Ongoing PFS campaign. (Inactive)

Game Master Chyrone


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Grand Lodge

M Stats Alanya
Spoiler:
Lvl 4 Hp 28/28 AC 18, T13, F16, F+4,R+2,W+3, CMB+5, CMD16, Init+1
H-Elf Summoner 4 HP 35/35 AC17/T11/FF16 F+4/R+2/W+3 CMB+3 CMD14 Init+1, Spd 30ft

"Dem devils are evil. And if evil tings be guarding places we are asked to explore....we'd be doing dis world a favor, non?"

Scarab Sages

Sky druid 6 | HP 45/45 AC 21 T 14 FF 18 | F +8 R +6 W +10 | Init +3; Darkvision 60 ft, Perception +16 Sylph Sobrino HP 22/22 AC 26 T 15 FF 22 | F +4 R +9 W +2 | Init +5; Low light vision, Perception +5

I've moved myself in the map near the deveil we're talking to. But I think I'm not the only one there.

What wonders me is that the devil hasn't attacked us yet.

Devil, why can't nobody pass? This place is a temple, so people are supposed to come and preach, no?


Oathbreaker's Die! gameplay Oathbreakers Die! Maps and Slides

"NONE SHALL PASS!" It screams again.

Grand Lodge

M Stats Alanya
Spoiler:
Lvl 4 Hp 28/28 AC 18, T13, F16, F+4,R+2,W+3, CMB+5, CMD16, Init+1
H-Elf Summoner 4 HP 35/35 AC17/T11/FF16 F+4/R+2/W+3 CMB+3 CMD14 Init+1, Spd 30ft

"It's a devil. If it's guarding a temple, i'm betting my chances of dis being a temple of evil."

Who's carrying the oils of bless weapon?
Sele is not going to have troubles with it, but maybe Kenji would like to have it, a monk's fist counts as manufactured weapon for those purposes.

Staying behind the others, Chyras quietly casts guidance on everyone.

Grand Lodge

hp 50/50; AC 24, 19, 22 (22, t19, ff 20), fort +7 refl +8, will +12;, bab 4, melee 7 (flurry +4, +4, -1), ranged 6, cmb 9 cmd 26; init +2; ki 6/7, ef 6/6, move 50, 1d8+3+1d4 unarmed dmg; csw 6, clw 35, mg armor 47; wih 46; folio reroll 1/1 | oni-spawn tiefling monk of the four winds 6 / sorceror 1 | -3 *
skills:
Acro +10 (+24 jump), Disable +14, Disguise +10, Escape +7, Heal +6, Intimidate +0, Know arcane +4, Perc +10, Prof (cartographer) +8, SM +8, Spellcraft +10, Stealth +6, Survival +4, Swim +7

elementals on the walls? a temple of elemental evil, perhaps? lol

Kenji shrugs... "Most likely an evil place... I'd think you'd want to cleanse it, Sele." Kenji readies himself for a fight.

Scarab Sages

Sky druid 6 | HP 45/45 AC 21 T 14 FF 18 | F +8 R +6 W +10 | Init +3; Darkvision 60 ft, Perception +16 Sylph Sobrino HP 22/22 AC 26 T 15 FF 22 | F +4 R +9 W +2 | Init +5; Low light vision, Perception +5

Keera looks at Sele, waiting until he raises his sowrd to act.

Guys, can you move yourselves in the map? I'm the only one near the devil

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

Sele will move towards the devil 30 ft using smite evil and drawing his great sword along the aay. If he can he will attack

Greatsword+se+-pa: 1d20 + 12 ⇒ (6) + 12 = 182d6 + 18 ⇒ (2, 4) + 18 = 24
+3ac vs devil


Oathbreaker's Die! gameplay Oathbreakers Die! Maps and Slides

I've taken the liberty of moving you all up.

The devil dodges Sele's blow!

