GM Dennis |
Core weapons only right? If yes then Rogar will take a kama and stow it.
Not limited to Core weapons. Any weapon except firearms.
----
Would you accept a push for the perform trick to allow an AC to aid or use a combat manoeuvre?
I would accept a push for the Maneuver trick. Perform won't do. I've put your critters back on the map, and they both rolled initiative higher than Aramaya's, so they may act on your turn.
GM Dennis |
Rogar, can you show me the path you took to get there? In fact, that will be important for this whole battle. Please, everyone, make an arrow or series of arrows in your color to show your path when you move, or otherwise describe it somehow, please.
Rogar Cordan |
Done. And in case walking near the edge was an issue
acrobatics: 1d20 + 10 ⇒ (6) + 10 = 16
Hmm. My bad rolls continue.Think I'll use my folio reroll here. Don't want to risk falling here.
acrobatics: 1d20 + 10 ⇒ (20) + 10 = 30
Rogar makes walking near cliff edges look easy.
GM Dennis |
As Rogar approaches, Aramaya takes an opportunistic attack with her longspear.
attack (merciful longspear), power attack: 1d20 + 16 - 3 ⇒ (13) + 16 - 3 = 26
damage (nonlethal), power attack: 1d8 + 1d6 + 10 + 9 ⇒ (4) + (2) + 10 + 9 = 25
As she strikes, she pushes Rogar back 5ft, toward the edge of the platform! He is able to recover, though, and move in to grapple.
Grapple successful, which means she can't use her spear to make an AoO on Anwar as he moves in to aid.
D'lack and Chip may act.
D'lack Firestar |
D'lack takes the rod and uses it against the woman.
The sorcerer calls for the power of his ancestors to create a ray of fire.
Full Round action
RTA (vs Flat Footed AC): 1d20 + 6 + 1 ⇒ (4) + 6 + 1 = 11
Fire (non lethal): 4d6 + 4 + 1 ⇒ (1, 5, 2, 1) + 4 + 1 = 14
GM Dennis |
Even grappled, Aramaya is able to dodge D'lack's scorching ray.
Chip may act.
Electra Firemind |
Electra looks at the battle and quickly hastes her companions.
GM Dennis |
Not yet. Your initiative is after Aramaya's. Only Chip may act right now.
Chip~ |
Chip will take a longsword and short sword.
Move Action
Chip moves up, pulling out his longsword. Provoking AoO, although looks like she's grappled.
Standard Action
He attacks with all his might. Nonlethal of course.
Longsword (Power Attack): 1d20 + 11 - 2 ⇒ (18) + 11 - 2 = 27
Longsword (Power Attack): 1d6 + 6 + 6 ⇒ (5) + 6 + 6 = 17
GM Dennis |
Chip connects solidly with the grappled champion. She attempts to free herself by continuing her assault on Rogar, this time trying to stun him with her fist. Grappled vs. grappling AC is a wash, so no penalty
stunning fist, nonlethal: 1d20 + 13 ⇒ (19) + 13 = 32 Rogar, please make a Fort save.
damage: 1d8 + 4 ⇒ (7) + 4 = 11
The rest of her turn depends on the results of Rogar's save, so I'll hit pause here until he rolls (I don't like rolling saves for players).
Rogar Cordan |
fort save: 1d20 + 10 ⇒ (2) + 10 = 12
Rogar's bad day continues and his dwarven constitution is no mach for the powerful blow. He releases his grab and stands frozen.
Of course when I try it it almost never works.
GM Dennis |
Honestly, this would be a very boring fight if she didn't have some way out of that grapple.
With Rogar stunned, Aramaya is free to move away, first gliding away from Chip and Anwar (using the Gliding Steps feat), then moving around them toward the center of the platform.
-----
Initiative:
Everyone but Rogar may act. Please be sure to show your paths if you move.
Chip~ |
Five Foot Step
Chip steps up.
Free Action
He takes out the wooden short sword. Quick Draw.
Full Attack
Chip goes all out.
