[OutPost] GM Dennis - PFS #6-19 Test of Tar Kuata - CORE (Inactive)

Game Master Dennis Muldoon

Maps & Handouts


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Grand Lodge

Rusthenge || Spell Templates | Starship Roles | ◆◇↺

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Grand Lodge

Rusthenge || Spell Templates | Starship Roles | ◆◇↺

You find yourselves in the Osirian city of An, waiting in an antechamber for your scheduled meeting with Venture-Captain Norden Balentiir.

You have a moment to introduce yourselves. We'll get started for real tonight or tomorrow.

Grand Lodge

Male Dwarf Monk 8 | AC 21| T 21| FF 17| HP: 91/91 | CMD 31* | Fort +12 | Ref +11 EV| Will +13 | Init +9 | Perception +19 | Ki 8/8 | SF 8/8

A heavily muscled dwarf with no armor introduces himself.

"I'm Rogar."

That seems to be it for now.

Scarab Sages

Sorcerer 6
Spoiler:
HP 32/32 | AC23 (11FF, 14T) | Perception +7, Sense Motive -1 | +4 Init | Fort +3, Ref +6, Will +4 | Spell 1 : 7/7 Spell 2 : 5/5

D'lack is a human clearly of mwangi heritage. He has a backpack full of explorer's gear and wears red robes with golden stripes and dragon patterns.
His round beardless face is regal and his golden eyes proof of an ancient heritage.

I'm D'lack Firestar, happy to meet you all. I'm an historian and have some knowledge of the arcanes.

He says with a melodious voice.

Grand Lodge

Gnome Ranger 6 (CORE) | HP 54/58 (1 NL) | AC 22* | T 15* | FF 19 | CMD 23* | Fort +7 | Ref +8* | Will +6 | +2 vs. illusion, +1 vs. mind-affecting spells/SLA (+2 if psychic), +1 vs. disease, +1 vs. distraction of swarms | Init +2 (+4 urban) | Perception +10 (+12 urban) (low-light vision) | Sense Motive +5 | Reroll 0/1 | Active Conditions: Haste(*), Longstrider

A strong looking, brown haired, serious faced gnome is in the room. He seems to be checking his pockets and backpack to make sure he hasn't forgotten anything. He then brushes off some of his clothes and armor to make sure he is at least presentable. He has a longsword, short sword, mithral dagger, and longbow strapped to him.

"I'm Chip. Grew up in Bloodcove. Lots of Aspis. Nasty place." He minces himself of words when...


Badger (RAGE(!)) | HD 4 | HP 38/42 (1 NL) | AC 20*#! | T 12*! (16 incorporeal)# | FF 15*! | CMD 20* (24 vs. trip) | Fort +7^! | Ref +5#^ (Evasion) | Will +3^! | Init +0^ (+2^ urban) | Perception +4^ (+6^ urban) (low-light vision, scent) | Rage 4/7 | Active Conditions: Endure Elements, Haste(*), Longstrider, Mage Armor(#), Sickened(^)

A medium sized badget comes up and licks him right in the face.

Grand Lodge

Gnome Ranger 6 (CORE) | HP 54/58 (1 NL) | AC 22* | T 15* | FF 19 | CMD 23* | Fort +7 | Ref +8* | Will +6 | +2 vs. illusion, +1 vs. mind-affecting spells/SLA (+2 if psychic), +1 vs. disease, +1 vs. distraction of swarms | Init +2 (+4 urban) | Perception +10 (+12 urban) (low-light vision) | Sense Motive +5 | Reroll 0/1 | Active Conditions: Haste(*), Longstrider

"Calm down Zipper!" Chip laughs a little bit as he wipes the kisses away.

