Out of the Abyss (Pathfinder Conversion)

Game Master EmEss

An Underdark based 5th Edition hardcover adventure converted to Pathfinder.

Map of Velkynvelve

Map of Gracklstugh


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Male Duergar Unchained Barbarian 3 (Invul. Rager) | HP 35/35 (DR 1/-) +6hp w/Rage | Speed 30ft | AC 16, touch 12, flat-footed 14 (CMD 18) | Fort +7 : Ref +4 : Will +3 (+5) | Rage 20rds/Day | Init +1, Perception +6, Survival +6 | Active: End. Elements(Fire)

Smirking a little at the drow now caught in the creature's grip, Harro turns and let's loose with his rage and a big swing on the 'statue' in front of him.

Escape Club (Two-Handed, Raging): 1d20 + 5 + 2 ⇒ (16) + 5 + 2 = 23
Damage: 1d8 + 4 + 2 ⇒ (4) + 4 + 2 = 10

He then steps back 5 feet to avoid being grappled in return!


Micar is able to break away from the 'statue' and withdraws gasping.
Tanic and Harro both succesfully hit.


female mithra illusionist (succubus) 2 | HP 18/18 | AC 17 (21), TAC 14, FF 10 (14)| F +3, R +3, W +2 | Per +5 | Init +8 | MP: 4/4; Spells | Lust Pool: 0/10 | active effects: mage armor, lust pool +3 def

Vinexa didn't like the fact that the statue turned out to be an ooze in disguise. She quickly pulled her crossbow out and shot the one that Harrow had just swung at. She was quite pleased to see the bolt leap from the bow and sail straight towards her target.

light crossbow: 1d20 + 3 ⇒ (17) + 3 = 201d8 ⇒ 2


Male Munavri Racial 1/Chaokineticist 1 | HP [20/20] | AC 13, T 13, FF 10, CMD 15 | Fort +5, Ref +5, Will +5 | Initiative +5 | Darkvision 120', Perception +8 | Acrobatics +7, Climb +5, K.Dungeoneering +7, Stealth +7, Survival +8

Attack: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 1d6 + 5 ⇒ (6) + 5 = 11

Seeing Tanic get himself out of the trap, and thankful that he himself didn't try all that hard to grab one of the floating stones, pour energy into his hands before flinging it out at the ooze.


Vinexa and Akri both hit.

The Ooze moves forward and attempts to slam into Harro but is slightly too slow.

attack: 1d20 + 6 ⇒ (10) + 6 = 16

Initiative Order:

Vinexa: 20
Tanic: 19
Akri: 17
Micar: 12
Harro: 10
Ooze: 9
Talindra: 7

After Talindra moves we'll be in Round 2. I'll run this as a proper combat unlike the previous Ooze fight as there is not enough room here to continually retreat as before.


Inactive

Busy sifting through the water, Talindra is quite slow in realizing that the ooze had come alive! She moves up while drawing her rapier and stabs at the ooze.

Rapier: 1d20 + 5 ⇒ (13) + 5 = 18; Damage: 1d6 ⇒ 3


Male N/N Oread Druid(cave)/3 | HP: 24/24 | AC Norm/FF/Tch: 18/17/12 | CMB/CMD: +5/16 | F/R/W: +5/3/8 | Init: +2 | Speed 15 ft | Climb +6, Heal +8, Perception +10, Sense Motive +4, Sleight of Hand +3, Survival +11, Swim +6 | Active Conditions: None

Retreat and fire.

To hit with sling: 1d20 + 2 ⇒ (1) + 2 = 3
Damage: 1d3 + 2 ⇒ (1) + 2 = 3

Tanic is NOT getting the hang of the sling.
"Oh dear, almost hit myself with that one."


female mithra illusionist (succubus) 2 | HP 18/18 | AC 17 (21), TAC 14, FF 10 (14)| F +3, R +3, W +2 | Per +5 | Init +8 | MP: 4/4; Spells | Lust Pool: 0/10 | active effects: mage armor, lust pool +3 def

Vinexa reloaded her crossbow and fired off another shot at them ooze who attacked Harro but held out no hope of success when she saw the flight of the bolt..

light crossbow: 1d20 + 3 - 4 ⇒ (6) + 3 - 4 = 51d8 ⇒ 1


Tanic misses.
Talindra hits.
Vinexa's bolt just grazes the edge of the Ooze! Wow Oozes have terrible ACs


Half-Drow Magus 2/Unchained Rogue 1: [HP:21/21] [AC:20 T:16 F:14] [ Fort +5, Ref +7, Will +4] [CMD 16] [Init:+4, Percep:+8]
Active Abilities:
Wakizashi +1

Micar draws his crossbow and attacks.