Main Longsword Attack
Longsword Attack (TWF, Power Attack): 1d20 + 11 - 2 - 2 ⇒ (6) + 11 - 2 - 2 = 13
Longsword Damage (Power Attack): 1d6 + 4 + 4 ⇒ (2) + 4 + 4 = 10
Offhand Shortsword Attack
Short Sword Attack (TWF, Power Attack): 1d20 + 11 - 2 - 2 ⇒ (11) + 11 - 2 - 2 = 18
Short Sword Damage (Power Attack): 1d4 + 2 + 2 ⇒ (2) + 2 + 2 = 6
Iterative Longsword Attack
Longsword Attack (TWF, Power Attack): 1d20 + 6 - 2 - 2 ⇒ (17) + 6 - 2 - 2 = 19
Longsword Damage (Power Attack): 1d6 + 4 + 4 ⇒ (4) + 4 + 4 = 12
Iterative Shortsword Attack
Short Sword Attack (TWF, Power Attack): 1d20 + 6 - 2 - 2 ⇒ (17) + 6 - 2 - 2 = 19
Short Sword Damage (Power Attack): 1d4 + 2 + 2 ⇒ (2) + 2 + 2 = 6
GM Dennis |
Chip steps up and strikes four times between his two swords. The nimble champion, however, manages to dodge all four.
D'lack Firestar |
D'lack takes a step back 5ft. step then casts again with the rod scorching ray.
RTA: 1d20 + 6 + 1 + 1 ⇒ (14) + 6 + 1 + 1 = 22
Fire (non lethal): 4d6 + 4 + 1 ⇒ (4, 2, 5, 4) + 4 + 1 = 20
Electra Firemind |
Electra quickly weaves another spell and starts a summoning spell.
GM Dennis |
This time, D'lacks ray of merciful fire connects squarely with Aramaya, clearly affecting her. 2/3 daily rod uses used.
Anwar Ibn Jad |
Anwar steps forward, trying to distract the woman with his club.
Aid next attack: 1d20 + 6 ⇒ (10) + 6 = 16
He gives a long, low whistle at which point Mirage perks up and starts paying attention.
Handle animal to push: 1d20 + 9 + 4 ⇒ (2) + 9 + 4 = 15
But she seems confused about what he wants her to do. She does however slither forward and flick her tongue out at the woman, tasting the air.
Electra, if you are going to summon something it best be able to strike non lethally!
Both of us have only taken a 5' step. I fail the push attempt to get her to try and disarm but cannot fail a heel command as it is a trick she knows. Both are free actions.
Akhenethys Bin Lisimba |
Akhenethys steps back and starts summoning as well. Casting Summon Monster II.
Electra, just to make sure you're aware, you didn't get the Haste spell off. The way you posted "another spell" suggests you might have overlooked that.
GM Dennis |
Seeing herself surrounded, Aramaya looks serene. She steps and begins to twirl her spear over her head. Suddenly, she lashes out all around her, striking at everyone within 10ft! Whirlwind attack.
whirlwind attack (merciful longspear) vs Akhenethys: 1d20 + 16 - 3 ⇒ (16) + 16 - 3 = 29
damage (nonlethal), power attack, pushing assault: 1d8 + 1d6 + 10 ⇒ (2) + (1) + 10 = 13
Pushed 5ft. off the edge. DC 23+spell level concentration check to keep the spell, and you need to make a DC 15 Acrobatics or Climb check to grab the edge as you fall. If you make that check, it requires another DC 15 climb check to haul yourself back up. If you fail to catch yourself you fall until you are caught by invisible hands and carried gently to the bottom to wait for the end of combat.
whirlwind attack (merciful longspear) vs. Anwar: 1d20 + 16 - 3 ⇒ (11) + 16 - 3 = 24
damage (nonlethal), power attack, pushing assault: 1d8 + 1d6 + 10 ⇒ (3) + (5) + 10 = 18
Pushed back 5ft.
whirlwind attack (merciful longspear) vs. Mirage: 1d20 + 16 - 3 ⇒ (10) + 16 - 3 = 23
damage (nonlethal), power attack, pushing assault: 1d8 + 1d6 + 10 ⇒ (1) + (3) + 10 = 14
Pushed back 5ft. Only works on her size or smaller, so no push.
