Out of the Abyss (Inactive)

Game Master caster4life

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Male CG Drow Fighter 2/Paladin 2
Usables Remaining:
Action Surge* 0/1 | Divine Sense 3/3 | Faerie Fire 1/1 | Lay on Hands 10/10 | Second Wind* 1/1 | Spell Slots 0/2 | HD: 4d10
HP: 27/32 | AC: 17 | Acr +5, Ath +3, Perc +2, Pers +4, Stl +5 | Saves: Str +3*, Dex +3, Con +3*, Int -1, Wis +0, Cha +2 | Init: +3 | Passive Perception 12 | Speed 30ft (swim, climb) | Inspiration: Y | Hit Dice: 4d10 | Active conditions: Madness (2)

Kanzen strikes out for the raft, attempting to climb out of the water and away from the strange magical creature.

Athletics: 1d20 + 3 ⇒ (13) + 3 = 16

Lucky Aths rolls so far!


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Kanzen moves back to within arm's reach of the raft.

Galenus, I think you still wanted to cast jump. Is that your plan? Galenus, Eddrikk, Cyrus, and Tiberius still up.


Male GC Mtn Dwarf Wizard (Artificer) 4 | HP: 14/30 | AC: 14 | Arc +4, Ath +5, His +4, Inv +4 | Saves: S3, D1, C3, W1*, I4*, Ch0 | Init +2 | PP: 9 | Spd: 25' | Insp: Yes | M:3 | HD: 4/4 | Spell DC: 12 | Spells: 1 (2/4), 2 (2/3) | HPot: 1/2, GPot: 1/1 | Status: The Best

Yup! I want to cast it on whoever wants to make the leap over to the alter to get a temporary magic weapon.

With the whirlpool and the water wierd, Galenus fears the worst. Someone must make it to the alter! Tiberius would be the best bet, that draconic paladin is one of the bravest he's ever seen - but he's been unresponsive since they got on the water. Perhaps his bravery in battle doesn't extend to the waters, and he cannot voice it like dear Eldeth.

Kanzen would also be a good choice, but he has already done in. And poor Galinndan just seems exhausted today - maybe the touch of magic is what he needs to get a boost.

But someone must do it while he tries his best to keep the raft under control.

Galenus pauses his rowing to cast Jump on a brave volunteer.


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Tiberius steps up. "I'll do it." Upon receiving the magic, the big dragon man drops his longbow on the raft and dashes the length of the raft, hurling through the air and landing with a crash on the altar. He barely manages to stop himself. He then draws his trusty pipe and holds it in the flames.

Eddrikk and Cyrus up.


HP 17/18 | AC 16 | Saving Throws: D 10, W 11, P 10, B 13, S 12

After the Tiberius leaps from the raft Eddrikk shouts, "Hey, wheres da fookin rope?"


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Eddrikk, what action are you trying to take? Are you asking your comrades for a rope? All: Who has rope?


Male GC Mtn Dwarf Wizard (Artificer) 4 | HP: 14/30 | AC: 14 | Arc +4, Ath +5, His +4, Inv +4 | Saves: S3, D1, C3, W1*, I4*, Ch0 | Init +2 | PP: 9 | Spd: 25' | Insp: Yes | M:3 | HD: 4/4 | Spell DC: 12 | Spells: 1 (2/4), 2 (2/3) | HPot: 1/2, GPot: 1/1 | Status: The Best

I think Cyrus has rope.


♂ | HP: 45/45 | AC: 17 | Acr +7, Ath +2, Nat +3, Per +5, Ste +7, Sur +5|Saves: S2*, D7*, C2, I0, W2, Ch0 | Init +4 | PP: 15 | Spd: 35' | Insp: No | HD: 5/5 | Spell DC: 13 | Spells: (4/4) | Status: Madness (Lvl 2)

Attakc: 1d20 + 5 ⇒ (11) + 5 = 16
Attakc: 1d20 + 5 ⇒ (12) + 5 = 17

Damage: 1d6 + 3 ⇒ (6) + 3 = 9
Damage: 1d4 ⇒ 3

Cyrus growls and continues to slash at the watery creature. "Why won't you die already!"

I do.


