Out of the Abyss (Inactive)

Game Master caster4life

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Male CG Wood Elf Ranger (Revised) 4 | HP: 15/36 | AC: 16 (current 15) | Ins +4, Inv +1, Per +4, Stl +5, Srv +4 | Saves: S2*, D6*, C2, I1, W2, C-1 | Init: +4 | PP 14 | Speed 35ft | Inspiration: No | HD: 4/4, 1d10+2 | Spells: 1st 1/3 | Status: Madness 1, Petrified

Galinndan does not cease in his assault. He roars in undercommon:

"Come, slaves of the 'Deep Father'! I spit on your false idol!"

Let their piscine rage focus on me.

Short Sword: 1d20 + 6 ⇒ (19) + 6 = 25

Damage: 1d6 + 3 + 2 ⇒ (5) + 3 + 2 = 10

Dagger: 1d20 + 5 ⇒ (9) + 5 = 14

Damage: 1d4 + 3 + 2 ⇒ (2) + 3 + 2 = 7


Male GC Mtn Dwarf Wizard (Artificer) 4 | HP: 14/30 | AC: 14 | Arc +4, Ath +5, His +4, Inv +4 | Saves: S3, D1, C3, W1*, I4*, Ch0 | Init +2 | PP: 9 | Spd: 25' | Insp: Yes | M:3 | HD: 4/4 | Spell DC: 12 | Spells: 1 (2/4), 2 (2/3) | HPot: 1/2, GPot: 1/1 | Status: The Best

Galenus whispers to the tied up grey skinned dwarf as he undoes the knots, Now, run for it, we'll keep them distracted.

If I used my action to untie the dwarf last round, then this round I'll use my action to Help an ally. Otherwise my action is untying this poor soul and letting him escape.


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Yay! We're back!

Galenus unties the Duergar who nods and says "Aye! Don't need to tell me twice!" He then starts dodging the crazed combatants on his way to the docks.

Next person who wants it can have advantage on their attack rolls thanks to Galenus. Should be someone he can get close to.


Thats was.. Rediculous..

Irdril continues her magical assault at the most wounded enemy.

Eldritch Blast: 1d20 + 5 ⇒ (16) + 5 = 21
Force Dam: 1d10 + 3 ⇒ (6) + 3 = 9

Magic Stone: 1d20 + 5 ⇒ (5) + 5 = 10


♂ | HP: 45/45 | AC: 17 | Acr +7, Ath +2, Nat +3, Per +5, Ste +7, Sur +5|Saves: S2*, D7*, C2, I0, W2, Ch0 | Init +4 | PP: 15 | Spd: 35' | Insp: No | HD: 5/5 | Spell DC: 13 | Spells: (4/4) | Status: Madness (Lvl 2)

No Joke.
Attack: 1d20 + 5 ⇒ (20) + 5 = 25
Off Hand: 1d20 + 5 ⇒ (9) + 5 = 14

Damage: 2d6 + 5 ⇒ (6, 1) + 5 = 12
Damage: 1d4 + 2 ⇒ (4) + 2 = 6

Cyrus maintains the strategy of putting pointy metal bits into his enemies.


HP 17/18 | AC 16 | Saving Throws: D 10, W 11, P 10, B 13, S 12

Attack Koa-tau in front of Irdril: 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 1d10 + 3 + 2 ⇒ (3) + 3 + 2 = 8


♂ | HP: 45/45 | AC: 17 | Acr +7, Ath +2, Nat +3, Per +5, Ste +7, Sur +5|Saves: S2*, D7*, C2, I0, W2, Ch0 | Init +4 | PP: 15 | Spd: 35' | Insp: No | HD: 5/5 | Spell DC: 13 | Spells: (4/4) | Status: Madness (Lvl 2)

One of these days I'll remember all of my abilities.