whirlwind attack (merciful longspear) vs. Electra: 1d20 + 16 - 3 ⇒ (5) + 16 - 3 = 18
damage (nonlethal), power attack, pushing assault: 1d8 + 1d6 + 10 ⇒ (5) + (6) + 10 = 21
Pushed 5ft. off the edge. DC 31+spell level concentration check to keep your spell, and you need to make a DC 15 Acrobatics or Climb check to grab the edge as you fall. If you make that check, it requires another DC 15 climb check to haul yourself back up. If you fail to catch yourself you fall until you are caught by invisible hands and carried gently to the bottom to wait for the end of combat.
whirlwind attack (merciful longspear) vs. D'lack: 1d20 + 16 - 3 ⇒ (14) + 16 - 3 = 27
damage (nonlethal), power attack, pushing assault: 1d8 + 1d6 + 10 ⇒ (5) + (4) + 10 = 19
Pushed 5ft. off the edge. Make a DC 15 Acrobatics or Climb check to grab the edge as you fall. If you make that check, it requires another DC 15 climb check to haul yourself back up. If you fail to catch yourself you fall until you are caught by invisible hands and carried gently to the bottom to wait for the end of combat.
whirlwind attack (merciful longspear) vs. Chip: 1d20 + 16 - 3 ⇒ (3) + 16 - 3 = 16
damage (nonlethal), power attack, pushing assault: 1d8 + 1d6 + 10 ⇒ (7) + (4) + 10 = 21
She misses. No damage or push.
whirlwind attack (merciful longspear) vs. Zipper: 1d20 + 16 - 3 ⇒ (15) + 16 - 3 = 28
damage (nonlethal), power attack, pushing assault: 1d8 + 1d6 + 10 ⇒ (4) + (2) + 10 = 16
Pushed 5ft. off the edge. Make a DC 15 Acrobatics or Climb check to grab the edge as you fall. If you make that check, it requires another DC 15 climb check to haul yourself back up.
-----
Initiative:
Everyone may act, pending checks to prevent falling. Please continue to mark your paths if you move.
Electra Firemind |
Is the fly spell still active?
Akhenethys Bin Lisimba |
Spider Climb would last 30 minutes so it should still be active.
Climb to grab edge: 1d20 + 7 ⇒ (16) + 7 = 23 Success!
concentration to maintain spell: 1d20 + 8 ⇒ (6) + 8 = 14 Fail!
Since he has Spider climb active, Akhenethys is going to just stay hanging onto the edge and cast spells from there (If that's OK).
Cursing as he loses track of the extraplanar being he was trying to summon, the bearded man decides to try to deprive the woman of her spear.
Grease on the spear. DC 17 reflex to avoid dropping it.
If he succeeds, he yells, "Someone pick that up!"
Anwar Ibn Jad |
A 24 misses Anwar. Also, as she is using a reach weapon I don't believe she could attack either Anwar nor Mirage with whirlwind attack as we were both adjacent to her even after her 5' step unless she has some way of using it without being at reach
Anwar Ibn Jad |
Anwar steps to the side and gives Mirage another long low whistle.
Handle animal: 1d20 + 9 + 4 ⇒ (10) + 9 + 4 = 23
But she sill looks at him, uncertain what he wants her to do.
So he ducks towards her, swinging his club low and trying to distract her enough to help Rogars next swing.
Aid another: 1d20 + 6 ⇒ (1) + 6 = 7
If she drops her spear as part of the grease spell Anwar will also give Mirage the fetch command. She has the trick trained so she will pick up the spear. I think that will need a reflex save due to the grease spell
Mirage reflex: 1d20 + 8 ⇒ (19) + 8 = 27
Chip~ |
"Yowza!"
Five Foot Step
Chip steps up to the woman again.
