[OutPost] GM Dennis - PFS #6-19 Test of Tar Kuata - CORE (Inactive)

Game Master Dennis Muldoon

Maps & Handouts


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Scarab Sages

Sorcerer 6
Spoiler:
HP 32/32 | AC23 (11FF, 14T) | Perception +7, Sense Motive -1 | +4 Init | Fort +3, Ref +6, Will +4 | Spell 1 : 7/7 Spell 2 : 5/5

D'lack moves next to Rogar and says. Yes, I can. and uses the wand on Rogar before casting on himself the same spell.

He asks Do you think one of you could restore the elevator? I have no idea of how that work but may be one of you is? I prefer not to take the carts, it seems dangerous to use.

The Exchange

N Male Human Druid 9 Init +7 | HP 84/84 | AC29 T11 FF28 | Fort +13, Reflex +7, Will +15, +4 vs fey and plant, Immune Poison | CMD 19 | Perception +25 | Sense Motive +21
Buffs:
Longstrider, Wild Shape
Resources:
Reroll: Unused
Conditions:

Anwar thanks the monks for their kind words.

If no-one objects I will use the incense of meditation before we set off which lets me prepare all of my spells with the maximise feat without increasing their spell level! I will update my memorised spells

Before we enter the mines Anwar casts several spells on himself and Mirage. I don't suppose one of you arcane types could apply this mage armour wand to me and Mirage could you?

Anwar casts longstrider, extended barkskin and greater magic fang on Mirage. He casts extended barkskin on himself and uses his wand of longstrider.

The Exchange

N Male Human Druid 9 Init +7 | HP 84/84 | AC29 T11 FF28 | Fort +13, Reflex +7, Will +15, +4 vs fey and plant, Immune Poison | CMD 19 | Perception +25 | Sense Motive +21
Buffs:
Longstrider, Wild Shape
Resources:
Reroll: Unused
Conditions:

Anwar looks over to the spider under the cart to check it isn't dangerous.

Knowledge nature: 1d20 + 10 ⇒ (20) + 10 = 30

I'm afraid I don't really have a clue about machinery, heading down the cart track might be our best idea.

Grand Lodge

Gnome Ranger 6 (CORE) | HP 54/58 (1 NL) | AC 22* | T 15* | FF 19 | CMD 23* | Fort +7 | Ref +8* | Will +6 | +2 vs. illusion, +1 vs. mind-affecting spells/SLA (+2 if psychic), +1 vs. disease, +1 vs. distraction of swarms | Init +2 (+4 urban) | Perception +10 (+12 urban) (low-light vision) | Sense Motive +5 | Reroll 0/1 | Active Conditions: Haste(*), Longstrider

Chip uses a Wand of Longstrider on himself, and casts Longstrider on his badger companion.

"If someone wouldn't mind, I'd like some magical armor on Zipper as well." Chip holds out his own wand. Mage Armor on Zipper.

"Honestly, It's going to be trouble just trying to get all of us down there with our companions. I guess I could ride on top of Zipper, but..."

Scarab Sages

Sorcerer 6
Spoiler:
HP 32/32 | AC23 (11FF, 14T) | Perception +7, Sense Motive -1 | +4 Init | Fort +3, Ref +6, Will +4 | Spell 1 : 7/7 Spell 2 : 5/5

D'lack uses Anwar wand of mage armor on him and his reptile companion.

Grand Lodge

Rusthenge || Spell Templates | Starship Roles | ◆◇↺

Sorry, should have included this:

Knowledge (arcana) DC 11:
While it's shaped roughly like a spider, this is actually a homunculus, a tiny constructed creature that has a telepathic bond with its creator.

Scarab Sages

Sorcerer 6
Spoiler:
HP 32/32 | AC23 (11FF, 14T) | Perception +7, Sense Motive -1 | +4 Init | Fort +3, Ref +6, Will +4 | Spell 1 : 7/7 Spell 2 : 5/5

Know. (arcana): 1d20 + 8 ⇒ (8) + 8 = 16

Once someone shows to D'lack the spidery creature he says.