Colossus Slayer: 1d8 ⇒ 1


Male CG Drow Fighter 2/Paladin 2
Usables Remaining:
Action Surge* 0/1 | Divine Sense 3/3 | Faerie Fire 1/1 | Lay on Hands 10/10 | Second Wind* 1/1 | Spell Slots 0/2 | HD: 4d10
HP: 27/32 | AC: 17 | Acr +5, Ath +3, Perc +2, Pers +4, Stl +5 | Saves: Str +3*, Dex +3, Con +3*, Int -1, Wis +0, Cha +2 | Init: +3 | Passive Perception 12 | Speed 30ft (swim, climb) | Inspiration: Y | Hit Dice: 4d10 | Active conditions: Madness (2)

Kanzen continues to press the offensive against the Deep Father adherent he has already wounded, his daggers flashing in a whirlwind of steel.

Dagger: 1d20 + 5 ⇒ (8) + 5 = 13
Dmg: 1d4 + 3 ⇒ (1) + 3 = 4
Dagger: 1d20 + 5 ⇒ (9) + 5 = 14
Dmg: 1d4 + 3 ⇒ (4) + 3 = 7

If that drops the one I'm engaged with, I'll move to the west (left) one square to engage the one diagonally adjacent to Galenus.


Dungeon racing rules and FAQ

Whoa! Taking site outage anger out on the fishfoes, I see!

The prisoners cut down the captors around them while the fish folk attack each other. The cries of battle, however, are soon replaced with screams of horror. The kuo-toa in the water immediately stop fighting each other. Some are pulled under while others stab at unseen attackers. The shore-line waters of the Darklake foam red.

Party up. The kuo-toa one the shore are occupied! Those at least 10 ft from the water are still fighting. The Duergar ran to a dock but dark shapes are trying to reach him from the water.


Male CG Wood Elf Ranger (Revised) 4 | HP: 15/36 | AC: 16 (current 15) | Ins +4, Inv +1, Per +4, Stl +5, Srv +4 | Saves: S2*, D6*, C2, I1, W2, C-1 | Init: +4 | PP 14 | Speed 35ft | Inspiration: No | HD: 4/4, 1d10+2 | Spells: 1st 1/3 | Status: Madness 1, Petrified

Does that mean that the kuo-toa next to Galinndan is still fighting? Asking for a particularly eager wood elf ranger. ;)


Dungeon racing rules and FAQ

Oh yeah! That's a mean-looking and angry kuo-toa who's been killing followers of the Sea Mother with his fins!


Male CG Wood Elf Ranger (Revised) 4 | HP: 15/36 | AC: 16 (current 15) | Ins +4, Inv +1, Per +4, Stl +5, Srv +4 | Saves: S2*, D6*, C2, I1, W2, C-1 | Init: +4 | PP 14 | Speed 35ft | Inspiration: No | HD: 4/4, 1d10+2 | Spells: 1st 1/3 | Status: Madness 1, Petrified

Duly noted!

Galinndan spins to his left, seeking to carve apart the murderous kuo-toa next to him.

Short Sword: 1d20 + 6 ⇒ (7) + 6 = 13

Damage: 1d6 + 3 + 2 ⇒ (1) + 3 + 2 = 6

Dagger: 1d20 + 5 ⇒ (8) + 5 = 13

Damage: 1d4 + 3 + 2 ⇒ (3) + 3 + 2 = 8


Dungeon racing rules and FAQ

Galinndan slices into the opponent but the fish still stands.


HP 17/18 | AC 16 | Saving Throws: D 10, W 11, P 10, B 13, S 12

Eddrikk moves over to attack the fishy cultist near Galenus.
Attack: 1d20 + 5 ⇒ (3) + 5 = 8
Damage: 1d10 + 3 + 2 ⇒ (3) + 3 + 2 = 8


♂ | HP: 45/45 | AC: 17 | Acr +7, Ath +2, Nat +3, Per +5, Ste +7, Sur +5|Saves: S2*, D7*, C2, I0, W2, Ch0 | Init +4 | PP: 15 | Spd: 35' | Insp: No | HD: 5/5 | Spell DC: 13 | Spells: (4/4) | Status: Madness (Lvl 2)

Attack: 1d20 + 5 ⇒ (6) + 5 = 11
Attack: 1d20 + 5 ⇒ (2) + 5 = 7

Cyrus continues his advance, failing miserably to connect this time.