Initiative:
Chyras: 1d20 + 1 ⇒ (20) + 1 = 21
Keera: 1d20 + 3 ⇒ (16) + 3 = 19
Kenji: 1d20 + 1 ⇒ (14) + 1 = 15
Sele: 1d20 + 1 ⇒ (13) + 1 = 14
Vassago: 1d20 + 8 ⇒ (1) + 8 = 9
Magaav: 1d20 + 4 ⇒ (10) + 4 = 14

Chyras, Keera, Kenji
___
Magaav
___
Sele, Vassago

Grand Lodge

M Stats Alanya
Spoiler:
Lvl 4 Hp 28/28 AC 18, T13, F16, F+4,R+2,W+3, CMB+5, CMD16, Init+1
H-Elf Summoner 4 HP 35/35 AC17/T11/FF16 F+4/R+2/W+3 CMB+3 CMD14 Init+1, Spd 30ft

Chyras casts summon monster for a celestial giant spider.

Web, rt: 1d20 + 5 ⇒ (18) + 5 = 23

It is webbed/entangled, requiring a DC 12 escape artist, or DC 12 str check to break. Since it's the one webbed, it takes a -4 penalty on the str check, unless it lands for solid footing.

Grand Lodge

hp 50/50; AC 24, 19, 22 (22, t19, ff 20), fort +7 refl +8, will +12;, bab 4, melee 7 (flurry +4, +4, -1), ranged 6, cmb 9 cmd 26; init +2; ki 6/7, ef 6/6, move 50, 1d8+3+1d4 unarmed dmg; csw 6, clw 35, mg armor 47; wih 46; folio reroll 1/1 | oni-spawn tiefling monk of the four winds 6 / sorceror 1 | -3 *
skills:
Acro +10 (+24 jump), Disable +14, Disguise +10, Escape +7, Heal +6, Intimidate +0, Know arcane +4, Perc +10, Prof (cartographer) +8, SM +8, Spellcraft +10, Stealth +6, Survival +4, Swim +7

Kenji applies the bless weapon oil to his fists. "Hold it off Sele, I'll be at your side in a moment."

Scarab Sages

Sky druid 6 | HP 45/45 AC 21 T 14 FF 18 | F +8 R +6 W +10 | Init +3; Darkvision 60 ft, Perception +16 Sylph Sobrino HP 22/22 AC 26 T 15 FF 22 | F +4 R +9 W +2 | Init +5; Low light vision, Perception +5

Keera casts bull's strengh on Sobrino and sends him to flank with Sele.

Help Sele Sobrino!

Yes the guy who's fighting and has a strange face, but don't say that aloud.

Sobrino´s bite, flank: 1d20 + 6 + 2 ⇒ (5) + 6 + 2 = 131d6 + 2 + 2 ⇒ (6) + 2 + 2 = 10

Then she turns to Sele; I'm sorry, he hasn't used to work with different races yet.


Oathbreaker's Die! gameplay Oathbreakers Die! Maps and Slides

Very sorry, somehow didn't grasp that everybody'd gone.

A surprising combination of muscle and grace allows the devil to easily escape the webbing (automatic success on Escape Artist). Still, he's been deprived of precious time.

"NONE SHALL PASS!" He bellows again.

Chyras, Keera, Kenji
___
Magaav
___
Sele, Vassago

Liberty's Edge

1 person marked this as a favorite.
Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

"Pretty please may I pass"

Sele attacks again..

Greatsword+se+-pa+flank: 1d20 + 14 ⇒ (10) + 14 = 242d6 + 18 ⇒ (6, 3) + 18 = 27

Grand Lodge

M Stats Alanya
Spoiler:
Lvl 4 Hp 28/28 AC 18, T13, F16, F+4,R+2,W+3, CMB+5, CMD16, Init+1
H-Elf Summoner 4 HP 35/35 AC17/T11/FF16 F+4/R+2/W+3 CMB+3 CMD14 Init+1, Spd 30ft

To Vassago:

"Might want to aim for de 'ead, get it to shut up."

Chyras grins jokingly.


Oathbreaker's Die! gameplay Oathbreakers Die! Maps and Slides

Would someone more familiar with Kineticists than I kindly puppeteer Vassago?

Scarab Sages

M Ifrit Overwhelming Soul (Kineticist) 7 | HP 52/52 | AC 23 T 14 FF 21 | F +7 R +10 W +4 | Init +8 | Perc +10 | Diplomacy +14

Vassago channels what little moisture there is and turns it into a spear of water that he then hurls at the strange demon!

move action to Gather Power for an Empowered blast

Empowered extended range water blast : 1d20 + 8 ⇒ (14) + 8 = 22
Damage on hit: 3d6 + 8 ⇒ (4, 3, 5) + 8 = 20 × 1.5

can't see map, so please note that I hame point blank shot and precise shot, neither of which are factored into my attacks above

-Posted with Wayfinder


Oathbreaker's Die! gameplay Oathbreakers Die! Maps and Slides

Sele deals the devil a grievous wound, and then a torrent of water hits him square in the face! Gut opened and face caved in, he attempts to fly away (making a full withdrawal)...

