Out of the Abyss (Inactive)

Game Master caster4life

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Male CG Drow Fighter 2/Paladin 2
Usables Remaining:
Action Surge* 0/1 | Divine Sense 3/3 | Faerie Fire 1/1 | Lay on Hands 10/10 | Second Wind* 1/1 | Spell Slots 0/2 | HD: 4d10
HP: 27/32 | AC: 17 | Acr +5, Ath +3, Perc +2, Pers +4, Stl +5 | Saves: Str +3*, Dex +3, Con +3*, Int -1, Wis +0, Cha +2 | Init: +3 | Passive Perception 12 | Speed 30ft (swim, climb) | Inspiration: Y | Hit Dice: 4d10 | Active conditions: Madness (2)

As noted, I'm up for talking to the leaders of Blingdenstone. While they may not believe us or want to hear it, Kanzen believes strongly that they should be aware of what we know.


Male CG Wood Elf Ranger (Revised) 4 | HP: 15/36 | AC: 16 (current 15) | Ins +4, Inv +1, Per +4, Stl +5, Srv +4 | Saves: S2*, D6*, C2, I1, W2, C-1 | Init: +4 | PP 14 | Speed 35ft | Inspiration: No | HD: 4/4, 1d10+2 | Spells: 1st 1/3 | Status: Madness 1, Petrified

Insight: 1d20 + 4 ⇒ (5) + 4 = 9

"I see no problem. He got his goods, after all. In any case, we have concluded that business. I concur that we should leave warning with their leadership, even if that has fallen on deaf ears elsewhere that we tried."


Before leaving the gnome..

"Have the oozes been the only issue you have seen as of late?"


Male GC Mtn Dwarf Wizard (Artificer) 4 | HP: 14/30 | AC: 14 | Arc +4, Ath +5, His +4, Inv +4 | Saves: S3, D1, C3, W1*, I4*, Ch0 | Init +2 | PP: 9 | Spd: 25' | Insp: Yes | M:3 | HD: 4/4 | Spell DC: 12 | Spells: 1 (2/4), 2 (2/3) | HPot: 1/2, GPot: 1/1 | Status: The Best

Well, that was quick and simple.


"Yes! Now we try to meet with the town's leaders?" asks/offers Zoltan.


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Kazook overhears you and raises an eyebrow. "I'm not sure what you lot are talking about but Dorbo Diggermattock is the leader of the miners. Maybe you should talk to him." He gives you directions to Diggermattock Hall where you could find the Diggermattock couple, leaders of Blingdenstone's provisional government.


Sounds like a good place to start, thanks for the help!

Head that way..


Male CG Drow Fighter 2/Paladin 2
Usables Remaining:
Action Surge* 0/1 | Divine Sense 3/3 | Faerie Fire 1/1 | Lay on Hands 10/10 | Second Wind* 1/1 | Spell Slots 0/2 | HD: 4d10
HP: 27/32 | AC: 17 | Acr +5, Ath +3, Perc +2, Pers +4, Stl +5 | Saves: Str +3*, Dex +3, Con +3*, Int -1, Wis +0, Cha +2 | Init: +3 | Passive Perception 12 | Speed 30ft (swim, climb) | Inspiration: Y | Hit Dice: 4d10 | Active conditions: Madness (2)

Kanzen nods after Irdril and begins following her towards Diggermattock Hall.


Male GC Mtn Dwarf Wizard (Artificer) 4 | HP: 14/30 | AC: 14 | Arc +4, Ath +5, His +4, Inv +4 | Saves: S3, D1, C3, W1*, I4*, Ch0 | Init +2 | PP: 9 | Spd: 25' | Insp: Yes | M:3 | HD: 4/4 | Spell DC: 12 | Spells: 1 (2/4), 2 (2/3) | HPot: 1/2, GPot: 1/1 | Status: The Best

An excellent idea. Let us go there, Galenus declares, even after people start moving out to head to the Hall.


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You head through several winding tunnels until you reach a cavern with official-looking stone carvings around its entrance.