Seems like this creature is a homunculus linked to his master! Kill it before he can says something to his master!

Grand Lodge

Male Dwarf Monk 8 | AC 21| T 21| FF 17| HP: 91/91 | CMD 31* | Fort +12 | Ref +11 EV| Will +13 | Init +9 | Perception +19 | Ki 8/8 | SF 8/8

Rogar shrugs. Walks over to the nucleus thing and tries to grab it.

improved grapple: 1d20 + 14 ⇒ (15) + 14 = 29

"You sure you want it dead? Can it talk? Answer questions maybe?"

Grand Lodge

Rusthenge || Spell Templates | Starship Roles | ◆◇↺

Rogar init: 1d20 + 8 ⇒ (19) + 8 = 27
spider init: 1d20 + 1 ⇒ (20) + 1 = 21

The creature tries to flee as Rogar walks to it, but the monk is too fast. He easily grabs it before it can run off. The creature responds by biting Rogar in the hand.

bite: 1d20 + 5 ⇒ (18) + 5 = 23
damage: 1d4 + 1 ⇒ (4) + 1 = 5
Fort save if hit.

Whole party may act (we'll stick in rounds until I know what you're doing).

Scarab Sages

Male Human (garundi) Conjurer 3 | 17/17 HP | AC 16 T 12 FF 14 | Ft +2 Rf +3 Wi +3 | Init +8 | Perc +7 | Acid Dart 6/8 | Arcane Bond 1/1

Knowledge(arcana): 1d20 + 11 ⇒ (14) + 11 = 25

"Oh, be careful, their bite is..." Akhenethys begins as Rogar grapples the thing, and then winces as it sinks its teeth into the dwarf. "...poisonous." He sighs. "I don't think these things can speak. Best to destroy it, although it may have already alerted its master to our presence."

Scarab Sages

Sorcerer 6
Spoiler:
HP 32/32 | AC23 (11FF, 14T) | Perception +7, Sense Motive -1 | +4 Init | Fort +3, Ref +6, Will +4 | Spell 1 : 7/7 Spell 2 : 5/5

Yeah, better destroying it as Akhenethys says.

Grand Lodge

Male Dwarf Monk 8 | AC 21| T 21| FF 17| HP: 91/91 | CMD 31* | Fort +12 | Ref +11 EV| Will +13 | Init +9 | Perception +19 | Ki 8/8 | SF 8/8

"OW. Not a problem."

fort save: 1d20 + 10 + 2 ⇒ (16) + 10 + 2 = 28

Rogar pins it and slowly crushes it.

grapple to pin: 1d20 + 14 + 5 ⇒ (20) + 14 + 5 = 39

"Could someone use my cure wand on me?"

Want to roll this out? Pretty sure it is crit fishing to escape.

Grand Lodge

Gnome Ranger 6 (CORE) | HP 54/58 (1 NL) | AC 22* | T 15* | FF 19 | CMD 23* | Fort +7 | Ref +8* | Will +6 | +2 vs. illusion, +1 vs. mind-affecting spells/SLA (+2 if psychic), +1 vs. disease, +1 vs. distraction of swarms | Init +2 (+4 urban) | Perception +10 (+12 urban) (low-light vision) | Sense Motive +5 | Reroll 0/1 | Active Conditions: Haste(*), Longstrider

"Heel, Zipper."

Double Move
Chip walks up to the homunculus.

"Yes, probably better off getting rid of it so it can't follow us."

Chip will start hacking at it next turn.

The Exchange

N Male Human Druid 9 Init +7 | HP 84/84 | AC29 T11 FF28 | Fort +13, Reflex +7, Will +15, +4 vs fey and plant, Immune Poison | CMD 19 | Perception +25 | Sense Motive +21
Buffs:
Longstrider, Wild Shape
Resources:
Reroll: Unused
Conditions:

Anwar hangs back and direct Mirage back up into the entryway so she doesn't spook the horses any more than they already are. Yes, destroy the thing, who knows what it might do if we let it go.

While the group deals with the construct Anwar moves among the horses, talking quietly to them and trying to calm them down.

