Ongoing PFS campaign. (Inactive)

Game Master Chyrone


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Loot sheet No plunder, no pay Battle map--Misc info slides

In this case, not to fight him and his (former) cronies, for safety sake.
Other than that, he has no say over.

Scarab Sages

M Ifrit Overwhelming Soul (Kineticist) 7 | HP 52/52 | AC 23 T 14 FF 21 | F +7 R +10 W +4 | Init +8 | Perc +10 | Diplomacy +14

Vassago runs along the northern wall, summoning another water frisbee that he tries to arc to the giganti-Sele.

Water Blast @ Sele: 1d20 + 8 + 1 ⇒ (17) + 8 + 1 = 26
Damage on hit: 3d6 + 8 + 1 ⇒ (6, 2, 4) + 8 + 1 = 21


Loot sheet No plunder, no pay Battle map--Misc info slides

"RRRAAAAGHHHH"....(THUD)
The Big Sele drops dead.
======================

The chapel, round 3

"No no NO!! Why won't you just die!?"
Rt vs closest, Spenser: 1d20 + 5 ⇒ (17) + 5 = 224d6 ⇒ (4, 2, 2, 1) = 9

A ray of fire hits Spenser, but it's not by far enough to take him down. Farendir moves east after that.
-----------
Kel, Keera & Spenser
Sele & Vassago

Dark Archive

”Kel” | Male NG half-elf investigator 1/Wizard 4/Pathfinder Savant 10 | HP 104/104 | AC 23, T 14, FF 19 | CMD 21| F +10 R +14 W +16; +2 vs. ench/cold +10 vs written traps | Init +4/8/13 | Perc +25/27 (+1 traps) | Speed 30ft | Spells 1st 6/7 2nd 7/7 3rd 4/7 4th 6/7 5th 4/5 6th 3/4 7th 3/3 | Active Conditions: heroe's feast, mage armor

Kel aims another magic missile at the fellow, again with the wand.

mm: 1d4 + 1 ⇒ (3) + 1 = 4

"Stop and surrender.. don't make me waste more charges...You're alone now and outnumbered... give it up."


Loot sheet No plunder, no pay Battle map--Misc info slides

Yup, 1st blood against him.

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

Sele hangs near his friends and uses lay on hands on himself

Loh: 3d6 + 6 ⇒ (6, 2, 5) + 6 = 19

Sovereign Court

CG male Taldan Human Cavalier 8
Spoiler:
|AC 22, T 12, FF 20|HP: 60/60|F +7, R +5, W +1 (+6 vs fear, +2 vs other emotions/death)|Init +2, Perc -2|CMB +13 CMD 25|3/3 Challenge, 2/2 Tactician, 2/2 Sovereign Court, 3/3 Fey Enchantments

I could use that myself, Sele.

"Ye shall rue the day thou first vol'd to tread the path of villainly! HAVE AT THEE!"

Challenging the mage, then moving and readying an action to throw a dart at him next time he tries to cast a spell.

readied dart attack: 1d20 + 7 ⇒ (8) + 7 = 15
damage: 1d4 + 4 ⇒ (1) + 4 = 5
dart retrievable if I miss? Even 10s say yes: 1d100 ⇒ 60

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

Oops yes.. I shall have to remember to check the hp totals on the map


Loot sheet No plunder, no pay Battle map--Misc info slides

With Spenser readying a dart toss, Kel shoots magic missiles for 4.
Keera
Vassago, Go ahead in advance Sele will heal himself.

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

Well I was doing the action that got missed.. so this round I still have an action afaik?


Loot sheet No plunder, no pay Battle map--Misc info slides

Seems so.

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

Sele will move up to Spenser and then Lay hands on him.. "Ahhhhh.. .. I mean.. healing"

LOH: 3d6 + 6 ⇒ (5, 5, 1) + 6 = 17

Scarab Sages

M Ifrit Overwhelming Soul (Kineticist) 7 | HP 52/52 | AC 23 T 14 FF 21 | F +7 R +10 W +4 | Init +8 | Perc +10 | Diplomacy +14

Vassago moves a bit closer and decides to aid his melee oriented companions by taking the moisture from the ground and using it to chill the floor beneath the enemy caster.