Male GC Mtn Dwarf Wizard (Artificer) 4 | HP: 14/30 | AC: 14 | Arc +4, Ath +5, His +4, Inv +4 | Saves: S3, D1, C3, W1*, I4*, Ch0 | Init +2 | PP: 9 | Spd: 25' | Insp: Yes | M:3 | HD: 4/4 | Spell DC: 12 | Spells: 1 (2/4), 2 (2/3) | HPot: 1/2, GPot: 1/1 | Status: The Best

Check Cyrus' bag! Galenus calls out over the roar of water.


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Not sure what you're up to Eddrikk but I'm going to keep things moving forward. You can take two actions this round if you want since you didn't last round.

Cyrus, remember you are restrained ATM so your attack rolls have disadvantage.

Cyrus Disad 1: 1d20 + 5 ⇒ (5) + 5 = 10
2: 1d20 + 5 ⇒ (1) + 5 = 6

Cyrus's attacks splash in frustration as the water's grip on him makes it difficult for him to strike it. But the goblin is soon released as the water shifts rapidly when Tiberius' lands on the altar. It rushes toward him.

Attack: 1d20 + 5 ⇒ (8) + 5 = 13
Dam: 3d6 + 3 ⇒ (6, 2, 1) + 3 = 12

But for once the water fails to overwhelm a mortal humanoid. Tiberius stands strong as the waves crash into him.

All party up. AoOs for Cyrus and Kanzen.


♂ | HP: 45/45 | AC: 17 | Acr +7, Ath +2, Nat +3, Per +5, Ste +7, Sur +5|Saves: S2*, D7*, C2, I0, W2, Ch0 | Init +4 | PP: 15 | Spd: 35' | Insp: No | HD: 5/5 | Spell DC: 13 | Spells: (4/4) | Status: Madness (Lvl 2)

Attack: 1d20 + 5 ⇒ (19) + 5 = 24
Damage: 1d6 + 3 ⇒ (3) + 3 = 6

Ah, missed the part where I got smacked in the face.


Male CG Drow Fighter 2/Paladin 2
Usables Remaining:
Action Surge* 0/1 | Divine Sense 3/3 | Faerie Fire 1/1 | Lay on Hands 10/10 | Second Wind* 1/1 | Spell Slots 0/2 | HD: 4d10
HP: 27/32 | AC: 17 | Acr +5, Ath +3, Perc +2, Pers +4, Stl +5 | Saves: Str +3*, Dex +3, Con +3*, Int -1, Wis +0, Cha +2 | Init: +3 | Passive Perception 12 | Speed 30ft (swim, climb) | Inspiration: Y | Hit Dice: 4d10 | Active conditions: Madness (2)

AoO: 1d20 + 5 ⇒ (7) + 5 = 12
Dmg: 1d4 + 3 ⇒ (4) + 3 = 7

Kanzen slashes at the creature as it moves away from him, unsure if he's damaging it or just slashing at water.


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Male GC Mtn Dwarf Wizard (Artificer) 4 | HP: 14/30 | AC: 14 | Arc +4, Ath +5, His +4, Inv +4 | Saves: S3, D1, C3, W1*, I4*, Ch0 | Init +2 | PP: 9 | Spd: 25' | Insp: Yes | M:3 | HD: 4/4 | Spell DC: 12 | Spells: 1 (2/4), 2 (2/3) | HPot: 1/2, GPot: 1/1 | Status: The Best

Kanzen! Quit splashing in the water and hit that damn thing!

Saw an opportunity and I took it. :D


Irdril continues her spell flinging..

Eldritch Blast: 1d20 + 5 ⇒ (1) + 5 = 6
Force Dam: 1d10 ⇒ 6

Bonus action Magic Stone.

Attack: 1d20 + 5 ⇒ (8) + 5 = 13
Bludge Dam: 1d6 + 3 ⇒ (6) + 3 = 9

But she just can't seem to get right while holding on..

Ath: 1d20 - 1 ⇒ (18) - 1 = 17


Male CG Wood Elf Ranger (Revised) 4 | HP: 15/36 | AC: 16 (current 15) | Ins +4, Inv +1, Per +4, Stl +5, Srv +4 | Saves: S2*, D6*, C2, I1, W2, C-1 | Init: +4 | PP 14 | Speed 35ft | Inspiration: No | HD: 4/4, 1d10+2 | Spells: 1st 1/3 | Status: Madness 1, Petrified

Galinndan maintains his rate of fire, too drained to think of anything else right now.

