Vassago Ilsidore |
Vassago heals some of Kel's wounds using soothing water that leaves a slight numbing sensation on the elf.
Kinetic Heal @ Kel: 3d6 + 7 ⇒ (6, 6, 4) + 7 = 23
+5 nonlethal damage to Kel
Vassago then pulls out a dagger and moves to the window, threatening the devil.
GM Chyro |
Healing cool, but you don't know the devil is there, unless you had x-ray vision to see through the roof and walls. ;)
Here ==> Sele
======================
The slave house, round 8
Keera & Spenser Go ahead in advance.
-----------
Dark angel (-15) & lemures
-----------
Sele, Vassago, Kel
Wizard of the Coast |
"THank you! I feel much better... let's deal with these little guys quickly and then their leader."
Spenser Quixote |
"Qois? I hath been bewitched!" He looks to the sky at last, somehow managing to work shaking his fist at the devil into his movements in the heated melee. "Accursed desalmado! Thou shalt rue the day thee dared ravish the mind of Sir Spenser Quixote, Marquis de Exupery, SAVIOR OF THE STORIIIIIES!"
scythe, Power Attack, flank vs #6: 1d20 + 9 ⇒ (15) + 9 = 24
damage: 2d4 + 12 ⇒ (3, 2) + 12 = 17
Sele the Thorn |
Will SAve: 1d20 + 8 ⇒ (16) + 8 = 24
Yeah.. evil! take that!
As the magic washes over him and has no effect "Ha!"
Sele follows the flying demon to the other side of the house and seems he has the movement to get to it in 1 go and thus he takes a swing at it.
Greatsword+Smite+pa: 1d20 + 12 ⇒ (18) + 12 = 302d6 + 18 ⇒ (4, 6) + 18 = 28
Keera Airbornt |
Spenser, I'll need you oput of there when I I end my spell. I'm going to make them feel what the elephant done to both of us. The she sacrifices her neutralise poison to start summoning an auroch.
The auroch is large can trample, and many of them are in a line, so if you can make them stay that way, it's going to be fun
GM Chyro |
For that kind of great hit, i'm sorry to say your speed won't allow you to make the attack Sele.
You were at 30ft altitude, went down diagonal 10 feet to the roof of the house's lvl, the next 25 feet is spent going east, and 5 feet on a partial descent towards the dark angel.
You're making a double move to get above him.
Sele closes the distance with the dark angel.
==================
The slave house, round 7
Keera starts summoning something big, really big...
Spenser meanwhile, hacks into #6, and almost sends it back to hell.
-------------------
Dark angel (-15) hovers 5 feet away.
With a few dark words, he vanishes from sight before Sele's eyes.
#2 vs Spenser
Slam: 1d20 + 2 ⇒ (6) + 2 = 81d4 ⇒ 4
Slam: 1d20 + 2 ⇒ (12) + 2 = 141d4 ⇒ 1
#3 (1/13), blocked from reaching Spenser, moves along the western side of the house. Climb DC 5: 1d20 ⇒ 4, but fails to enter...for now.
#4 Is also barred from entering through the front, and creeps towards the eastern side of the house. Climb: 1d20 ⇒ 17 It manages to enter, and approach Vassago from the east.
If Kel has a melee weapon out, he can take an aoo.
#5 vs Spenser
Slam: 1d20 + 2 ⇒ (1) + 2 = 31d4 ⇒ 2
Slam: 1d20 + 2 ⇒ (14) + 2 = 161d4 ⇒ 3
#6 vs Kel
Slam, flank: 1d20 + 2 + 2 ⇒ (5) + 2 + 2 = 91d4 ⇒ 1
Slam, flank: 1d20 + 2 + 2 ⇒ (8) + 2 + 2 = 121d4 ⇒ 3
#7 vs Kel
Slam, flank: 1d20 + 2 + 2 ⇒ (5) + 2 + 2 = 91d4 ⇒ 2
Slam, flank: 1d20 + 2 + 2 ⇒ (7) + 2 + 2 = 111d4 ⇒ 4
#8 vs Spenser
Slam: 1d20 + 2 ⇒ (1) + 2 = 31d4 ⇒ 1
Slam: 1d20 + 2 ⇒ (9) + 2 = 111d4 ⇒ 1
#9 vs Vassago
Slam, flank: 1d20 + 2 ⇒ (14) + 2 = 161d4 ⇒ 4
Slam, flank: 1d20 + 2 ⇒ (8) + 2 = 101d4 ⇒ 4
Despite the many many attacks, not 1 hit.