Light Crossbow: 1d20 + 4 ⇒ (8) + 4 = 12
Damage: 1d8 ⇒ 5


Male N/N Oread Druid(cave)/3 | HP: 24/24 | AC Norm/FF/Tch: 18/17/12 | CMB/CMD: +5/16 | F/R/W: +5/3/8 | Init: +2 | Speed 15 ft | Climb +6, Heal +8, Perception +10, Sense Motive +4, Sleight of Hand +3, Survival +11, Swim +6 | Active Conditions: None

It needs to hit and grapple/constrict. Then it becomes a menace. But if that first attack misses and everyone gets out of its reach, its just a matter of time before it's pummeled and pierced to death.


Micar hits. The Ooze is looking considerably smaller as various bits of it have been knocked off.


Male Duergar Unchained Barbarian 3 (Invul. Rager) | HP 35/35 (DR 1/-) +6hp w/Rage | Speed 30ft | AC 16, touch 12, flat-footed 14 (CMD 18) | Fort +7 : Ref +4 : Will +3 (+5) | Rage 20rds/Day | Init +1, Perception +6, Survival +6 | Active: End. Elements(Fire)

Harro steps up and swings for the menacing ooze again!

Escape Club(Raging): 1d20 + 7 ⇒ (5) + 7 = 12
Damage (2Handed): 1d8 + 6 ⇒ (3) + 6 = 9

I really hope their AC is as bad as you say! Rage Round 2!


Harro hits.
Just Akri to act before the Ooze (if it makes it that long)


Male Munavri Racial 1/Chaokineticist 1 | HP [20/20] | AC 13, T 13, FF 10, CMD 15 | Fort +5, Ref +5, Will +5 | Initiative +5 | Darkvision 120', Perception +8 | Acrobatics +7, Climb +5, K.Dungeoneering +7, Stealth +7, Survival +8

Sorry, seems Paizo ate my post as I could have sworn I posted.

Attack: 1d20 + 4 ⇒ (1) + 4 = 5
Damage: 1d6 + 4 ⇒ (5) + 4 = 9

Seeing their attacks wearing the blob down, Akri yelled out encouragements to his allies before firing another orb of gravitic energy at the creature.


As the orb of energy hits the ooze it shudders before collapsing lifelessly.

The Ooze is defeated


Male N/N Oread Druid(cave)/3 | HP: 24/24 | AC Norm/FF/Tch: 18/17/12 | CMB/CMD: +5/16 | F/R/W: +5/3/8 | Init: +2 | Speed 15 ft | Climb +6, Heal +8, Perception +10, Sense Motive +4, Sleight of Hand +3, Survival +11, Swim +6 | Active Conditions: None

"Nicely done team! I'm sure glad the thing was so slow... And large... And squishy... Almost doesn't seem fair! We used to play taunt the ooze when we were kids, my sister and me. I wonder how she's doing. Shall we take another crack at the fountain?"


Male Duergar Unchained Barbarian 3 (Invul. Rager) | HP 35/35 (DR 1/-) +6hp w/Rage | Speed 30ft | AC 16, touch 12, flat-footed 14 (CMD 18) | Fort +7 : Ref +4 : Will +3 (+5) | Rage 20rds/Day | Init +1, Perception +6, Survival +6 | Active: End. Elements(Fire)

Harro investigates the downed ooze. What happened to the stones that had been hovering over the creature?

Perception: 1d20 + 5 ⇒ (19) + 5 = 24


Inactive

"Yes, well, let's not wake any more of those oozes up, yes?" Talindra goes back to the fountain to retrieve the items within. @EmEss - In an earlier post, you rolled a d20 and got a 6 earlier. Did that mean something relating to the fountain?


The stones that were hovering over the creature are now on the ground beside it. The five glowing ones continue to do so but none are currently floating. They still give of a magical aura but not one that is quite as strong as before.

Talindra recovers around 300gp worth of coins in assorted denominations and currencies and a fairly sizeable pile of jewelry. She also finds a wicked looking dagger with a spider design on the hilt.

dagger: 1d20 ⇒ 4

The earlier roll was to see if Talindra brushed against the blade of the dagger while feeling around in the fountain.


Inactive

Talindra takes a look at the spider dagger. "Drow design, perhaps?" She instinctively checks for poison. Detect poison.