Scarab Sages

f Picture of Electra Elf
Stats:
HP 65/65 Ac 12 FF 10 T 12 F 7 R 7 W 7 (+2/+3vs Elemental Spells)/ Ini +8 Perc +15
Wizard Conjurer (9)

A young elfen woman enters and bows.
"Well met all!"
Lady Electra Firemind is a medium sized young woman of elven slimness, about 5`6`` with maybe 96 pounds. She has long, wavy platinum blond hairs with silver eyes.
Usually she wears a soft white robe of fine osirion linen, embroided at the hem with cloth of gold over a brown velvet doublet over a simple double slit green linen skirt.
Only a simple dagger at her hip seems to be her only weapons, but in her garters there are are a few wands ready for use.
Always with her familiar nolwe, a raven with silver feathers and a bright yellow beak.[/Spoiler]

The Exchange

N Male Human Druid 9 Init +7 | HP 84/84 | AC29 T11 FF28 | Fort +13, Reflex +7, Will +15, +4 vs fey and plant, Immune Poison | CMD 19 | Perception +25 | Sense Motive +21
Buffs:
Longstrider, Wild Shape
Resources:
Reroll: Unused
Conditions:

A small man shaped creature of solid air floats into the room. Cloaked in dragonhide and carrying a heavy looking shield. He drops his pack to the ground and settles into a cross legged position, floating in mind air.

His voice has a strange quality, like the wind blowing through a desert canyon. Hello friends, my name is Anwar. It is good to be back in Osirion, I have been away from my home for too long.

He nods at the assembled pathfinders and smiles at Chip. I have heard of your exploits in the City of Strangers from my half brother Blend. I am glad to be travelling with you and your companion he says offering Zipper an apple and scratching him behind the ear.

Behind him the head of a large snake slowly rises up and regards the assembled pathfinders with a disinterested stare.

And this is Mirage, pay her no mind, she is in a huff since we travelled to the Linnorm Kingdoms. She does not like the cold

Mirage pointedly ignores Anwar and slithers off to bask in a patch of sunlight next to the open window.


N, Large Tiger Init: +3 | HP 51/51 | AC 23, touch 13, ff 19 | Fort +8, Ref +8, Will +6 +4 vs enchantments, Evasion | Perception +6, scent
Buffs:
GMF

HIIIIIIISSSSSSSS

Grand Lodge

Venture-Captain Norden Balentiir inclines his head in welcome as he opens the door and welcomes everyone into a modest office. “I’m glad you are on time—and with little to spare,” he says as checks outside and then closes the door. “Your ship leaves soon, and I’ve taken care of the details.” He places a neat stack of travel papers on the small desk and sits down.

“I’m pleased that you volunteered to visit the remote monastery of Tar Kuata on the Society’s behalf. As you may already know, the Society seeks pieces of the Sky Key, a strange relic broken into multiple pieces by dwarves long ago. It seems one of the descendants may have found her way to Tar Kuata, and we believe the Ouat monks that also reside there still have a piece of the key. Travel there, meet with them, confirm our intelligence, and barter for the relic as needed. Do aim to be respectful; few Pathfinders have traveled to Tar Kuata, so you’ll need to earn the monks’ goodwill—and perhaps even pave the way for future collaboration.

“To that end, I am sending you with this.” Balentiir lifts a heavy bag and adds it to the desk. “You may be familiar with bags able to hold more than seems possible, and this one is filled with grain. I understand Tar Kuata has had a poor harvest this year, and this should help you get off on the right foot in negotiations. Any questions?”

The Exchange

N Male Human Druid 9 Init +7 | HP 84/84 | AC29 T11 FF28 | Fort +13, Reflex +7, Will +15, +4 vs fey and plant, Immune Poison | CMD 19 | Perception +25 | Sense Motive +21
Buffs:
Longstrider, Wild Shape
Resources:
Reroll: Unused
Conditions:

Anwar fair beams with excitement. We're going to Tar Kuata! But that's my home, I grew up exploring the mountains and deserts around there. I first met Mirage out there in the salt flats

He begins to bounce around the room grinning like a maniac, clearly very excited until he knocks over a pot plant.

oops, sorry sir...

He floats to a stop and hovers over the bag, peering inside. How's it hold so much stuff?


Badger (RAGE(!)) | HD 4 | HP 38/42 (1 NL) | AC 20*#! | T 12*! (16 incorporeal)# | FF 15*! | CMD 20* (24 vs. trip) | Fort +7^! | Ref +5#^ (Evasion) | Will +3^! | Init +0^ (+2^ urban) | Perception +4^ (+6^ urban) (low-light vision, scent) | Rage 4/7 | Active Conditions: Endure Elements, Haste(*), Longstrider, Mage Armor(#), Sickened(^)

Zipper grunts happily when Anwar scratches behind his ear, clearly enjoying the attention.