Icing just the square under the caster, he must make a DC 15 Reflex check or fall prone. The square is difficult terrain and if he does want to move out, it's a DC 10 Acrobatics check to do so; failing that by 5 or more means he's prone again!


Loot sheet No plunder, no pay Battle map--Misc info slides

(Looks up the statblock)
Everyone knows sorcerers suck at reflex....

Ref: 1d20 + 3 ⇒ (9) + 3 = 12
"Wha...whoooa!....OOMF
The sorcerer is prone, and very much annoyed.

Keera


Loot sheet No plunder, no pay Battle map--Misc info slides

Botting.

Keera calls her 3rd round of lightning.
3d6 ⇒ (6, 1, 4) = 11
Ref DC 16: 1d20 + 3 ⇒ (12) + 3 = 15
Almost.

The sorcerer is electrocuted, but still breathing.
=========================
The chapel, round 4

He stands up, and grabs a potion, which he downs pronto.
"Ha-haa!", and he turns invisible.
-----------
Keera, Kel & Spenser
Sele & Vassago

Sovereign Court

CG male Taldan Human Cavalier 8
Spoiler:
|AC 22, T 12, FF 20|HP: 60/60|F +7, R +5, W +1 (+6 vs fear, +2 vs other emotions/death)|Init +2, Perc -2|CMB +13 CMD 25|3/3 Challenge, 2/2 Tactician, 2/2 Sovereign Court, 3/3 Fey Enchantments

Thinking quickly, Spenser draws a flask of alchemist's fire and throws it at where the sorcerer just was - he may be invisible, but the flames won't be!

[dice=alchemist's fire]1d20+7[/dice]
fire damage: 1d6 ⇒ 4
miss chance; low hits: 1d100 ⇒ 68 Curses! *shakes fist*


Loot sheet No plunder, no pay Battle map--Misc info slides

He'll still take 1 splash dmg, that's a plus.

Dark Archive

”Kel” | Male NG half-elf investigator 1/Wizard 4/Pathfinder Savant 10 | HP 104/104 | AC 23, T 14, FF 19 | CMD 21| F +10 R +14 W +16; +2 vs. ench/cold +10 vs written traps | Init +4/8/13 | Perc +25/27 (+1 traps) | Speed 30ft | Spells 1st 6/7 2nd 7/7 3rd 4/7 4th 6/7 5th 4/5 6th 3/4 7th 3/3 | Active Conditions: heroe's feast, mage armor

Kel knows where he is, since he's prone in the square he was in when he drank his potion... He pulls out his bow and fires one of his seeking arrows at the spot where the caster fell.

to hit: 1d20 + 4 - 4 + 1 ⇒ (16) + 4 - 4 + 1 = 17
dmg if hits: 1d6 + 1 ⇒ (5) + 1 = 6


Loot sheet No plunder, no pay Battle map--Misc info slides

A mistype from me, as he needed to be prone for his potion to work.

Kel's bolt misses the sorcerer.

Keera & Spenser
Sele & Vassago

Dark Archive

”Kel” | Male NG half-elf investigator 1/Wizard 4/Pathfinder Savant 10 | HP 104/104 | AC 23, T 14, FF 19 | CMD 21| F +10 R +14 W +16; +2 vs. ench/cold +10 vs written traps | Init +4/8/13 | Perc +25/27 (+1 traps) | Speed 30ft | Spells 1st 6/7 2nd 7/7 3rd 4/7 4th 6/7 5th 4/5 6th 3/4 7th 3/3 | Active Conditions: heroe's feast, mage armor

that was actually a 17 to hit, if that made a diff.. I forgot to include the +1 for the magical arrow.. edited the original post to reflect this and the -4 was for his being prone vs a ranged weapon... so 17 IS the final total.


