
|  Mikkazuki Renchui Izado | 
 
	
 
                
                
              
            
            Mikkazuki gives a puzzled look. What did I say? What did I say?
It takes her a moment to realize what Keskodai must be talking about. You hear a faint mutter of something in the Vesk language as she just shakes her head.

| Gayel Nord | 
 
	
 
                
                
              
            
            "We take the bodies. They need to be buried."Says in a firm tone Antoine "And also I concur about this idea of show that Kes..ko..dai suggest. If a priest of Pharasma suggest it. It should be in concordance with the goodess of Repose."

|  Antoine Desilets | 
 
	
 
                
                
              
            
            "We take the bodies. They need to be buried."Says in a firm tone Antoine. "And also I concur about this idea of show that Kes..ko..dai suggests. If a priest of Pharasma suggest it. It should be in concordance with the goodess of Repose."

| GM Kate | 
 
	
 
                
                
              
            
            Mikka, definitely a few weeks. There's not really anything to identify them by, but it is clear that you have only found the remains of three kalos.

|  Mikkazuki Renchui Izado | 
 
	
 
                
                
              
            
            Having thought about it, Mikkazuki mentions “We really need to look around a little more. There were four Kalo, but only the remains of three.”
Looking towards the crack in the wall, she asks “Is there any way to track the creatures back to their lair? Some way to find where the bodies were found?”

| GM Kate | 
 
	
 
                
                
              
            
            The airlock suddenly fills with water, and the guard from the library enters, Irtrine. She looks at the scene with wide eyes.
"What happened? What are you doing in here?"
Antoine: 1d20 + 7 + 1d6 ⇒ (3) + 7 + (1) = 11
Charli: 1d20 + 7 + 1d6 ⇒ (3) + 7 + (5) = 15
Hawthorne: 1d20 + 0 ⇒ (7) + 0 = 7
Keskodai: 1d20 + 4 ⇒ (2) + 4 = 6
Mikka: 1d20 + 0 ⇒ (13) + 0 = 13
Rahm9: 1d20 + 0 ⇒ (1) + 0 = 1

| bigboom's SFS pregen | 
| 2 people marked this as a favorite. | 
 
	
 
                
                
              
            
            So just to frame the scene, Irtrine walks in on us in an off-limits area. She sees 1) three ded sneks, 2) three several weeks old, digested kalos bodies, 3) a couple of us standing over the dead bodies having a chat, 4) relics missing from their place along the wall, 5) one or two of us flipping through the obviously stolen (by us) hand computer, and 5) another one of us collecting spent shells off the ground... Hahah...NICE!! We don't look shady AT ALL!!!
"Hiya Irtrine! What are we doing in here...? Well, uh, funny you should ask... You see...we, uh..." Keskodai nerviously looks over to his teammates, saying telepathically, "I've got nothing... someone want to take the lead on lying our way outta this one???"

|  Rahm Nine | 
 
	
 
                
                
              
            
            Rahm, in a monotone voice, offers "We took care of your snek problem."

|  Hawthorne the Innovator | 
| 1 person marked this as a favorite. | 
 
	
 
                
                
              
            
            "We were attacked by sea serpents while looking for signs of the lost team of Starfinders," Hawthorne projects through the speakers of his ornate helmet. "It appears that we found some of them."

|  Mikkazuki Renchui Izado | 
 
	
 
                
                
              
            
            As she continues to manuever the carcass of the large serpent, Mikkazuki asks “Did you know you had a hole in the wall over here?”
There is a hint of anger in her voice as she adds “On a different topic, do you happen to know how our previous team got eaten by these creatures? I haven’t had time to do a full autopsy yet, but I plan to.” Including toxicology! No one poisons our teams and gets away with it.

|  Charli Poshkettle | 
 
	
 
                
                
              
            
            “Irtrene, thank goodness you are here! We were attacked by snakes. I’m hoping there’s not more of them.” Charli looks at the Morlamaw with big eyes.
Come on, Irtrene, take the bait.
Bluff: 1d20 + 9 ⇒ (13) + 9 = 22
Meanwhile, she thinks to Keskodai, Can you give the rest of the team a heads up that Irtrene is conflicted about something?
Charli waves over Antoine. “Can you help us? Antoine here is a major investigator back home, and we need a friend to help us get to the bottom of this. Can you be that person for us, Irtrene? We’ve had a big scare, and could use a friend.”
Diplomacy: 1d20 + 11 ⇒ (17) + 11 = 28

| GM Kate | 
| 2 people marked this as a favorite. | 
 
	
 
                
                
              
            
