Out of Anarchy
(Inactive)
Game Master
James Reimers
Half-orc LN Alchemist (Grenadier) 5 - Init +3, Senses: Darkvision 60ft, Perception +8, AC 17/ touch 13/ ff 14; temp hp: 5/9; hp 33/33, F+8, R+10, W+4, Speed 30 ft., Explorer 1/1; Bombs 12/12
Since no one appeared to go ahead of the party, Turak takes the lead northward, aware of potential traps.
Perception: 1d20 + 5 ⇒ (4) + 5 = 9
Female human occultist 2 | hp 17/17 | AC 17, T 14, FF 13 | Fort +4, Ref +4, Will +3 | Init +5 | Perception +5
Ella tries to look around for traps... Percep: 1d20 + 4 ⇒ (19) + 4 = 23... and might actually see it!
Male Druid 4| HP 27 | AC 16; Touch 11; FF 15| F +6; R +3; W +9 | CMB+4; CMD 15 | Speed 30 ft | Init +1 | Perc +10 | Stealth: +1 Druid 4
Perception: 1d20 + 7 ⇒ (16) + 7 = 23
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Moving carefully down the corridor, Ella and Siival spot the trap in front of a t-junction south.
DC 15 DDV to disable, or just DC 10 Acro to jump over
At the south end of the t-junction, a door marks the end of the tunnels.
Female human occultist 2 | hp 17/17 | AC 17, T 14, FF 13 | Fort +4, Ref +4, Will +3 | Init +5 | Perception +5
"Ooh, here's that trap, guys! Let me take care of it..."
Disable Dev: 1d20 + 8 ⇒ (9) + 8 = 17 Almost didn't make that!
Human (Chelaxian) AC 16/12/14, HP 12/12, F+3, R+2, W+2, Init +2, Per +0, Speed 20
Male Druid 4| HP 27 | AC 16; Touch 11; FF 15| F +6; R +3; W +9 | CMB+4; CMD 15 | Speed 30 ft | Init +1 | Perc +10 | Stealth: +1 Druid 4
Half-orc LN Alchemist (Grenadier) 5 - Init +3, Senses: Darkvision 60ft, Perception +8, AC 17/ touch 13/ ff 14; temp hp: 5/9; hp 33/33, F+8, R+10, W+4, Speed 30 ft., Explorer 1/1; Bombs 12/12
M Halfling Rogue 3 AC 19, touch 15, flat-footed 15(+4 armor, +3 Dex, +1 dodge, +1 size) hp 23 (3d8+3) Fort +7, Ref +7, Will +3; +2 vs. fear Percpetion +9
Huumpg the halfling says in irritation, tapping his toe against the floor.
Female human occultist 2 | hp 17/17 | AC 17, T 14, FF 13 | Fort +4, Ref +4, Will +3 | Init +5 | Perception +5
"Oh sweetie, did I steal your thunder? I'm sorry. You can take the next trap, alrighty?" Ella smiles widely at Bennybeck, hoping she didn't upset him too badly.
M Halfling Rogue 3 AC 19, touch 15, flat-footed 15(+4 armor, +3 Dex, +1 dodge, +1 size) hp 23 (3d8+3) Fort +7, Ref +7, Will +3; +2 vs. fear Percpetion +9
Hmmpf, I hope it is a t-rex with the taste of Fiddlepockets, I'm just sayin' replies the halfling.
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The removal of the trap clears the way to the southern door, through which Olandil went. Opening it, though, reveals a nasty scorpion, ready to strike
Bold is up. Please place your icon somewhere in the tunnels near the door
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Ella
Bennybeck
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Scorpion
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Turak
Bastian
Silval
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Half-orc LN Alchemist (Grenadier) 5 - Init +3, Senses: Darkvision 60ft, Perception +8, AC 17/ touch 13/ ff 14; temp hp: 5/9; hp 33/33, F+8, R+10, W+4, Speed 30 ft., Explorer 1/1; Bombs 12/12
I can't find where is my token on the map... :/
Male Aasimar Oracle 3/Paladin 2, HP 35 [43], AC [21], Fort +11, Ref +8, Will +9, CMD +8, CMD 20, Init +6, Perception +6
How do you add your token? Also im not in initiative.
Female human occultist 2 | hp 17/17 | AC 17, T 14, FF 13 | Fort +4, Ref +4, Will +3 | Init +5 | Perception +5
Seinaru Kage wrote: How do you add your token? Also im not in initiative. You can simply right-click on your forum profile pick, click copy, then right click on the google doc and click paste, then you just need to resize it to fit the squares.