Handle animal: 1d20 + 9 ⇒ (9) + 9 = 18

While also trying to get an idea of their condition.

Heal: 1d20 + 9 ⇒ (7) + 9 = 16

Scarab Sages

Male Human (garundi) Conjurer 3 | 17/17 HP | AC 16 T 12 FF 14 | Ft +2 Rf +3 Wi +3 | Init +8 | Perc +7 | Acid Dart 6/8 | Arcane Bond 1/1

Akhenethys uses his wand to put on Mage Armor.

Grand Lodge

Rusthenge || Spell Templates | Starship Roles | ◆◇↺

You easily destroy the creature, once Rogar has it pinned (no need to play it out, it's not going to be able to escape your pin).

Anwar manages to calm the horses, who seem to be agitated by the slightly acidic mist, but otherwise in good condition.

So, how do you want to proceed?

The Exchange

N Male Human Druid 9 Init +7 | HP 84/84 | AC29 T11 FF28 | Fort +13, Reflex +7, Will +15, +4 vs fey and plant, Immune Poison | CMD 19 | Perception +25 | Sense Motive +21
Buffs:
Longstrider, Wild Shape
Resources:
Reroll: Unused
Conditions:

Anwar will lead the horses outside and make sure they are picketed somewhere with some grass to eat if possible.

Heading back in, I still think that cart chute looks like the best option unless someone can fix the metal thing.

Actually, what skill is it to fix the lift? If its knowledge engineering Anwar can give it a go using Profession Merchant due to an exchange faction card boon

Grand Lodge

Male Dwarf Monk 8 | AC 21| T 21| FF 17| HP: 91/91 | CMD 31* | Fort +12 | Ref +11 EV| Will +13 | Init +9 | Perception +19 | Ki 8/8 | SF 8/8

Presumably someone agreed to use Rogar's wand on him.

clw: 1d8 + 1 ⇒ (1) + 1 = 2

clw: 1d8 + 1 ⇒ (8) + 1 = 9

2 charges then.

Grand Lodge

Rusthenge || Spell Templates | Starship Roles | ◆◇↺

@Anwar: Knowledge (engineering) to diagnose exactly what's wrong with it, which would then make it easier to repair. Whether or not you do that, you can repair it by spending 1 minute and making a Disable Device or relevant Craft or Profession check.

@Rogar: I'm fine with taking average (5) on wand charges while out of combat (that's the norm in my region). You can do that or roll, your choice., and can retcon that you did so in this case, if you'd like.

Grand Lodge

Male Dwarf Monk 8 | AC 21| T 21| FF 17| HP: 91/91 | CMD 31* | Fort +12 | Ref +11 EV| Will +13 | Init +9 | Perception +19 | Ki 8/8 | SF 8/8

Taking the average out of combat is the norm locally as well. I just rolled because he asked in combat but it's not like he was mortally wounded. Yet.

"Doesn't look like we can fix the cart. So we walk."

The Exchange

N Male Human Druid 9 Init +7 | HP 84/84 | AC29 T11 FF28 | Fort +13, Reflex +7, Will +15, +4 vs fey and plant, Immune Poison | CMD 19 | Perception +25 | Sense Motive +21
Buffs:
Longstrider, Wild Shape
Resources:
Reroll: Unused
Conditions:

Anwar looks over the lift, [b]agreed, even if I could work out the rudimentary work needed I have no skills with such tools. Lets head down the track

He will happily take point flying ahead while actively looking out for dangers given this seems to be an old abandoned mine shaft.

Anwar takes 10 on perception for 26 as they travel

Scarab Sages

Male Human (garundi) Conjurer 3 | 17/17 HP | AC 16 T 12 FF 14 | Ft +2 Rf +3 Wi +3 | Init +8 | Perc +7 | Acid Dart 6/8 | Arcane Bond 1/1

Perception: 1d20 + 7 ⇒ (5) + 7 = 12

"Hmm. Looks rather dangerous to travel down such a steep path. Besides, wouldn't this be the route any opposition would expect us to travel? Does no one have any mechanical skill regarding this lift?"