Longbow: 1d20 + 5 ⇒ (10) + 5 = 15

Damage, Piercing: 1d8 + 3 ⇒ (8) + 3 = 11


HP 17/18 | AC 16 | Saving Throws: D 10, W 11, P 10, B 13, S 12

Eddrikk searches the bags looking for the rope, finally pulling it from Cyrus's bag. Working as quickly as he can he ties one end to the raft and one to his wrist, then dives into the water trying to swim around a rock to anchor the raft.

Athletics: 1d20 + 5 ⇒ (20) + 5 = 25


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Awesome move, Eddrikk! 20 bonus xp!

Eddrikk hands off one end of the rope to Derendil and dives into the water, tying the rope to a nearby stalactite. Tiberius raises his pipe high and swings it at the monster in front of him.

Attack: 1d20 + 5 ⇒ (20) + 5 = 25
Dam: 2d8 + 3 + 4d8 ⇒ (2, 5) + 3 + (4, 2, 3, 5) = 24

Tiberius' glowing pipe smashes into the crazed guardian, ending it.

Combat over. You still need to make rowing checks and get everyone back on the boat. There's some stuff on the altar too I'll describe soon.


Male GC Mtn Dwarf Wizard (Artificer) 4 | HP: 14/30 | AC: 14 | Arc +4, Ath +5, His +4, Inv +4 | Saves: S3, D1, C3, W1*, I4*, Ch0 | Init +2 | PP: 9 | Spd: 25' | Insp: Yes | M:3 | HD: 4/4 | Spell DC: 12 | Spells: 1 (2/4), 2 (2/3) | HPot: 1/2, GPot: 1/1 | Status: The Best

Even having the raft tied off, Galenus rows it just to get it closer to the alter so people can more easily more it around.

Strength: 1d20 + 3 ⇒ (14) + 3 = 17


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On the altar is a stone statue of a sea serpent with black pearl eyes as well as the bluish flame burning next to it.

DC 14 investigation:

The black pearls look like they are worth quite a lot.


Male CG Wood Elf Ranger (Revised) 4 | HP: 15/36 | AC: 16 (current 15) | Ins +4, Inv +1, Per +4, Stl +5, Srv +4 | Saves: S2*, D6*, C2, I1, W2, C-1 | Init: +4 | PP 14 | Speed 35ft | Inspiration: No | HD: 4/4, 1d10+2 | Spells: 1st 1/3 | Status: Madness 1, Petrified

Investigation: 1d20 + 1 ⇒ (7) + 1 = 8


Male GC Mtn Dwarf Wizard (Artificer) 4 | HP: 14/30 | AC: 14 | Arc +4, Ath +5, His +4, Inv +4 | Saves: S3, D1, C3, W1*, I4*, Ch0 | Init +2 | PP: 9 | Spd: 25' | Insp: Yes | M:3 | HD: 4/4 | Spell DC: 12 | Spells: 1 (2/4), 2 (2/3) | HPot: 1/2, GPot: 1/1 | Status: The Best

Investigation: 1d20 + 4 ⇒ (14) + 4 = 18

Hey, would you look at that, Galenus says with a gleam in his eye.

Those pearls looks like they'd be worth a pretty penny. Before we take anything, though, let's get a better look at this alter.

Can I cast Detect Magic to learn more about it?


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Galenus detects transmutation magic on the flame and necromancy magic on the pearls.

I'm assuming you guys lash yourselves to a stalactite while you take the time to cast the ritual spell. Also, detect magic will give you a +2 bonus on the DC 25 arcana check about the spoiler and give you some idea that it is worth paying quite a bit of attention to figuring out what is up with the flame. Would not be metagaming to ask for help, inspiration, etc.


Male GC Mtn Dwarf Wizard (Artificer) 4 | HP: 14/30 | AC: 14 | Arc +4, Ath +5, His +4, Inv +4 | Saves: S3, D1, C3, W1*, I4*, Ch0 | Init +2 | PP: 9 | Spd: 25' | Insp: Yes | M:3 | HD: 4/4 | Spell DC: 12 | Spells: 1 (2/4), 2 (2/3) | HPot: 1/2, GPot: 1/1 | Status: The Best

Galenus will expend a spell slot to cast Detect Magic.

I'll need all the help I can get with this thing, he says. After looking at it some more in a less stressful situation, it's not as similar as I originally thought.

Arcana: 1d20 + 6 ⇒ (4) + 6 = 10
Advantage?: 1d20 + 6 ⇒ (18) + 6 = 24


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Galenus only has advantage on this check if someone devises and RPs a convincing way to help him on this arcana check. Also, the DC is 25 so he'll need the advantage and some other source of bonus to pull this off.


