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After the party decided to seek help with the Galtan rebels, one of his representatives appears near to Madge's noodles and proposed a deal they could not refuse.
Turak looks to Bastian and says: "no more blood shed you said, uh?"
The alchemist smiled and agreed, "but I think it's a good deal, and you?", he turns to the others.

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"At least the blood we will shed will be in retribution. Surely we can handle a couple of Strix in return for assistance in escaping."
Did we ever heal up after the previous battle? I know at least I took some damage. Anyone able to heal me up?

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@Bastian: I can heal you. Are you still damaged?

DM Kludde |

What, you calling us untrustworthy? The loyalists, they are untrustworthy. We fight for the good cause, liberty of the city of Pezzack, just like the great revolution in Galt. Death to our enemies!
----
Heal up as much as you want, you've got plenty of time
---
Most of the walls and floors of this tower have collapsed. Only fragmented pieces of the stone exterior walls remain standing. A large pile of burnt wooden planks and the shattered remnants of furniture lies several hundred feet to the west of the ruin. Near the center of the ruin, a pile of bones rests in a 15-footdeep open grave.
Two bird-like humanoid are perched on top of the ruined walls, screeching as soon as they spot the adventurers.
init, Ella: 1d20 + 5 ⇒ (3) + 5 = 8
init, Bennybeck: 1d20 + 3 ⇒ (5) + 3 = 8
init, Turak: 1d20 + 2 ⇒ (9) + 2 = 11
init, Silval: 1d20 + 1 ⇒ (2) + 1 = 3
init, Bastian: 1d20 + 2 ⇒ (7) + 2 = 9
init, Seinaru: 1d20 + 1 ⇒ (11) + 1 = 12
Strix: 1d20 + 3 ⇒ (8) + 3 = 11
---
Seinaru
---
Strix
Strix
---
Turak
Bastian
Bennybeck
Ella
Silval
---

DM Kludde |

Seems my post got eaten
The strix swoop down and close in on Seinaru. One of them gets close enough to throw a net at the aasimar
Net, Seinaru: 1d20 + 4 ⇒ (10) + 4 = 14 Vs touch, so hit
The aasimar is entangled in the strands of the net.
The rules are on slide 4, including breaking out.
---
Turak
Bastian
Bennybeck
Ella
Silval
Seinaru
---
Strix
Strix
---
---

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Tûrak moves forward and throws a bomb he was holding in one of his hands at the closest blue Strix, while prepares the other bomb in the other hand for the next attack.
Bomb Atk (Splash 6 - DC 15): 1d20 + 3 ⇒ (11) + 3 = 141d6 + 5 ⇒ (5) + 5 = 10

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http://www.d20pfsrd.com/equipment---final/weapons/weapon-descriptions/net
"An entangled creature can escape with a DC 20 Escape Artist check (a full-round action). The net has 5 hit points and can be burst with a DC 25 Strength check (also a full-round action). A net is useful only against creatures within one size category of you."
Siival will try and hit the one furthest away with his sling
attack: 1d20 + 2 ⇒ (3) + 2 = 5
damage: 1d4 ⇒ 2

DM Kludde |

Bastian sees Turaks bomb fly overhead, which explodes directly on the strix, putting his swing off-target. Ella and Siival both have a hard time seeing through the fluttering of feathers.
If you look on slide four of the linked map set, you'll find the rules for the net
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Turak
Bastian
Bennybeck
Ella
Silval
Seinaru
---
Strix - Blue (10)
Strix - Yellow
---

DM Kludde |

Seinaru can't move more than 10 feet away from the strix while inside the net. You can try to break out with and escape artist as a full-round action
Benny moves into range of the strix, threatening it with his spear. The strix holding the net gives a firm tug, throwing Seinaru on the ground. The other strix closes in rapidly, trying to stab the prone aasimar, but failing.
Trip: 1d20 + 4 ⇒ (20) + 4 = 24
Longspear: 1d20 + 5 ⇒ (9) + 5 = 14
---
Turak
Bastian
Bennybeck
Ella
Silval
Seinaru
---
Strix - Blue (10)
Strix - Yellow
---

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Ella casts a shocking grasp spell defensively, then tries to touch the Strix with her spell.
Concentration: 1d20 + 4 ⇒ (5) + 4 = 9
Unfortunately her concentration isn't good enough, and her spell fizzles. dangit.

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Turak moves strategically and throws his other bomb on the other Strix yellow.
Bomb Atk (Splash 6 - DC 15): 1d20 + 3 ⇒ (13) + 3 = 161d6 + 5 ⇒ (2) + 5 = 7

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The Halfling will move up to be able to flank the creature and will attempt to poke it with his long spear.
1d20 + 2 ⇒ (2) + 2 = 4
LOL! The one time I get the chance to backstab and nada.

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Sorry i didnt realize it was a net they could hold on to. Can i just attack the net? My Escape artist or strength would need a nat 20. Also we need to do a strength check to see if he retains control of the rope.