I don't suppose the spell mending would be helpful in any way regarding the lift?

The Exchange

N Male Human Druid 9 Init +7 | HP 84/84 | AC29 T11 FF28 | Fort +13, Reflex +7, Will +15, +4 vs fey and plant, Immune Poison | CMD 19 | Perception +25 | Sense Motive +21
Buffs:
Longstrider, Wild Shape
Resources:
Reroll: Unused
Conditions:

Mending has a 10 minute cast time and a 1 lb/caster level weight limit.

Grand Lodge

Rusthenge || Spell Templates | Starship Roles | ◆◇↺

The carts look ancient, but operable. The lift looks like it would need repair to operate. If you can make the check to diagnose the problem with it, I would let you use mending to repair just the broken section, but you would need to make that Knowledge (engineering) check to know where to deploy your spell.

DC 12 Knowledge (engineering or dungeoneering):
While operable, the carts look very rusty. You would need to apply some sort of lubrication to it if you want to descend quietly.

GM Screen:

Perception:
Anwar: 1d20 + 16 ⇒ (12) + 16 = 28
Mirage: 1d20 + 5 ⇒ (7) + 5 = 12 Scent
Chip: 1d20 + 10 ⇒ (15) + 10 = 25
Zipper: 1d20 + 6 ⇒ (6) + 6 = 12
D’lack: 1d20 + 7 ⇒ (8) + 7 = 15
Rogar: 1d20 + 18 ⇒ (11) + 18 = 29 +2 for stonework
Akhenethys: 1d20 + 7 ⇒ (13) + 7 = 20
Electra: 1d20 + 14 ⇒ (12) + 14 = 26

Most of you spot a trap in the western cart's mechanism. If not disabled, it would cause the chain to unravel freely about halfway down, leading you to crash at the bottom of the hill.

Another thing for you to consider: Each cart can carry 3 medium creatures or 1 medium and 1 large creature. The lift can carry 6 medium creatures, or 4 medium and 1 large creature. With your animals, you can't make it down in one trip using only one means of descent.

Scarab Sages

Male Human (garundi) Conjurer 3 | 17/17 HP | AC 16 T 12 FF 14 | Ft +2 Rf +3 Wi +3 | Init +8 | Perc +7 | Acid Dart 6/8 | Arcane Bond 1/1

Unfortunately, Akhenthys doesn't have Knowledge (engineering) trained. I'll add it on his next level to reflect how he has learned that it is useful in these circumstances!

Grand Lodge

Gnome Ranger 6 (CORE) | HP 54/58 (1 NL) | AC 22* | T 15* | FF 19 | CMD 23* | Fort +7 | Ref +8* | Will +6 | +2 vs. illusion, +1 vs. mind-affecting spells/SLA (+2 if psychic), +1 vs. disease, +1 vs. distraction of swarms | Init +2 (+4 urban) | Perception +10 (+12 urban) (low-light vision) | Sense Motive +5 | Reroll 0/1 | Active Conditions: Haste(*), Longstrider

"Anyone know what to do here?"

The Exchange

N Male Human Druid 9 Init +7 | HP 84/84 | AC29 T11 FF28 | Fort +13, Reflex +7, Will +15, +4 vs fey and plant, Immune Poison | CMD 19 | Perception +25 | Sense Motive +21
Buffs:
Longstrider, Wild Shape
Resources:
Reroll: Unused
Conditions:

OK, Anwar will take a look over the lift. Let me see, I am sure I saw something like this when I was leading that caravan into the darklands. Very similar at least....He quickly mutters a spell as he looks over the lift.

Anwar uses his Showmanship season 8 faction boon to use his profession skill for knowledge engineering once per scenario. He casts guidance first. He will take 10 for 20.

As far as getting down there goes Anwar can fly and Mirage can slither down the walls with her climb speed so the lift should be able to take everyone else.

Grand Lodge

Rusthenge || Spell Templates | Starship Roles | ◆◇↺

Anwar is able to diagnose the problems with the lift, guiding Akhenethys' mending spell to complete the repairs.

