Outpost 2018: #0-02 The Hydra's Fang Incident by DM Beat It Flat (Inactive)

Game Master Beat It Flat

Map


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Scarab Sages

Male CG Kitsune (in vulpine form) from the Forest of Spirits in Tian Xia | Swashbuckler 1 / Investigator 9 | Resistances: Elec. 3, Acid 3, Fire 2, Cold 2 | Init +8 | HP 94/94 | ‘Serang' Familiar HP 47/47 | Normal: Panache 7/7 | Inspiration 10/10 | Extend Potion 6/6 | AC 28 (30 vs. Traps), T 18 FF 21| CMB +16 (with Rapier), CMD 22 (24 Disarm) | F: +10, R: +18 (+20 vs. traps), W: +12 (+14 vs. illusions) | Boots of Speed 10/10 | Perc +24 (+28 vs. traps), Dipl +19 | Low-light vision | Speed 30 | Active cond.: none

Andor runs to the pirate still standing and attacks him with his Rapier.

Rapier attack roll: 1d20 + 6 ⇒ (18) + 6 = 24
Damage roll : 1d6 + 4 ⇒ (6) + 4 = 10

Crit Rapier confirm : 1d20 + 6 ⇒ (8) + 6 = 14
Crit Damage roll -TOTAL : 10 + 1d6 + 4 ⇒ 10 + (3) + 4 = 17

In case Andor is attacked he uses 'Opportune Parry' and parries by expending an AoO to parry (so if the attack roll of the opponent is lower than Andors parry then the opponent does not hit and Andor could potentially reposte

Opportune Parry: 1d20 + 6 ⇒ (13) + 6 = 19

In case Andor successfully parries he uses 'Reposte' as an immediate action to attack the opponent that attacked him by expending a Panache Point.

Rapier reposte roll : 1d20 + 6 ⇒ (19) + 6 = 25
Damage reposte roll : 1d6 + 4 ⇒ (5) + 4 = 9

Crit Rapier reposte confirm roll : 1d20 + 6 ⇒ (17) + 6 = 23
Crit Damage reposte roll TOTAL : 9 + 1d6 + 4 ⇒ 9 + (1) + 4 = 14


Map & Handouts

Being that Andor still had to climb the whole way this round and then move to threaten him, it takes a double move. So no attack yet. But he is going to attempt an acrobatics to move. If it fails then your attack will go off.

Acrobatics: 1d20 + 2 ⇒ (18) + 2 = 20

Darsielle Du Moire slips past Andor and down a ladder.

Amerel
Ratesh
Freire
Sek
Andor
Du

Amerel is up

Grand Lodge

m half-elf rouge-unchained/4 [HP: 35/35] [init: 5; perc: 10 (+2 vs. traps/+1 vs. surprise)] [AC: 18/14/14] [saves: 5/8/3(+2vs. ench; +1 vs. traps; evasion)] [CMB: 4; CMD: 18(14)] [Active Conditions: ]

Amerel charges after Darsielle Du Moire.

"Stop him before he gets more men!!!"

Let me know if I need to make any checks. Amerel has low-light vision and his Ioun Torch still active.


Map & Handouts

No acrobatics required

Ratesh is up

Grand Lodge

Male Human Magus 4 | hp 24/26 | AC 18 T 13 FF 15 | CMB +5 CMD 18 | F +4 R +4 W +3 | Spd 30' | Init +3 | Perc +0, Diplo +6, Splcrft +10 Arcane Pool 5/6
PreparedSpells:
Level 0 - Daze (DC 14), Detect Magic, Light, Read Magic Level I - Shield, Shocking Grasp, True Strike, Mount Level II - Euphoric Cloud (DC 16), Mirror Image

I'm really not sure how the two boats in the map fit together. I've moved my piece to where I would like to go, but if that's incorrect please let me know
Ratesh mutters some words softly in an arcane language and waves his hands in an intricate pattern in front of him.
Casting Shield on myself. +4 shield bonus to AC
He then runs to engage Darsielle, drawing his longsword along the way.