Grand Lodge

Gnome Ranger 6 (CORE) | HP 54/58 (1 NL) | AC 22* | T 15* | FF 19 | CMD 23* | Fort +7 | Ref +8* | Will +6 | +2 vs. illusion, +1 vs. mind-affecting spells/SLA (+2 if psychic), +1 vs. disease, +1 vs. distraction of swarms | Init +2 (+4 urban) | Perception +10 (+12 urban) (low-light vision) | Sense Motive +5 | Reroll 0/1 | Active Conditions: Haste(*), Longstrider

To Anwar, Chip responds, "Yes, I remember Blend. Lived up to the name quite well. A brother of his, even in half, will be a welcome addition."

"A monastery? That's a first for me. I will try to be respectful but I'm afraid their culture may lie outside of what I know. Do you know any customs I should know before heading there?"

Chip ponders for a moment. "Also, do they speak Common there?"

Grand Lodge

“They do speak common, or at least some of them do. The monks are austere but polite, and I have already contacted them to let them know representatives are on the way. They’ll be very hospitable, yet earning their respect will no doubt involve proof of your worth. Like most who follow the Iroran faith, the monks of Tar Kuata no doubt value knowledge, discipline, and self-perfection.”

Grand Lodge

"As for the bag of holding, it contains its own pocket dimension that is quite a bit bigger than the bag itself. I'm afraid that's about as much as I know. Perhaps when you return to Absalom you could enroll in a course on wondrous items at the Arcanimirium."

Scarab Sages

f Picture of Electra Elf
Stats:
HP 65/65 Ac 12 FF 10 T 12 F 7 R 7 W 7 (+2/+3vs Elemental Spells)/ Ini +8 Perc +15
Wizard Conjurer (9)

"Well let us start then!"

Scarab Sages

Sorcerer 6
Spoiler:
HP 32/32 | AC23 (11FF, 14T) | Perception +7, Sense Motive -1 | +4 Init | Fort +3, Ref +6, Will +4 | Spell 1 : 7/7 Spell 2 : 5/5

What is their story? Why going so deep into Osirion's desert?
Except for this gifts, do we have any other ability to negotiate the key?

Asks D'lack

Grand Lodge

Male Dwarf Monk 8 | AC 21| T 21| FF 17| HP: 91/91 | CMD 31* | Fort +12 | Ref +11 EV| Will +13 | Init +9 | Perception +19 | Ki 8/8 | SF 8/8

"Monks have to eat. Make monks happy, Talk to them, Trade magic grain bag for relic. Seems easy."

After everyone is done looking at the bag Rogar makes sure it is firmly closed and attaches it to his belt.

After a moment he gets a flash of insight.

"Always ask before travel. Is it really hot or cold it Tarkata?"

Scarab Sages

Male Human (garundi) Conjurer 3 | 17/17 HP | AC 16 T 12 FF 14 | Ft +2 Rf +3 Wi +3 | Init +8 | Perc +7 | Acid Dart 6/8 | Arcane Bond 1/1

Arriving slightly late to the meeting, a robed osiriani man with a sharp black beard hurries into the room. "A thousand pardons, the messenger was delayed in summoning me to this. Illustrious venture-captain, my magical might and knowledge is at your command."

Knowledge checks to know about the monastery -- Local or History?: 1d20 ⇒ 5 +11=16 for local, +9=14 for history.

Grand Lodge

Rogar Cordan wrote:
"Monks have to eat. Make monks happy, Talk to them, Trade magic grain bag for relic. Seems easy."

"Indeed. Negotiate as you see fit, but we are hoping that you may be able to convince them to part with the piece of the sky key by means other than outright buying it."

Rogar Cordan wrote:
"Always ask before travel. Is it really hot or cold it Tarkata?"

"While the deserts of Osirion are often brutally hot, Tar Kuata is situated high enough into the mountains to be quite pleasant, from what I hear. Perhaps that is why they settled there, so long ago."

"It’s an isolated monastery village in the Barrier Wall Mountains, in a region commonly called the Footprints of Rovagug. It’s also considered the most important Iroran site in all Osirion, so please do approach the place with respect.”

Grand Lodge

Rusthenge || Spell Templates | Starship Roles | ◆◇↺

You have some time at the docks to learn the latest gossip.