You safely descend into a short corridor that opens into a larger space. This would be an unremarkable cavern were it not for the metal
tower that occupies most of the space and pushes against the
fractured ceiling. The steaminess increases as you descend, and the heat at the base of the lift is severe.

Please make Fortitude saves vs. the heat. Characters wearing armor take a -4 penalty. If you have survival trained, you can make a DC 15 survival check to give yourself a +2 bonus, and can share this bonus with one ally per point by which you beat the DC.

The Exchange

N Male Human Druid 9 Init +7 | HP 84/84 | AC29 T11 FF28 | Fort +13, Reflex +7, Will +15, +4 vs fey and plant, Immune Poison | CMD 19 | Perception +25 | Sense Motive +21
Buffs:
Longstrider, Wild Shape
Resources:
Reroll: Unused
Conditions:

Anwar takes 10 on survival for 26 giving the benefit to all allies

Anwar fort: 1d20 + 8 - 4 + 2 ⇒ (1) + 8 - 4 + 2 = 7
Mirage fort: 1d20 + 8 + 2 ⇒ (18) + 8 + 2 = 28

My but it's getting warm in here. I don't suppose anyone has endure elements? As they enter the cavern he stops, Well that's something you don't see every day!

Would resist fire help with further saves?

Grand Lodge

Male Dwarf Monk 8 | AC 21| T 21| FF 17| HP: 91/91 | CMD 31* | Fort +12 | Ref +11 EV| Will +13 | Init +9 | Perception +19 | Ki 8/8 | SF 8/8

"No."

fort save: 1d20 + 10 + 2 ⇒ (17) + 10 + 2 = 29

Rogar stays near the wall when he can.

Scarab Sages

Male Human (garundi) Conjurer 3 | 17/17 HP | AC 16 T 12 FF 14 | Ft +2 Rf +3 Wi +3 | Init +8 | Perc +7 | Acid Dart 6/8 | Arcane Bond 1/1

Fort: 1d20 + 2 + 2 ⇒ (3) + 2 + 2 = 7

"Oh gods, the heat... Dear Nethys, what is that?"

Knowledge (?arcana?): 1d20 + 11 ⇒ (18) + 11 = 29

Grand Lodge

Rusthenge || Spell Templates | Starship Roles | ◆◇↺

@Akhenethys: As far as you can tell, this is not a magical effect.

Scarab Sages

Sorcerer 6
Spoiler:
HP 32/32 | AC23 (11FF, 14T) | Perception +7, Sense Motive -1 | +4 Init | Fort +3, Ref +6, Will +4 | Spell 1 : 7/7 Spell 2 : 5/5

Fortitude: 1d20 + 3 + 2 ⇒ (12) + 3 + 2 = 17

D'lack has endure element (heat) if it matters

D'lack seems use to the heat and he didn't sweat.

Grand Lodge

Gnome Ranger 6 (CORE) | HP 54/58 (1 NL) | AC 22* | T 15* | FF 19 | CMD 23* | Fort +7 | Ref +8* | Will +6 | +2 vs. illusion, +1 vs. mind-affecting spells/SLA (+2 if psychic), +1 vs. disease, +1 vs. distraction of swarms | Init +2 (+4 urban) | Perception +10 (+12 urban) (low-light vision) | Sense Motive +5 | Reroll 0/1 | Active Conditions: Haste(*), Longstrider

Chip has a boon that prevents temperatures up to 110 F from affecting him. I'll roll Survival and the Fort Save just in case, especially being a ranger and having lots of stuff for this.

"It is getting hot. Now listen..."
Survival: 1d20 + 12 ⇒ (18) + 12 = 30
+2 to Chip, Zipper, and two others.