Map & Handouts

It is 2 decks of the same boat. You started on the upper deck, but darsielle went to the lower deck.

Freire is up

Liberty's Edge

Male LG Half-Orc Warpriest 4
Memorized Spells:
L0: Detect Magic, Guidance, Resistance, Stablize. L1: Bless x2, Remove Fear, Shield of Faith. L2: Burst of Radiance, Bull's Strength
AC 20 T 10/FF 20 | CMB +7 CMD 17 | HP 34 | Init +6 | Fort 7, Ref +2, Will +8 | Perception +4 | Speed 20 ft | Darkvision

Freire casts Bull's Strength on himself, moves to the ladder and goes down it, and finishes his move by drawing his greatsword. He has 20 ft. movement, so I don't think he can make it through the door below decks.

Grand Lodge

Nature Fang/Raptor-Kin| AC:19 T:14 F:15 | HP31/31 | CMD:17 | F:+5 R:+5 W:+9 | Init:+7 | Perc: +17/20, Low-Light
Session Resources:

Sek runs down and losses an arrow.

Swift Hawkeye +1 attack, ignore cover from Freire
Attack: 1d20 + 9 ⇒ (18) + 9 = 271d8 + 3 ⇒ (8) + 3 = 11


Map & Handouts

Andor is up

Scarab Sages

Male CG Kitsune (in vulpine form) from the Forest of Spirits in Tian Xia | Swashbuckler 1 / Investigator 9 | Resistances: Elec. 3, Acid 3, Fire 2, Cold 2 | Init +8 | HP 94/94 | ‘Serang' Familiar HP 47/47 | Normal: Panache 7/7 | Inspiration 10/10 | Extend Potion 6/6 | AC 28 (30 vs. Traps), T 18 FF 21| CMB +16 (with Rapier), CMD 22 (24 Disarm) | F: +10, R: +18 (+20 vs. traps), W: +12 (+14 vs. illusions) | Boots of Speed 10/10 | Perc +24 (+28 vs. traps), Dipl +19 | Low-light vision | Speed 30 | Active cond.: none

Andor runs as fast as he can to get close to the opponent.

I do not think that I can attack him this round as I moved double speed, right?


Map & Handouts

I repositioned Sek and Freire into the room that the stairs lead to.
Andor double moves.
Darseille takes a defensive posture and attacks Freire.
longsword: 1d20 + 6 ⇒ (11) + 6 = 17
damage: 1d8 + 1 ⇒ (1) + 1 = 2

He misses, now you may all go if you like.

Scarab Sages

Male CG Kitsune (in vulpine form) from the Forest of Spirits in Tian Xia | Swashbuckler 1 / Investigator 9 | Resistances: Elec. 3, Acid 3, Fire 2, Cold 2 | Init +8 | HP 94/94 | ‘Serang' Familiar HP 47/47 | Normal: Panache 7/7 | Inspiration 10/10 | Extend Potion 6/6 | AC 28 (30 vs. Traps), T 18 FF 21| CMB +16 (with Rapier), CMD 22 (24 Disarm) | F: +10, R: +18 (+20 vs. traps), W: +12 (+14 vs. illusions) | Boots of Speed 10/10 | Perc +24 (+28 vs. traps), Dipl +19 | Low-light vision | Speed 30 | Active cond.: none

Andor runs to the pirate Darseille and attacks him with his Rapier.

Rapier attack roll: 1d20 + 6 ⇒ (14) + 6 = 20
Damage roll : 1d6 + 4 ⇒ (5) + 4 = 9

In case Andor is attacked he uses 'Opportune Parry' and parries by expending an AoO to parry (so if the attack roll of the opponent is lower than Andors parry then the opponent does not hit and Andor could potentially reposte

Opportune Parry: 1d20 + 6 ⇒ (14) + 6 = 20

In case Andor successfully parries he uses 'Reposte' as an immediate action to attack the opponent that attacked him by expending a Panache Point.