            Irtrine looks to each of you, and seems to weigh some options in her head, and then responds. "There's...not going to be more of them. Oshessa used these three to ...dispose of things she didn't want to be found by anyone else. I have guard duty a lot, so I found out about it. And yes, Mikka, she did feed your friends to the snakes after poisoning them. Three of them, at least. One of them survived the poison, and I think that one may still be alive."

| bigboom's SFS pregen | 
| 1 person marked this as a favorite. | 
 
	
 
                
                
              
            
            Keskodai messages out to everyone that Charli detected some conflict within Irtrine.
asks, "But why would Oshessa want to 'dispose' of our kalo friends? Did they behave badly? And more importantly, do you know where the survivor may be?"

|  Antoine Desilets | 
 
	
 
                
                
              
            
            Antoine's instinct back in and in a blink of an instant, he takes à picture of Irtrine's surprised face.
 Yes! Great Irtrine! But does that we are on the relic Room?
bluff: 1d6 + 1d20 + 10 ⇒ (1) + (10) + 10 = 21
Receving Charli's message, he nods.
ah. Charli. Your talent is better than mine. Detective Tracy was Also a good one.
If you fear rétribution Irtrine, we can assure you protection and that your testimony will be anonymous. Tell us about that day and the dark Side of Oshessa.
auto aid diplomacy

|  Mikkazuki Renchui Izado | 
 
	
 
                
                
              
            
            Dispose of things...that sounds ominous. It is always bad when leaders consider others disposable.
Looking down at the carcass, Mikkazuki says “They were good people. To poison them like that is cowardly.”
Looking at Irtrine, Mikkazuki pleads “Please tell us what we need to know. People aren’t something anyone should just dispose of.”
Aid Another, Diplomacy: 1d20 + 0 ⇒ (9) + 0 = 9

| GM Kate | 
 
	
 
                
                
              
            
            "I...I'm not sure exactly why. She said she had to keep us safe. But she said the one who survived, that it was a sign. That she had to convert her to the Weeping Knight. I don't know where she is for sure, but I've heard a rumor that Oshessa has a secret chamber out of her room."

|  Mikkazuki Renchui Izado | 
 
	
 
                
                
              
            
            Shaking her head, Mikkazuki says “I think it is about time for Oshessa to be the one who suffers some pain and loss.”
Looking to the others, she asks “Do you think we have time to get this specimen into the submersible first?”

|  Rahm Nine | 
 
	
 
                
                
              
            
            His suspicions confirmed, Rahm says "Let's hurry. Who knows what the surviving member of Manta Corp is suffering."

| bigboom's SFS pregen | 
| 3 people marked this as a favorite. | 
 
	
 
                
                
              
            
            Keskodai speaks to the poor, conflicted morlamaw, "Irtrine, all your fellow believers here in this cult... errr.. this commune left your settlements and followed Oshessa of your own free will, correct? None of you were tortured or forced to come here. You are not a group of militants bent on killing others. All of you simply want to practice your beliefs and live in peace. Trust me, as a priest myself, I see no cause more noble than what your group professes to pursue.
"But deep down, you know there is something wrong here. Something that goes against your core values as a living, sentient being. You don't believe in killing others, right? You don't believe in torture, right? I can tell you without a doubt that it is not blasphemy to question Oshessa's actions. Rather, doing so is necessary in order to ensure that you remain true to your moral code and are, therefore, honoring your deity and your beliefs properly. You do not want to be led astray from what you know is right.
"So help us. Let's move these snek and kalo bodies into the library next door so that we may recover them later. Then we will all go into Oshessa's quarters together, including you as our witness. Together, we'll find out why she's had our friends killed and why she continues to torture another. If she has a reasonable, upstanding explanation for her actions, then we will accept it but if not, we, including you, cannot allow her to continue inflicting undue harm on others. Irtrine, are you with us?"
Diplomacy: 1d20 + 8 ⇒ (12) + 8 = 20
Keskodai telepathically messages out to the group, "Does this plan work for everyone? I figure moving the bodies to the library will be quicker than out the crack back to the submersible."

|  Charli Poshkettle | 
 
	
 
                
                
              
            
            This works for me.
Charli smiles up at Irtrine. "Please? I know you love the Starfinder Society, and learning about new worlds. Now we're here, trying to rescue our Kalo friend. Please join us."
Diplomacy Aid: 1d20 + 11 ⇒ (7) + 11 = 18

|  Antoine Desilets | 
 
	
 
                
                
              
            
            On his micro, the photojournalist register sthe conversation.
This is a good plan. texts Antoine to all. [But I have an additionnal Idea. Sophia, are There is anyway to play on all the complex an audio file? Does the expression "enginnerre confession" mean anything to you?[/b]

|  Antoine Desilets | 
 
	
 
                
                
              
            