Male CG Drow Fighter 2/Paladin 2
Usables Remaining:
Action Surge* 0/1 | Divine Sense 3/3 | Faerie Fire 1/1 | Lay on Hands 10/10 | Second Wind* 1/1 | Spell Slots 0/2 | HD: 4d10
HP: 27/32 | AC: 17 | Acr +5, Ath +3, Perc +2, Pers +4, Stl +5 | Saves: Str +3*, Dex +3, Con +3*, Int -1, Wis +0, Cha +2 | Init: +3 | Passive Perception 12 | Speed 30ft (swim, climb) | Inspiration: Y | Hit Dice: 4d10 | Active conditions: Madness (2)
caster4life wrote:
Galenus only has advantage on this check if someone devises and RPs a convincing way to help him on this arcana check. Also, the DC is 25 so he'll need the advantage and some other source of bonus to pull this off.

That might be a task for Irdril, our excellent bard :) Kanzen won't be much help at all on this one, I wouldn't think.


Irdril makes her way over to the altar area for a look as well..

"Here, let me have a look. I've seen a fancy pearl or two in my previous line of work."

Investigation: 1d20 + 4 ⇒ (13) + 4 = 17

"I agree they are quite valuable, but being magical takes them to another area entirely. This being an altar it is quite possibly a shrine to a deity or something."

She stops and seems to ponder a bit on that..

Know Religion?: 1d20 + 4 ⇒ (16) + 4 = 20


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Irdril believes this is an altar to Dagon, the demon prince of the sea.


"I knew it! This is an altar to the demon price of the sea, Dagon! This could very well be a sacrifical altar of some sort."

I was leaning on maybe knowing what this was to provide the advantage to Gale. If I need to try something else let me know.

Bardic Inspiration to Gale as well: 1d6 ⇒ 2


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EXCELLENT! 45 xp to Irdril and Galenus each. Great RP and reasoning on that, Irdril. I was confused at first but it ended up making perfect sense. Galenus, you may now unlock that DC 25 arcana spoiler. That brings Galenus to level 3 and Irdril very close. Anyone want to try anything?


Male CG Drow Fighter 2/Paladin 2
Usables Remaining:
Action Surge* 0/1 | Divine Sense 3/3 | Faerie Fire 1/1 | Lay on Hands 10/10 | Second Wind* 1/1 | Spell Slots 0/2 | HD: 4d10
HP: 27/32 | AC: 17 | Acr +5, Ath +3, Perc +2, Pers +4, Stl +5 | Saves: Str +3*, Dex +3, Con +3*, Int -1, Wis +0, Cha +2 | Init: +3 | Passive Perception 12 | Speed 30ft (swim, climb) | Inspiration: Y | Hit Dice: 4d10 | Active conditions: Madness (2)

Great work team :) Dagon? Never heard of him! This should be interesting.

Also... we're all very close to 3rd level! Sweet!

Kanzen's mouth twists in distaste at Irdril's words. "A sacrificial altar? I've seen enough of those in Menzoberranzan. What god worth our worship would demand the death in trade for power?" He seems to want to say more, but words fail him as dark memories flash across his mind's eye.


Male GC Mtn Dwarf Wizard (Artificer) 4 | HP: 14/30 | AC: 14 | Arc +4, Ath +5, His +4, Inv +4 | Saves: S3, D1, C3, W1*, I4*, Ch0 | Init +2 | PP: 9 | Spd: 25' | Insp: Yes | M:3 | HD: 4/4 | Spell DC: 12 | Spells: 1 (2/4), 2 (2/3) | HPot: 1/2, GPot: 1/1 | Status: The Best

Is that the same Dagon as Cthulhu lore?

As Idril's words fill the mind of Galenus, a spark of insight blooms within him.

Yes! You're right! Dagon! Of course! And look here.... Galenus points out arcane descriptions etched along the alter.

I was right that touching the flame with your weapon can imbue it with magic, but if you touch the waters at the same time, it will make the magic permanent!

And then under his breath, he adds on, And extinguish the alter.

Quickly, he says, It'll have to be a metal weapon - something that can take the heat. A sword, or maybe that pipe. And it has to be long enough to reach the water, so at least a foot long. Those daggers won't do. What do we have that we can use?