Male CG Drow Fighter 2/Paladin 2
Usables Remaining:
Action Surge* 0/1 | Divine Sense 3/3 | Faerie Fire 1/1 | Lay on Hands 10/10 | Second Wind* 1/1 | Spell Slots 0/2 | HD: 4d10
HP: 27/32 | AC: 17 | Acr +5, Ath +3, Perc +2, Pers +4, Stl +5 | Saves: Str +3*, Dex +3, Con +3*, Int -1, Wis +0, Cha +2 | Init: +3 | Passive Perception 12 | Speed 30ft (swim, climb) | Inspiration: Y | Hit Dice: 4d10 | Active conditions: Madness (2)

Kanzen moves up beside Eddrikk, his daggers aiming for the kuo-toa's eyes and throat.

Dagger: 1d20 + 5 ⇒ (7) + 5 = 12
Dmg?: 1d4 + 3 ⇒ (4) + 3 = 7
Dagger: 1d20 + 5 ⇒ (20) + 5 = 25
Dmg!: 2d4 + 3 ⇒ (2, 1) + 3 = 6


Are any in our party badly wounded? I know its been awhile is why i ask.


Male GC Mtn Dwarf Wizard (Artificer) 4 | HP: 14/30 | AC: 14 | Arc +4, Ath +5, His +4, Inv +4 | Saves: S3, D1, C3, W1*, I4*, Ch0 | Init +2 | PP: 9 | Spd: 25' | Insp: Yes | M:3 | HD: 4/4 | Spell DC: 12 | Spells: 1 (2/4), 2 (2/3) | HPot: 1/2, GPot: 1/1 | Status: The Best

I'm glad you're here, Eddrick, Galenus says. It's time to make you big.

Casting Enlarge Person on Eddrick. Adv on strength checks and saves, +1d4 damage. Large size.


With no obvious grevious wounds Irdril continues her magical assault..

Targetin the nearest one.

Blast: 1d20 + 5 ⇒ (4) + 5 = 9
Stone: 1d20 + 5 ⇒ (5) + 5 = 10

But she sucks..


Dungeon racing rules and FAQ

GM Screen:

Attack Gal: 3d20 ⇒ (16, 15, 14) = 45
Dam: 1d4 + 4d6 + 6 ⇒ (3) + (6, 5, 2, 2) + 6 = 24
Monitor: 40/65 hp

The fishy fellow grunts in anger as some blows are landed on him and he lashes out with bite and fins, striking Galinndan three times as the elf had wounded him the most. His teeth sink into Galinndan’s arm while his fins shoot out, jabbing the elf in the gut twice. Each jab includes a jolt of electricity, worsening the pain.
Behind the group of prisoners fighting for their freedom, father and daughter clash, striking each other with their scepters and casting spells.

24 damage to Galinndan. Party up!


Male CG Wood Elf Ranger (Revised) 4 | HP: 15/36 | AC: 16 (current 15) | Ins +4, Inv +1, Per +4, Stl +5, Srv +4 | Saves: S2*, D6*, C2, I1, W2, C-1 | Init: +4 | PP 14 | Speed 35ft | Inspiration: No | HD: 4/4, 1d10+2 | Spells: 1st 1/3 | Status: Madness 1, Petrified

Galinndan yells in pain and then shouts as he keeps fighting:

"I could use aid!"

Short Sword: 1d20 + 6 ⇒ (3) + 6 = 9

Damage: 1d6 + 3 + 2 ⇒ (3) + 3 + 2 = 8

Dagger: 1d20 + 5 ⇒ (20) + 5 = 25

Damage: 2d4 + 10 ⇒ (4, 2) + 10 = 16


Irdril heals Gal as a bonus action and fires a blast at the thing attacking him.

Heals: 1d4 + 3 ⇒ (3) + 3 = 6

Blast: 1d20 + 5 ⇒ (16) + 5 = 21
Force Dam: 1d10 + 3 ⇒ (9) + 3 = 12


HP 17/18 | AC 16 | Saving Throws: D 10, W 11, P 10, B 13, S 12

Momentarily shocked by the change in his stature Eddrikk continues to whale away on the still breathing chum.

