Reputation 27 Fame, 50 Global Reputation
Reputation with Acquisitives:2
Reputation with Dataphiles:4
Reputation with Exoguardians:2
Reputation with Second Seekers (Luwazi Elsebo):6
Reputation with second seekers (Jadnura)1
Reputation with Wayfinders:35
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Name
Envoy 7
N Medium humanoid (human)
Init +5; Senses Perc +11, SM +11+1d6+1,Darkvision 60 ft
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Defense
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EAC 22, KAC23
SP 63 HP 46 RP 9 ; fire 5; cold 5; acid 5 electricity 5
Fort +6, Ref +10, Will +6; +2 disease and poison
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Offense
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Speed 30 ft. Swim 30 ft
Melee
Baton, tacitical +10 1d4+3 (level 1)
Ranged
Azimuth lazer rifle +11 1d6+6 fire (Level 1)
Underwater husket rifle (wea.seal merci.)+10 1d10+7 P(non lethal) (Level 3)
Underwater red star plasma rifle (glamered) +11 1d10+7 E&F
Space 5 ft.; Reach 5 ft.
Special Attacks
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Statistics
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Str 10, Dex 20, Con 14, Int 12, Wis 13, Cha 18
Combat Gear
1 spell gem share language
2 mk1 healing.
1 of each type of ammunition
Other Gear
Library chip engenering and culture
Binocular
Grappler
voice ampliflier
wild speach
Infired sensor
radiation buffer
Thermal capacitor
Filtre rebreader.
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Special Abilities
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Clever Faint (Ex)Sense-Dependent
Source Starfinder Core Rulebook pg. 62
As a standard action, you can fake out an enemy within 60 feet, making that enemy open to your attacks. Attempt a Bluff check with the same DC as a check to feint against that enemy (though this isn’t a standard check to feint, so Improved Feint and Greater Feint don’t apply). Even if you fail, that enemy is flat-footed against your attacks (see page 276) until the end of your next turn. If you succeed, the enemy is also flat-footed against your allies’ attacks until the end of your next turn. You can’t use clever feint against a creature that lacks an Intelligence score.
At 6th level, you can spend 1 Resolve Point to treat a failed Bluff check for clever feint as if it were a success.
PFS Legal Get 'Em (Ex)Language-DependentMind-AffectingSense-Dependent
Source Starfinder Core Rulebook pg. 62
As a move action, you can choose one enemy within 60 feet. Until the start of your next turn, you and your allies gain a +1 morale bonus to attack rolls made against that enemy. The bonus persists even if the enemy moves beyond 60 feet or out of line of sight or hearing.
At 6th level, you can spend 1 Resolve Point to grant this bonus to attack rolls and damage rolls against all enemies who are within 60 feet.
SFS Legal Improved Get 'Em (Ex)
Source Starfinder Core Rulebook pg. 63
Your morale bonus from get ’em increases to +2. As a standard action, you can make a single attack against a target within 60 feet. You and your allies within 60 feet gain the benefits of get ’em against that target (applying these effects before making the attack roll). As with get ’em, you can spend 1 Resolve Point to grant the benefits against all enemies within 60 feet. You must have the get ’em envoy improvisation to choose this improvisation.
PFS Legal Clever Attack (Ex)
Source Starfinder Core Rulebook pg. 63
You can make an attack that throws your enemy off-balance. As a standard action, you can make a single attack against a target within 60 feet and gain the benefits of clever feint (attempting a Bluff check against the target as normal). Apply the effects of clever feint before resolving your attack. You must have the clever feint envoy improvisation to choose this improvisation.
PFS Legal Convincing Liar (Ex; Bluff)
Source Starfinder Core Rulebook pg. 64
When you attempt a Bluff check, you can choose not to roll your expertise die until later. After you determine what the check’s result would be, you can choose to either roll your expertise die and add the result to the total or forgo the expertise die and reroll the check (see page 243). At 9th level, you can spend 1 Resolve Point to reroll the check and add the result of your expertise die.
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Boons Slotted this Adventure
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Ally:Libre Master hireling access (physical sciences, life and mysticism)
Faction:Wayfinder Great champion
Personal:Devolved (Frog)
Promotional: Social:contracter respect (estex suit II(infared vision, radiation buffer)
Starship:First skimish.
Slotless:
All My Boons:
Bot Me!:
Here is where you include pertinent details needed to bot your character. Include dice expressions for your main attacks as well as tactics and any overriding philosophies that might guide your actions. Please include your main ship skills for Starship Combat here.
Antoine always attacks mooks first. In the first round of combat, If he isn't close enough(60f) to use his envoy improvisation, he will come close and use improved get'em.
If he is close, you Will use imp get's en and clever attack You will always consider them flat-footed unless they don't have intelligence score or senses..
Antoine takes a picture of () while shooting at him.