Rapier reposte roll : 1d20 + 6 ⇒ (3) + 6 = 9
Damage reposte roll : 1d6 + 4 ⇒ (5) + 4 = 9


Map & Handouts

Andor rushes in, impales Darseille with his rapier, and he goes down.

Scarab Sages

Male CG Kitsune (in vulpine form) from the Forest of Spirits in Tian Xia | Swashbuckler 1 / Investigator 9 | Resistances: Elec. 3, Acid 3, Fire 2, Cold 2 | Init +8 | HP 94/94 | ‘Serang' Familiar HP 47/47 | Normal: Panache 7/7 | Inspiration 10/10 | Extend Potion 6/6 | AC 28 (30 vs. Traps), T 18 FF 21| CMB +16 (with Rapier), CMD 22 (24 Disarm) | F: +10, R: +18 (+20 vs. traps), W: +12 (+14 vs. illusions) | Boots of Speed 10/10 | Perc +24 (+28 vs. traps), Dipl +19 | Low-light vision | Speed 30 | Active cond.: none

Andor cries out "Oops, I would not have believed that he would go down so fast!"

Andor searches his body first.

perception: 1d20 + 4 ⇒ (5) + 4 = 9

Then he immediately tries to stabilize him.

first aid: 1d20 ⇒ 12


Map & Handouts

Here is box text describing this part of the ship:

Below decks, the dimly-lit hold has taken on a foot of brackish
bilge water, and clammy air laps against your skin. The sole
light emanates from a small whale-oil lamp mounted on
the lower mast. The cavernous hollow contains dozens of
water-damaged crates roped in neat stacks secured tightly
to the sidewalls.

Liberty's Edge

Male LG Half-Orc Warpriest 4
Memorized Spells:
L0: Detect Magic, Guidance, Resistance, Stablize. L1: Bless x2, Remove Fear, Shield of Faith. L2: Burst of Radiance, Bull's Strength
AC 20 T 10/FF 20 | CMB +7 CMD 17 | HP 34 | Init +6 | Fort 7, Ref +2, Will +8 | Perception +4 | Speed 20 ft | Darkvision

Freire will reach down and cast Stabilize on Darseille, then use Perception to see what he can see in the room beyond the description.

Perception: 1d20 + 4 ⇒ (11) + 4 = 15

Liberty's Edge

Male LG Half-Orc Warpriest 4
Memorized Spells:
L0: Detect Magic, Guidance, Resistance, Stablize. L1: Bless x2, Remove Fear, Shield of Faith. L2: Burst of Radiance, Bull's Strength
AC 20 T 10/FF 20 | CMB +7 CMD 17 | HP 34 | Init +6 | Fort 7, Ref +2, Will +8 | Perception +4 | Speed 20 ft | Darkvision

Now I realize looking at the map there's a door. Is it locked?


Map & Handouts

Door to the rear is not locked but,

Toward the bow, loud banging
echoes from a wooden door, sodden and swelled shut and held
fast with thick black chains.

Grand Lodge

Nature Fang/Raptor-Kin| AC:19 T:14 F:15 | HP31/31 | CMD:17 | F:+5 R:+5 W:+9 | Init:+7 | Perc: +17/20, Low-Light
Session Resources:

"Good more chains. They truly are our most challenging enemy."

Grand Lodge

m half-elf rouge-unchained/4 [HP: 35/35] [init: 5; perc: 10 (+2 vs. traps/+1 vs. surprise)] [AC: 18/14/14] [saves: 5/8/3(+2vs. ench; +1 vs. traps; evasion)] [CMB: 4; CMD: 18(14)] [Active Conditions: ]

Amerel takes some of the rope holding the boxes to the wall and ties up Darseille.