Attack: 1d20 + 5 ⇒ (1) + 5 = 6
Damage: 1d10 + 1d4 + 3 + 2 ⇒ (1) + (3) + 3 + 2 = 9


Male CG Drow Fighter 2/Paladin 2
Usables Remaining:
Action Surge* 0/1 | Divine Sense 3/3 | Faerie Fire 1/1 | Lay on Hands 10/10 | Second Wind* 1/1 | Spell Slots 0/2 | HD: 4d10
HP: 27/32 | AC: 17 | Acr +5, Ath +3, Perc +2, Pers +4, Stl +5 | Saves: Str +3*, Dex +3, Con +3*, Int -1, Wis +0, Cha +2 | Init: +3 | Passive Perception 12 | Speed 30ft (swim, climb) | Inspiration: Y | Hit Dice: 4d10 | Active conditions: Madness (2)

Kanzen takes advantage of Eddrikk's distracting attacks on the kuo-toa, his daggers darting in at the presented openings.

Dagger: 1d20 + 5 ⇒ (1) + 5 = 6
Dagger: 1d20 + 5 ⇒ (11) + 5 = 16
Dmg: 1d4 + 3 ⇒ (3) + 3 = 6

If that kuo-toa happens to drop, I'll dart up next to Galinndan to try to help him out with the nasty one.


Male CG Wood Elf Ranger (Revised) 4 | HP: 15/36 | AC: 16 (current 15) | Ins +4, Inv +1, Per +4, Stl +5, Srv +4 | Saves: S2*, D6*, C2, I1, W2, C-1 | Init: +4 | PP 14 | Speed 35ft | Inspiration: No | HD: 4/4, 1d10+2 | Spells: 1st 1/3 | Status: Madness 1, Petrified

Cheers Idril, Galinndan was getting threatened by stray breezes. ;)


Dungeon racing rules and FAQ

I'll assume Cyrus is moving over to attack the whip.

GM screen:

Attacks: 3d20 ⇒ (14, 20, 10) = 44
Dam: 1d4 + 2 ⇒ (3) + 2 = 5
Dam: 4d6 + 2 ⇒ (1, 3, 6, 1) + 2 = 13
Dam: 2d6 + 2 ⇒ (6, 4) + 2 = 12
Monitor: 12/60 hp
Cyrus Attacks: 2d20 ⇒ (11, 4) = 15
Dam: 1d6 + 3 + 2 ⇒ (2) + 3 + 2 = 7
Cha saves: 6d20 ⇒ (3, 17, 20, 20, 11, 10) = 81
Duration: 2d10 ⇒ (6, 10) = 16
Effect: 2d100 ⇒ (74, 42) = 116

Cyrus strikes, landing one blow and missing another. Galinndan is struck down by the fins and bite of the kuo-toa (death saves) while Cyrus is struck with another fin (12 damage). Kanzen moves to help the friendly archpriest to defend his daughter. Together, they strike her deadly blows. She falls, spilling her blood on the altar. As she falls, she cries out to her god “Leemooggoogoon!”

Another sound rises above the burbling cries of the kuo-toa. The dark surface of the water farther out bubbles and begins to foam. A thick, oily tentacle bursts forth, followed by another. Then two monstrous heads break the surface, both resembling hideous, angry baboons with wickedly curved tusks. Both heads are attached to a single torso, and the monster’s red eyes burn with bloodlust and madness. The creature rising from the Darklake must stand thirty feet tall or more, with water cascading down its back and shoulders. Upon reaching its full height, the great demon throws back both its heads and roars!

The kuo-toa everywhere stop fighting each other or struggling against their attackers in the water. They stand still and chant "“Leemooggoogoon! Leemooggoogoon!” over and over, mindlessly getting pulled under by whatever is in the water or standing on the shore as the huge, demonic shape approaches.

It wades toward Sloobludop, heads roaring and gibbering, tentacles flailing and smashing the water. It soon comes within reach of the shoreline and lashes out, smashing docks and sending bodies flying with each sweep of its tentacles. Some kuo-toa recover their wits enough to flee, while others cower, paralyzed with fear. Sloopbludop is positioned up against a large cave wall so there are few places to hide. Some flee to the buildings. Others jump into the water and are attacked. Some take to boats, risking being smashed by the monstrous flailing tentacles.