Loot sheet No plunder, no pay Battle map--Misc info slides

The last 1 didn't matter, though.

Sovereign Court

CG male Taldan Human Cavalier 8
Spoiler:
|AC 22, T 12, FF 20|HP: 60/60|F +7, R +5, W +1 (+6 vs fear, +2 vs other emotions/death)|Init +2, Perc -2|CMB +13 CMD 25|3/3 Challenge, 2/2 Tactician, 2/2 Sovereign Court, 3/3 Fey Enchantments

scythe, Challenge, Power Attack, prone target: 1d20 + 11 ⇒ (6) + 11 = 17
damage: 2d4 + 17 ⇒ (2, 2) + 17 = 21
miss chance; odd 10s hit: 1d100 ⇒ 72


Loot sheet No plunder, no pay Battle map--Misc info slides

Spenser, it's easier in the future to just have 51+ be good, instead of asking for low, or even/odds. :)

The sorcerer shoudl, and silently does, consider himself Lucky, as Spenser's scythe would move him a serious injury.

Keera
Sele & Vassago (can post in advance)

Sovereign Court

CG male Taldan Human Cavalier 8
Spoiler:
|AC 22, T 12, FF 20|HP: 60/60|F +7, R +5, W +1 (+6 vs fear, +2 vs other emotions/death)|Init +2, Perc -2|CMB +13 CMD 25|3/3 Challenge, 2/2 Tactician, 2/2 Sovereign Court, 3/3 Fey Enchantments

I'll keep that in mind for the future, but for this time, does an attack roll of '17' hit him? Because I managed to beat the miss chance with the rubric I was calling (odd 10s, such as 70-anything).


Loot sheet No plunder, no pay Battle map--Misc info slides

With prone penalty it does.

Keera
Sele & Vassago (Go ahead in advance)


Loot sheet No plunder, no pay Battle map--Misc info slides

Botting Keera.

Keera, now not having sight of the sorcerer, heads inside.

Sele & Vassago

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

Sele stands around waiting for the Sorcerer to return

Scarab Sages

Sky druid 6 | HP 45/45 AC 21 T 14 FF 18 | F +8 R +6 W +10 | Init +3; Darkvision 60 ft, Perception +16 Sylph Sobrino HP 22/22 AC 26 T 15 FF 22 | F +4 R +9 W +2 | Init +5; Low light vision, Perception +5

Try to locate him and I'll make him glow shouts Keera willing to undo the invisibility with her magic.

Scarab Sages

M Ifrit Overwhelming Soul (Kineticist) 7 | HP 52/52 | AC 23 T 14 FF 21 | F +7 R +10 W +4 | Init +8 | Perc +10 | Diplomacy +14

Vassago moves up next to where the sorceror was and tries to smack him with a hydrobat!

Kinetic blade @ sorc: 1d20 + 7 ⇒ (2) + 7 = 9
Miss chance: 1d100 ⇒ 3
Damage on hit: 3d6 + 7 ⇒ (1, 3, 4) + 7 = 15

Whiff on a lot of things!


Loot sheet No plunder, no pay Battle map--Misc info slides

The Chapel, round 5

Still being Lucky, at least for now, the invisibile sorcerer stands up, and then walks away from the heat.
----------------------
Keera, Kel & Spenser
Sele & Vassago

Dark Archive

”Kel” | Male NG half-elf investigator 1/Wizard 4/Pathfinder Savant 10 | HP 104/104 | AC 23, T 14, FF 19 | CMD 21| F +10 R +14 W +16; +2 vs. ench/cold +10 vs written traps | Init +4/8/13 | Perc +25/27 (+1 traps) | Speed 30ft | Spells 1st 6/7 2nd 7/7 3rd 4/7 4th 6/7 5th 4/5 6th 3/4 7th 3/3 | Active Conditions: heroe's feast, mage armor

Kel waits, readying an action to magic missile the caster with his wand, if he reappears, that is.