"Just in case."

escape artist: 1d20 + 9 ⇒ (3) + 9 = 12

Liberty's Edge

Male LG Half-Orc Warpriest 4
Memorized Spells:
L0: Detect Magic, Guidance, Resistance, Stablize. L1: Bless x2, Remove Fear, Shield of Faith. L2: Burst of Radiance, Bull's Strength
AC 20 T 10/FF 20 | CMB +7 CMD 17 | HP 34 | Init +6 | Fort 7, Ref +2, Will +8 | Perception +4 | Speed 20 ft | Darkvision

"Whatever is behind that door sounds like they or it are not happy behind that door. I suppose we could let them out to see why they aren't happy."

Grand Lodge

Nature Fang/Raptor-Kin| AC:19 T:14 F:15 | HP31/31 | CMD:17 | F:+5 R:+5 W:+9 | Init:+7 | Perc: +17/20, Low-Light
Session Resources:

"If this is a creature that wants to attack us, is everyone ready for a fight?”

Scarab Sages

Male CG Kitsune (in vulpine form) from the Forest of Spirits in Tian Xia | Swashbuckler 1 / Investigator 9 | Resistances: Elec. 3, Acid 3, Fire 2, Cold 2 | Init +8 | HP 94/94 | ‘Serang' Familiar HP 47/47 | Normal: Panache 7/7 | Inspiration 10/10 | Extend Potion 6/6 | AC 28 (30 vs. Traps), T 18 FF 21| CMB +16 (with Rapier), CMD 22 (24 Disarm) | F: +10, R: +18 (+20 vs. traps), W: +12 (+14 vs. illusions) | Boots of Speed 10/10 | Perc +24 (+28 vs. traps), Dipl +19 | Low-light vision | Speed 30 | Active cond.: none

"Ready, no? Who is ready to shed blood?" he says with a sly smile.

Grand Lodge

m half-elf rouge-unchained/4 [HP: 35/35] [init: 5; perc: 10 (+2 vs. traps/+1 vs. surprise)] [AC: 18/14/14] [saves: 5/8/3(+2vs. ench; +1 vs. traps; evasion)] [CMB: 4; CMD: 18(14)] [Active Conditions: ]

"You there! Banging on the door! We are not part of the crew. We are here seeking something from them. If we release you, will you calm down so we can talk?"

diplomacy: 1d20 + 6 ⇒ (10) + 6 = 16


Map & Handouts

The door and chains bursts open, knocking over the oil lamp, and setting fire to the ship.
There are 3 creatures in the room along with water that rushes out filling this part of the ship with water up to the knees. It is difficult terrain.

initiative:
red,blue,yellow: 1d20 + 2 ⇒ (7) + 2 = 91d20 + 2 ⇒ (18) + 2 = 201d20 + 2 ⇒ (11) + 2 = 13Freire,Ratesh,Amerel,SEk,Andor: 1d20 + 6 ⇒ (4) + 6 = 101d20 + 3 ⇒ (20) + 3 = 231d20 + 5 ⇒ (11) + 5 = 161d20 + 6 ⇒ (15) + 6 = 211d20 + 4 ⇒ (9) + 4 = 13

  • Ratesh 23
  • Sek 21
  • Blue 20
  • Amerel 16
  • Andor 13
  • Yellow 13
  • Freire 10
  • Fire 10
  • Red 9

Grand Lodge

Male Human Magus 4 | hp 24/26 | AC 18 T 13 FF 15 | CMB +5 CMD 18 | F +4 R +4 W +3 | Spd 30' | Init +3 | Perc +0, Diplo +6, Splcrft +10 Arcane Pool 5/6
PreparedSpells:
Level 0 - Daze (DC 14), Detect Magic, Light, Read Magic Level I - Shield, Shocking Grasp, True Strike, Mount Level II - Euphoric Cloud (DC 16), Mirror Image

Anyone got an idea how to deal with this fire?

Ratesh steps back and casts shocking grasp to hold the charge, waiting for an enemy to come near.