-Posted with Wayfinder


Male Duergar Unchained Barbarian 3 (Invul. Rager) | HP 35/35 (DR 1/-) +6hp w/Rage | Speed 30ft | AC 16, touch 12, flat-footed 14 (CMD 18) | Fort +7 : Ref +4 : Will +3 (+5) | Rage 20rds/Day | Init +1, Perception +6, Survival +6 | Active: End. Elements(Fire)

Still panting from his rage, Harro carefully gathers all the dropped stones from the ooze. Smiling at his luck he stands and turns to look at the treasure the drow picks up from the fountain.

Craft (Weaponsmithing): 1d20 + 4 ⇒ (8) + 4 = 12

Seeing the dagger, Harro scowls now and turns away to return down the tunnel, his escape club perched on his muscled shoulder.

"Good hawl'. Nudd'n left ferr'us here. Could've used som' better weapons for everyone h'ever. Let's check the nex' one. But keep your'n dern'd eyes open for traps and more oozes!"


Male N/N Oread Druid(cave)/3 | HP: 24/24 | AC Norm/FF/Tch: 18/17/12 | CMB/CMD: +5/16 | F/R/W: +5/3/8 | Init: +2 | Speed 15 ft | Climb +6, Heal +8, Perception +10, Sense Motive +4, Sleight of Hand +3, Survival +11, Swim +6 | Active Conditions: None

Tanic keeps up a steady stream of chatter about lichen as he helps sift through the water for the coins and such.


female mithra illusionist (succubus) 2 | HP 18/18 | AC 17 (21), TAC 14, FF 10 (14)| F +3, R +3, W +2 | Per +5 | Init +8 | MP: 4/4; Spells | Lust Pool: 0/10 | active effects: mage armor, lust pool +3 def

"Well, I'm glad that's over with. Let's hurry up and then get out of here." She looked at Glabagool while everyone else was searching and asked, "So how long have you been down here and how did you keep from going crazy with boredom? There's no one to talk to, and I don't think you can have little cubes of your own can you? I mean, there's no way you could f+%& to make them," her face scrunched up in confusion as she considered that, "is there?"


Half-Drow Magus 2/Unchained Rogue 1: [HP:21/21] [AC:20 T:16 F:14] [ Fort +5, Ref +7, Will +4] [CMD 16] [Init:+4, Percep:+8]
Active Abilities:
Wakizashi +1

Micar looks at the stone in his hand, and picks up the other stones.

Casting Detect Magic he'll spellcraft all six stones.

Spellcraft Checks:

Spellcraft 1: 1d20 + 8 ⇒ (16) + 8 = 24
Spellcraft 2: 1d20 + 8 ⇒ (2) + 8 = 10
Spellcraft 3: 1d20 + 8 ⇒ (1) + 8 = 9
Spellcraft 4: 1d20 + 8 ⇒ (4) + 8 = 12
Spellcraft 5: 1d20 + 8 ⇒ (2) + 8 = 10
Spellcraft 6: 1d20 + 8 ⇒ (19) + 8 = 27


Inactive

"Someone should see if this dagger is magical also," mentions Talindra. Otherwise, she seems ready to move on to the next fountain room.


Male N/N Oread Druid(cave)/3 | HP: 24/24 | AC Norm/FF/Tch: 18/17/12 | CMB/CMD: +5/16 | F/R/W: +5/3/8 | Init: +2 | Speed 15 ft | Climb +6, Heal +8, Perception +10, Sense Motive +4, Sleight of Hand +3, Survival +11, Swim +6 | Active Conditions: None

"Sorry. I don't have that orizon memorized today. I could check it tomorrow, though I think Micar can help you."


Male Duergar Unchained Barbarian 3 (Invul. Rager) | HP 35/35 (DR 1/-) +6hp w/Rage | Speed 30ft | AC 16, touch 12, flat-footed 14 (CMD 18) | Fort +7 : Ref +4 : Will +3 (+5) | Rage 20rds/Day | Init +1, Perception +6, Survival +6 | Active: End. Elements(Fire)
Micar Youxia wrote:
Micar looks at the stone in his hand, and picks up the other stones. Casting Detect Magic he'll spellcraft all six stones. ** spoiler omitted **

Actually Harro already grabbed the other stones...


Half-Drow Magus 2/Unchained Rogue 1: [HP:21/21] [AC:20 T:16 F:14] [ Fort +5, Ref +7, Will +4] [CMD 16] [Init:+4, Percep:+8]
Active Abilities:
Wakizashi +1

Micar will ask Harro to take a look at the stones to try and identify them.

Detect Magic on the dagger.