"Oh, a scorpion! Be careful of its sting!"
Ella steps forward and swings at the scorpion, hoping to take it out quickly.
rapier: 1d20 + 6 ⇒ (13) + 6 = 19
damage: 1d6 + 1 ⇒ (5) + 1 = 6
Human (Chelaxian) AC 16/12/14, HP 12/12, F+3, R+2, W+2, Init +2, Per +0, Speed 20
I dropped in the tokens for you guys. :) You may want to preposition where I dropped them though.
Half-orc LN Alchemist (Grenadier) 5 - Init +3, Senses: Darkvision 60ft, Perception +8, AC 17/ touch 13/ ff 14; temp hp: 5/9; hp 33/33, F+8, R+10, W+4, Speed 30 ft., Explorer 1/1; Bombs 12/12
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Ella stabs the scorpion, and feel the blade immerse in the thick goo inside the creature. It is hurt badly, but still alive.
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Ella
Bennybeck
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Scorpion (6)
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Turak
Bastian
Silval
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Male Druid 4| HP 27 | AC 16; Touch 11; FF 15| F +6; R +3; W +9 | CMB+4; CMD 15 | Speed 30 ft | Init +1 | Perc +10 | Stealth: +1 Druid 4
On my turn assuming its alive - I'll cast guidance on Ella and move out of the way
M Halfling Rogue 3 AC 19, touch 15, flat-footed 15(+4 armor, +3 Dex, +1 dodge, +1 size) hp 23 (3d8+3) Fort +7, Ref +7, Will +3; +2 vs. fear Percpetion +9
Round 1 INIATIVE 19
The halfling will move up to get a good poke at the bug from a distance.
Not a t-rex he yells at the occultist.
1d20 + 2 ⇒ (10) + 2 = 12
1d6 ⇒ 5
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The halfling pokes at the scorpion, sliding his blade between the exoskeletal plates, then twisting it.
The scorpion is rather annoyed, and goes all-out on Ella, snapping at her with its pincers, then profiting from the distraction by bringing its stinger down on her leg.
Claw, Ella: 1d20 + 2 ⇒ (11) + 2 = 13
Claw, Ella: 1d20 + 2 ⇒ (7) + 2 = 9
Sting, Ella: 1d20 + 2 ⇒ (19) + 2 = 211d4 ⇒ 2 And a fort save, please
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Turak
Bastian
Silval
Ella
Bennybeck
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Scorpion (11)
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Human (Chelaxian) AC 16/12/14, HP 12/12, F+3, R+2, W+2, Init +2, Per +0, Speed 20
Bastian moves into position, readying his lucrene hammer for an attack on the scorpion.
To Hit: 1d20 + 3 ⇒ (7) + 3 = 10
Damage: 1d12 + 3 ⇒ (7) + 3 = 10
Female human occultist 2 | hp 17/17 | AC 17, T 14, FF 13 | Fort +4, Ref +4, Will +3 | Init +5 | Perception +5
Fort: 1d20 + 3 ⇒ (1) + 3 = 4
Ella feels the poison seeping into her, and tries to finish off the scorpion quickly so as to get help.
rapier: 1d20 + 6 ⇒ (4) + 6 = 10
damage: 1d6 + 1 ⇒ (3) + 1 = 4
But she's distracted by the feeling of the poison affecting her, and misses.
M Halfling Rogue 3 AC 19, touch 15, flat-footed 15(+4 armor, +3 Dex, +1 dodge, +1 size) hp 23 (3d8+3) Fort +7, Ref +7, Will +3; +2 vs. fear Percpetion +9
Surround it so that we distract it and I get some pretty good shots in! states the halfling.
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[spoiler=Ella, Str Damage]1d2[/dice] Another Fort save on your round
Bastian and Ella have a hard time hitting the creature while avoiding the pincers, and both take a bit too much of a defensive stance to be of any threat.
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Turak
Bastian
Silval
Ella
Bennybeck
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Scorpion (11)
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Male Aasimar Oracle 3/Paladin 2, HP 35 [43], AC [21], Fort +11, Ref +8, Will +9, CMD +8, CMD 20, Init +6, Perception +6
When possible Sen will walk into the room
M Halfling Rogue 3 AC 19, touch 15, flat-footed 15(+4 armor, +3 Dex, +1 dodge, +1 size) hp 23 (3d8+3) Fort +7, Ref +7, Will +3; +2 vs. fear Percpetion +9
Bennybeck will poke at the bug again.