Grand Lodge

Nature Fang/Raptor-Kin| AC:19 T:14 F:15 | HP31/31 | CMD:17 | F:+5 R:+5 W:+9 | Init:+7 | Perc: +17/20, Low-Light
Session Resources:

"I can take care of half of it with a hydraulic push if some one can take care of the other half before it spreads that would be great."

Sek casts hydraulic push. Putting out a 5ft square of fire (the far one in the corner).

5ft steps and studies red.


Map & Handouts

Blue will come out through the fire, and attack Amerel.

GM:
fire damage: 1d6 ⇒ 5

bite: 1d20 + 3 ⇒ (11) + 3 = 14
damage: 1d6 + 1 ⇒ (4) + 1 = 5
That hits Amerel flatfotted. I need a fort save
fort DC 13:
Ghoul Fever

Grand Lodge

m half-elf rouge-unchained/4 [HP: 35/35] [init: 5; perc: 10 (+2 vs. traps/+1 vs. surprise)] [AC: 18/14/14] [saves: 5/8/3(+2vs. ench; +1 vs. traps; evasion)] [CMB: 4; CMD: 18(14)] [Active Conditions: ]

Fortitude save: 1d20 + 4 ⇒ (2) + 4 = 6

Character Folio re-roll, if that's ok.

fortitude save(Part Duex): 1d20 + 4 ⇒ (15) + 4 = 19

Amerel attack back at whatever "Blue" is....

[dice=Melee attack with Cold Iron rapier vs. "Blue"]1d20+6[/dice]
possible piercing damage: 1d6 + 3 ⇒ (2) + 3 = 5

I am assuming the flat-footed was because it went before me. If it is because of the water, and it is considered flat-footed as well, then I should be able to add sneak attack to that. If I can, please roll 2d6 for me, if not that's fine.

Bleh! Just saw the results of the attack, nevermind.

Scarab Sages

Male CG Kitsune (in vulpine form) from the Forest of Spirits in Tian Xia | Swashbuckler 1 / Investigator 9 | Resistances: Elec. 3, Acid 3, Fire 2, Cold 2 | Init +8 | HP 94/94 | ‘Serang' Familiar HP 47/47 | Normal: Panache 7/7 | Inspiration 10/10 | Extend Potion 6/6 | AC 28 (30 vs. Traps), T 18 FF 21| CMB +16 (with Rapier), CMD 22 (24 Disarm) | F: +10, R: +18 (+20 vs. traps), W: +12 (+14 vs. illusions) | Boots of Speed 10/10 | Perc +24 (+28 vs. traps), Dipl +19 | Low-light vision | Speed 30 | Active cond.: none

@GM: Is the fire small enough to just extinguish with a water container we have with us or can we make a check to see what we could do?


Map & Handouts

Amerel makes his fort save but misses on the attack.
Andor, a water skin is not enough to douse the fire, but if you spend a full round action, you can put it out with the water in the boat.

Scarab Sages

Male CG Kitsune (in vulpine form) from the Forest of Spirits in Tian Xia | Swashbuckler 1 / Investigator 9 | Resistances: Elec. 3, Acid 3, Fire 2, Cold 2 | Init +8 | HP 94/94 | ‘Serang' Familiar HP 47/47 | Normal: Panache 7/7 | Inspiration 10/10 | Extend Potion 6/6 | AC 28 (30 vs. Traps), T 18 FF 21| CMB +16 (with Rapier), CMD 22 (24 Disarm) | F: +10, R: +18 (+20 vs. traps), W: +12 (+14 vs. illusions) | Boots of Speed 10/10 | Perc +24 (+28 vs. traps), Dipl +19 | Low-light vision | Speed 30 | Active cond.: none

Upps, just saw the attack on Amerel of these things so this seems to be something more critical so Andor makes a 5 ft step and attacks first.

Andor walks a step up to being
Andor is trembling a little but she sees the first thug and attacks him with her Rapier.