Know (local) or Diplomacy (gather information) 15+:
Merchants are refusing to travel into the Footprints of Rovagug. The most recent two caravans to return from there were both attacked by bandits.

Know (local) or Diplomacy (gather information) 20+:
Weeks ago, a priest gave a passionate sermon praising the church of Sarenrae for dismantling an illegal cult of Rovagug. Despite this sermon being old news, many people still talk about it.

Know (local) or Diplomacy (gather information) 30+:
The cult referred to itself as the Doomsday Knights, a force of heavily armored warriors wielding divine power. Although Sarenrae’s faithful destroyed much of the cult, some survivors escaped.

-----

You may already be familiar with Tar Kuata and the faith of Irori. PCs whose patron is Irori receive a +2 circumstance bonus on this check and can attempt it untrained.

Knowledge (history or religion) 15+:
A Sothan priest of Irori named Narmek Tar Kuata founded the monastery more than 3,000 years ago. It is among the oldest continuously used schools in Osirion.

Knowledge (history or religion) 20+:
Most people in Tar Kuata are humans of Garundi ancestry, but the monastery also houses the Ouat monks, an order of dwarves that shave their heads and beards and eschew dwarven traditions in favor of discovering their own path to perfection.

Knowledge (history or religion) 25+:
Not all citizens of Tar Kuata are monks; pilgrims who fail admission to the monastery often settle in the village and take up everyday occupations.

Knowledge (history or religion) 30+:
The monks are experts in the scriptures of Irori, which will give you an advantage later in the scenario.

Grand Lodge

Rusthenge || Spell Templates | Starship Roles | ◆◇↺

A little more time for questions, then I'll move us along Tuesday morning/afternoon.

The Exchange

N Male Human Druid 9 Init +7 | HP 84/84 | AC29 T11 FF28 | Fort +13, Reflex +7, Will +15, +4 vs fey and plant, Immune Poison | CMD 19 | Perception +25 | Sense Motive +21
Buffs:
Longstrider, Wild Shape
Resources:
Reroll: Unused
Conditions:

Anwar takes 10 on Diplomacy for 20
Religion, untrained, +2: 1d20 + 2 + 2 ⇒ (7) + 2 + 2 = 11

Anwar spends some time chatting with dockworkers, fishermen and merchants, looking for information about how things are back home.

Returning to the group he says, Hmm, the news from home is not so good. Bandits have moved into the footprints of Rovagug, I used to play there as a child. It is where Mirage and I first met. It seems Rovagugians have also been active, the Saraenrites have broken their cult but I wonder if these two things are linked. Probably not though...

Scarab Sages

Sorcerer 6
Spoiler:
HP 32/32 | AC23 (11FF, 14T) | Perception +7, Sense Motive -1 | +4 Init | Fort +3, Ref +6, Will +4 | Spell 1 : 7/7 Spell 2 : 5/5

Know. (history): 1d20 + 10 + 2 ⇒ (2) + 10 + 2 = 14

D'lack knows nothing about the place.

May be the monk of the temple could use our help to get rid of the bandits? It will help them get better supply.

Grand Lodge

Gnome Ranger 6 (CORE) | HP 54/58 (1 NL) | AC 22* | T 15* | FF 19 | CMD 23* | Fort +7 | Ref +8* | Will +6 | +2 vs. illusion, +1 vs. mind-affecting spells/SLA (+2 if psychic), +1 vs. disease, +1 vs. distraction of swarms | Init +2 (+4 urban) | Perception +10 (+12 urban) (low-light vision) | Sense Motive +5 | Reroll 0/1 | Active Conditions: Haste(*), Longstrider

Knowledge (Local): 1d20 + 10 ⇒ (17) + 10 = 27

Chip lays out what he knows. "The Footprints of Rovagug is a dangerous place. The two most recent caravans that went through there were attacked by bandits, so the merchants are avoiding it for now."

"There was a Sarenrite priest there that gave a sermon about how the church of Sarenrae dismantled the illegal Rovagug cult. This is somewhat old news, however."

Grand Lodge

Rusthenge || Spell Templates | Starship Roles | ◆◇↺

Scarab Sages:
Before you leave Balentiir gives you a letter from Amenopheus. I've added it to the Maps & Handouts deck.