Spellcraft Dagger: 1d20 + 8 ⇒ (3) + 8 = 11


Male Duergar Unchained Barbarian 3 (Invul. Rager) | HP 35/35 (DR 1/-) +6hp w/Rage | Speed 30ft | AC 16, touch 12, flat-footed 14 (CMD 18) | Fort +7 : Ref +4 : Will +3 (+5) | Rage 20rds/Day | Init +1, Perception +6, Survival +6 | Active: End. Elements(Fire)
Micar Youxia wrote:
Micar will ask Harro to take a look at the stones to try and identify them.

"Hrrmp. Wat'vr."

He then holds out the stones.


Inactive

"A duergar does not part easily with precious stones," suggests Talindra given Harro's begrudging agreement.


Male Munavri Racial 1/Chaokineticist 1 | HP [20/20] | AC 13, T 13, FF 10, CMD 15 | Fort +5, Ref +5, Will +5 | Initiative +5 | Darkvision 120', Perception +8 | Acrobatics +7, Climb +5, K.Dungeoneering +7, Stealth +7, Survival +8

"Duergar don't part with much of anything easily," Akri muttered as he looked around the room once more. "So, anybody else wanna try to grab a floating stone? Or are we good on getting out?"


Male N/N Oread Druid(cave)/3 | HP: 24/24 | AC Norm/FF/Tch: 18/17/12 | CMB/CMD: +5/16 | F/R/W: +5/3/8 | Init: +2 | Speed 15 ft | Climb +6, Heal +8, Perception +10, Sense Motive +4, Sleight of Hand +3, Survival +11, Swim +6 | Active Conditions: None

See post Thu, Nov 10, 2016, 06:59 pm, the stones dropped, unless there are different stones?

Is the party ready to move on?


Half-Drow Magus 2/Unchained Rogue 1: [HP:21/21] [AC:20 T:16 F:14] [ Fort +5, Ref +7, Will +4] [CMD 16] [Init:+4, Percep:+8]
Active Abilities:
Wakizashi +1

If there's nothing else to look at here, Micar is ready to move on after the results of the Spellcrafts above.


Inactive

Ready.


The crystals floating around the ooze you destroyed fell to the ground, the crystals around the other 'statues' are still floating in the air.

Re: Spellcraft checks - You are able to detect the lingering traces of a powerful stasis spell that was anchored to the crystals that has now been broken. The five glowing crystals will function as ioun torches, floating around a sentient user's head and providing a source of light. The clear spindle shaped crystal will also float around a user's head and will remove their need to eat and drink. The Dagger is a + 1 Corrosive Dagger.

Corrosive:

Upon command, a corrosive weapon becomes slick with acid that deals an extra 1d6 points of acid damage on a successful hit. The acid does not harm the wielder. The effect remains until another command is given.

Glabbagool replies to Vinexa's questions as the group retrace their steps.

Glabbagool not sure how long Glabbagool be down here. Glabbagool think that Glabbagool has not been able to think very long. Glabbagool can't remember ever not being here, or ever meeting any Fleshies before but Glabbagool knows he must have to have bones in him. Glabbagool does get very bored down here, mostly Glabbagool watches the Shinies. Glabbagool not have any little cubes. Glabbagool could divide Glabbagool in two if Glabbagool wanted but Glabbagool not sure if Glabbagool would still exist. Would there be two Glabbagools? Or maybe Glabbagool not exist anymore and there just be two new cubes? Glabbagool not sure, so Glabbagool doesn't try.

At this point you have returned to the room with the arches. The group who stayed behind to watch Harro's chest are eager to hear what you found down the corridor.


Half-Drow Magus 2/Unchained Rogue 1: [HP:21/21] [AC:20 T:16 F:14] [ Fort +5, Ref +7, Will +4] [CMD 16] [Init:+4, Percep:+8]
Active Abilities:
Wakizashi +1

Before leaving the room Micar will shoot one of the other statues and see if it does anything. Do They look like other oozes?


The other statues do indeed look like frozen oozes now that you have seen one unfreeze. As the missile hits the statue it unfreezes and the ooze lurches forward.


Inactive

Can we / should we engage the rest of the oozes? Seems like the ioun stones could be valuable. Four of us could stop eating.


Male Duergar Unchained Barbarian 3 (Invul. Rager) | HP 35/35 (DR 1/-) +6hp w/Rage | Speed 30ft | AC 16, touch 12, flat-footed 14 (CMD 18) | Fort +7 : Ref +4 : Will +3 (+5) | Rage 20rds/Day | Init +1, Perception +6, Survival +6 | Active: End. Elements(Fire)

Harro moves between the others and new ooze, waiting for the ooze to approach, letting the others try their hand at more
ranged attacks while he waits to clobber it with his escape club once it comes closer.