Two dozen or so svirfneblin occupy this well-lit cavern, some moving briskly with messenger pouches in hand while others huddle around several stone tables covered in maps and other papers, talking in hushed, serious tones. The back of the room is dominated by a dais carved from the rock of the cavern, atop which rest two stone desks facing each other. Two svirfneblin — one male, one female — sit behind the desks, conferring with advisers and each other. They turn their attention to you as you enter.

The male calls out "Who are you, strangers? I've heard tell of you but know little of detail."


Male CG Wood Elf Ranger (Revised) 4 | HP: 15/36 | AC: 16 (current 15) | Ins +4, Inv +1, Per +4, Stl +5, Srv +4 | Saves: S2*, D6*, C2, I1, W2, C-1 | Init: +4 | PP 14 | Speed 35ft | Inspiration: No | HD: 4/4, 1d10+2 | Spells: 1st 1/3 | Status: Madness 1, Petrified

"Greetings. We have had a harrowing journey through the Underdark, even by the reckoning of these tunnels. Demon princes are on the loose, and we think it best to bring ye warning. You have larger problems than a few oozes looming."

Persuasion: 1d20 - 1 ⇒ (13) - 1 = 12


Zoltan nods and adds: "We impose on you only because, as my friend mentioned, there are greater risks behind these invasions. Our travels have brought us to the deepest caves, where my companions and I have witnessed the rise of entities that would enslave the totality of the Underdark and beyond. We wish to give you as much detail as we can and perhaps help in planning what to do next to forestall and prevent the enslavement of this community! We beg you to hear us out!"

Giving advantage to Galinndan.


Male CG Wood Elf Ranger (Revised) 4 | HP: 15/36 | AC: 16 (current 15) | Ins +4, Inv +1, Per +4, Stl +5, Srv +4 | Saves: S2*, D6*, C2, I1, W2, C-1 | Init: +4 | PP 14 | Speed 35ft | Inspiration: No | HD: 4/4, 1d10+2 | Spells: 1st 1/3 | Status: Madness 1, Petrified

Persuasion: 1d20 - 1 ⇒ (1) - 1 = 0


Dungeon racing rules and FAQ

The two deep gnomes seem deeply engrossed by what you are saying. "Well you're welcome here if you cause no trouble. We have too much trouble already. Go on, go on! Tell us more of what you've seen." the male deep gnome encourages.


Male CG Wood Elf Ranger (Revised) 4 | HP: 15/36 | AC: 16 (current 15) | Ins +4, Inv +1, Per +4, Stl +5, Srv +4 | Saves: S2*, D6*, C2, I1, W2, C-1 | Init: +4 | PP 14 | Speed 35ft | Inspiration: No | HD: 4/4, 1d10+2 | Spells: 1st 1/3 | Status: Madness 1, Petrified

"Sloobludop was infiltrated by Demogorgon cultists - who managed to draw its attention. The settlement is now gone. Zuggtmoy warped the minds of many myconids of Neverlight before slaughtering more. Madness and terror are stalking the Underdark, much more so than usual."


It would not surprise me if there is a demon lord of oozes that is causing the increase in ooze activity.. I am Irdril and what my companions say is a vast understatement of what we have seen.. The Underdark and potentially the surface is in real trouble..

There a check in knowing what the demon lord of oozes is?


Male GC Mtn Dwarf Wizard (Artificer) 4 | HP: 14/30 | AC: 14 | Arc +4, Ath +5, His +4, Inv +4 | Saves: S3, D1, C3, W1*, I4*, Ch0 | Init +2 | PP: 9 | Spd: 25' | Insp: Yes | M:3 | HD: 4/4 | Spell DC: 12 | Spells: 1 (2/4), 2 (2/3) | HPot: 1/2, GPot: 1/1 | Status: The Best

Arcana covers all planes knowledge.

Irdril is right. Even Gracklstugh was showing signs of being affected. Cults of demogorgon were sprouting up. And lesser demons are showing up throughout the Underdark.