1d20 + 2 ⇒ (8) + 2 = 10
1d6 ⇒ 4
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@Seinaru: sorry about not putting you into init, and sorry about figuring that out just now :/
Benny takes a step while Seinaru moves into the room You can also attack if you want
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Turak
Bastian
Seinaru
Silval
Ella
Bennybeck
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Scorpion (11)
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Half-orc LN Alchemist (Grenadier) 5 - Init +3, Senses: Darkvision 60ft, Perception +8, AC 17/ touch 13/ ff 14; temp hp: 5/9; hp 33/33, F+8, R+10, W+4, Speed 30 ft., Explorer 1/1; Bombs 12/12
Tûrak enters the room and give a shot with his longbow.
Longbow: 1d20 + 3 - 4 ⇒ (14) + 3 - 4 = 131d8 + 2 ⇒ (2) + 2 = 4
Male Aasimar Oracle 3/Paladin 2, HP 35 [43], AC [21], Fort +11, Ref +8, Will +9, CMD +8, CMD 20, Init +6, Perception +6
Sen attacks with his spear.
Attack: 1d20 + 5 ⇒ (9) + 5 = 14
Damage: 1d8 + 3 ⇒ (6) + 3 = 9
Male Druid 4| HP 27 | AC 16; Touch 11; FF 15| F +6; R +3; W +9 | CMB+4; CMD 15 | Speed 30 ft | Init +1 | Perc +10 | Stealth: +1 Druid 4
Siival casts guidance on Ella again.
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Turak and Seinaru stab at the scorpion in concert, and ultimately manage to squash the critter.
Who are you? Olandil shouts as the group finally catches up with him. Are you the elite force sent by the Decemvirate? Surely, we can now teleport back to Absalom, or fight our way through the throng of Strix warriors that guard the mountains. Lead the way!
Neither of these feats seem to be within your abilities, though.
The Society abandoned me for 5 years, and they send you? Great, now I have to worry about baby-sitting rookies and get us all out of this hellhole alive.
The Loyalists learned my true identity weeks ago, and have been blackmailing me into undermining and spying on their rivals.
Olandil guides the group to the exit at Whaler's point, and climbs up a ladder, where a surprise awaits. A gang of a lightly armed thugs wait at the top of the ladder leading out of the Guts. Past the rocky outcropping where the grate opens to the salty air, a small fleet of sailing boats flying the Chelish flag swarms the coast all the way to the harbor’s entrance, the Pinch.
You’re too late, Pathfinders, their leader shouts. The Navy’s just sneaked its picket boats in under the Shorewall cannons and halted fishing. Your escape’s cut off! Just give up and we’ll send you our nicest one-way ship out of town.
It's hopeless Olandil whispers, Bribe them, or scare them away, so we can escape back into the guts..
Human (Chelaxian) AC 16/12/14, HP 12/12, F+3, R+2, W+2, Init +2, Per +0, Speed 20
Diplomacy: 1d20 + 7 ⇒ (13) + 7 = 20
"We have no desire to fight or to further the instability of Pezzack. We are simply here to see this Pathfinder to safety. Stand aside, and we will be on our way."
Male Druid 4| HP 27 | AC 16; Touch 11; FF 15| F +6; R +3; W +9 | CMB+4; CMD 15 | Speed 30 ft | Init +1 | Perc +10 | Stealth: +1 Druid 4
Yes we have no quarrel with you. We simply wish to be on our way
aid: 1d20 ⇒ 1
lol hope I didn't make things worse
Female human occultist 2 | hp 17/17 | AC 17, T 14, FF 13 | Fort +4, Ref +4, Will +3 | Init +5 | Perception +5
Gonna go ahead and roll a few more Fort saves, any aid on them would be appreciated, or if someone can use the Heal skill to try to treat her poison.
Fort: 1d20 + 3 ⇒ (20) + 3 = 23
Fort: 1d20 + 3 ⇒ (12) + 3 = 15
Fort: 1d20 + 3 ⇒ (15) + 3 = 18
Fort: 1d20 + 3 ⇒ (9) + 3 = 12
That first one probably takes care of it. 2 Strength damage total, correct, Kludde?
Male Aasimar Oracle 3/Paladin 2, HP 35 [43], AC [21], Fort +11, Ref +8, Will +9, CMD +8, CMD 20, Init +6, Perception +6
"Yes just let us go on our way. Theres no need for fighting here." Sen says as he grasps his longspear.