After a tiring, days-long journey, you reach Tar Kuata in the morning. At the base of a high mountain valley, the monastery of Tar Kuata perches atop a rocky outcropping that overlooks a tiny village and terraced fields. The steep cliffs to either side shelter the small structures from the wind, and a tall, thin spire towers over the settlement (Map added to the deck).

As you approach, a dwarven woman, her head free of any hair, steps out to greet you. ”Welcome to Tar Kuata. You must be the Pathfinders we have been expecting. My name is Menkha Helg, I’m the leader of the Ouat order here at Tar Kuata. Tell me, how was your journey? Did you encounter any trouble on the way?”

The Exchange

N Male Human Druid 9 Init +7 | HP 84/84 | AC29 T11 FF28 | Fort +13, Reflex +7, Will +15, +4 vs fey and plant, Immune Poison | CMD 19 | Perception +25 | Sense Motive +21
Buffs:
Longstrider, Wild Shape
Resources:
Reroll: Unused
Conditions:

During the journey Anwar has being getting more and more excited, pointing out the landmarks of his childhood and disappearing off into the desert to visit his old stomping grounds. He often returns from the desert with a variety of local wildlife to sustain the group on their trip.

Take 10 on survival for 26 should let me supply everyone with a marvellous selection of lizards, grubs, ants and other desert delicacies

As they head into the mountains he starts to point out even more, that's where I got chased by a huge mountain lion, this is the cave I shared with a hibernating bear for a month, this pool is where I first met Mirage, here's the cliff I fell off and broke my arm!

Approaching the Monastery he becomes more subdued. I haven't been back here in a long time. I was never a very good student, I preferred wandering the mountains over sitting in lessons all day., his voice trails off as he gets lost in thought.

The sight of Menkha cheers him up and he waves, wondering if she remembers him. Hello, yes, its good to be home but we are here from the society! He looks around, nothing much has changed I see...

Scarab Sages

Male Human (garundi) Conjurer 3 | 17/17 HP | AC 16 T 12 FF 14 | Ft +2 Rf +3 Wi +3 | Init +8 | Perc +7 | Acid Dart 6/8 | Arcane Bond 1/1

Akhenethys has never seen this part of his native country, being much more inclined to the libraries and markets of Sothis than the desert wastes and rocky foothills. However, he bears the discomfort of the journey stoically.

"A thousand blessings upon you, madam, and may the gods smile upon our meeting. No trouble, no trouble at all. We had heard of bandits but we were favored by fortune and encountered no such thing."

Grand Lodge

Male Dwarf Monk 8 | AC 21| T 21| FF 17| HP: 91/91 | CMD 31* | Fort +12 | Ref +11 EV| Will +13 | Init +9 | Perception +19 | Ki 8/8 | SF 8/8

Rogar's eyes get wide and he shudders a bit.

He whispers "Like a shaved rat."

He tries not to stare but can't help himself.

Grand Lodge

Gnome Ranger 6 (CORE) | HP 54/58 (1 NL) | AC 22* | T 15* | FF 19 | CMD 23* | Fort +7 | Ref +8* | Will +6 | +2 vs. illusion, +1 vs. mind-affecting spells/SLA (+2 if psychic), +1 vs. disease, +1 vs. distraction of swarms | Init +2 (+4 urban) | Perception +10 (+12 urban) (low-light vision) | Sense Motive +5 | Reroll 0/1 | Active Conditions: Haste(*), Longstrider

"No trouble. It certainly is beautiful here. My name is Chip, and this is my pet badger Zipper." Chip bows and then gestures to the badger, who grunts.

Grand Lodge

Rusthenge || Spell Templates | Starship Roles | ◆◇↺

"I am glad to hear your journey was uneventful. It is a please to meet you all (and to see you again, Anwar). I am sure you have business you wish to discuss while you are here. Unfortunately, Itephta, the head of the monastery, is busy at the moment. He should be free to meet with you later in the afternoon. Perhaps you would care to explore the village then meet me in Pahmet Heights for lunch with some other dwarves?"

She gives you some basic directions, after which you have time to explore the village surrounding the monastery. At mid-day you meet her again for lunch. As you eat, she seems to be observing you and taking measure of your character.