            [ooc] second Time. Sorry.[/ooc
On his micro, the photojournalist registers the conversation.
This is a good plan. texts Antoine to all. But I have an additionnal Idea. Sophia, is there anyway to broadcast in all the complex an audio or a video file ? Does the expression "enginner confession" mean anything to you?

|  Hawthorne the Innovator | 
 
	
 
                
                
              
            
            Hawthorne shakes his head as his artificial intelligence composes and sends a text response to Antoine.
I find no functional built in speakers or sound system that I can access.

| GM Kate | 
 
	
 
                
                
              
            
            Irtrine sighs, blowing bubbles into the water. "You're right. I'm not sure what I can do against Oshessa, but I'll try to help."
You enter Oshessa's room. This flooded bedroom has an airlock on the southern wall and a door on the eastern wall leading out. A pile of soft materials in the northeast corner serves as a bed. Several metal lockbox chests line the room. The southern wall is covered with an image of a humanoid skull with chains coming out of the eye sockets. There is no sign of Oshessa.

|  Hawthorne the Innovator | 
 
	
 
                
                
              
            
            Hawthorne scans the priestess' room; his overclocked exocortex processes the visual data and provides feedback.
Perception: 1d20 + 5 ⇒ (11) + 5 = 16

|  Rahm Nine | 
 
	
 
                
                
              
            
            Rahm looks around critically as well, going so far as to approach the somewhat disturbing skull image and see if there is a way to look behind it.
Perception: 1d20 + 6 ⇒ (11) + 6 = 17

|  Mikkazuki Renchui Izado | 
 
	
 
                
                
              
            
            Mikkazuki goes over to examine the skull artwork. “Would be pretty easy to hide something behind this” she says as she examines it.
Perception: 1d20 + 6 ⇒ (10) + 6 = 16
Will: 1d20 + 1 ⇒ (7) + 1 = 8  In case of illusion...not that it matters with that roll. 

| GM Kate | 
 
	
 
                
                
              
            
            The skull seems to just be a wall decoration, as best you can tell.

| bigboom's SFS pregen | 
 
	
 
                
                
              
            
            Pointing to the lockbox chests, Keskodai says to Mikkazuki with a grin, "Ever met a lock you weren't able to unlock? No? Wanna show us how it's done?"
Keskodai will search the room, paying particular attention for a secret door - probably somewhere on the floor leading downwards.
Is taking 10 for 21 allowed? If not, here's a roll 
Perception: 1d20 + 11 ⇒ (5) + 11 = 16

|  Mikkazuki Renchui Izado | 
 
	
 
                
                
              
            
            Several locks, but I see no reason to correct them.
Looking towards the chests and then Irtrine, she asks “Is that alright? I’m not really good at figuring out other culture’s property rights.” I hope it isn’t just might makes right. It took our society far too long to get past that idea, and there are still hold-outs that follow it.
If given the go-ahead, she will carefully try to open the chests.
Repeat as needed for each chest
Perception for traps: 1d20 + 6 ⇒ (17) + 6 = 23
Perception for traps: 1d20 + 6 ⇒ (11) + 6 = 17
Perception for traps: 1d20 + 6 ⇒ (13) + 6 = 19
Engineering: 10 + 11 = 21
Engineering: 1d20 + 11 ⇒ (13) + 11 = 24
Engineering: 1d20 + 11 ⇒ (11) + 11 = 22
 If not open yet, call for Hawthorne’s help 

|  Antoine Desilets | 
| 1 person marked this as a favorite. | 
 
	
 
                
                
              
            
            Antoine looks around the room. He hope to find something related to zul kuthon.
The secret room must be a legacy of the first seeker. He ponders on.
"Could someone could detect magic? This could help us."
His hands also continues to text the group.
Here my idea. I want to record the confession secretly and broadcast it to all as a additionnal proof. Also, I am already written my article on this.
perception: 1d20 + 7 ⇒ (9) + 7 = 16
mysticism: 1d20 + 8 ⇒ (12) + 8 = 20

| bigboom's SFS pregen | 
 
	
 
                
                
              
            
            "Ah, excellent idea, Antoine!"
Keskodai casts detect magic as he searches...

| GM Kate | 
| 1 person marked this as a favorite. | 
 
	
 
                
                
              
            
            Irtrine nods assent. Mikka searches the chests and finds none of them to be trapped or locked. Most contain mundane personal effects, but one small cabinet contains two tier 1 antitoxins and one tier 2 sedative.
Keskodai may take 10, and so finds a hidden trap door, marked on the map. It is both locked and alarmed. You realize that this room is sound-proofed, so an alarm is unlikely to alert the rest of the Lodge, but would alert anyone on th other side of the trap door.