Full Attack
He continues to attack. Nonlethal
Main Longsword Attack
Longsword Attack (TWF, Power Attack): 1d20 + 11 - 2 - 2 ⇒ (16) + 11 - 2 - 2 = 23
Longsword Damage (Power Attack): 1d6 + 4 + 4 ⇒ (6) + 4 + 4 = 14
Offhand Shortsword Attack
Short Sword Attack (TWF, Power Attack): 1d20 + 11 - 2 - 2 ⇒ (19) + 11 - 2 - 2 = 26
Short Sword Damage (Power Attack): 1d4 + 2 + 2 ⇒ (4) + 2 + 2 = 8
Iterative Longsword Attack
Longsword Attack (TWF, Power Attack): 1d20 + 6 - 2 - 2 ⇒ (9) + 6 - 2 - 2 = 11
Longsword Damage (Power Attack): 1d6 + 4 + 4 ⇒ (2) + 4 + 4 = 10
Iterative Shortsword Attack
Short Sword Attack (TWF, Power Attack): 1d20 + 6 - 2 - 2 ⇒ (6) + 6 - 2 - 2 = 8
Short Sword Damage (Power Attack): 1d4 + 2 + 2 ⇒ (2) + 2 + 2 = 6
------------------------------------------
CRIT - Offhand Shortsword Attack
CRIT - Short Sword Attack (TWF, Power Attack): 1d20 + 11 - 2 - 2 ⇒ (16) + 11 - 2 - 2 = 23
EXTRA DAMAGE - Short Sword Damage (Power Attack): 1d4 + 2 + 2 ⇒ (2) + 2 + 2 = 6
Rogar Cordan |
Rogar will spend a swift action and a ki point to increase his AC by 4 as a swift action.
He will then take the long way around to get into a flank with Mirage.
And he will try to grab her again.
improved grapple: 1d20 + 14 ⇒ (6) + 14 = 20
While the grab fails he is at least where he needs to be.
AC 23 right now.
GM Dennis |
Is the fly spell still active?
Sure. I'll say five total minutes have elapsed.
-----
Spider Climb would last 30 minutes so it should still be active.
.....
Since he has Spider climb active, Akhenethys is going to just stay hanging onto the edge and cast spells from there (If that's OK).
Cursing as he loses track of the extraplanar being he was trying to summon, the bearded man decides to try to deprive the woman of her spear.
Grease on the spear. DC 17 reflex to avoid dropping it.
If he succeeds, he yells, "Someone pick that up!"
Hanging on the edge is fine, with your spider climb.
Reflex: 1d20 + 11 ⇒ (11) + 11 = 22
-----
A 24 misses Anwar. Also, as she is using a reach weapon I don't believe she could attack either Anwar nor Mirage with whirlwind attack as we were both adjacent to her even after her 5' step unless she has some way of using it without being at reach
She can hit you (her whole build is polearm BS), though she should have taken a penalty on the attack. I had missed that your AC was that high anyway, though, so you are not hit/pushed. Mirage would not be hit, due to the penalty.
GM Dennis |
Note that I changed my response re: Mirage above (while you were posting). Mirage would not have been hit by the whirlwind.
Chip lashes out with his wooden swords, catching her solidly with the longsword, then following that up with a resounding blow from the shortsword that drops her! Out of combat!
Itephta revives Aramaya, then you are all flown back to the base of the pillar while Itephta returns it to its normal shape. Aramay bows, congratulates you on your victory, then excuses herself to go meditate on her own performance.
"You have given us much to think about today, Pathfinders. Please allow us to discuss today's events. We will confer with you again, tomorrow." With that, Itephta, Menkha, and Aeotsep retire, and you are guided to some rooms in the Pahmet caves where you can sleep the night.
You have an evening to rest and recover. I'll get the next bit up later this morning.
Anwar Ibn Jad |
Anwar settles into the caves and makes sure Mirage is comfortable. You did fine girl, but maybe next time pay a bit closer attention he says gently chiding her. She remains impassive and slithers into the darker reaches of the caves to sleep.
Well, we have some time to rest. I wonder what they thought of us. I'm afraid I wasn't much use up there. I never was very studious and monk combat was never for me...
Akhenethys Bin Lisimba |
"I expect making the attempt may have counted for something," Akhenethys mutters.
"Luminous Miss Electra, would it be possible for this humble scholar to study your spellbook for a while? I suspect you have spells far beyond what I have learned so far."
Electra Firemind |
Electra looks at Akhenethys and shrugs.
"I am pretty sure I do, quite a few if I see your power! Usually this is a trade, spell for spell, or a chance to read the others. But in this case, I will be lenient!"