DM Kludde |

The party is in a blind hurry to finish off the strix, leading to massive failures all around: Bastian and Siival fails to hit, Benny swings wide, and Ella screws up her spell. Only Turak manages to score a hit, scorching the unhurt strix.
Str: 1d20 + 3 ⇒ (10) + 3 = 13 Last round's str check
After pulling tightly against Seinaru, the strix lets to of the net and stab the aasimar, along with his colleague.
Lonsgspear, Seinaru: 1d20 + 5 ⇒ (20) + 5 = 251d8 + 3 ⇒ (3) + 3 = 6
Lonsgspear, Seinaru: 1d20 + 5 ⇒ (5) + 5 = 10 miss
Confirm, Seinaru: 1d20 + 5 ⇒ (13) + 5 = 182d8 + 6 ⇒ (6, 6) + 6 = 18 Vs entangled and prone -> hit?
---
Turak
Bastian
Bennybeck
Ella
Silval
Seinaru
---
Strix - Blue (13) <--edit
Strix - Yellow (7) <--edit
---
RFX: 1d20 + 3 ⇒ (15) + 3 = 18

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Turak draws his longbow and shoots an arrow on the blue strix.
@DM Kludde: I believe that you forgot the reflex save for the blue strix for the splash damage of the bomb and to appoint the yellow strix damage too. So, if the blue strix dies for the splash damage, Turak will shoot his arrow on the yellow one.
Longbow + Point Blank Shot: 1d20 + 3 + 1 ⇒ (8) + 3 + 1 = 121d8 + 2 + 1 ⇒ (2) + 2 + 1 = 5

DM Kludde |

Bastian strikes out at the most injured strix, and crushes its skull, leaving it dead on the ground. Seeing its comrade dead, and itself severely hurt, the other strix flies off.
Combat over!
With the defeat of the strix in the tower, the Galtans seem far more amenable to an alliance. We can help you recover the name of the Society as well, countering the Loyalist's propaganda. You will have to take the lead, though, and tell us what to do.
You have one day, which allows you to make two check each. You can decide for yourself what check to use, but you have to justify making the check (i.e. tell me what your plan is). You can opt to aid another in lieu of your own check.

DM Kludde |

That's correct. Let's see those ones ;-)

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My plan: spread this message for the people of the city - the real intention of the Loyalists is to give the heads of the inhabitants of this town in a tray as an offer for their demon lords, and only the Society can save the town from this imminent evil.
I believe that this would be a diplomacy check, huh? If this is the case, Turak will just aid another, because his diplomacy ranks sucks. But if can be a kn. local check, he has +8. =)

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Sounds like a solid enough plan. Could also throw in that they were somehow using the Strix to eliminate rivals or some such. I am +7 on Diplomacy, so I could do the roll with everyone aiding me... unless someone is higher or has a better plan.

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Sounds like a solid enough plan. Could also throw in that they were somehow using the Strix to eliminate rivals or some such. I am +7 on Diplomacy, so I could do the roll with everyone aiding me... unless someone is higher or has a better plan.
I agree. Can I roll for may aid´s to Bastian?

DM Kludde |

Yes, you can aid Bastian. If you're spreading lies, though, even a tried and true paladin should use Bluff rather than diplomacy.

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If we take off the part of the Strix from the history, it won't become a lie, I think. Then he can roll diplomacy, can't he?
Aid 1 (bluff/diplomacy): 1d20 - 2 ⇒ (6) - 2 = 4
Aid 2 (bluff/diplomacy): 1d20 - 2 ⇒ (3) - 2 = 1
Nice rolls. Our fate is in your hands, Bastian.

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Wow, very nice, Seinaru!

DM Kludde |

The group spends all day trying to convince the population of the society's good intentions, cutting through the loyalist's propaganda. In the end, they are convinced that their scheme worked as they find more and more indication that the loyalist stories are no longer taken seriously.
The next day, Poppo leads the party into a secret tunnel in the guts to a grotto.
A few rays of sunlight streak into the narrow grotto to glint from the ocean outside to the shallow water within. Poppo sloshes
through the water to pull at a stepping-stone in the middle of
the cavern.
It dislodges with a pop, and a small swirling whirlpool gurgles
in its place. “Quick!” Poppo says, as low but urgently as he can. “Into the blowhole!”
The carcass is wedged in the inlet, which is much deeper than
it appears. The whale itself is cavernous, its throat littered with improvised tools, sealed kegs, and broken bits of small boats. An intricate ritual circle glows on one of the interior “walls” of the whale’s body.
Poppo seals the blowhole behind Olandil and the Pathfinders
with a large iron porthole. “All aboard! We’re setting sail! Or whale... I haven’t figured out the jargon yet.”
The whales start to move and clears the grotto, with Poppo at the front, steering the animal. It's only a short while before the whale comes to a lurching halt.
DC 18 Acrobatics check or fall prone. Anyone with at least 1 rank in Prof(sailor) is immune.
Not so fast! You are transporting a wanted criminal! Cease and desist!
Several figures clamber down the blowhole, to land in the belly of the whale. It looks like a loyalist boarding party...
init, Ella: 1d20 + 5 ⇒ (8) + 5 = 13
init, Bennybeck: 1d20 + 3 ⇒ (15) + 3 = 18
init, Turak: 1d20 + 2 ⇒ (16) + 2 = 18
init, Silval: 1d20 + 1 ⇒ (11) + 1 = 12
init, Bastian: 1d20 + 2 ⇒ (17) + 2 = 19
init, Seinaru: 1d20 + 1 ⇒ (11) + 1 = 12
init: 1d20 + 2 ⇒ (3) + 2 = 5
init: 1d20 + 6 ⇒ (4) + 6 = 10
---
Bastian
Bennybeck
Turak
Ella
Silval
Seinaru
---
Leader
Aide
Aide
---