Oracle 3/Paladin 2, HP 35 [43], AC [21], Fort +11, Ref +8, Will +9, CMD +8, CMD 20, Init +6, Perception +6
Gender
Male
About Seinaru Kage
Character:
Seinaru Kage
Male angel-blooded aasimar (angelkin) oracle 3/paladin (oath of vengeance) 2 (Pathfinder Player
Companion: Blood of Angels 21, Pathfinder RPG Advanced Player's Guide 42, Pathfinder RPG Bestiary 7,
Pathfinder RPG Ultimate Magic 60)
LG Medium outsider (native)
Init +6; Senses darkvision 60 ft.; Perception +6
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Defense
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AC 21, touch 12, flat-footed 19 (+7 armor, +2 Dex, +2 shield)
hp 43 (5 HD; 3d8+2d10+13)
Fort +11, Ref +8, Will +9
Resist acid 5, cold 5, electricity 5
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee +1 greataxe +9 (1d12+7/×3) or
mwk cold iron longspear +9 (1d8+6/×3) or
mwk heavy mace +9 (1d8+4)
Ranged light crossbow +6 (1d8/19-20)
Special Attacks smite evil 1/day (+5 attack and AC, +2 damage)
Spell-Like Abilities (CL 5th; concentration +10)
1/day—alter self
Paladin Spell-Like Abilities (CL 2nd; concentration +7)
At will—detect evil
Oracle Spells Known (CL 3rd; concentration +8)
1st (7/day)— bless, cure light wounds , enlarge person (DC 16), protection from evil , shield of faith
0 (at will)— detect magic , ghost sound (DC 15), mage hand , mending, read magic , resistance, stabilize
Mystery Battle
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Statistics
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Str 18, Dex 14, Con 14, Int 11, Wis 7, Cha 20
Base Atk +4; CMB +8; CMD 20
Feats Extra Lay on Hands, Improved Initiative, Power Attack, Weapon Focus (greataxe)
Traits armor expert, observant
Skills Acrobatics +0 (-4 to jump), Diplomacy +12, Heal +4, Knowledge (planes) +6, Knowledge (religion)
+4, Perception +6, Sense Motive +4, Spellcraft +4, Use Magic Device +6; Racial Modifiers +2 Heal, +2
Knowledge (planes)
Languages Celestial, Common
SQ lay on hands 8/day (1d6), oracle's curse (haunted), revelations (war sight, weapon mastery)
Combat Gear wand of cure light wounds (49 charges) , weapon blanch (adamantine) APG, weapon blanch
(cold iron)APG, weapon blanch (silver) APG; Other Gear +1 agile breastplate APG, +1 buckler , +1 greataxe ,
crossbow bolts (18), light crossbow, mwk cold iron longspear, mwk heavy mace, belt of giant strength +2 ,
headband of alluring charisma +2 , belt pouch, chalk (10), flint and steel, grappling hook, hemp rope (50
ft.), masterwork backpack APG, mirror, silver holy symbol of Sarenrae, trail rations (5), waterskin, 1,786 gp,
6 sp, 6 cp
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white only).
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Haunted Retrieving stored gear is a Standard action or worse, dropped items land 10' away.
Lay on Hands (1d6 hit points, 8/day) (Su) As a standard action (swift on self), touch channels positive
energy and applies mercies.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Smite Evil (1/day) (Su) +5 to hit, +2 to damage, +5 deflection bonus to AC when used.
War Sight (Su) Take your choice of 2 initiative rolls.