What do you do? We're effectively still in combat but none of the kuo-toa are fighting.

Cyrus:

You have gained one level of madness. For the next 6 minutes, you do whatever anyone tells you to do that isn't obviously self-destructive.[ooc]

Kanzen:

[ooc]You have gained one level of madness. For the next 10 minutes, you are babbling and incapable of normal Speech or Spellcasting.


Male CG Wood Elf Ranger (Revised) 4 | HP: 15/36 | AC: 16 (current 15) | Ins +4, Inv +1, Per +4, Stl +5, Srv +4 | Saves: S2*, D6*, C2, I1, W2, C-1 | Init: +4 | PP 14 | Speed 35ft | Inspiration: No | HD: 4/4, 1d10+2 | Spells: 1st 1/3 | Status: Madness 1, Petrified

Galinndan drops, unconscious. Perhaps mercifully so, given the sight now upon those still alert.

Death Save: 1d20 ⇒ 6


Male CG Drow Fighter 2/Paladin 2
Usables Remaining:
Action Surge* 0/1 | Divine Sense 3/3 | Faerie Fire 1/1 | Lay on Hands 10/10 | Second Wind* 1/1 | Spell Slots 0/2 | HD: 4d10
HP: 27/32 | AC: 17 | Acr +5, Ath +3, Perc +2, Pers +4, Stl +5 | Saves: Str +3*, Dex +3, Con +3*, Int -1, Wis +0, Cha +2 | Init: +3 | Passive Perception 12 | Speed 30ft (swim, climb) | Inspiration: Y | Hit Dice: 4d10 | Active conditions: Madness (2)

Kanzen looks over to see Galinndan fall to the evil-looking kuo-toa, then Cyrus get struck fiercely as well. He rushes over to try to assist his beleaguered companions.

Moving up beside Galinndan, laying on hands for 5 hp of healing.

As Galinndan opens his eyes Kanzen attempts to ask if he's alright - but all that comes out of his mouth is feverish gibberish.


Male GC Mtn Dwarf Wizard (Artificer) 4 | HP: 14/30 | AC: 14 | Arc +4, Ath +5, His +4, Inv +4 | Saves: S3, D1, C3, W1*, I4*, Ch0 | Init +2 | PP: 9 | Spd: 25' | Insp: Yes | M:3 | HD: 4/4 | Spell DC: 12 | Spells: 1 (2/4), 2 (2/3) | HPot: 1/2, GPot: 1/1 | Status: The Best

Galenus looks on in horrific awe at the massive creature rising from the tides, trying to understand what he's seeing.

Some sort of intelligent check? Add another +2 if it's something I'd be proficient in.

Int?: 1d20 + 2 ⇒ (20) + 2 = 22


Dungeon racing rules and FAQ

Religion check.

Galenus:

You have read of a form like this but it was far less horrifying in your imagination. This looks like demogorgon, self-styled prince of demons and a lord of destruction.


Male GC Mtn Dwarf Wizard (Artificer) 4 | HP: 14/30 | AC: 14 | Arc +4, Ath +5, His +4, Inv +4 | Saves: S3, D1, C3, W1*, I4*, Ch0 | Init +2 | PP: 9 | Spd: 25' | Insp: Yes | M:3 | HD: 4/4 | Spell DC: 12 | Spells: 1 (2/4), 2 (2/3) | HPot: 1/2, GPot: 1/1 | Status: The Best

Leemooggoogoon? That ain't no f~@&ing Leemooggoogoon! That's Demogorgon! Run! Everybody run!! Galenus screams out, and takes words to action.


HP 17/18 | AC 16 | Saving Throws: D 10, W 11, P 10, B 13, S 12

Using is new found size Eddrikk tries to get the group's attention and get them heading in the same direction, "Ront, Shuushar, Twins, everyone this way stay together!!" waving his arms he heads deeper into the town.


Dungeon racing rules and FAQ

The town is a dead-end. The only way out is the lake. Swim or try to grab a boat.