|  Mikkazuki Renchui Izado | 
| 1 person marked this as a favorite. | 
 
	
 
                
                
              
            
            Being told of the alarm system, Mikkazuki comes over and looks at it. Getting out her Trapsmith’s Toolkit, she asks Hawthorne "Do you want to take the lead, or shall I?"

|  Hawthorne the Innovator | 
 
	
 
                
                
              
            
            Hawthorne swims over to the door and extends a thin cable from the side of his helmet. "Let's see if we reprogram the alarm," he says as he attaches the cable to the lock.
Computers: 1d20 + 10 ⇒ (18) + 10 = 28

| GM Kate | 
 
	
 
                
                
              
            
            It's actually an Engineering check. If your check to unlock the door fails by more than 5, the alarm goes off. If you fail by 5 or less, the alarm doesn't go off, but the door is still locked. Success at opening the door does not trigger the alarm.

|  Hawthorne the Innovator | 
 
	
 
                
                
              
            
            "No luck with the software," Hawthorne says over the comms. "Your show, Mikkazuki."
Aid Another, Engineering: 1d20 + 10 ⇒ (12) + 10 = 22

|  Mikkazuki Renchui Izado | 
 
	
 
                
                
              
            
            Engineering, Hawthorne's Aid: 10 + 11 + 2 = 23 +4 if Trapsmith's Toolkit applies
Mikkazuki works on the alarm, setting up a bypass. She is thankful for Hawthorne's help, like many such tasks the extra set of hands is very useful.

| GM Kate | 
 
	
 
                
                
              
            
            I will say that it doesn't apply on opening the lock, but it does on not setting off the alarm.
Mikka temporarily bypasses the alarm, but can't completely disable it, and the door is not yet unlocked.
This is a pretty tough lock!

|  Mikkazuki Renchui Izado | 
| 1 person marked this as a favorite. | 
 
	
 
                
                
              
            
            Hawthorne can auto-aid.
Mikkazuki frowns. "I think the alarm is disabled for a short time. This lock is going to be tough though!"
Engineering to unlock, Hawthorne's Aid: 1d20 + 11 + 2 ⇒ (19) + 11 + 2 = 32

| GM Kate | 
 
	
 
                
                
              
            
            Good timing for a high roll!
Focusing carefully, Mikkazuki carefully opens the lock. The alarm remains silent.

|  Antoine Desilets | 
| 1 person marked this as a favorite. | 
 
	
 
                
                
              
            
            Antoine Will use His Many filters on his his camera to help mikkazuki.
eng: 1d20 + 8 ⇒ (11) + 8 = 19

| bigboom's SFS pregen | 
 
	
 
                
                
              
            
            "Well done you three!! messages Keskodai as Keskodai picks up the antitoxin and sedative from the chests. Let's see what's below the trapdoor!
Keskodai will join everyone else around the trapdoor and unless someone else has already done so, Keskodai opens the trapdoor and peers down...

|  Antoine Desilets | 
 
	
 
                
                
              
            
            Irtrine, I Will like to specify that this is not stealing. What was inside those chests could save us. If we do not use it, we will give it back.

|  Rahm Nine | 
 
	
 
                
                
              
            
            Rahm stops Keskodai from opening the door, stepping in his place to take that risk.

| GM Kate | 
 
	
 
                
                
              
            
            The group quietly goes into the tunnel, with Rahm leading the way. Taking a bit of liberty there, feel free to retroactively buff if needed.
The currents push debris throughout this rocky cave. Several carved-stone skull-and-chain symbols hang from the walls, and a large table with several knives bolted to it stands at the center of the chamber. The thick metal bolts prevent the cutting utensils from floating away in the heavy motion of the water. Two cage cells are set along the eastern wall. A glass case with plastic gloves set into the side contains various books and datapads. Oshessa stands near a table, accompanied by two other morlamaws. One of the cages holds a bedraggled-looking, but still conscious, kalo. None of them seem to have noticed you.
The current is much stronger here, and it’s now a DC 15 Athletics check to swim.
If anyone wants to get closer unnoticed, I'll need Stealth checks.

|  Hawthorne the Innovator | 
 
	
 
                
                
              
            
            Are there enough technological devices on or around the Kuthonite morlamaws to activate this feat: Amplified Glitch?

| GM Kate | 
 
	
 
                
                
              
            
            Sorry, they don't really have anything I would consider a technological device.

| bigboom's SFS pregen | 
 
	
 
                
                
              
            
            Keskodai messages out telepathically, including Irtrine, "Well, there's Oshessa as well as our kalo friend. We owe it to Irtrine to give Oshessa a chance to explain herself, right? Anyone want to call for her attention??"
 
	
 
     
    