Fort Save (Survival, Endurance): 1d20 + 7 + 2 + 4 ⇒ (4) + 7 + 2 + 4 = 17


Badger (RAGE(!)) | HD 4 | HP 38/42 (1 NL) | AC 20*#! | T 12*! (16 incorporeal)# | FF 15*! | CMD 20* (24 vs. trip) | Fort +7^! | Ref +5#^ (Evasion) | Will +3^! | Init +0^ (+2^ urban) | Perception +4^ (+6^ urban) (low-light vision, scent) | Rage 4/7 | Active Conditions: Endure Elements, Haste(*), Longstrider, Mage Armor(#), Sickened(^)

Fort Save (Survival): 1d20 + 7 + 2 ⇒ (15) + 7 + 2 = 24

Grand Lodge

Rusthenge || Spell Templates | Starship Roles | ◆◇↺
Anwar Ibn Jad wrote:
Would resist fire help with further saves?

I'm having trouble finding a RAW answer, but I'll say sure. Tell me what your fire resistance is and I'll apply it to your results.

D'lack Firestar wrote:
D'lack has endure element (heat) if it matters

That will protect you.

Chip~ wrote:
Chip has a boon that prevents temperatures up to 110 F from affecting him. I'll roll Survival and the Fort Save just in case, especially being a ranger and having lots of stuff for this.

This is 'severe heat', so above 110F, I'm afraid.

-----

Still need a Fort save from Electra.

The Exchange

N Male Human Druid 9 Init +7 | HP 84/84 | AC29 T11 FF28 | Fort +13, Reflex +7, Will +15, +4 vs fey and plant, Immune Poison | CMD 19 | Perception +25 | Sense Motive +21
Buffs:
Longstrider, Wild Shape
Resources:
Reroll: Unused
Conditions:

OK, Anwar will use a resist fire scroll on himself, it gives resist 10 and lasts 30 minutes

Scarab Sages

Male Human (garundi) Conjurer 3 | 17/17 HP | AC 16 T 12 FF 14 | Ft +2 Rf +3 Wi +3 | Init +8 | Perc +7 | Acid Dart 6/8 | Arcane Bond 1/1

What's the effect? Fatigue?

Grand Lodge

Rusthenge || Spell Templates | Starship Roles | ◆◇↺

Anwar uses a scroll to protect himself from the heat. Nearly everyone else manages to shake off the effects, but Akhenethys shows the early signs of heatstroke, becoming tired and lethargic.

Akhenethys nonlethal: 1d4 ⇒ 3 You are also fatigued

This nonlethal damage cannot be healed until you somehow get cooled off (such as leaving this level of the mine, getting endure elements cast on you, getting doused in cool water, etc.), and the fatigue will last as long as the nonlethal damage does.

Electra, please make a Fort save to see if you suffer the same effect.

------

As you move forward into the cavern ahead, you can get a better view of the tower. It clearly does not fit in this cavern, and by the fractured ceiling you think it probably was not here originally. As you approach, a voice hails you in a loud whisper.

"You don't look like Doomsday knights. Are you from the monastery?"

Scarab Sages

Male Human (garundi) Conjurer 3 | 17/17 HP | AC 16 T 12 FF 14 | Ft +2 Rf +3 Wi +3 | Init +8 | Perc +7 | Acid Dart 6/8 | Arcane Bond 1/1

"Anyone have a spell of endure elements available? Or some water?"

Grand Lodge

Male Dwarf Monk 8 | AC 21| T 21| FF 17| HP: 91/91 | CMD 31* | Fort +12 | Ref +11 EV| Will +13 | Init +9 | Perception +19 | Ki 8/8 | SF 8/8

"Still no on the spell. Here is some water."

Rogar pulls his waterskin, Takes a few swallows, and passes the rest to Akhenethys.

The Exchange

N Male Human Druid 9 Init +7 | HP 84/84 | AC29 T11 FF28 | Fort +13, Reflex +7, Will +15, +4 vs fey and plant, Immune Poison | CMD 19 | Perception +25 | Sense Motive +21
Buffs:
Longstrider, Wild Shape
Resources:
Reroll: Unused
Conditions:

Anwar peers forward at the tower, Err, hello, no we aren't Doomsday Knights and yes Itepha did ask us to come here to deal with them. Who are you and what is this thing?

Anwar looks around for a door or somesuch into the tower or to locate where the speaker is.