GM Dennis |
The next morning, you gather with Itephta and Aeotsep in the Master’s Room, where Itephta addresses you. “Good morning, Pathfinders! You had quite a day yesterday, and I must say that you exceeded my expectations. You have proven yourselves to be quite formidable, and I wonder if I might ask one more thing of you.
”Our monastery is remote and receives little direct aid from Sothis and the great river cities of Osirion, and this distance has made us a target for worshippers of Rovagug who recently became our neighbors. These so-called Doomsday Knights frequently attack caravans and pilgrims, and we have done what we can to protect the trails that lead here with the disciples we have. In fact, one of our own, a respected Ouat named Bertrag, disappeared several days before you arrived. At this point I assume he has perished; the cult is known for sacrificing intelligent creatures.
“Irori promotes self-perfection, but I do not confuse that with blind self-reliance when confronted with a true threat. Tar Kuata can guard travelers or strike at the cult’s heart, but it cannot do both. With your assistance, we might rid this land of the Rough Beast’s warriors once and for all. Will you help us?”
You have a chance to ask questions.
Electra Firemind |
Electra takes a deep breath when she hears that the enemys are follower of Rovagug.
"Of course we will help.
How many do we have to expect.
Also what is an Ouat?"
GM Dennis |
"The Ouat order is a specific order of dwarven monks that reside here at Tar Kuata, alongside the rest of us. Menkha, here, is their leader.
"We know a few details, but unfortunately we don't have a great sense of how many there are. I doubt it's more than 5-10, thus far, but I cannot say for sure. The cult is led by Tasutek, a priest granted considerable physical strength by his patron. Most of them wield divine power in one form or another. The church of Sarenrae warned us of this group, which fled the Dawnflower’s wrath in An and found refuge here.”
Chip~ |
Chip listens closely to the words of the monks. "Ousting an evil menace sounds like a perfect job for Pathfinder agents. So I'm assuming we are setting ourselves up for an intentional ambush?"
Anwar Ibn Jad |
Of course we will help, you can't have bandits attacking people!
Anwar seems quite excited at the prospect.
Akhenethys Bin Lisimba |
"Sounds dangerous. Hmm. What can you tell us about this Betrag? I hate to ask, but one obvious question is, are you sure he wasn't working with them in some way? Also, I wonder if before we go, I could ask you about a few matters of interest to the Jeweled sages?"
Assuming the answer is yes to the last question, after the team asks about the details of the mission, Akhenethys will have a conversation with Itephta and Aeotsep, which D'Lack and Electra might also want to be a part of:
"Our order is constantly seeking scholars of great acumen and enlightenment to join our order. Doing so would not require you to leave this site at all, but merely being willing to correspond with, and perhaps receive visits from, our leaders, Tahonikepsu and Amenopheus. There are secrets of ancient Osirion past that we seek to uncover for the enlightenment and learning of all. Perhaps a person of as great knowledge as yourself might even be a candidate to be a jeweled sage themselves!
Knowledge(local): 1d20 + 11 ⇒ (9) + 11 = 20
"If you are not interested, I understand, but perhaps someone else in the monastary, or one who recently left it, could be a possibility. Is it possible that the person you mentioned yesterday, the one in recent memory who 'achieved a level of mastery and wisdom that could have rivaled the founder’s' could be such? If so, might you be able to put us in contact with them, or determine how they could be contacted?
Diplomacy: 1d20 - 1 ⇒ (14) - 1 = 13 Maybe some of the other Scarab Sages PCs could help?
"If you are willing to do this, I would like to write down this information in a letter that could be sent to the Jeweled Sages, in the event that we are unsuccessful in our attempt to defeat these Rovans."
D'lack Firestar |
D'lack congratulates his comrades for defeating their opponent.
He's happy to have been able to help even if he was push back out of the platform.
During his free time, he continues to walk around the monastery asking questions about how from the monk or the inhabitant seems to be closest to Irori's perfection.
Diplomacy (Gather Information): 1d20 + 5 ⇒ (14) + 5 = 19
* * * *
When Itephta and Aeotsep ask them to take care of the dangerous cultist, D'lack answers eagerly.
Like Old Mage Jatembe says, we need to clear the forest from its darkness to help it grow. I will be happy and proud to help you cleanse the area from such evil.