----------------
Sele & Vassago, Kel
Sele the Thorn |
I have 40 ft fly movement, it was less than that away, thus it would have taken me 1 move to get to it and the standard action to beat it verily
Sele will fly to the front door and attempt to spiff a lemure
greatsword+pa: 1d20 + 9 ⇒ (17) + 9 = 262d6 + 13 ⇒ (6, 5) + 13 = 24
GM Chyro |
What i meant is that since you started 30 up in the air, you were both descending down, go from west to east across the roof, then having to descend again to get within melee, which was 50 feet in total.
Sele comes flying down towards #5, and with sword held high, he brings it down onto #5, practically cleaving it clean through.
Vassago & Kel
2
3 1/13
4
6 1/13
7
8
9
Sele the Thorn |
"The Flying demon thing seems to be able to teleport, can anyone see it?" Shouts Sele
Wizard of the Coast |
Kel casts defensively
cast defensive dc 17: 1d20 + 8 ⇒ (17) + 8 = 25
magic missile at 7: 2d4 + 2 ⇒ (1, 4) + 2 = 7
GM Chyro |
#7 takes an arcane projectile to the head, after Kel speaks a short phrase of arcane words. It's mallible flesh shapes inwards, then outwards again, like a fleshy flan.
We're here ==>Vassago
2
3 1/13
4
6 1/13
7 6/13
8
9
================
The slave house, round 8
Keera & Spenser Go ahead in advance.
-----------
Dark angel (-15)
-----------
Sele, Vassago & Kel
Spenser Quixote |
Use your wand on #3 and #6, Kel.
scythe, Power Attack, flank vs #9: 1d20 + 9 ⇒ (4) + 9 = 13
damage: 2d4 + 12 ⇒ (1, 4) + 12 = 17
And #9, apparently.
Keera Airbornt |
Soenser, would you mind to take a 5steep as suggested? That magnificent creature I put on the map want to trample 3 lemures
The augmented auroch tramples south over some lemures relfex DC 19, or full damage an AoO at -4
trample on 9: 2d6 + 9 + 3 ⇒ (5, 2) + 9 + 3 = 19
trample on 6: 2d6 + 9 + 3 ⇒ (2, 3) + 9 + 3 = 17
trample on 2: 2d6 + 9 + 3 ⇒ (2, 4) + 9 + 3 = 18
The augmented auroch, magically knowing he must not harm one of his summoner allies, slams the nearest lemur.
augmented slam: 1d20 + 7 + 2 ⇒ (4) + 7 + 2 = 131d8 + 9 + 3 ⇒ (1) + 9 + 3 = 13
For her part, Keera picks a scroll of shillelagh and casts it on her club. I'm ready to join the fight
hover in place DC 15: 1d20 + 11 ⇒ (11) + 11 = 22
Spenser Quixote |
I already took a 5-foot step to get where I am. I didn't know you'd put it there. :( Maybe you could say it shows up in some other position?
Keera Airbornt |
I already took a 5-foot step to get where I am. I didn't know you'd put it there. :( Maybe you could say it shows up in some other position?
I can put it in another place, but I think it can trample and end in the same square than an anemy, so there's no other places worth of putting it there
Vassago Ilsidore |
@GM: But I did see arrows going into Kel from the window, so that would be reason enough to head there and to see the fiend, no?
Vassago channels more water, getting frustrated at the horde of minor devils attacking the group.
Gotta wait 2 more levels for a good AoE blast...
Empowered water blast kinetic blade @ 4: 1d20 + 7 ⇒ (18) + 7 = 25
Damage on hit: 3d6 + 6 ⇒ (2, 1, 2) + 6 = 11 +50%
GM Chyro |
Kel was shot at from the front of the house, before the dark angel headed to the east.
Moist from the air starts to gather, as Vassago concentrates on the water in the air. When it is shaped in a blade like form, he slashes at #9, dealing 11 damage to it.
=======================
The slave house, round 8
Keera's summon comes into the middle of the house. It gores at the lemure.