Arcana: 1d20 + 4 ⇒ (10) + 4 = 14


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Irdril considers demon lords but they are somewhat above her pay grade. But she does manage to recall the gray ooze right outside their prison which shouted telepathically [i]"Flesh for the Faceless Lord"[/b] right into their minds as they fled their imprisonment.

The male, Dorbo Diggermattock, considers what you say. "Sounds like trouble indeed. Might be related to some of the trouble we've been having. Some monster or magic in the northwestern part of the settlement might be responsible for the growing number of oozes in Blingdenstone. If you can help us with that, we'd pay you in return."

Anything you want to ask them for, bargain, inquire, etc?


"I recall also that the entranced myconids were planning some kind of wedding that would bring oozes and myconids together in some ways, no?" adds Zoltan.

When Dorbo makes his offer, Zoltan tries to remain calm: "Of course we can help, but this is not really the point. This is not a single problem that dealing with some ooze infestation will fix. This is demon lords walking the Underdark and hostile takeovers of complete settlements! You guys need to go beyond passing the broom. You need to organize on a massive scale and get ready for the nastiest war you've ever faced. That means defense, but also alliances and information gathering."


"The Faceless Lord maybe? I can't recall.. Anyways help getting to the surface could certainly count as payment.. If you all have that ability that is."


Male CG Wood Elf Ranger (Revised) 4 | HP: 15/36 | AC: 16 (current 15) | Ins +4, Inv +1, Per +4, Stl +5, Srv +4 | Saves: S2*, D6*, C2, I1, W2, C-1 | Init: +4 | PP 14 | Speed 35ft | Inspiration: No | HD: 4/4, 1d10+2 | Spells: 1st 1/3 | Status: Madness 1, Petrified

"We will help you. A means to the surface is our desire."


Male GC Mtn Dwarf Wizard (Artificer) 4 | HP: 14/30 | AC: 14 | Arc +4, Ath +5, His +4, Inv +4 | Saves: S3, D1, C3, W1*, I4*, Ch0 | Init +2 | PP: 9 | Spd: 25' | Insp: Yes | M:3 | HD: 4/4 | Spell DC: 12 | Spells: 1 (2/4), 2 (2/3) | HPot: 1/2, GPot: 1/1 | Status: The Best

Not just the surface; but home for anyone of us who lives in the Underdark.


Dungeon racing rules and FAQ

The two Diggermattocks become very serious. "Blingdenstone faces serious problems. More than you understand. If you help us get things settled, then we can organize. And we know ways to the surface. A guide could be spared for true friends of Blingdenstone."


Zoltan had been with his companions for only a few days. He didn't feel like he could easily talk for the group. He gives Odak a long look, wondering if his longer-term friend was keen on helping the community.

That's when he lost track of things. For a moment, he was back in the cave, with stalagmites the size of cities rising up and myconids by the hundreds lining up for dark celebrations...

Then he snapped right back with words bursting out of him no longer aware or interested in what the others might be thinking: "I can only speak for myself, but I wish to help!"


Male NG Mtn Dwarf Sorcerer 4 | HP: 34/34 | AC: 16/18 | HD: 4d6| Status: Normal | Spell DC: 12 | Spells: 1 (4/4), 2 (2/3) | SP: 4/4 | Athl +5, Ins +3, Int +4, Srv +3 Saves: S3, D0, C5*, I-1, W1, Ch4* | Init +0 | PP: 16 | Spd: 25' | Insp: No

Sensing Zoltan’s gaze, Odak looks to the others for a translation for some context. Upon receiving one, ”Tell em that aye we can help but that they need to be takin this much more serious.” He looks back to the gnomes with a shrug. As an after thought though he adds, ”Some magics would be pretty nice fer payment too.”


