shocking grasp to hold the charge, waiting for an enemy to come near.
Sek Bodkin
|
"I can take care of half of it with a hydraulic push if some one can take care of the other half before it spreads that would be great."
Sek casts hydraulic push. Putting out a 5ft square of fire (the far one in the corner).
5ft steps and studies red.
| Beat It Flat |
Blue will come out through the fire, and attack Amerel.
bite: 1d20 + 3 ⇒ (11) + 3 = 14
damage: 1d6 + 1 ⇒ (4) + 1 = 5
That hits Amerel flatfotted. I need a fort save
Amerel
|
Fortitude save: 1d20 + 4 ⇒ (2) + 4 = 6
Character Folio re-roll, if that's ok.
fortitude save(Part Duex): 1d20 + 4 ⇒ (15) + 4 = 19
Amerel attack back at whatever "Blue" is....
[dice=Melee attack with Cold Iron rapier vs. "Blue"]1d20+6[/dice]
possible piercing damage: 1d6 + 3 ⇒ (2) + 3 = 5
I am assuming the flat-footed was because it went before me. If it is because of the water, and it is considered flat-footed as well, then I should be able to add sneak attack to that. If I can, please roll 2d6 for me, if not that's fine.
Bleh! Just saw the results of the attack, nevermind.
Andor Katsu
|
@GM: Is the fire small enough to just extinguish with a water container we have with us or can we make a check to see what we could do?
| Beat It Flat |
Amerel makes his fort save but misses on the attack.
Andor, a water skin is not enough to douse the fire, but if you spend a full round action, you can put it out with the water in the boat.
Andor Katsu
|
Upps, just saw the attack on Amerel of these things so this seems to be something more critical so Andor makes a 5 ft step and attacks first.
Andor walks a step up to being
Andor is trembling a little but she sees the first thug and attacks him with her Rapier.
Rapier attack roll : 1d20 + 6 ⇒ (18) + 6 = 24
Rapier crit confirm roll : 1d20 + 6 ⇒ (4) + 6 = 10
Damage roll : 1d6 + 4 ⇒ (6) + 4 = 10
In case Andor is attacked he uses 'Opportune Parry' and parries by expending an AoO to parry (so if the attack roll of the opponent is lower than Andor's parry then the opponent does not hit and Andor could potentially reposte)
Opportune Parry: 1d20 + 6 ⇒ (17) + 6 = 23
In case Andor successfully parries he uses 'Reposte' as an immediate action to attack the opponent that attacked him by expending a Panache Point (currently 4/5 and 3/5 after potential reposte remaining).
Rapier reoste attack roll: 1d20 + 6 ⇒ (4) + 6 = 10
Damage reposte roll : 1d6 + 4 ⇒ (3) + 4 = 7
| Beat It Flat |
Yellow moves out to attack.
bite: 1d20 + 2 ⇒ (19) + 2 = 21
damage: 1d6 + 1 ⇒ (4) + 1 = 5
Amerel 10 total damage, plus another fort save
Ratesh 23
Sek 21
Blue 20
Amerel 16
Andor 13
Yellow 13
Freire 10
Fire 10
Red 9
Freire is up.
Freire
|
A couple of choices to make here. Probably best if Freire puts out the fire with a full round action now so it doesn't turn the place into an inferno.
Freire puts out the fire.
| Beat It Flat |
fires are all out
Red steps up to attack Sek
It is knowledge religion to identify these if you want
bite: 1d20 + 3 ⇒ (7) + 3 = 10
claw: 1d20 + 3 ⇒ (6) + 3 = 9
claw: 1d20 + 3 ⇒ (4) + 3 = 7
damage: 1d6 + 1 ⇒ (5) + 1 = 6
damage: 1d6 + 1 ⇒ (2) + 1 = 3
damage: 1d6 + 1 ⇒ (2) + 1 = 3
all misses
Ratesh 23
Sek 21
Amerel 16
Andor 13
Yellow 13
Freire 10
Red 9
Bold may go
Andor Katsu
|
Andor makes a 5ft step back and takes out his crossbow and shoots. This way Ratesh can reach the enemy.
crossbow melee: 1d20 + 5 - 4 ⇒ (6) + 5 - 4 = 7
crossbow damage: 1d8 ⇒ 8
Ratesh
|
Ratesh takes a step up and swings with his longsword, crackling with electrical energy.
AttackvsYellow: 1d20 + 6 ⇒ (9) + 6 = 15
Slashing: 1d8 + 2 ⇒ (5) + 2 = 7
ShockingGrasp: 5d6 ⇒ (1, 3, 3, 3, 1) = 11
Amerel
|
Amerel takes a 5' step back putting away his rapier and removing his backpack. He then fishes through it to draw a potion of cure light wounds.
I assume with all the actions plus the search I can't drink it until next round.
| Beat It Flat |
Andor steps back in the knee deep water, provoking an AO from red.
bite: 1d20 + 3 ⇒ (4) + 3 = 7
damage: 1d6 + 1 ⇒ (2) + 1 = 3
miss
Ratesh steps up striking yellow hard, putting it down.
SEk steps back, hits red with an arrow.
Amerel steps back and pulls a potion that he can drink next round.
Freire is up.
Freire
|
Freire swings his greatsword at the red one.
Greatsword w/Power Attack: 1d20 + 11 - 1 ⇒ (1) + 11 - 1 = 112d6 + 10 + 2 ⇒ (6, 1) + 10 + 2 = 19
I have the effects of Bull's Strength included in the dice roller as I had cast it earlier. I don't know if enough time has passed for the effect to have ended or not. It had a four minute timer. If too much time has passed, reduce the to hit by 2 and the damage by 3
| Beat It Flat |
Red attacks Ratesh
bite: 1d20 + 3 ⇒ (6) + 3 = 9
damage: 1d6 + 1 ⇒ (4) + 1 = 5
claw: 1d20 + 3 ⇒ (6) + 3 = 9
damage: 1d6 + 1 ⇒ (2) + 1 = 3
claw: 1d20 + 3 ⇒ (2) + 3 = 5
damage: 1d6 + 1 ⇒ (4) + 1 = 5
Only red is still alive, everyone may go.
Amerel
|
Amerel drinks his potion of cure light wounds....
cure light wound potion: 1d8 + 1 ⇒ (5) + 1 = 6
...then re-draws his rapier to defend himself.
Amerel
|
Amerel puts away his rapier, searches through his backpack real quick, and pulls out a CLW wand. He then moves over next to Freire and hands him the wand. "would you be so kind to use this on me and anyone else who may need healing?"
Note: I could roll UMD and Heal rolls until we are all healed, but it would be faster for Freire to do it. I am still down 13HP
Freire
|
Freire uses the wand Amerel handed him to heal Amerel.
Cure Light Wounds: 1d8 + 1 ⇒ (7) + 1 = 8
Cure Light Wounds: 1d8 + 1 ⇒ (6) + 1 = 7
Andor Katsu
|
Andor walks through the door and checks the room.
perception: 1d20 + 4 ⇒ (7) + 4 = 11