You forgot flanking ;)
The horns of the great beast pierce the torso, sending the lemure back to hell.
Spenser would strike at the nearest foe, but even with a flank, it'd miss.
--------------
Dark angel pops up in front of the west window.
"There you are."
He takes aim, and fires three arrows in rapid succession at his nearest targets.
Arrow vs Keera: 1d20 + 15 - 2 ⇒ (14) + 15 - 2 = 271d8 + 6 + 1d6 ⇒ (5) + 6 + (3) = 14
Arrow vs Auroch: 1d20 + 10 - 2 ⇒ (10) + 10 - 2 = 181d8 + 6 + 1d6 ⇒ (5) + 6 + (3) = 14
Arrow vs Spenser: 1d20 + 15 - 2 ⇒ (10) + 15 - 2 = 231d8 + 6 + 1d6 ⇒ (8) + 6 + (6) = 20
Darn, those fire arrows hurt.
Lemure stragglers:
#2 vs Sele
Slam: 1d20 + 2 ⇒ (20) + 2 = 221d4 ⇒ 3
Crit?: 1d20 + 2 ⇒ (18) + 2 = 201d4 ⇒ 2
Slam: 1d20 + 2 ⇒ (19) + 2 = 211d4 ⇒ 2
Sele gets a bump for 3.
#3 tries to climb into the house.
1d20 ⇒ 15, it succeeds, and creeps towards spenser and the auroch.
1 Auroch, 2 Spenser: 1d2 ⇒ 2
Slam, flank: 1d20 + 2 + 2 ⇒ (11) + 2 + 2 = 151d4 ⇒ 4
Despite its effort, Spenser easily dodges the attack.
#4 vs Vassago
Slam: 1d20 + 2 ⇒ (19) + 2 = 211d4 ⇒ 2
Slam: 1d20 + 2 ⇒ (2) + 2 = 41d4 ⇒ 3
The devil lands a small hit, nothing his fast healing won't fix.
#6 vs Kel.
Slam, flank: 1d20 + 2 + 2 ⇒ (16) + 2 + 2 = 201d4 ⇒ 1
Slam, flank: 1d20 + 2 + 2 ⇒ (13) + 2 + 2 = 171d4 ⇒ 2
Likewise with Kel.
#7 vs Kel
Slam, flank: 1d20 + 2 + 2 ⇒ (18) + 2 + 2 = 221d4 ⇒ 1
Slam, flank: 1d20 + 2 + 2 ⇒ (3) + 2 + 2 = 71d4 ⇒ 4
#8 vs Spenser
Slam: 1d20 + 2 ⇒ (4) + 2 = 61d4 ⇒ 3
Slam: 1d20 + 2 ⇒ (20) + 2 = 221d4 ⇒ 1
Crit?: 1d20 + 2 ⇒ (16) + 2 = 181d4 ⇒ 4
-----------------
Kel heals 1, Vassago heals 2, processed into combat map HP.
Sele & Vassago, Kel
Sele the Thorn |
As per below SLA is standard action, how is the fallen angel teleporting and full Attacking?
Spell-Like Abilities (Sp) Spell-like abilities are magical and work just like spells (though they are not spells and so have no verbal, somatic, focus, or material components). They go away in an antimagic field and are subject to spell resistance if the spell the ability is based on would be subject to spell resistance.
A spell-like ability usually has a limit on how often it can be used. A constant spell-like ability or one that can be used at will has no use limit; unless otherwise stated, a creature can only use a constant spell-like ability on itself. Reactivating a constant spell-like ability is a swift action. Using all other spell-like abilities is a standard action unless noted otherwise, and doing so provokes attacks of opportunity. It is possible to make a concentration check to use a spell-like ability defensively and avoid provoking an attack of opportunity, just as when casting a spell. A spell-like ability can be disrupted just as a spell can be. Spell-like abilities cannot be used to counterspell, nor can they be counterspelled.
For creatures with spell-like abilities, a designated caster level defines how difficult it is to dispel their spell-like effects and to define any level-dependent variables (such as range and duration) the abilities might have. The creature's caster level never affects which spell-like abilities the creature has; sometimes the given caster level is lower than the level a spellcasting character would need to cast the spell of the same name. If no caster level is specified, the caster level is equal to the creature's Hit Dice. The saving throw (if any) against a spell-like ability is 10 + the level of the spell the ability resembles or duplicates + the creature's Charisma modifier.