When Akhenethys talks about their order D'lack chime in. Yes, that will be great! Also, we're thinking that may be during its darkest hour members of the Jeweled Sages, could have pass through your monatery. May be your archives have a trace of such event? We will be most bless if you let us looking at them.
Diplomacy: 1d20 + 5 ⇒ (18) + 5 = 23
GM Dennis |
"We shall leave it to you to determine who you recommend to your faction for such an honor" Aeotsep responds. "I have here a copy of the last letter Dhiara sent. Perhaps your order can use the information within to make contact, should you so desire." Letter in slides.
I'll get us going on the next section later today.
GM Dennis |
"Sounds dangerous. Hmm. What can you tell us about this Betrag? I hate to ask, but one obvious question is, are you sure he wasn't working with them in some way?..."
"It is wise to consider all such possibilities, but in this case I can say with confidence that your suspicion is unfounded. Bertrag has skirmished on several occassions with this cult, along side others of our order. Never has he shown them undue leniency or hesitancy in battle."
GM Dennis |
"Also, we're thinking that may be during its darkest hour members of the Jeweled Sages, could have pass through your monatery. May be your archives have a trace of such event? We will be most bless if you let us looking at them."
"We have searched our archive for any such mention. Alas, all we have found is a record of a record. Several texts reference a now-absent scroll—supposedly a biographical account and paraphrased transcript of a discussion with a Jeweled Sage who stayed here with us for three days soon after Osirion’s fall to the Padishah Empire. Sadly, no copy of that scroll now remains in our archive, but there are some indications that one may exist in the Sothis Exhibitory. I'm sorry we do not have more information for you, but this is at least another avenue for your faction to explore."
GM Dennis |
Perception:
Anwar: 1d20 + 16 ⇒ (19) + 16 = 35
Mirage: 1d20 + 5 ⇒ (17) + 5 = 22 Scent
Chip: 1d20 + 10 ⇒ (4) + 10 = 14
Zipper: 1d20 + 6 ⇒ (13) + 6 = 19
D’lack: 1d20 + 7 ⇒ (8) + 7 = 15
Rogar: 1d20 + 18 ⇒ (16) + 18 = 34 +2 for stonework
Akhenethys: 1d20 + 7 ⇒ (4) + 7 = 11
Electra: 1d20 + 14 ⇒ (5) + 14 = 19
Before you leave, Aeotsep wishes you fortune and insight in your upcoming challenges. He removes his two rings—a ring of climbing and a ring of jumping—and offers them to you as parting gifts to help them combat the enemy cult. Itephta also provides you with a phylactery of faithfulness and some incense of meditation.
You journey several days north, covering approximately 30 miles, until you reach the Merotsi mine, suspected home of the Doomsday Knights. A weathered wooden sign still stands by the entrance.
The mine’s adit is also boarded over, though the planks are loose and easily removed. Inside, the air is steamy, causing the torches on the wall to sputter and provide only dim light. It is very warm, and you suspect will be stiflingly hot deeper in.
Five horses tethered to hooks on the walls of the entryway have bloodshot eyes, rashes, and other minor conditions from their exposure to the mist. Your arrival seems to have agitated them, as they start neighing and stamping, kicking at anyone that gets too close.
You see two ways to descend to the lower mine levels: a set of mine carts to the east, and an elevator to the west. The mine carts sit on a double track that descends down a steep tunnel. Each pair of carts connects to a pulley assemblage by chains, which an operator can move using a large windlass at the top of the tunnel. Each cart can hold up to three Medium creatures and has a smaller windlass, allowing a creature to ascend or descend unaided. Like the carts, the elevator has a complex pulley system that allows a passenger to raise and lower the lift from within. The elevator can hold up to six Medium creatures.
Rogar Cordan |
Mind if I have the jump ring?
"Too hot for comfort. Also there is a big spider over there. Might want to avoid it."
Rogar points. He then pulls out his wand of Mage armor.
"Could be dangerous, Anyone able to use this on me?"
Electra Firemind |
Know Nature: 1d20 + 10 ⇒ (15) + 10 = 25
"Volcanic, but shouldn´t be harmful."
Still she weaves a spell of protection around her. Mage Armor