♂ | HP: 45/45 | AC: 17 | Acr +7, Ath +2, Nat +3, Per +5, Ste +7, Sur +5|Saves: S2*, D7*, C2, I0, W2, Ch0 | Init +4 | PP: 15 | Spd: 35' | Insp: No | HD: 5/5 | Spell DC: 13 | Spells: (4/4) | Status: Madness (Lvl 2)

It's alive!

Cyrus's eyes glaze over as he follows Eddrikk's command.


Male CG Drow Fighter 2/Paladin 2
Usables Remaining:
Action Surge* 0/1 | Divine Sense 3/3 | Faerie Fire 1/1 | Lay on Hands 10/10 | Second Wind* 1/1 | Spell Slots 0/2 | HD: 4d10
HP: 27/32 | AC: 17 | Acr +5, Ath +3, Perc +2, Pers +4, Stl +5 | Saves: Str +3*, Dex +3, Con +3*, Int -1, Wis +0, Cha +2 | Init: +3 | Passive Perception 12 | Speed 30ft (swim, climb) | Inspiration: Y | Hit Dice: 4d10 | Active conditions: Madness (2)

Yikes!


Male CG Wood Elf Ranger (Revised) 4 | HP: 15/36 | AC: 16 (current 15) | Ins +4, Inv +1, Per +4, Stl +5, Srv +4 | Saves: S2*, D6*, C2, I1, W2, C-1 | Init: +4 | PP 14 | Speed 35ft | Inspiration: No | HD: 4/4, 1d10+2 | Spells: 1st 1/3 | Status: Madness 1, Petrified

Galinndan staggers to his feet, barely having the presence of mind or time to nod thanks to Kanzen.

With the shouting and still feeling half-dead, he follows Eddrick's voice. If he sees someone stumbling, he will try to assist them, whatever his own condition.


Male GC Mtn Dwarf Wizard (Artificer) 4 | HP: 14/30 | AC: 14 | Arc +4, Ath +5, His +4, Inv +4 | Saves: S3, D1, C3, W1*, I4*, Ch0 | Init +2 | PP: 9 | Spd: 25' | Insp: Yes | M:3 | HD: 4/4 | Spell DC: 12 | Spells: 1 (2/4), 2 (2/3) | HPot: 1/2, GPot: 1/1 | Status: The Best

Can we run to the other end of the town, away from the giant monster, and find a boat over there?


HP 17/18 | AC 16 | Saving Throws: D 10, W 11, P 10, B 13, S 12

"S$~*, never mind to the water... S+*&! Find a boat!"


Religion: 1d20 + 4 ⇒ (12) + 4 = 16

"DEMOGORGON! WHAT THE F!$$ IS THAT? AHHHHH!!!!"

She runs, following the group towards some sort of boat hopefully.


Male CG Wood Elf Ranger (Revised) 4 | HP: 15/36 | AC: 16 (current 15) | Ins +4, Inv +1, Per +4, Stl +5, Srv +4 | Saves: S2*, D6*, C2, I1, W2, C-1 | Init: +4 | PP 14 | Speed 35ft | Inspiration: No | HD: 4/4, 1d10+2 | Spells: 1st 1/3 | Status: Madness 1, Petrified

Galinndan looks around for a boat.

Perception: 1d20 + 4 ⇒ (20) + 4 = 24

Perception, dis: 1d20 + 4 ⇒ (15) + 4 = 19


Dungeon racing rules and FAQ

Galenus, you could but Galinndan found a boat right here.

The wood elf points out a boat and you all clamber onto it. Sime of you begin paddling away but you seem the golden dragon man rushing about on the shore, healing the injured and helping them to their feet to run. In his quest to save those around him, he purposely ignores your calls to flee.

Irdril:

You've heard of Demogorgon, aka the Prince of Demons, before. He's very, very bad news.


Male CG Wood Elf Ranger (Revised) 4 | HP: 15/36 | AC: 16 (current 15) | Ins +4, Inv +1, Per +4, Stl +5, Srv +4 | Saves: S2*, D6*, C2, I1, W2, C-1 | Init: +4 | PP 14 | Speed 35ft | Inspiration: No | HD: 4/4, 1d10+2 | Spells: 1st 1/3 | Status: Madness 1, Petrified

Galinndan looks at the approaching monstrosity, and feels the pall of doom. He then looks towards the paladin, and then to the others, sorrow etching onto his face.