Rapier attack roll : 1d20 + 6 ⇒ (18) + 6 = 24
Rapier crit confirm roll : 1d20 + 6 ⇒ (4) + 6 = 10
Damage roll : 1d6 + 4 ⇒ (6) + 4 = 10

In case Andor is attacked he uses 'Opportune Parry' and parries by expending an AoO to parry (so if the attack roll of the opponent is lower than Andor's parry then the opponent does not hit and Andor could potentially reposte)

Opportune Parry: 1d20 + 6 ⇒ (17) + 6 = 23

In case Andor successfully parries he uses 'Reposte' as an immediate action to attack the opponent that attacked him by expending a Panache Point (currently 4/5 and 3/5 after potential reposte remaining).

Rapier reoste attack roll: 1d20 + 6 ⇒ (4) + 6 = 10
Damage reposte roll : 1d6 + 4 ⇒ (3) + 4 = 7


Map & Handouts

Yellow moves out to attack.

gm:
blue dead,yellow 3 hpfire yellow: 1d6 ⇒ 3yellow target: 1d4 ⇒ 4

bite: 1d20 + 2 ⇒ (19) + 2 = 21
damage: 1d6 + 1 ⇒ (4) + 1 = 5
Amerel 10 total damage, plus another fort save
dc13 Fort Save:
Ghoul Fever

Ratesh 23
Sek 21
Blue 20
Amerel 16
Andor 13
Yellow 13
Freire 10
Fire 10
Red 9

Freire is up.

Liberty's Edge

Male LG Half-Orc Warpriest 4
Memorized Spells:
L0: Detect Magic, Guidance, Resistance, Stablize. L1: Bless x2, Remove Fear, Shield of Faith. L2: Burst of Radiance, Bull's Strength
AC 20 T 10/FF 20 | CMB +7 CMD 17 | HP 34 | Init +6 | Fort 7, Ref +2, Will +8 | Perception +4 | Speed 20 ft | Darkvision

A couple of choices to make here. Probably best if Freire puts out the fire with a full round action now so it doesn't turn the place into an inferno.

Freire puts out the fire.

Grand Lodge

m half-elf rouge-unchained/4 [HP: 35/35] [init: 5; perc: 10 (+2 vs. traps/+1 vs. surprise)] [AC: 18/14/14] [saves: 5/8/3(+2vs. ench; +1 vs. traps; evasion)] [CMB: 4; CMD: 18(14)] [Active Conditions: ]

fortitude save: 1d20 + 4 ⇒ (20) + 4 = 24


Map & Handouts

fires are all out
Red steps up to attack Sek
It is knowledge religion to identify these if you want

gm:
red attack: 1d3 ⇒ 2

bite: 1d20 + 3 ⇒ (7) + 3 = 10
claw: 1d20 + 3 ⇒ (6) + 3 = 9
claw: 1d20 + 3 ⇒ (4) + 3 = 7
damage: 1d6 + 1 ⇒ (5) + 1 = 6
damage: 1d6 + 1 ⇒ (2) + 1 = 3
damage: 1d6 + 1 ⇒ (2) + 1 = 3
all misses

gm:
blue dead,red 3

Ratesh 23
Sek 21
Amerel 16
Andor 13

Yellow 13
Freire 10
Red 9

Bold may go

Scarab Sages

Male CG Kitsune (in vulpine form) from the Forest of Spirits in Tian Xia | Swashbuckler 1 / Investigator 9 | Resistances: Elec. 3, Acid 3, Fire 2, Cold 2 | Init +8 | HP 94/94 | ‘Serang' Familiar HP 47/47 | Normal: Panache 7/7 | Inspiration 10/10 | Extend Potion 6/6 | AC 28 (30 vs. Traps), T 18 FF 21| CMB +16 (with Rapier), CMD 22 (24 Disarm) | F: +10, R: +18 (+20 vs. traps), W: +12 (+14 vs. illusions) | Boots of Speed 10/10 | Perc +24 (+28 vs. traps), Dipl +19 | Low-light vision | Speed 30 | Active cond.: none