Loot sheet No plunder, no pay Battle map--Misc info slides

Inside the sorcerer's mind:

Aw hell, why did it have to turn out like this?
They were supposed to have been executed already!

Scarab Sages

Sky druid 6 | HP 45/45 AC 21 T 14 FF 18 | F +8 R +6 W +10 | Init +3; Darkvision 60 ft, Perception +16 Sylph Sobrino HP 22/22 AC 26 T 15 FF 22 | F +4 R +9 W +2 | Init +5; Low light vision, Perception +5

Keera unsheates his wand of faerie fire, ready to cast it on the sorcerer when he appears.

Sovereign Court

CG male Taldan Human Cavalier 8
Spoiler:
|AC 22, T 12, FF 20|HP: 60/60|F +7, R +5, W +1 (+6 vs fear, +2 vs other emotions/death)|Init +2, Perc -2|CMB +13 CMD 25|3/3 Challenge, 2/2 Tactician, 2/2 Sovereign Court, 3/3 Fey Enchantments

I hold my action.


Loot sheet No plunder, no pay Battle map--Misc info slides

The three keep their watchful eye...of whom Spenser waits to act.
Sele & Vassago

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

I hold my action


Loot sheet No plunder, no pay Battle map--Misc info slides

Botting Vassago.

Vassago moves to Sele for a kinetic heal.
3d6 + 7 ⇒ (3, 2, 2) + 7 = 14
======================
The chapel, round 6

Words come forth as the shape of the sorcerer had reappeared.
@ Spenser: "You're strong enough with that weapon, why not sit back and let your friends shine, if they get to me anyway?"

Willsave 16, vs take a seat and observe the fighting.
He then walks further towards the entrance.

My mistake, i forgot that Magic Missiles were blocked with Shield spell, making Kel's prior Magic Missile for naught as well.
Kel, anything else in place of it?
---------------
Kel, Keera & Spenser
Sele & Vassago

Sovereign Court

CG male Taldan Human Cavalier 8
Spoiler:
|AC 22, T 12, FF 20|HP: 60/60|F +7, R +5, W +1 (+6 vs fear, +2 vs other emotions/death)|Init +2, Perc -2|CMB +13 CMD 25|3/3 Challenge, 2/2 Tactician, 2/2 Sovereign Court, 3/3 Fey Enchantments

Will save, Challenge bonus: 1d20 ⇒ 19

"Methinks thou dost speak with forked tongue, knave! Have at thee!"

Taking the liberty of assuming I can still use my held action, as well as this new round's action, which would let me double-move, then take the last 5-foot step and attack. If I'm wrong, move me one step back toward the wall and nix the following attack.

scythe, Challenge: 1d20 + 9 ⇒ (19) + 9 = 28
damage: 2d4 + 11 ⇒ (3, 4) + 11 = 18

Scarab Sages

Sky druid 6 | HP 45/45 AC 21 T 14 FF 18 | F +8 R +6 W +10 | Init +3; Darkvision 60 ft, Perception +16 Sylph Sobrino HP 22/22 AC 26 T 15 FF 22 | F +4 R +9 W +2 | Init +5; Low light vision, Perception +5

Keera was readying a faerie fire so, can the sorcerer shed light from now on?

Seeing the sorcerer moving toward the entrance, Keera unseath her scimitar as she moves to block him. Then, using her shield hand, conjures another lighting to strike over the sorcerer.

Reflex DC 16 for half damage: 3d6 ⇒ (3, 1, 1) = 5 Really?

Keera has -2 to AC due having used shield hand, and she has only one lighting more to be cast before the spell ends


Loot sheet No plunder, no pay Battle map--Misc info slides

Ref: 1d20 + 4 ⇒ (9) + 4 = 13

ZAP ZAP ZAP

"AAh! You b!tch!"

The sorcerer had little time for anything else, as Spenser slices him across the chest, and he drops onto the floor.

Combat over!