"Tiberius has made his choice. And we cannot fight that...thing. Let us leave now while we still can."


Dungeon racing rules and FAQ

As the group flees on a boat, a huge tentacles comes crashing down, rocking the boat violently.

GM screen:

Dex saves: 6d20 ⇒ (9, 1, 3, 20, 16, 4) = 53
Dam: 3d6 ⇒ (4, 4, 6) = 14

Eddrikk, Galinndan, and Kanzen are all thrown from the boat and attacked by the feeding-frenzied monsters in the water (4, 4, and 6 damage).

Someone needs to make a check to steer this boat (dex or str) while it'll take a DC 12 strength check (either by them or one of their friends who isn't steering) to get each person out of the water. Everyone go!


Irdril heals Gal as a bonus action and then bardic inspiration to whomever attempts to steer the boat.

+1d6 to the check to whoever steers the boat.

Heals: 1d4 + 3 ⇒ (3) + 3 = 6


Male CG Drow Fighter 2/Paladin 2
Usables Remaining:
Action Surge* 0/1 | Divine Sense 3/3 | Faerie Fire 1/1 | Lay on Hands 10/10 | Second Wind* 1/1 | Spell Slots 0/2 | HD: 4d10
HP: 27/32 | AC: 17 | Acr +5, Ath +3, Perc +2, Pers +4, Stl +5 | Saves: Str +3*, Dex +3, Con +3*, Int -1, Wis +0, Cha +2 | Init: +3 | Passive Perception 12 | Speed 30ft (swim, climb) | Inspiration: Y | Hit Dice: 4d10 | Active conditions: Madness (2)

Str check: 1d20 + 1 ⇒ (17) + 1 = 18

Kanzen, his muscles fuelled by fear, hauls himself into the boat in one swift movement, the blood that's flowing from his wounds mixing with the water that covers him. He gabbles incomprehensibly as he exits the water.

Is that my whole turn, or do I have an action left?


Dungeon racing rules and FAQ

You still have movement and a bonus action. That was your action.


Male CG Wood Elf Ranger (Revised) 4 | HP: 15/36 | AC: 16 (current 15) | Ins +4, Inv +1, Per +4, Stl +5, Srv +4 | Saves: S2*, D6*, C2, I1, W2, C-1 | Init: +4 | PP 14 | Speed 35ft | Inspiration: No | HD: 4/4, 1d10+2 | Spells: 1st 1/3 | Status: Madness 1, Petrified

@Idril, was that Galenus or Galinndan healed? Both are wounded.

Strength: 1d20 + 0 ⇒ (19) + 0 = 19

Strength, dis: 1d20 + 0 ⇒ (13) + 0 = 13

Despite his wounds and exhaustion, sheer stubbornness drives Galinndan on, and he powers himself up back onto the boat. He will turn and try to assist Eddrick out of the water.


Sry.. Galinndan was healed as he was the lowest.


Male CG Wood Elf Ranger (Revised) 4 | HP: 15/36 | AC: 16 (current 15) | Ins +4, Inv +1, Per +4, Stl +5, Srv +4 | Saves: S2*, D6*, C2, I1, W2, C-1 | Init: +4 | PP 14 | Speed 35ft | Inspiration: No | HD: 4/4, 1d10+2 | Spells: 1st 1/3 | Status: Madness 1, Petrified

Cheers!


Male CG Drow Fighter 2/Paladin 2
Usables Remaining:
Action Surge* 0/1 | Divine Sense 3/3 | Faerie Fire 1/1 | Lay on Hands 10/10 | Second Wind* 1/1 | Spell Slots 0/2 | HD: 4d10
HP: 27/32 | AC: 17 | Acr +5, Ath +3, Perc +2, Pers +4, Stl +5 | Saves: Str +3*, Dex +3, Con +3*, Int -1, Wis +0, Cha +2 | Init: +3 | Passive Perception 12 | Speed 30ft (swim, climb) | Inspiration: Y | Hit Dice: 4d10 | Active conditions: Madness (2)

Kanzen, still babbling, sheathes his daggers and readies his bow to fire at any dangers that present themselves.

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