Andor makes a 5ft step back and takes out his crossbow and shoots. This way Ratesh can reach the enemy.

crossbow melee: 1d20 + 5 - 4 ⇒ (6) + 5 - 4 = 7
crossbow damage: 1d8 ⇒ 8

Grand Lodge

Male Human Magus 4 | hp 24/26 | AC 18 T 13 FF 15 | CMB +5 CMD 18 | F +4 R +4 W +3 | Spd 30' | Init +3 | Perc +0, Diplo +6, Splcrft +10 Arcane Pool 5/6
PreparedSpells:
Level 0 - Daze (DC 14), Detect Magic, Light, Read Magic Level I - Shield, Shocking Grasp, True Strike, Mount Level II - Euphoric Cloud (DC 16), Mirror Image

Ratesh takes a step up and swings with his longsword, crackling with electrical energy.
AttackvsYellow: 1d20 + 6 ⇒ (9) + 6 = 15
Slashing: 1d8 + 2 ⇒ (5) + 2 = 7
ShockingGrasp: 5d6 ⇒ (1, 3, 3, 3, 1) = 11

Grand Lodge

Nature Fang/Raptor-Kin| AC:19 T:14 F:15 | HP31/31 | CMD:17 | F:+5 R:+5 W:+9 | Init:+7 | Perc: +17/20, Low-Light
Session Resources:

Sek carefully steps away and fires an arrow (red).

Attack: 1d20 + 9 ⇒ (6) + 9 = 151d8 + 3 ⇒ (5) + 3 = 8

Grand Lodge

m half-elf rouge-unchained/4 [HP: 35/35] [init: 5; perc: 10 (+2 vs. traps/+1 vs. surprise)] [AC: 18/14/14] [saves: 5/8/3(+2vs. ench; +1 vs. traps; evasion)] [CMB: 4; CMD: 18(14)] [Active Conditions: ]

Amerel takes a 5' step back putting away his rapier and removing his backpack. He then fishes through it to draw a potion of cure light wounds.

I assume with all the actions plus the search I can't drink it until next round.


Map & Handouts

Andor steps back in the knee deep water, provoking an AO from red.
bite: 1d20 + 3 ⇒ (4) + 3 = 7
damage: 1d6 + 1 ⇒ (2) + 1 = 3
miss
Ratesh steps up striking yellow hard, putting it down.
SEk steps back, hits red with an arrow.
Amerel steps back and pulls a potion that he can drink next round.

Freire is up.

Liberty's Edge

Male LG Half-Orc Warpriest 4
Memorized Spells:
L0: Detect Magic, Guidance, Resistance, Stablize. L1: Bless x2, Remove Fear, Shield of Faith. L2: Burst of Radiance, Bull's Strength
AC 20 T 10/FF 20 | CMB +7 CMD 17 | HP 34 | Init +6 | Fort 7, Ref +2, Will +8 | Perception +4 | Speed 20 ft | Darkvision

Freire swings his greatsword at the red one.

Greatsword w/Power Attack: 1d20 + 11 - 1 ⇒ (1) + 11 - 1 = 112d6 + 10 + 2 ⇒ (6, 1) + 10 + 2 = 19

I have the effects of Bull's Strength included in the dice roller as I had cast it earlier. I don't know if enough time has passed for the effect to have ended or not. It had a four minute timer. If too much time has passed, reduce the to hit by 2 and the damage by 3


Map & Handouts

gm:
1d2 ⇒ 2

Red attacks Ratesh
bite: 1d20 + 3 ⇒ (6) + 3 = 9
damage: 1d6 + 1 ⇒ (4) + 1 = 5
claw: 1d20 + 3 ⇒ (6) + 3 = 9
damage: 1d6 + 1 ⇒ (2) + 1 = 3
claw: 1d20 + 3 ⇒ (2) + 3 = 5
damage: 1d6 + 1 ⇒ (4) + 1 = 5

Only red is still alive, everyone may go.