Male CG Drow Fighter 2/Paladin 2
Usables Remaining:
Action Surge* 0/1 | Divine Sense 3/3 | Faerie Fire 1/1 | Lay on Hands 10/10 | Second Wind* 1/1 | Spell Slots 0/2 | HD: 4d10
HP: 27/32 | AC: 17 | Acr +5, Ath +3, Perc +2, Pers +4, Stl +5 | Saves: Str +3*, Dex +3, Con +3*, Int -1, Wis +0, Cha +2 | Init: +3 | Passive Perception 12 | Speed 30ft (swim, climb) | Inspiration: Y | Hit Dice: 4d10 | Active conditions: Madness (2)

Like Zoltan, Kanzen is reluctant to speak to the leaders of the gnome settlement, but for different reasons; he cannot see how the words of a drow could improve the standing of the party. However, he does keep a keen eye on the gnomes, particularly Dorbo and his wife.

Insight: 1d20 ⇒ 9

Ha worth a shot.


Male GC Mtn Dwarf Wizard (Artificer) 4 | HP: 14/30 | AC: 14 | Arc +4, Ath +5, His +4, Inv +4 | Saves: S3, D1, C3, W1*, I4*, Ch0 | Init +2 | PP: 9 | Spd: 25' | Insp: Yes | M:3 | HD: 4/4 | Spell DC: 12 | Spells: 1 (2/4), 2 (2/3) | HPot: 1/2, GPot: 1/1 | Status: The Best

Some folks in the market said these oozes came from some place called the Goldwhisker Warrens. What's there?


Male CG Wood Elf Ranger (Revised) 4 | HP: 15/36 | AC: 16 (current 15) | Ins +4, Inv +1, Per +4, Stl +5, Srv +4 | Saves: S2*, D6*, C2, I1, W2, C-1 | Init: +4 | PP 14 | Speed 35ft | Inspiration: No | HD: 4/4, 1d10+2 | Spells: 1st 1/3 | Status: Madness 1, Petrified

"Any information you can offer could make a difference."


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Dorbo Diggermattock nods. "Right to business. I like that. We have heard reports the oozes seem to be coming especially from the northwest edge of town. Maybe something out there is responsible. Let us know."

His wife, Senni, nods. "And we have a problem with Wererats in what they call the Goldwhisker Warrens. Talk to them. We need to stop the hostility and occasional fighting."

Her husband harumphs. "Sure. Talk to them. The maybe Senni will listen when I say those infectious squatters need to be driven out!"


Male CG Wood Elf Ranger (Revised) 4 | HP: 15/36 | AC: 16 (current 15) | Ins +4, Inv +1, Per +4, Stl +5, Srv +4 | Saves: S2*, D6*, C2, I1, W2, C-1 | Init: +4 | PP 14 | Speed 35ft | Inspiration: No | HD: 4/4, 1d10+2 | Spells: 1st 1/3 | Status: Madness 1, Petrified

"Understood. Companions, the north-west first?"


"Sounds good to me.."


Male CG Drow Fighter 2/Paladin 2
Usables Remaining:
Action Surge* 0/1 | Divine Sense 3/3 | Faerie Fire 1/1 | Lay on Hands 10/10 | Second Wind* 1/1 | Spell Slots 0/2 | HD: 4d10
HP: 27/32 | AC: 17 | Acr +5, Ath +3, Perc +2, Pers +4, Stl +5 | Saves: Str +3*, Dex +3, Con +3*, Int -1, Wis +0, Cha +2 | Init: +3 | Passive Perception 12 | Speed 30ft (swim, climb) | Inspiration: Y | Hit Dice: 4d10 | Active conditions: Madness (2)

Kanzen cocks his head at Galinndan in a bird-like manner. "I don't know why, but I have a feeling deep in my gut that says we should go to the Goldwhisker Warrens first. I have no logical reasoning behind that feeling, so..." his mouth twists wryly, "take that as you will. If you all still wish to go put a stop to the oozes first, I won't argue."

Honestly no idea why. Call it what you will, a hunch, woman's intuition... There's a good chance I'm wrong, so not pushing the Goldwhisker Warrens, just suggesting it :)


Male GC Mtn Dwarf Wizard (Artificer) 4 | HP: 14/30 | AC: 14 | Arc +4, Ath +5, His +4, Inv +4 | Saves: S3, D1, C3, W1*, I4*, Ch0 | Init +2 | PP: 9 | Spd: 25' | Insp: Yes | M:3 | HD: 4/4 | Spell DC: 12 | Spells: 1 (2/4), 2 (2/3) | HPot: 1/2, GPot: 1/1 | Status: The Best

I agree with Kanzen; let's go to the Warrens first. See what they know.