Acrobatics to avoid attacks of opportunity: 1d20 + 14 ⇒ (8) + 14 = 22

Chyras, Keera, Kenji
___
Magaav (-58)
___
Sele, Vassago

Grand Lodge

hp 50/50; AC 24, 19, 22 (22, t19, ff 20), fort +7 refl +8, will +12;, bab 4, melee 7 (flurry +4, +4, -1), ranged 6, cmb 9 cmd 26; init +2; ki 6/7, ef 6/6, move 50, 1d8+3+1d4 unarmed dmg; csw 6, clw 35, mg armor 47; wih 46; folio reroll 1/1 | oni-spawn tiefling monk of the four winds 6 / sorceror 1 | -3 *
skills:
Acro +10 (+24 jump), Disable +14, Disguise +10, Escape +7, Heal +6, Intimidate +0, Know arcane +4, Perc +10, Prof (cartographer) +8, SM +8, Spellcraft +10, Stealth +6, Survival +4, Swim +7

Kenji takes a running leap after the departing demon, spending a ki point to enhance his high jump, then trying to grab the demon in mid-flight...

acrobatics: 1d20 + 10 + 20 ⇒ (20) + 10 + 20 = 50

cmb to grapple: 1d20 + 7 + 2 ⇒ (19) + 7 + 2 = 28


Oathbreaker's Die! gameplay Oathbreakers Die! Maps and Slides

In a spectacle certain to fascinate theologians for centuries to come, Kenji grabs the devil and takes him down with him! By the time they land, I'm going to say that the fiend is thoroughly unconscious.

Another triumph!

Scarab Sages

Sky druid 6 | HP 45/45 AC 21 T 14 FF 18 | F +8 R +6 W +10 | Init +3; Darkvision 60 ft, Perception +16 Sylph Sobrino HP 22/22 AC 26 T 15 FF 22 | F +4 R +9 W +2 | Init +5; Low light vision, Perception +5

Kera applauds at Kenji actions. Send him back to his plane and we can go on

Grand Lodge

M Stats Alanya
Spoiler:
Lvl 4 Hp 28/28 AC 18, T13, F16, F+4,R+2,W+3, CMB+5, CMD16, Init+1
H-Elf Summoner 4 HP 35/35 AC17/T11/FF16 F+4/R+2/W+3 CMB+3 CMD14 Init+1, Spd 30ft

Chyras softly whistles at the sudden jump & submission grab.

"Now dat's someting new. An impressive action."

"Wouldn't we benefit from questioning dis ting?
You know, about what's in de building."

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

Sele moves into a more relaxed pose

"I suppose but how are we going to restrain it.. will rope work?"

Sele looks it over to see of it has sharp bits that would cut ropes

Grand Lodge

M Stats Alanya
Spoiler:
Lvl 4 Hp 28/28 AC 18, T13, F16, F+4,R+2,W+3, CMB+5, CMD16, Init+1
H-Elf Summoner 4 HP 35/35 AC17/T11/FF16 F+4/R+2/W+3 CMB+3 CMD14 Init+1, Spd 30ft

"Maybe, or 'e could 'old it in place, and if de devil tries anyting smart, your big sword can send it to its masters, and explain its failure."

Grand Lodge

hp 50/50; AC 24, 19, 22 (22, t19, ff 20), fort +7 refl +8, will +12;, bab 4, melee 7 (flurry +4, +4, -1), ranged 6, cmb 9 cmd 26; init +2; ki 6/7, ef 6/6, move 50, 1d8+3+1d4 unarmed dmg; csw 6, clw 35, mg armor 47; wih 46; folio reroll 1/1 | oni-spawn tiefling monk of the four winds 6 / sorceror 1 | -3 *
skills:
Acro +10 (+24 jump), Disable +14, Disguise +10, Escape +7, Heal +6, Intimidate +0, Know arcane +4, Perc +10, Prof (cartographer) +8, SM +8, Spellcraft +10, Stealth +6, Survival +4, Swim +7

Kenji keeps a tight hold on the unresponsive creature until a decision is made whether to revive and question it or not.