Diplo Aid: 1d20 + 12 ⇒ (7) + 12 = 19
Male Druid 4| HP 27 | AC 16; Touch 11; FF 15| F +6; R +3; W +9 | CMB+4; CMD 15 | Speed 30 ft | Init +1 | Perc +10 | Stealth: +1 Druid 4
If we can "back up" to just after the combat with the scorpion. Can I use the heal skill for Ella? I'll cast guidance 3 times on myself. Thanks
Heal: 1d20 + 8 ⇒ (12) + 8 = 20
Heal: 1d20 + 8 ⇒ (13) + 8 = 21
Heal: 1d20 + 8 ⇒ (9) + 8 = 17
Heal: 1d20 + 8 ⇒ (18) + 8 = 26
Half-orc LN Alchemist (Grenadier) 5 - Init +3, Senses: Darkvision 60ft, Perception +8, AC 17/ touch 13/ ff 14; temp hp: 5/9; hp 33/33, F+8, R+10, W+4, Speed 30 ft., Explorer 1/1; Bombs 12/12
"The price. Just tell us your price. We don't want more problems in this place."
Diplomacy = Aid Another (Bastian: 1d20 - 2 ⇒ (5) - 2 = 3
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Sure, there's time for healing. Just trying to keep the pace...
You can't pass through here the leader says but if you pay 50 crowns, you can turn back, and we pretend we never saw you.
Half-orc LN Alchemist (Grenadier) 5 - Init +3, Senses: Darkvision 60ft, Perception +8, AC 17/ touch 13/ ff 14; temp hp: 5/9; hp 33/33, F+8, R+10, W+4, Speed 30 ft., Explorer 1/1; Bombs 12/12
Half-orc LN Alchemist (Grenadier) 5 - Init +3, Senses: Darkvision 60ft, Perception +8, AC 17/ touch 13/ ff 14; temp hp: 5/9; hp 33/33, F+8, R+10, W+4, Speed 30 ft., Explorer 1/1; Bombs 12/12
After notice that the leader of the group is not too courageous, Tûrak changes the way of the conversation.
"Are you kidding me? 50 crowns!? For that price I could kill you all by myself! That's enough, get out of our way, or we'll cut your heads out of your bodies."
Than the alchemist takes one bomb in each hands while thrown an angry look to the thugs.
Intimidate: 1d20 - 2 ⇒ (13) - 2 = 11
Half-orc LN Alchemist (Grenadier) 5 - Init +3, Senses: Darkvision 60ft, Perception +8, AC 17/ touch 13/ ff 14; temp hp: 5/9; hp 33/33, F+8, R+10, W+4, Speed 30 ft., Explorer 1/1; Bombs 12/12
Female human occultist 2 | hp 17/17 | AC 17, T 14, FF 13 | Fort +4, Ref +4, Will +3 | Init +5 | Perception +5
Ella looks over at the leader. "Oh, that's cute... you think it's up to you, don't you?"
aid intim.: 1d20 - 1 ⇒ (20) - 1 = 19
There's the damn 20 I've been looking for in that other game, Kludde. Sheesh.
Human (Chelaxian) AC 16/12/14, HP 12/12, F+3, R+2, W+2, Init +2, Per +0, Speed 20
"Do as my friend says, and you may live to see the outside of this place again."
Aid Intimidate: 1d20 + 3 ⇒ (2) + 3 = 5
Apparently I am not very intimidating.
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Well, take it or leave it, we'll be ready to fight you if you insist.
Male Druid 4| HP 27 | AC 16; Touch 11; FF 15| F +6; R +3; W +9 | CMB+4; CMD 15 | Speed 30 ft | Init +1 | Perc +10 | Stealth: +1 Druid 4
Aid Ella
Intimidate: 1d20 ⇒ 2
we're not very intimidating today lol
Half-orc LN Alchemist (Grenadier) 5 - Init +3, Senses: Darkvision 60ft, Perception +8, AC 17/ touch 13/ ff 14; temp hp: 5/9; hp 33/33, F+8, R+10, W+4, Speed 30 ft., Explorer 1/1; Bombs 12/12
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Ella
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Leader
Aide
Aide
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Bastian
Benny
Silval
Seinaru
Turak
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Female human occultist 2 | hp 17/17 | AC 17, T 14, FF 13 | Fort +4, Ref +4, Will +3 | Init +5 | Perception +5
"Oh well, I suppose you've made up your mind, eh?"
Ella points at the leader and fires a ray of electricity at him.
ranged touch: 1d20 + 5 ⇒ (13) + 5 = 18
elec: 1d6 ⇒ 3
M Halfling Rogue 3 AC 19, touch 15, flat-footed 15(+4 armor, +3 Dex, +1 dodge, +1 size) hp 23 (3d8+3) Fort +7, Ref +7, Will +3; +2 vs. fear Percpetion +9
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