When i play this, there will be 5 ogres and he'll have fireball at his disposal.

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

Well he could just keep using the ultimate crowd control spell suggestion, i'm pretty sure a second level spell is not meant to be that powerful


Loot sheet No plunder, no pay Battle map--Misc info slides

Given described tactics, it's implied it could be.


Loot sheet No plunder, no pay Battle map--Misc info slides

What's next guys?

Dark Archive

”Kel” | Male NG half-elf investigator 1/Wizard 4/Pathfinder Savant 10 | HP 104/104 | AC 23, T 14, FF 19 | CMD 21| F +10 R +14 W +16; +2 vs. ench/cold +10 vs written traps | Init +4/8/13 | Perc +25/27 (+1 traps) | Speed 30ft | Spells 1st 6/7 2nd 7/7 3rd 4/7 4th 6/7 5th 4/5 6th 3/4 7th 3/3 | Active Conditions: heroe's feast, mage armor

"Maybe we should search the sorceror's remains?" and Kel does just that, casting detect magic to make sure nothing important is missed.

Scarab Sages

Sky druid 6 | HP 45/45 AC 21 T 14 FF 18 | F +8 R +6 W +10 | Init +3; Darkvision 60 ft, Perception +16 Sylph Sobrino HP 22/22 AC 26 T 15 FF 22 | F +4 R +9 W +2 | Init +5; Low light vision, Perception +5

Yes, we need to discover what he did with the relics says Keera as she starts searching.

Perception: 1d20 + 13 ⇒ (6) + 13 = 19


Loot sheet No plunder, no pay Battle map--Misc info slides

Perception 15:

This isn't Farendir, at all.

Farendir is the groom.


Heal 14:

The sorcerer is still alive, if you check pulse, but on the verge of death.

Kel finds some items:
circlet of persuasion, masterwork light crossbow with 20 bolts, sickle, whip, two 50-foot lengths of silken rope, and a wand of web.

Near the altar, there is a large sack, in which you find the missing items, stolen from the wedding.

Liberty's Edge

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Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

Perception: 1d20 + 10 ⇒ (2) + 10 = 12 Bloody hell last roll I made .. a 1.. now a 2.. I wonder if the next is 3.. and yes I really wrote this BEFORE the Heal skill next dice roll.

Heal: 1d20 + 1 ⇒ (3) + 1 = 4

Dark Archive

”Kel” | Male NG half-elf investigator 1/Wizard 4/Pathfinder Savant 10 | HP 104/104 | AC 23, T 14, FF 19 | CMD 21| F +10 R +14 W +16; +2 vs. ench/cold +10 vs written traps | Init +4/8/13 | Perc +25/27 (+1 traps) | Speed 30ft | Spells 1st 6/7 2nd 7/7 3rd 4/7 4th 6/7 5th 4/5 6th 3/4 7th 3/3 | Active Conditions: heroe's feast, mage armor

perc: 1d20 + 11 ⇒ (12) + 11 = 23

heal: 1d20 ⇒ 17

Kel pulls out his wand of infernal healing and taps the sorceror. "Best tie him up, he'll be conscious shortly... we need him gagged too so he can't cast verbal only spells..."

Scarab Sages

Sky druid 6 | HP 45/45 AC 21 T 14 FF 18 | F +8 R +6 W +10 | Init +3; Darkvision 60 ft, Perception +16 Sylph Sobrino HP 22/22 AC 26 T 15 FF 22 | F +4 R +9 W +2 | Init +5; Low light vision, Perception +5

Tie and gag him? And can do that. Then Keera proceeds to tie and gauge as strong as shen can, not worrying at all if the rope hurts the sorcerer. I can even put my cimitar in his throat when we talk to him, so if he tries to cast a spell I´ll just slice his throat


Loot sheet No plunder, no pay Battle map--Misc info slides

The healing applied by Kel (Did you know it would take full round action to cast it? :) ) is in the nick of time.

But with the 1 minute healing, he doesn't wake up just yet.

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