HP 17/18 | AC 16 | Saving Throws: D 10, W 11, P 10, B 13, S 12

"We could use this Glaive," Eddrikk says holding up the gnoll chief's polearm.


"Well I'm just speculating on the sacrifice part.. And alter to a demon lord that can make a weapon magical seems to fit the bill though. Wonder what's up with the pearls. Necromantic magic is not normally something you want to mess with, well besides healing spells.. I'm not sure we should mess with them unless we can figure out what what they are for."


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I'm not sure if there's an easy way to learn more about the pearls but you can certainly try something! :)


Male GC Mtn Dwarf Wizard (Artificer) 4 | HP: 14/30 | AC: 14 | Arc +4, Ath +5, His +4, Inv +4 | Saves: S3, D1, C3, W1*, I4*, Ch0 | Init +2 | PP: 9 | Spd: 25' | Insp: Yes | M:3 | HD: 4/4 | Spell DC: 12 | Spells: 1 (2/4), 2 (2/3) | HPot: 1/2, GPot: 1/1 | Status: The Best

Bah! The pearls only value is in money! :)

Also, I'm removing myself from the vote on the magic weapon. I'll leave it up to you warriors to decide.


Male CG Wood Elf Ranger (Revised) 4 | HP: 15/36 | AC: 16 (current 15) | Ins +4, Inv +1, Per +4, Stl +5, Srv +4 | Saves: S2*, D6*, C2, I1, W2, C-1 | Init: +4 | PP 14 | Speed 35ft | Inspiration: No | HD: 4/4, 1d10+2 | Spells: 1st 1/3 | Status: Madness 1, Petrified

Galinndan pauses to think for a moment.

Dagon? Sacrifice?

And then steels himself.

"I would take the risk." he says, putting his short sword in front of him.


Male GC Mtn Dwarf Wizard (Artificer) 4 | HP: 14/30 | AC: 14 | Arc +4, Ath +5, His +4, Inv +4 | Saves: S3, D1, C3, W1*, I4*, Ch0 | Init +2 | PP: 9 | Spd: 25' | Insp: Yes | M:3 | HD: 4/4 | Spell DC: 12 | Spells: 1 (2/4), 2 (2/3) | HPot: 1/2, GPot: 1/1 | Status: The Best

Come, come, Galenus calls Galinndan to come forward. Place your place here, like this. Yes, yes. Now put the handle in the water, just there. Perfect. Now hold it. When the flame is extinguished, it will be complete. Do not move the blade from the flame or the water. Good, yes. Just like that.


Male CG Wood Elf Ranger (Revised) 4 | HP: 15/36 | AC: 16 (current 15) | Ins +4, Inv +1, Per +4, Stl +5, Srv +4 | Saves: S2*, D6*, C2, I1, W2, C-1 | Init: +4 | PP 14 | Speed 35ft | Inspiration: No | HD: 4/4, 1d10+2 | Spells: 1st 1/3 | Status: Madness 1, Petrified

Unless challenged, Galinndan will do as Galenus instructs.


Male CG Drow Fighter 2/Paladin 2
Usables Remaining:
Action Surge* 0/1 | Divine Sense 3/3 | Faerie Fire 1/1 | Lay on Hands 10/10 | Second Wind* 1/1 | Spell Slots 0/2 | HD: 4d10
HP: 27/32 | AC: 17 | Acr +5, Ath +3, Perc +2, Pers +4, Stl +5 | Saves: Str +3*, Dex +3, Con +3*, Int -1, Wis +0, Cha +2 | Init: +3 | Passive Perception 12 | Speed 30ft (swim, climb) | Inspiration: Y | Hit Dice: 4d10 | Active conditions: Madness (2)

Kanzen watches Galenus and Galinndan with trepidation. "Are you sure you know what you're about, Galenus?" he asks in a murmur. "Sometimes the magic of the gods has... a price."


Male GC Mtn Dwarf Wizard (Artificer) 4 | HP: 14/30 | AC: 14 | Arc +4, Ath +5, His +4, Inv +4 | Saves: S3, D1, C3, W1*, I4*, Ch0 | Init +2 | PP: 9 | Spd: 25' | Insp: Yes | M:3 | HD: 4/4 | Spell DC: 12 | Spells: 1 (2/4), 2 (2/3) | HPot: 1/2, GPot: 1/1 | Status: The Best

Hey, without a little risk, you'll never see any gains, Galenus says with a half smile.