Scarab Sages

Sky druid 6 | HP 45/45 AC 21 T 14 FF 18 | F +8 R +6 W +10 | Init +3; Darkvision 60 ft, Perception +16 Sylph Sobrino HP 22/22 AC 26 T 15 FF 22 | F +4 R +9 W +2 | Init +5; Low light vision, Perception +5

Come to my side Sobrino. My friends doesn't want to kill that creature. Yet calls Keera her comanion.

Knowledge planes: 1d20 + 11 ⇒ (9) + 11 = 20 I'm specially interested in knowing how the creature can flee from us.

Grand Lodge

M Stats Alanya
Spoiler:
Lvl 4 Hp 28/28 AC 18, T13, F16, F+4,R+2,W+3, CMB+5, CMD16, Init+1
H-Elf Summoner 4 HP 35/35 AC17/T11/FF16 F+4/R+2/W+3 CMB+3 CMD14 Init+1, Spd 30ft

If Kenji keeps him pinned, we should be fine.


Oathbreaker's Die! gameplay Oathbreakers Die! Maps and Slides
Keera Airbornt wrote:

[dice=Knowledge planes]1d20+11 I'm specially interested in knowing how the creature can flee from us.

In addition to their obvious ability to fly, this order of beings can teleport from place to place at will (makes you wonder why this one didn't try that).

Scarab Sages

Sky druid 6 | HP 45/45 AC 21 T 14 FF 18 | F +8 R +6 W +10 | Init +3; Darkvision 60 ft, Perception +16 Sylph Sobrino HP 22/22 AC 26 T 15 FF 22 | F +4 R +9 W +2 | Init +5; Low light vision, Perception +5

this kind of creatures can teleport at will and I'm ot sure if they can even pinned so, why risk at all? Sele, chop it's head of an let's go on

Despite her words, Keera calls Sobrino to her side, so the roc doesn't continue bitting the devil. And wait to see if the paladín agrees with her.

Grand Lodge

hp 50/50; AC 24, 19, 22 (22, t19, ff 20), fort +7 refl +8, will +12;, bab 4, melee 7 (flurry +4, +4, -1), ranged 6, cmb 9 cmd 26; init +2; ki 6/7, ef 6/6, move 50, 1d8+3+1d4 unarmed dmg; csw 6, clw 35, mg armor 47; wih 46; folio reroll 1/1 | oni-spawn tiefling monk of the four winds 6 / sorceror 1 | -3 *
skills:
Acro +10 (+24 jump), Disable +14, Disguise +10, Escape +7, Heal +6, Intimidate +0, Know arcane +4, Perc +10, Prof (cartographer) +8, SM +8, Spellcraft +10, Stealth +6, Survival +4, Swim +7

"Maybe teleportation doesn't work in here... or the creature might be bound to this place and couldn't use that ability... whatever the reason, I concur, Keera, we need to put it down permanently. Sele, would you do the honors please? or should I?"

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

"I concur.. I see no way to stop it and it is placed as a guardian which will most likely compel it to fight til it can't"

With that Sele will deliver a Coup de Grace attack to the Devil and finish it off.

"May Milani's grace bless your journey so that you may find peace."


Oathbreaker's Die! gameplay Oathbreakers Die! Maps and Slides

The fortress is your oyster (kinda). Where to now? You can go forward, up the stairs in the foyer, or into the little room on the other side of the secret passage.

Scarab Sages

Sky druid 6 | HP 45/45 AC 21 T 14 FF 18 | F +8 R +6 W +10 | Init +3; Darkvision 60 ft, Perception +16 Sylph Sobrino HP 22/22 AC 26 T 15 FF 22 | F +4 R +9 W +2 | Init +5; Low light vision, Perception +5

Shall we go back and check the opther room before going further?