Male CG Wood Elf Ranger (Revised) 4 | HP: 15/36 | AC: 16 (current 15) | Ins +4, Inv +1, Per +4, Stl +5, Srv +4 | Saves: S2*, D6*, C2, I1, W2, C-1 | Init: +4 | PP 14 | Speed 35ft | Inspiration: No | HD: 4/4, 1d10+2 | Spells: 1st 1/3 | Status: Madness 1, Petrified

Galinndan shrugs.

"Both tasks need to be attended to. I am willing to go to the warrens then."


"A Dw- A... A Dar- I mean... A... Drow? A Drow should follow his guts. I'm happy to go there first."


Dorbo and Senni Diggermattock nod in agreement. "Alright then. Go." states the male Diggermattock. "Report back when you have something on those two items." The couple then return to their fastidious matters in the affairs of Blingdenstone. You can tell from their well-kept hall and the general state of Blingdenstone that "a well-oiled machine" and "a place for everything and everything in its place" are oft-quoted mottoes here.

As you leave the hall, Topsy opens up to you, albeit far from the listening ears of the residents of Blingdenstone. "I want to see these Goldwhisker Warrens. If there are gnome wererats like us there, maybe we can make a home."

As you approach the edge of the reclaimed portions of the settlement, you see a set of large strong double doors barred from this side. It seems the deep gnomes did not want any wererat intrusions. A guard stands nearby the door and challenges you briefly but then raises no objection when you tell of your official business.


Male CG Drow Fighter 2/Paladin 2
Usables Remaining:
Action Surge* 0/1 | Divine Sense 3/3 | Faerie Fire 1/1 | Lay on Hands 10/10 | Second Wind* 1/1 | Spell Slots 0/2 | HD: 4d10
HP: 27/32 | AC: 17 | Acr +5, Ath +3, Perc +2, Pers +4, Stl +5 | Saves: Str +3*, Dex +3, Con +3*, Int -1, Wis +0, Cha +2 | Init: +3 | Passive Perception 12 | Speed 30ft (swim, climb) | Inspiration: Y | Hit Dice: 4d10 | Active conditions: Madness (2)

Any chance to buy a silver short sword before we pop on through? And is there anything else that might be available that would be worth buying in case things get violent with the wererats?


Male CG Wood Elf Ranger (Revised) 4 | HP: 15/36 | AC: 16 (current 15) | Ins +4, Inv +1, Per +4, Stl +5, Srv +4 | Saves: S2*, D6*, C2, I1, W2, C-1 | Init: +4 | PP 14 | Speed 35ft | Inspiration: No | HD: 4/4, 1d10+2 | Spells: 1st 1/3 | Status: Madness 1, Petrified

"Hopefully they will be worth your while joining with.", Galinndan replies to the twins.


Dungeon racing rules and FAQ

Yes you can get a silvered short sword for the standard price. 100 gp for a weapon or 10 pieces of ammo.


Male CG Drow Fighter 2/Paladin 2
Usables Remaining:
Action Surge* 0/1 | Divine Sense 3/3 | Faerie Fire 1/1 | Lay on Hands 10/10 | Second Wind* 1/1 | Spell Slots 0/2 | HD: 4d10
HP: 27/32 | AC: 17 | Acr +5, Ath +3, Perc +2, Pers +4, Stl +5 | Saves: Str +3*, Dex +3, Con +3*, Int -1, Wis +0, Cha +2 | Init: +3 | Passive Perception 12 | Speed 30ft (swim, climb) | Inspiration: Y | Hit Dice: 4d10 | Active conditions: Madness (2)

Ha actually the only 'cash' I have is a 350gp voucher from Gracklstugh; useless since we left. Unless I can sell it... But a better idea is probably to take the unclaimed +1 spider-hilt dagger in the loot. That okay with everyone?