Everyone, please make a Bluff, Diplomacy, Knowledge (nobility), or Knowledge (religion) check to maintain his composure and measure up to the dwarf ’s tough standards of character.

Scarab Sages

f Picture of Electra Elf
Stats:
HP 65/65 Ac 12 FF 10 T 12 F 7 R 7 W 7 (+2/+3vs Elemental Spells)/ Ini +8 Perc +15
Wizard Conjurer (9)

Electra works the docks to gain some gossip.
KnowLocal: 1d20 + 12 ⇒ (13) + 12 = 25
She also trys to remember what she knows about Tar Kuata
KnowHistory: 1d20 + 15 ⇒ (13) + 15 = 28
She trys to keep her composure.
KnowReligion: 1d20 + 12 ⇒ (12) + 12 = 24

Grand Lodge

Male Dwarf Monk 8 | AC 21| T 21| FF 17| HP: 91/91 | CMD 31* | Fort +12 | Ref +11 EV| Will +13 | Init +9 | Perception +19 | Ki 8/8 | SF 8/8

Don't have the knowledges and no reason to lie so...,

diplomacy: 1d20 - 3 ⇒ (2) - 3 = -1

Continuing to stare at her shaved head Rogar finally speaks up.

"Did you all lose a bet or something? Hairless dwarf is ugly dwarf."

Realizing that might not be the most diplomatic thing to say he puts some effort into it.

"Maybe you look better when hair grow back."

The Exchange

N Male Human Druid 9 Init +7 | HP 84/84 | AC29 T11 FF28 | Fort +13, Reflex +7, Will +15, +4 vs fey and plant, Immune Poison | CMD 19 | Perception +25 | Sense Motive +21
Buffs:
Longstrider, Wild Shape
Resources:
Reroll: Unused
Conditions:

Anwar happily shows people around the village where he grew up. Mirage slithers into the pool and enjoys her time in the cool waters.

At lunch Anwar happily chews on rice, spicing it up with the fire ants he collected in the desert.

As Rogar insults the dwarves his hisses at him, no, they shave their heads for religious reasons, at least I always assumed it was religious. I only met my first dwarf with a beard when I arrived in Absalom. I had always assumed all dwarves went bald. It was quite a shock I'll tell you!

Meanwhile he makes pleasant small talk with the others seated at the meal.

If possible Anwar takes 10 on diplomacy for 20. If you would rather I rolled let me know.

Grand Lodge

Gnome Ranger 6 (CORE) | HP 54/58 (1 NL) | AC 22* | T 15* | FF 19 | CMD 23* | Fort +7 | Ref +8* | Will +6 | +2 vs. illusion, +1 vs. mind-affecting spells/SLA (+2 if psychic), +1 vs. disease, +1 vs. distraction of swarms | Init +2 (+4 urban) | Perception +10 (+12 urban) (low-light vision) | Sense Motive +5 | Reroll 0/1 | Active Conditions: Haste(*), Longstrider

Chip tries his best...

Diplomacy: 1d20 - 1 ⇒ (10) - 1 = 9

Scarab Sages

Male Human (garundi) Conjurer 3 | 17/17 HP | AC 16 T 12 FF 14 | Ft +2 Rf +3 Wi +3 | Init +8 | Perc +7 | Acid Dart 6/8 | Arcane Bond 1/1

I'd also like to take 10 on Knowledge(religion) for a 21.

Ahkenethys talks to Menkha about the tenets of Irori that the monks live by, finding common ground in the pursuit of learning.

Scarab Sages

Sorcerer 6
Spoiler:
HP 32/32 | AC23 (11FF, 14T) | Perception +7, Sense Motive -1 | +4 Init | Fort +3, Ref +6, Will +4 | Spell 1 : 7/7 Spell 2 : 5/5

Bluff: 1d20 + 9 ⇒ (12) + 9 = 21

D'lack is not used to a monastery life and is quite surprise how it works, but he stays calm and hide well his though.

That's a beautiful village you have there, well tended. Quite different from my homeland, but I'm quite impress, really.
May be you can talk about your people? Even if I'm sure all your member seek perfection, may be you have some who seems quite closer to find it than other?