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

Good idea

Sele moves back to the bypassed room and opens the door

Grand Lodge

hp 50/50; AC 24, 19, 22 (22, t19, ff 20), fort +7 refl +8, will +12;, bab 4, melee 7 (flurry +4, +4, -1), ranged 6, cmb 9 cmd 26; init +2; ki 6/7, ef 6/6, move 50, 1d8+3+1d4 unarmed dmg; csw 6, clw 35, mg armor 47; wih 46; folio reroll 1/1 | oni-spawn tiefling monk of the four winds 6 / sorceror 1 | -3 *
skills:
Acro +10 (+24 jump), Disable +14, Disguise +10, Escape +7, Heal +6, Intimidate +0, Know arcane +4, Perc +10, Prof (cartographer) +8, SM +8, Spellcraft +10, Stealth +6, Survival +4, Swim +7

"Aye, we shouldn't leave any areas behind us from which we could be flanked." Kenji follows close on Sele's shadow.


Oathbreaker's Die! gameplay Oathbreakers Die! Maps and Slides

Chyras, I assume your eagles are gone now that you've summoned the spider? You actually should have had to dismiss the former before summoning the latter - or was one of them a summon monster spell, rather than spell-like ability?

Although formerly full of finery, this large hall has been completely ransacked. Scarlet drapes lie in tatters on the floor, obsidian pedestals are smashed, and shards of red and black clay cover the floor. The southeast corner is the only exception—a large table sits there undisturbed. On it, the cultists have reconstructed an idol of Moloch: a large, armored flame creature with the head of a bull. Three torches line the chamber, but they are near the end of their lives now, casting only dim light. As a result, it is easier to see (as some of you surely do) the light shining through the viewport from the secret passageway, which is concealed as part of a torch sconce.

Otherwise, there's really nothing in here.

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

Sele opens the secret door if he can if not he resorts to bashing it


Oathbreaker's Die! gameplay Oathbreakers Die! Maps and Slides

It's only a viewport, not a doorway - it hardly matters, however, since it's just the same secret passage you fought the evil sorcerer in.

Scarab Sages

M Ifrit Overwhelming Soul (Kineticist) 7 | HP 52/52 | AC 23 T 14 FF 21 | F +7 R +10 W +4 | Init +8 | Perc +10 | Diplomacy +14

"Excellent moves Kenji! A display worthy of poetic verse!", cheers Vassago after the group thoroughly trounces the defender.

Grand Lodge

M Stats Alanya
Spoiler:
Lvl 4 Hp 28/28 AC 18, T13, F16, F+4,R+2,W+3, CMB+5, CMD16, Init+1
H-Elf Summoner 4 HP 35/35 AC17/T11/FF16 F+4/R+2/W+3 CMB+3 CMD14 Init+1, Spd 30ft

Yes, they should have vanished.

Grand Lodge

hp 50/50; AC 24, 19, 22 (22, t19, ff 20), fort +7 refl +8, will +12;, bab 4, melee 7 (flurry +4, +4, -1), ranged 6, cmb 9 cmd 26; init +2; ki 6/7, ef 6/6, move 50, 1d8+3+1d4 unarmed dmg; csw 6, clw 35, mg armor 47; wih 46; folio reroll 1/1 | oni-spawn tiefling monk of the four winds 6 / sorceror 1 | -3 *
skills:
Acro +10 (+24 jump), Disable +14, Disguise +10, Escape +7, Heal +6, Intimidate +0, Know arcane +4, Perc +10, Prof (cartographer) +8, SM +8, Spellcraft +10, Stealth +6, Survival +4, Swim +7

"Thanks.. wasn't quite sure it would work when I started it... got lucky."

Grand Lodge

M Stats Alanya
Spoiler:
Lvl 4 Hp 28/28 AC 18, T13, F16, F+4,R+2,W+3, CMB+5, CMD16, Init+1
H-Elf Summoner 4 HP 35/35 AC17/T11/FF16 F+4/R+2/W+3 CMB+3 CMD14 Init+1, Spd 30ft

I'll just spoiler that, if we didn't discover the sorcerer the way we did, he'd conjure a harmless image of a skeletal warrior to try and scare us away, in this room.

Grand Lodge

M Stats Alanya
Spoiler:
Lvl 4 Hp 28/28 AC 18, T13, F16, F+4,R+2,W+3, CMB+5, CMD16, Init+1
H-Elf Summoner 4 HP 35/35 AC17/T11/FF16 F+4/R+2/W+3 CMB+3 CMD14 Init+1, Spd 30ft

"Now...shall we see what resides inside that big building?"

With the creature from the fiery planes guarding a building, Chyras takes precaution, and reads from a scroll, casting endure elements on himself.

