Akhenethys Bin Lisimba's page

320 posts. Organized Play character for Paladin of Baha-who?.

Full Name

Akhenethys Bin Lisimba


Human (garundi)


Conjurer 3 | 17/17 HP | AC 16 T 12 FF 14 | Ft +2 Rf +3 Wi +3 | Init +8 | Perc +7 | Acid Dart 6/8 | Arcane Bond 1/1











Strength 8
Dexterity 14
Constitution 12
Intelligence 20
Wisdom 10
Charisma 8

About Akhenethys Bin Lisimba

Akhenethys Bin Lisimba
Male human (Garundi) conjurer 3
N Medium humanoid (human)
Init +8; Senses Perception +7
AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 17 (3d6+3)
Fort +2, Ref +3, Will +3
Speed 30 ft.
Melee spiked gauntlet -4 (1d4-1)
Ranged darkwood light crossbow +4 (1d8/19-20)
Arcane School Spell-Like Abilities (CL 3rd; concentration +8)
. . 8/day—acid dart (1d6+1 acid)
Conjurer Spells Prepared (CL 3rd; concentration +8)
. . 2nd—glitterdust (DC 18), summon monster II, summon swarm
. . 1st—enlarge person (DC 16), grease, ray of enfeeblement (DC 16), silent image (DC 17), unseen servant
. . 0 (at will)—acid splash, detect magic, mage hand, mending
. . Opposition Schools Abjuration, Evocation
Str 8, Dex 14, Con 12, Int 20, Wis 10, Cha 8
Base Atk +1; CMB +0; CMD 12
Feats Augment Summoning, Improved Initiative, Spell Focus (conjuration), Spell Focus (illusion)
Traits reactionary, tomb raider
Skills Craft (alchemy) +11, Knowledge (arcana) +11, Knowledge (dungeoneering) +10, Knowledge (history) +9, Knowledge (local) +11, Knowledge (nature) +11, Knowledge (planes) +11, Knowledge (religion) +11, Linguistics +9, Perception +7, Spellcraft +11, Survival +0 (+2 to avoid becoming lost)
Languages Ancient Osiriani, Auran, Azlanti, Common, Elven, Kelish, Osiriani, Terran
SQ arcane bond (arcane bond ring), summoner's charm (1 round)
Combat Gear cold iron crossbow bolts (10), pearl of power (1st level), potion of cure light wounds, scroll of air walk, scroll of comprehend languages, scroll of glitterdust, scroll of invisibility, scroll of mirror image, scroll of web, wand of cure light wounds (50 charges), wand of mage armor (45 charges), alchemist's fire, holy water; Other Gear darkwood light crossbow, spiked gauntlet, arcane bond ring, wayfinder[ISWG], backpack, candle (5), courtier's outfit, ink, inkpen, scholar's outfit, silk rope (50 ft.), spell component pouch, spellbook, sunrod, tindertwig (4), wooden holy symbol of Nethys, jewelry for courtier's outfit (worth 50 gp), 305 pp, 2 gp, 3 sp, 5 cp
Special Abilities
Abjuration You must spend 2 slots to cast spells from the Abjuration school.
Acid Dart (1d6+1 acid, 8/day) (Sp) As a standard action, ranged touch deals acid dam vs. foe in 30 ft.
Arcane Bond (Arcane bond ring) (1/day) (Sp) Use object to cast any spell in your spellbook. Without it, Concentration required to cast spells (DC20 + spell level).
Augment Summoning Summoned creatures have +4 to Strength and Constitution.
Conjuration The conjurer focuses on the study of summoning monsters and magic alike to bend to his will.
Evocation You must spend 2 slots to cast spells from the Evocation school.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Spell Focus (Illusion) Spells from one school of magic have +1 to their save DC.
Summoner's Charm (+1 rds) (Su) Increase duration of summoning spells by 1/2 level (permanent at 20).
PFS# 42641-11

Season 7 Faction Journal Goal: Recruited a named NPC scholar, archeologist, or similar figure to join the Scarab Sages. 1/2

Season 7 Faction Journal Goal: Participate in an adventure that includes at least three encounters in one of the following regions once controlled by Ancient Osirion: Geb, the Mana Wastes, Nex, Osirion, Rahadoum, or Thuvia. 1/1

Season 7 Faction Journal Goal: Assigned GM credit to this character. 3/5

Magic Boon: As a standard action, you may recall one spell that you have already prepared and then cast that day. The spell is then prepared again, just as if it had not been cast. You may only use this ability once. On using this ability, check the box and line through this boon.

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