Holding Action: Harro will attack the Ooze once it enters his range!

Spitting into his hands, he chokes up on the club's rough handle, ready to let the thing have it when it is needed.

"Nasty oozes. Glabba-wat'evr at least can talk..."


Male N/N Oread Druid(cave)/3 | HP: 24/24 | AC Norm/FF/Tch: 18/17/12 | CMB/CMD: +5/16 | F/R/W: +5/3/8 | Init: +2 | Speed 15 ft | Climb +6, Heal +8, Perception +10, Sense Motive +4, Sleight of Hand +3, Survival +11, Swim +6 | Active Conditions: None

Yes, it is definitely worth the trouble to go for the stones. As long as they all turn out to be slow moving oozes.


Male Munavri Racial 1/Chaokineticist 1 | HP [20/20] | AC 13, T 13, FF 10, CMD 15 | Fort +5, Ref +5, Will +5 | Initiative +5 | Darkvision 120', Perception +8 | Acrobatics +7, Climb +5, K.Dungeoneering +7, Stealth +7, Survival +8

So, are we still in the statue room or now in the arch room?


Half-Drow Magus 2/Unchained Rogue 1: [HP:21/21] [AC:20 T:16 F:14] [ Fort +5, Ref +7, Will +4] [CMD 16] [Init:+4, Percep:+8]
Active Abilities:
Wakizashi +1

Micar can take the dagger if no one else wants it, but he's better with his wakizashi and can make his weapon a +1 when he wants.

After we finish this ooze off, we can all probably coordinate attacks on the remaining oozes, finish them off without a real fight, and get all the stones in the room. It's up to the GM if he's willing to concede this room and move on.


Inactive

Sounds like dagger to Tanic, then. It is the best weapon we have for now, so perhaps it can be something to re-distribute in the future when we get more loot?

Talindra readies herself alongside Harro, rapier drawn and ready to attack if and when the ooze arrives. "Let's all keep backing up and let the stone-throwers pelt that thing."


Male N/N Oread Druid(cave)/3 | HP: 24/24 | AC Norm/FF/Tch: 18/17/12 | CMB/CMD: +5/16 | F/R/W: +5/3/8 | Init: +2 | Speed 15 ft | Climb +6, Heal +8, Perception +10, Sense Motive +4, Sleight of Hand +3, Survival +11, Swim +6 | Active Conditions: None

I think this would make a great weapon for a TWF like Talindra - particularly as the BAB difference mounts and Tanic's spell casting gets more useful - oh, and he gets wild shape and uses his natural weaponry. If you want to speak out for it, Tanic is easy to get along with and would graciously hand it over. Just say the word IC.


Inactive

Maybe later when Tanic has more spells per day or is doing animal form stuff. Thank you very much for being open to that.

-Posted with Wayfinder


I think it would be best to gloss over your defeat of the oozes and move on as Micar suggests. You now have a lot of ioun torches. You are *now* back in the arch room.


Male Duergar Unchained Barbarian 3 (Invul. Rager) | HP 35/35 (DR 1/-) +6hp w/Rage | Speed 30ft | AC 16, touch 12, flat-footed 14 (CMD 18) | Fort +7 : Ref +4 : Will +3 (+5) | Rage 20rds/Day | Init +1, Perception +6, Survival +6 | Active: End. Elements(Fire)

I think we were more worried about the 'Food' stones. Is ther w another one?

Moving to the next archway, Harro looks down the passage looking for new traps and other possible dangers, like hidden oozes and green slime.

Perception: 1d20 + 5 ⇒ (14) + 5 = 19


Half-Drow Magus 2/Unchained Rogue 1: [HP:21/21] [AC:20 T:16 F:14] [ Fort +5, Ref +7, Will +4] [CMD 16] [Init:+4, Percep:+8]
Active Abilities:
Wakizashi +1

Perception: 1d20 + 7 ⇒ (8) + 7 = 15 +1 vs. Traps

Micar will take a look down the passage as well, then help take point looking for traps, taking 10 along the way (for a 17 Perception, 18 vs. Traps).


Inactive

Talindra waves away any of the ioun torches. "I see better in the darkness," she replies simply.

She does approach Micar. "If you're going to take the lead, you'd best be in full health." Talindra utters harsh Abyssal incantations before touching Micar, who feels his wounds close up. Infernal Healing.

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