"Devils like warm places, i'm not taking chances."

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

Back to the other building then..

Across where the devil was

Perception: 1d20 + 10 ⇒ (2) + 10 = 12


Oathbreaker's Die! gameplay Oathbreakers Die! Maps and Slides

By the way, did you decide to loot the armory across the way?

The bridge leads to the second part of the citadel, which looks like a giant stone bonfire from the outside. Inside, the walls are of thick stone covered with plaster with 20-foot high ceilings. It is still very hot.

The red glow of lava dimly lights this vast room. Rivulets of molten rock thread the hall’s floor, fed by streams of lava flowing down the walls. Four enormous forges are spaced evenly around the room, with large hammers, bellows, anvils, and tanks of water dripping on the lava below. A circular ramp rises gently near the center of the room, looping above the lava channels before disappearing into the gloom above. This room is actually well-ventilated, providing some relief from the oppressive heat of the rest of the fortress.

Otherwise, the room is dominated by the noise of hammering, which comes from its sole occupant - a Dwarf forging a spear point. He doesn't seem to notice you - yet.

What do you do?

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

Move to where I feel he can't see me and use detect evil on him
Paladin detect evil 1 round works like 3 rnds of focusing on a target with the spell

If Evil:

Advance into the room with Greatsword drawn to cut him off from escape

If not Evil:

With Greatsword not drawn
Move towards the dwarf in a measured pace
"Hello friend, what be you doing in these devil infested halls other than forging weapons, I am a Paladin of Milani on a mission to act against the cultists of the arch devil Moloch."

if needed
Diplomacy: 1d20 + 11 ⇒ (13) + 11 = 24

Scarab Sages

Sky druid 6 | HP 45/45 AC 21 T 14 FF 18 | F +8 R +6 W +10 | Init +3; Darkvision 60 ft, Perception +16 Sylph Sobrino HP 22/22 AC 26 T 15 FF 22 | F +4 R +9 W +2 | Init +5; Low light vision, Perception +5

Looting is allways welcome. And when we finish this floor, I want to go up where the ilusions tryed to lurk us. flying and as protected as posible, of course

A dwarf? behind a devil? He must be a slave or a worshipper thinks Keera as she looks around.

Perception: 1d20 + 13 ⇒ (9) + 13 = 22

Scarab Sages

M Ifrit Overwhelming Soul (Kineticist) 7 | HP 52/52 | AC 23 T 14 FF 21 | F +7 R +10 W +4 | Init +8 | Perc +10 | Diplomacy +14

"What do we have there, Sele?"


Oathbreaker's Die! gameplay Oathbreakers Die! Maps and Slides

Sele sees no true Evil in the Dwarf's heart, and introduces the party. The Dwarf turns slowly around and looks the party over with his one eye, a wickedly-gleaming pinpoint. He smiles and bows obsequiously.

"Greetings to you. I am Vulcus, smith on retainer to Mistress Hafshi *giggle*. If ye are here to fight the Molocheans, then I suppose we have a problem. Mistress Hafshi bought my loyalty in the slave market, when I swore that I would help fuel her cause if she bought my freedom *giggle*. Which she did. It is my obligation as part of my duties to stop you, you know."

The smith stares at you. It is hard to tell underneath all that beard, but you think he's biting his lip.

"She did not buy my loyalty for much, though." He grumbles.

Scarab Sages

Sky druid 6 | HP 45/45 AC 21 T 14 FF 18 | F +8 R +6 W +10 | Init +3; Darkvision 60 ft, Perception +16 Sylph Sobrino HP 22/22 AC 26 T 15 FF 22 | F +4 R +9 W +2 | Init +5; Low light vision, Perception +5

Really? So that Mistress Hafshi asked a smith to stop those who dispatched a Magaav? Your skills should be impresionant.

Or your Mistress' interest in your well being is veeeery low? She adds with a smile.

Also, as we are stopped right here and we're not making attemps to go past you, we can talk a little, don't you think?

I'm specially interested in who's that Mistress Hafshi? Besides your former owner, of course

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

"Friend Vulcus we need to get past to deal with the cult.. may we presume that you are busy and could not hear us at the moment of our passing so we may help you out of your current predicament?

Diplomacy: 1d20 + 11 ⇒ (14) + 11 = 25

Sele makes to move forward to the ramp up

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