Grand Lodge

Rusthenge || Spell Templates | Starship Roles | ◆◇↺

"Rogar, it is exactly that sort of traditional dwarven feeling that we are trying to move past in our studies here. We eschew traditional dwarven ways as impediments on our path to self-perfection.

"D'lack, there are certainly monks that have advanced in their path toward self-improvement, both among the Ouat and among the human monks. Speaking of which, it is time for you to meet with Itephta, the leader of this monastery."

She guides you into the monastery proper, to a simple chamber where you find a young Garundi man waiting. "Greetings, Pathfinders. My name is Itephta. Welcome to Tar Kuata." He bows to you and then takes a moment to look you over. "We welcome visitors, though we have not had many recently. What brings you to our home?"

Scarab Sages

f Picture of Electra Elf
Stats:
HP 65/65 Ac 12 FF 10 T 12 F 7 R 7 W 7 (+2/+3vs Elemental Spells)/ Ini +8 Perc +15
Wizard Conjurer (9)

ELectra bows and replies."Well met Master Itephta. We bring greetings from the Pathfinder society. We have heard far and wide about the wisdom and lore of the famous monastery of the Tar Kuata. we were infromed that you had a bad harvest, may we sooth your hunger with our grain.
Alas we hope to show our worth to gain some lore and knowledge."

Grand Lodge

Rusthenge || Spell Templates | Starship Roles | ◆◇↺

"Well, we certainly thank you for the grain. It will go a long way toward feeding both our monks and the villagers this year." He bows in thanks. "Knowledge can certainly be found here. Is there any particular knowledge you are searching for?"

Scarab Sages

Male Human (garundi) Conjurer 3 | 17/17 HP | AC 16 T 12 FF 14 | Ft +2 Rf +3 Wi +3 | Init +8 | Perc +7 | Acid Dart 6/8 | Arcane Bond 1/1

"We are looking for an ancient artifact known as the Sky Key. We have reason to believe a part of it is here, or you might have knowledge of it."

Akhenethys sees no reason to obfuscate their purpose.

The Exchange

N Male Human Druid 9 Init +7 | HP 84/84 | AC29 T11 FF28 | Fort +13, Reflex +7, Will +15, +4 vs fey and plant, Immune Poison | CMD 19 | Perception +25 | Sense Motive +21
Buffs:
Longstrider, Wild Shape
Resources:
Reroll: Unused
Conditions:

Yes, indeed, we are looking for the Sky Key. As you know the Society is committed to historical research and exploration and the Sky Key is one of the most interesting finds I can think of in more than a decade. Of course, we would be willing to trade for it...perhaps there is some task you need help with here?

Anwar nods along with Akenethys.

Grand Lodge

Gnome Ranger 6 (CORE) | HP 54/58 (1 NL) | AC 22* | T 15* | FF 19 | CMD 23* | Fort +7 | Ref +8* | Will +6 | +2 vs. illusion, +1 vs. mind-affecting spells/SLA (+2 if psychic), +1 vs. disease, +1 vs. distraction of swarms | Init +2 (+4 urban) | Perception +10 (+12 urban) (low-light vision) | Sense Motive +5 | Reroll 0/1 | Active Conditions: Haste(*), Longstrider

Chip keeps quiet as the others are covering it well.

Grand Lodge

Rusthenge || Spell Templates | Starship Roles | ◆◇↺

Itephta looks to Menkha at the mention of the Sky Key. "Menkha, do you know of this artifact?"

"Yes, my order has the item of which they speak within the monastery's vaults. It is a relic of our past, one more burden anchoring us to our dwarven heritage. We would be willing to part with it, should we find someone we consider worthy."

"And what is your opinion of these Pathfinders, thus far?" Itephta queries.

”They have thus far comported themselves calmly and, for the most part,” here she looks briefly at Rogar, ”respectfully. They have the potential to be worthy recipients of this artifact.”

Itephta considers for a moment, then addresses you. “You seek something we would give freely, but the relic is one heavy with the weight of history. Just as I would not ask a neophyte to lift a boulder before he can lift a stone, I cannot in good conscience burden you with this bauble without knowing your capabilities.

“When our students request greater responsibilities or greater challenges, we first ensure that they have mastered what they have learned before. I propose you experience the same courtesy I would extend to a student by undergoing a small portion of our training. It shall strengthen your body for the return journey and prepare your mind to weather your future trials.”