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After nearly a hundred hushed heartbeats of holding the weapon in the flame, the blue fire extinguisher. Galinndan lifts his blade. It feels remarkably well balanced.


Male GC Mtn Dwarf Wizard (Artificer) 4 | HP: 14/30 | AC: 14 | Arc +4, Ath +5, His +4, Inv +4 | Saves: S3, D1, C3, W1*, I4*, Ch0 | Init +2 | PP: 9 | Spd: 25' | Insp: Yes | M:3 | HD: 4/4 | Spell DC: 12 | Spells: 1 (2/4), 2 (2/3) | HPot: 1/2, GPot: 1/1 | Status: The Best

Galenus grabs the black pearls from the extinguished alter and puts them in his bag.

I think we've extracted all the value from this place as we can reasonably expect. Shall we? he asks gesturing to the raft.


Male CG Wood Elf Ranger (Revised) 4 | HP: 15/36 | AC: 16 (current 15) | Ins +4, Inv +1, Per +4, Stl +5, Srv +4 | Saves: S2*, D6*, C2, I1, W2, C-1 | Init: +4 | PP 14 | Speed 35ft | Inspiration: No | HD: 4/4, 1d10+2 | Spells: 1st 1/3 | Status: Madness 1, Petrified

"Aye." says Galinndan, half-listening as he stares at his blade, examining it. "We should leave."


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Galenus:

An angry maelstrom swirls in your mind, full of rotting fish and images of agressive sea monsters.
Make 5 Constitution saves, please .

You begin paddling on into the Darklake through twisting watery channels and passages.


Male GC Mtn Dwarf Wizard (Artificer) 4 | HP: 14/30 | AC: 14 | Arc +4, Ath +5, His +4, Inv +4 | Saves: S3, D1, C3, W1*, I4*, Ch0 | Init +2 | PP: 9 | Spd: 25' | Insp: Yes | M:3 | HD: 4/4 | Spell DC: 12 | Spells: 1 (2/4), 2 (2/3) | HPot: 1/2, GPot: 1/1 | Status: The Best

GM:
5 Saves!

Con+3: 5d20 ⇒ (10, 16, 13, 8, 5) = 52


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So close.

Galenus begins bleeding slowly from every orifice on his body.

DC 15 medicine:

Galenus failed to resist a contagion spell that has given him slimy Doom for 7 days.
Slimy Doom: The creature begins to bleed uncontrollably. The creature has disadvantage on Constitution Checks and Constitution Saving Throws. In addition, whenever the creature takes damage, it is Stunned until the end of its next turn.


Male CG Wood Elf Ranger (Revised) 4 | HP: 15/36 | AC: 16 (current 15) | Ins +4, Inv +1, Per +4, Stl +5, Srv +4 | Saves: S2*, D6*, C2, I1, W2, C-1 | Init: +4 | PP 14 | Speed 35ft | Inspiration: No | HD: 4/4, 1d10+2 | Spells: 1st 1/3 | Status: Madness 1, Petrified

Galinndan gazes in growing horror at the sight of Galenus bleeding.

Medicine: 1d20 + 2 ⇒ (14) + 2 = 16

Medicine, dis: 1d20 + 2 ⇒ (5) + 2 = 7


Male GC Mtn Dwarf Wizard (Artificer) 4 | HP: 14/30 | AC: 14 | Arc +4, Ath +5, His +4, Inv +4 | Saves: S3, D1, C3, W1*, I4*, Ch0 | Init +2 | PP: 9 | Spd: 25' | Insp: Yes | M:3 | HD: 4/4 | Spell DC: 12 | Spells: 1 (2/4), 2 (2/3) | HPot: 1/2, GPot: 1/1 | Status: The Best

What? Why are you looking at me like that?

Eewwww....


Male CG Wood Elf Ranger (Revised) 4 | HP: 15/36 | AC: 16 (current 15) | Ins +4, Inv +1, Per +4, Stl +5, Srv +4 | Saves: S2*, D6*, C2, I1, W2, C-1 | Init: +4 | PP 14 | Speed 35ft | Inspiration: No | HD: 4/4, 1d10+2 | Spells: 1st 1/3 | Status: Madness 1, Petrified

"Galenus...you are bleeding. From many places. Do you not feel it?"


Medicine: 1d20 + 1 ⇒ (16) + 1 = 17

Why do u have to roll disadvantage Gal?

I told you not to mess with them pearls! You’ve been infected with slimy doom! Pitch them overboard now!

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