Grand Lodge

m half-elf rouge-unchained/4 [HP: 35/35] [init: 5; perc: 10 (+2 vs. traps/+1 vs. surprise)] [AC: 18/14/14] [saves: 5/8/3(+2vs. ench; +1 vs. traps; evasion)] [CMB: 4; CMD: 18(14)] [Active Conditions: ]

Amerel drinks his potion of cure light wounds....

cure light wound potion: 1d8 + 1 ⇒ (5) + 1 = 6

...then re-draws his rapier to defend himself.

Grand Lodge

Nature Fang/Raptor-Kin| AC:19 T:14 F:15 | HP31/31 | CMD:17 | F:+5 R:+5 W:+9 | Init:+7 | Perc: +17/20, Low-Light
Session Resources:

"Be gone fiend."

Attack: 1d20 + 9 ⇒ (5) + 9 = 141d8 + 3 ⇒ (2) + 3 = 5


Map & Handouts

Red goes down, combat over

Grand Lodge

m half-elf rouge-unchained/4 [HP: 35/35] [init: 5; perc: 10 (+2 vs. traps/+1 vs. surprise)] [AC: 18/14/14] [saves: 5/8/3(+2vs. ench; +1 vs. traps; evasion)] [CMB: 4; CMD: 18(14)] [Active Conditions: ]

Amerel puts away his rapier, searches through his backpack real quick, and pulls out a CLW wand. He then moves over next to Freire and hands him the wand. "would you be so kind to use this on me and anyone else who may need healing?"

Note: I could roll UMD and Heal rolls until we are all healed, but it would be faster for Freire to do it. I am still down 13HP

Liberty's Edge

Male LG Half-Orc Warpriest 4
Memorized Spells:
L0: Detect Magic, Guidance, Resistance, Stablize. L1: Bless x2, Remove Fear, Shield of Faith. L2: Burst of Radiance, Bull's Strength
AC 20 T 10/FF 20 | CMB +7 CMD 17 | HP 34 | Init +6 | Fort 7, Ref +2, Will +8 | Perception +4 | Speed 20 ft | Darkvision

Freire uses the wand Amerel handed him to heal Amerel.

Cure Light Wounds: 1d8 + 1 ⇒ (7) + 1 = 8
Cure Light Wounds: 1d8 + 1 ⇒ (6) + 1 = 7

Scarab Sages

Male CG Kitsune (in vulpine form) from the Forest of Spirits in Tian Xia | Swashbuckler 1 / Investigator 9 | Resistances: Elec. 3, Acid 3, Fire 2, Cold 2 | Init +8 | HP 94/94 | ‘Serang' Familiar HP 47/47 | Normal: Panache 7/7 | Inspiration 10/10 | Extend Potion 6/6 | AC 28 (30 vs. Traps), T 18 FF 21| CMB +16 (with Rapier), CMD 22 (24 Disarm) | F: +10, R: +18 (+20 vs. traps), W: +12 (+14 vs. illusions) | Boots of Speed 10/10 | Perc +24 (+28 vs. traps), Dipl +19 | Low-light vision | Speed 30 | Active cond.: none

Andor walks through the door and checks the room.

perception: 1d20 + 4 ⇒ (7) + 4 = 11

Grand Lodge

m half-elf rouge-unchained/4 [HP: 35/35] [init: 5; perc: 10 (+2 vs. traps/+1 vs. surprise)] [AC: 18/14/14] [saves: 5/8/3(+2vs. ench; +1 vs. traps; evasion)] [CMB: 4; CMD: 18(14)] [Active Conditions: ]

"Thank you for that. Please hold onto it until we are finished here, just in case"

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Community / Forums / Online Campaigns / Play-by-Post / Outpost 2018: #0-02 The Hydra's Fang Incident by DM Beat It Flat All Messageboards

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