Some spell-like abilities duplicate spells that work differently when cast by characters of different classes. A monster's spell-like abilities are presumed to be the sorcerer/wizard versions. If the spell in question is not a sorcerer/wizard spell, then default to cleric, druid, bard, paladin, and ranger, in that order.
Format: At will—burning hands (DC 13); Location: Spell-Like Abilities.
Sele seeing the arrows flies around the side of the house and into combat with the Fallen Angel
Greatsword+PA+SE: 1d20 + 12 ⇒ (16) + 12 = 282d6 + 18 ⇒ (5, 2) + 18 = 25
GM Chyro |
Dark angel (-15) hovers 5 feet away.
With a few dark words, he vanishes from sight before Sele's eyes.
He went/teleported to the west side of the house, from which he now 5ft got into view and attacked.
Sele rightfully smites the dark angel for a whopping 25.
"Argh...you wretched creature!"
Wizard of the Coast |
Kel points his wand at the wounded lemure and fires a magic missile at it.
mm dmg: 1d4 + 1 ⇒ (3) + 1 = 4
6 rounds of fast healing remaining.
Vassago Ilsidore |
Vassago steps next to Spenser, trying to remove the foes on him.
Empowered Kinetic Blade @ 6: 1d20 + 7 ⇒ (13) + 7 = 20
Damage on hit: 3d6 + 6 ⇒ (1, 2, 1) + 6 = 10 +50%
C'mon kinetic blast damage, at least roll average :P
GM Chyro |
With a well placed aim from Kel's wand, #6 is dispatched.
Vassago's blade cuts into an alternative, #4, dealing 10 damage.
2
3 1/13
4 3/13
7 6/13
8
==================
The slave house, round 9
Keera & Spenser
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Dark angel (-40)
----------
Sele, Vassago & Kel
Spenser Quixote |
1 person marked this as a favorite. |
"Prithee, a balm!" Spenser cries out.
scythe, Power Attack vs #8: 1d20 + 7 ⇒ (5) + 7 = 12
damage: 2d4 + 12 ⇒ (3, 3) + 12 = 18
Acrobatics to avoid attacks of opportunity (not that I fear them much): 1d20 ⇒ 12
GM Chyro |
Spenser climbs onto the bench to attack the lemure.
He passes that on a 1.
Despite high ground, it falls just a bit short to land a hit.
Keera
----------
Dark angel (-40)
Lemures
----------
Sele & Vassago, Kel
Keera Airbornt |
The auroch attacks the nearest lemure as Keera waits to see if it finnish the creature or not.
augmented slam: 1d20 + 7 + 2 ⇒ (2) + 7 + 2 = 111d8 + 9 + 3 ⇒ (1) + 9 + 3 = 13
Seeing the creature is still alive Keera floats down until he stays just over the the lemure and attack it with her club.
shillelagh club, higher ground: 1d20 + 4 + 1 ⇒ (16) + 4 + 1 = 212d6 + 1 + 1 ⇒ (1, 3) + 1 + 1 = 6 Dammed damage roll!!!
If the lemure attacks Keera she will use her windy escape spell
GM Chyro |
The auroch doesn't do its job, but Keera's club is just enough past the DR that it clobbers the lemure away.
-------------
The dark angel hovers 5 feet away from Sele.
"No.."
With some infernal words, he vanishes again, not within sight yet.
--------------------
Sele & Vassago, Kel
GM Chyro |
Spenser gets a fix.
That's the stuff...
Sele & Kel
Wizard of the Coast |
Kel aims teh wand at the lemure that is more wounded between 7 and 4.
magic missile damage: 1d4 + 1 ⇒ (2) + 1 = 3
GM Chyro |
Kel dispatches lemure #4...pewpew.
We're here ==> Sele
====================
The slave house, round 10
Keera & Spenser Go post in advance.