He signals to an older Garundi man whose sun-weathered features and kind face are traced with a network of wrinkles. ”Aotsep here will be your guide through this process. Now, if you’ll excuse us, Menkha and I have other business to attend to.” They both bow to you before Aeotsep guides you out of the room. Aeotsep is amicable and friendly as he leads you into one of the study rooms, which contains several bookshelves, a small table, and a lectern on which there is an open copy of Unbinding the Fetters, the principle holy text of the Iroran faith. ”Please wait here a moment while I prepare your trials.” He then departs, leaving you alone in the room for about half and hour.

Sense Motive DC 20:
You can intuit from Aeotsep’s request (and overlong absence) that there is more to this delay than he claims.

What do you do while you wait?

The Exchange

N Male Human Druid 9 Init +7 | HP 84/84 | AC29 T11 FF28 | Fort +13, Reflex +7, Will +15, +4 vs fey and plant, Immune Poison | CMD 19 | Perception +25 | Sense Motive +21
Buffs:
Longstrider, Wild Shape
Resources:
Reroll: Unused
Conditions:

Sense Motive: 1d20 + 17 ⇒ (6) + 17 = 23

Anwar lazily buzzes around the room idly checking out the various texts he avoided having to read as a child. He stares out of the window, remembering the many hours he spent crawling over the mountains and then turns back and sighs a little. Why did I become a Pathfinder when I always hated studying so much...

After a while he seems to snap back to himself. Hey, Aeotsep's been gone a long time, I bet this is some sort of test! What of I have literally no idea. It could be patience, I always failed those when I went sneaking off out one of the windows to go fishing or something.

Grand Lodge

Gnome Ranger 6 (CORE) | HP 54/58 (1 NL) | AC 22* | T 15* | FF 19 | CMD 23* | Fort +7 | Ref +8* | Will +6 | +2 vs. illusion, +1 vs. mind-affecting spells/SLA (+2 if psychic), +1 vs. disease, +1 vs. distraction of swarms | Init +2 (+4 urban) | Perception +10 (+12 urban) (low-light vision) | Sense Motive +5 | Reroll 0/1 | Active Conditions: Haste(*), Longstrider

Sense Motive: 1d20 + 5 ⇒ (10) + 5 = 15

"Hrm, really? Might be patience. May also be we are supposed to do something in here? Don't know, but it's good time to groom Zipper."


Badger (RAGE(!)) | HD 4 | HP 38/42 (1 NL) | AC 20*#! | T 12*! (16 incorporeal)# | FF 15*! | CMD 20* (24 vs. trip) | Fort +7^! | Ref +5#^ (Evasion) | Will +3^! | Init +0^ (+2^ urban) | Perception +4^ (+6^ urban) (low-light vision, scent) | Rage 4/7 | Active Conditions: Endure Elements, Haste(*), Longstrider, Mage Armor(#), Sickened(^)

Zipper submits to the grooming, yelping a bit when a matte gets pulled, but eventually when those are mostly gone he grunts in contentment.

Scarab Sages

Sorcerer 6
Spoiler:
HP 32/32 | AC23 (11FF, 14T) | Perception +7, Sense Motive -1 | +4 Init | Fort +3, Ref +6, Will +4 | Spell 1 : 7/7 Spell 2 : 5/5

D'lack stays silent during their meeting with the two leaders of the community, his comrades handling the meeting well.

Are you sure? He seems to me that he will come back quickly... But if this is the case, lets take a look at all these books!
Oh! And this book
D'lack point at the sacred text of Irori May be we can learn something about their Faith that could help us be "worthy" whatever that mean.

Happily, D'lack come closer to the book and start perusing the pages.

Scarab Sages

Male Human (garundi) Conjurer 3 | 17/17 HP | AC 16 T 12 FF 14 | Ft +2 Rf +3 Wi +3 | Init +8 | Perc +7 | Acid Dart 6/8 | Arcane Bond 1/1

Akhenethys immediately begins reading the books when he is told to wait there, assuming that they are placed in the room for the amusement and edification of those waiting.

1d20 ⇒ 9

"Hmm? Oh, well, more time for reading then."

Any checks to find out something useful in the books?

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