Male CG Wood Elf Ranger (Revised) 4 | HP: 15/36 | AC: 16 (current 15) | Ins +4, Inv +1, Per +4, Stl +5, Srv +4 | Saves: S2*, D6*, C2, I1, W2, C-1 | Init: +4 | PP 14 | Speed 35ft | Inspiration: No | HD: 4/4, 1d10+2 | Spells: 1st 1/3 | Status: Madness 1, Petrified

Fine by me! Better than some looters picking over our corpses and fighting over the unused blade. ;)


Male GC Mtn Dwarf Wizard (Artificer) 4 | HP: 14/30 | AC: 14 | Arc +4, Ath +5, His +4, Inv +4 | Saves: S3, D1, C3, W1*, I4*, Ch0 | Init +2 | PP: 9 | Spd: 25' | Insp: Yes | M:3 | HD: 4/4 | Spell DC: 12 | Spells: 1 (2/4), 2 (2/3) | HPot: 1/2, GPot: 1/1 | Status: The Best
Galinndan Siannodel wrote:
Fine by me! Better than some looters picking over our corpses and fighting over the unused blade. ;)

Ahh.. the adventurers' economic cycle.


Should we not all get silver weapons then?

Zoltan smiles as they reach the gate: "Before we proceed, may I suggest a short pause? We’ve been quite busy, and I could use a break."

Short rest?


Male CG Drow Fighter 2/Paladin 2
Usables Remaining:
Action Surge* 0/1 | Divine Sense 3/3 | Faerie Fire 1/1 | Lay on Hands 10/10 | Second Wind* 1/1 | Spell Slots 0/2 | HD: 4d10
HP: 27/32 | AC: 17 | Acr +5, Ath +3, Perc +2, Pers +4, Stl +5 | Saves: Str +3*, Dex +3, Con +3*, Int -1, Wis +0, Cha +2 | Init: +3 | Passive Perception 12 | Speed 30ft (swim, climb) | Inspiration: Y | Hit Dice: 4d10 | Active conditions: Madness (2)

Oh sure, everyone should get weapons for fighting werecreatures... I'm just flat broke! Started the campaign that way, and don't seem to have any coin on my character sheet, so buying stuff isn't an option for me without dipping into party funds. And a +1 dagger is the same average damage as a silver shortsword...


Kanzen Millithor wrote:
Oh sure, everyone should get weapons for fighting werecreatures... I'm just flat broke! Started the campaign that way, and don't seem to have any coin on my character sheet, so buying stuff isn't an option for me without dipping into party funds. And a +1 dagger is the same average damage as a silver shortsword...

Right. I forgot that party funds were dim :)


Could we not have traded the 350 gp voucher for actual coin before we left?


Male GC Mtn Dwarf Wizard (Artificer) 4 | HP: 14/30 | AC: 14 | Arc +4, Ath +5, His +4, Inv +4 | Saves: S3, D1, C3, W1*, I4*, Ch0 | Init +2 | PP: 9 | Spd: 25' | Insp: Yes | M:3 | HD: 4/4 | Spell DC: 12 | Spells: 1 (2/4), 2 (2/3) | HPot: 1/2, GPot: 1/1 | Status: The Best

I've got the following to be used for party funds:

25 GP Crystal
275.7 gp
Hourglass worth 50 gp

Whoever wants a silver weapon can have one; I can afford three.


Male CG Wood Elf Ranger (Revised) 4 | HP: 15/36 | AC: 16 (current 15) | Ins +4, Inv +1, Per +4, Stl +5, Srv +4 | Saves: S2*, D6*, C2, I1, W2, C-1 | Init: +4 | PP 14 | Speed 35ft | Inspiration: No | HD: 4/4, 1d10+2 | Spells: 1st 1/3 | Status: Madness 1, Petrified

"I am already equipped with such. They are a very good idea."


Dungeon racing rules and FAQ

With a DC 14 persuasion check, you can trade your Gracklstugh voucher to someone here for half value in cash. No need to RP that tho.

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