-------------------
Dark angel (-40)
-------------------
Sele & Vassago, Kel
Spenser Quixote |
scythe, Power Attack vs #7: 1d20 + 7 ⇒ (16) + 7 = 23
damage: 2d4 + 12 ⇒ (3, 2) + 12 = 17
Sele the Thorn |
Sele flies low around the building to the front and attacks another lemure
Greatsword+pa: 1d20 + 9 ⇒ (6) + 9 = 152d6 + 13 ⇒ (4, 1) + 13 = 18
GM Chyro |
#2 is unaware of what is approaching, until Sele's greatsword hacks into its flesh.
??...and off to hell it goes.
=================
The slave house, round 10
Spenser's scythe slices through lemure #7, leaving just #8.
Keera
-------------
Dark angel (-40)
-------------
Sele & Vassago, Kel
Keera Airbornt |
The Auroch charges the last lemur and Keera joins the animal making a small movement as she puts her wand in her belt.
augmented slam, charge: 1d20 + 7 + 2 + 2 ⇒ (19) + 7 + 2 + 2 = 301d8 + 9 + 3 ⇒ (1) + 9 + 3 = 13
club, higher ground: 1d20 + 4 + 1 ⇒ (20) + 4 + 1 = 252d6 + 1 + 1 ⇒ (5, 1) + 1 + 1 = 8
critical?: 1d20 + 4 + 1 ⇒ (15) + 4 + 1 = 202d6 + 1 + 1 ⇒ (1, 3) + 1 + 1 = 6
His reinforcments are dead, now it's time to search him again
GM Chyro |
Oh yes, that kills the lemure alright.
Keera and her auroch outright kill the lemure.
-------------
Dark angel (-40)
Pops up from acorner.
Arrow, vs Vassago: 1d20 + 15 - 2 ⇒ (15) + 15 - 2 = 28Dmg, extra fire: 1d8 + 6 + 1d6 ⇒ (5) + 6 + (6) = 17
Arrow, vs auroch: 1d20 + 10 - 2 ⇒ (9) + 10 - 2 = 17Dmg, extra fire: 1d8 + 6 + 1d6 ⇒ (6) + 6 + (2) = 14
Arrow, vs Keera: 1d20 + 15 - 2 ⇒ (14) + 15 - 2 = 27Dmg, extra fire: 1d8 + 6 + 1d6 ⇒ (2) + 6 + (1) = 9
The arrows the ark angel shoots are rather precise. Vassago is hit for 17, and both Keera and her auroch get hit enough to go KO.
-------------
Sele & Vassago, Kel
Keera, i need a con roll to stabilize.
Wizard of the Coast |
Kel fires his wand at the dark angel.
magic missile dmg: 1d4 + 1 ⇒ (1) + 1 = 2
Keera Airbornt |
Can Keera react to that last arrow by using windy escape? I doubt if does anything, but I'll prefer to try and spend the spell for nothing if that's the case
Estabilization, -2 HP: 1d20 + 1 - 2 ⇒ (1) + 1 - 2 = 0
GM Chyro |
You can, but it wouldn't have effect, if i'm correct.
Windy escape says you gain DR 10/magic against an attack. He's shooting with a magic bow, however.
Kel, can i get a CL check DC 20 please, to overcome his SR.
GM Chyro |
(Nods)
Or being chomped to death by a mimic.
Sele the Thorn |
Interesting it ate my earlier post
Sele double moves up to the evil angel, but can't attack.
GM Chyro |
Kel aims his wand of MM at the dark angel. (Pending roll vs SR)
Sele closes the distance with the dark angel.
Vassago
================
The slave house, round 11
Keera didn't pass con roll, bleeds 1. Can i get another roll to stabilize next round.
Spenser (Can post ahead)
----------
Dark angel (-40)
----------
Sele & Vassago, Kel
Wizard of the Coast |
cl check: 1d20 + 2 ⇒ (9) + 2 = 11 well that was a wasted wand charge... but now he knows there's sr
Spenser Quixote |
"Damsel Keera!!! Avaunt ye nyet into yon gutnacht!"
Spenser rushes to Keera's side and pulls out a healing potion (potion of cure moderate wounds, to be precise, but I guess I have to wait until next round to feed it to her)....
Keera Airbornt |
You have my thanks Spenser, but I must say I only understand Damsel Keera, the rest is lost to me.
GM Chyro |
Vassago heals Keera, and inflicts 5nl.
-----------------------
The slave house, round 11
Keera & Spenser
---------
Dark angel (-40)
---------
Sele & Vassago, Kel