Perception: 1d20 + 16 ⇒ (19) + 16 = 35

Grand Lodge

Gnome Ranger 6 (CORE) | HP 54/58 (1 NL) | AC 22* | T 15* | FF 19 | CMD 23* | Fort +7 | Ref +8* | Will +6 | +2 vs. illusion, +1 vs. mind-affecting spells/SLA (+2 if psychic), +1 vs. disease, +1 vs. distraction of swarms | Init +2 (+4 urban) | Perception +10 (+12 urban) (low-light vision) | Sense Motive +5 | Reroll 0/1 | Active Conditions: Haste(*), Longstrider

"Afraid I can't help you too much Akhenethys. We already made the preparations beforehand."

--------------------------------------

Chip doesn't say much and is ready to proceed.

Scarab Sages

Sorcerer 6
Spoiler:
HP 32/32 | AC23 (11FF, 14T) | Perception +7, Sense Motive -1 | +4 Init | Fort +3, Ref +6, Will +4 | Spell 1 : 7/7 Spell 2 : 5/5

We help the monastery taking care of these damn so called "doomsday knight"! How this tower have been getting here?!

Grand Lodge

Rusthenge || Spell Templates | Starship Roles | ◆◇↺

"My name is Bertrag, I'm a monk from Tar Kuata. Keep your voices down if you don't want to attract the Doomsday knights in the next room. When they ambushed me I allowed them to bring me here, figuring I'd reconnoiter and then escape with the location of their base. When I got here, though, I found a handful of other captives waiting to be sacrificed to some horror deeper in the cave. I grab them and activated this [i]instant fortress, which so far has kept the cutlists at bay. I'm able to create water, which has kept us alive, but I'm afraid we don't have any food and I'm not sure how much longer these poor souls will be able to make it. They're in no shape to fight, but if you could deal with the Doomsday Knights I'll lead them to safety."

Scarab Sages

Male Human (garundi) Conjurer 3 | 17/17 HP | AC 16 T 12 FF 14 | Ft +2 Rf +3 Wi +3 | Init +8 | Perc +7 | Acid Dart 6/8 | Arcane Bond 1/1

"Bertrag! Of course. Hmm, yes, makes sense -- quick thinking that."

Grand Lodge

Gnome Ranger 6 (CORE) | HP 54/58 (1 NL) | AC 22* | T 15* | FF 19 | CMD 23* | Fort +7 | Ref +8* | Will +6 | +2 vs. illusion, +1 vs. mind-affecting spells/SLA (+2 if psychic), +1 vs. disease, +1 vs. distraction of swarms | Init +2 (+4 urban) | Perception +10 (+12 urban) (low-light vision) | Sense Motive +5 | Reroll 0/1 | Active Conditions: Haste(*), Longstrider

"....well, it's what we're here for anyway. You can count on us."

Grand Lodge

Rusthenge || Spell Templates | Starship Roles | ◆◇↺

"Good. Now, there are four Doomsday nights down the passageway to the east. They're probably waiting at the base of the minecart, given the racket you were making upstairs. If you can take care of them, first, then I can lead these poor folks out to safety. The leader of the cult is somewhere deeper down the mine, probably with whatever horrible beast we were meant to be sacrificed to."

Scarab Sages

Sorcerer 6
Spoiler:
HP 32/32 | AC23 (11FF, 14T) | Perception +7, Sense Motive -1 | +4 Init | Fort +3, Ref +6, Will +4 | Spell 1 : 7/7 Spell 2 : 5/5

Lets find these knights and deal with them.

Says D'lack who draws his wand of shield.

The Exchange

N Male Human Druid 9 Init +7 | HP 84/84 | AC29 T11 FF28 | Fort +13, Reflex +7, Will +15, +4 vs fey and plant, Immune Poison | CMD 19 | Perception +25 | Sense Motive +21
Buffs:
Longstrider, Wild Shape
Resources:
Reroll: Unused
Conditions:

I agree, although that lift wasn't exactly silent coming down so I am sure they know we are in here somewhere. I would prepare for a fight says Anwar as he heads towards the tunnel, directing Mirage ahead of him.

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