Ongoing PFS campaign. (Inactive)

Game Master Chyrone


2,351 to 2,400 of 5,520 << first < prev | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | next > last >>

Loot sheet No plunder, no pay Battle map--Misc info slides

32.

Scarab Sages

M Ifrit Overwhelming Soul (Kineticist) 7 | HP 52/52 | AC 23 T 14 FF 21 | F +7 R +10 W +4 | Init +8 | Perc +10 | Diplomacy +14

Vassago heals some of Kel's wounds using soothing water that leaves a slight numbing sensation on the elf.

Kinetic Heal @ Kel: 3d6 + 7 ⇒ (6, 6, 4) + 7 = 23
+5 nonlethal damage to Kel

Vassago then pulls out a dagger and moves to the window, threatening the devil.


Loot sheet No plunder, no pay Battle map--Misc info slides

Healing cool, but you don't know the devil is there, unless you had x-ray vision to see through the roof and walls. ;)

Here ==> Sele
======================

The slave house, round 8

Keera & Spenser Go ahead in advance.
-----------
Dark angel (-15) & lemures
-----------
Sele, Vassago, Kel

Dark Archive

”Kel” | Male NG half-elf investigator 1/Wizard 4/Pathfinder Savant 10 | HP 104/104 | AC 23, T 14, FF 19 | CMD 21| F +10 R +14 W +16; +2 vs. ench/cold +10 vs written traps | Init +4/8/13 | Perc +25/27 (+1 traps) | Speed 30ft | Spells 1st 6/7 2nd 7/7 3rd 4/7 4th 6/7 5th 4/5 6th 3/4 7th 3/3 | Active Conditions: heroe's feast, mage armor

"THank you! I feel much better... let's deal with these little guys quickly and then their leader."

Sovereign Court

CG male Taldan Human Cavalier 8
Spoiler:
|AC 22, T 12, FF 20|HP: 60/60|F +7, R +5, W +1 (+6 vs fear, +2 vs other emotions/death)|Init +2, Perc -2|CMB +13 CMD 25|3/3 Challenge, 2/2 Tactician, 2/2 Sovereign Court, 3/3 Fey Enchantments

"Qois? I hath been bewitched!" He looks to the sky at last, somehow managing to work shaking his fist at the devil into his movements in the heated melee. "Accursed desalmado! Thou shalt rue the day thee dared ravish the mind of Sir Spenser Quixote, Marquis de Exupery, SAVIOR OF THE STORIIIIIES!"

scythe, Power Attack, flank vs #6: 1d20 + 9 ⇒ (15) + 9 = 24
damage: 2d4 + 12 ⇒ (3, 2) + 12 = 17

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

Will SAve: 1d20 + 8 ⇒ (16) + 8 = 24
Yeah.. evil! take that!

As the magic washes over him and has no effect "Ha!"

Sele follows the flying demon to the other side of the house and seems he has the movement to get to it in 1 go and thus he takes a swing at it.

Greatsword+Smite+pa: 1d20 + 12 ⇒ (18) + 12 = 302d6 + 18 ⇒ (4, 6) + 18 = 28

Scarab Sages

Sky druid 6 | HP 45/45 AC 21 T 14 FF 18 | F +8 R +6 W +10 | Init +3; Darkvision 60 ft, Perception +16 Sylph Sobrino HP 22/22 AC 26 T 15 FF 22 | F +4 R +9 W +2 | Init +5; Low light vision, Perception +5

Spenser, I'll need you oput of there when I I end my spell. I'm going to make them feel what the elephant done to both of us. The she sacrifices her neutralise poison to start summoning an auroch.

The auroch is large can trample, and many of them are in a line, so if you can make them stay that way, it's going to be fun


Loot sheet No plunder, no pay Battle map--Misc info slides

For that kind of great hit, i'm sorry to say your speed won't allow you to make the attack Sele.
You were at 30ft altitude, went down diagonal 10 feet to the roof of the house's lvl, the next 25 feet is spent going east, and 5 feet on a partial descent towards the dark angel.
You're making a double move to get above him.

Sele closes the distance with the dark angel.
==================
The slave house, round 7

Keera starts summoning something big, really big...
Spenser meanwhile, hacks into #6, and almost sends it back to hell.
-------------------
Dark angel (-15) hovers 5 feet away.
With a few dark words, he vanishes from sight before Sele's eyes.

#2 vs Spenser
Slam: 1d20 + 2 ⇒ (6) + 2 = 81d4 ⇒ 4
Slam: 1d20 + 2 ⇒ (12) + 2 = 141d4 ⇒ 1

#3 (1/13), blocked from reaching Spenser, moves along the western side of the house. Climb DC 5: 1d20 ⇒ 4, but fails to enter...for now.

#4 Is also barred from entering through the front, and creeps towards the eastern side of the house. Climb: 1d20 ⇒ 17 It manages to enter, and approach Vassago from the east.
If Kel has a melee weapon out, he can take an aoo.

#5 vs Spenser
Slam: 1d20 + 2 ⇒ (1) + 2 = 31d4 ⇒ 2
Slam: 1d20 + 2 ⇒ (14) + 2 = 161d4 ⇒ 3

#6 vs Kel
Slam, flank: 1d20 + 2 + 2 ⇒ (5) + 2 + 2 = 91d4 ⇒ 1
Slam, flank: 1d20 + 2 + 2 ⇒ (8) + 2 + 2 = 121d4 ⇒ 3

#7 vs Kel
Slam, flank: 1d20 + 2 + 2 ⇒ (5) + 2 + 2 = 91d4 ⇒ 2
Slam, flank: 1d20 + 2 + 2 ⇒ (7) + 2 + 2 = 111d4 ⇒ 4

#8 vs Spenser
Slam: 1d20 + 2 ⇒ (1) + 2 = 31d4 ⇒ 1
Slam: 1d20 + 2 ⇒ (9) + 2 = 111d4 ⇒ 1

#9 vs Vassago
Slam, flank: 1d20 + 2 ⇒ (14) + 2 = 161d4 ⇒ 4
Slam, flank: 1d20 + 2 ⇒ (8) + 2 = 101d4 ⇒ 4
Despite the many many attacks, not 1 hit.
----------------
Sele & Vassago, Kel

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

I have 40 ft fly movement, it was less than that away, thus it would have taken me 1 move to get to it and the standard action to beat it verily

Sele will fly to the front door and attempt to spiff a lemure

greatsword+pa: 1d20 + 9 ⇒ (17) + 9 = 262d6 + 13 ⇒ (6, 5) + 13 = 24


Loot sheet No plunder, no pay Battle map--Misc info slides

What i meant is that since you started 30 up in the air, you were both descending down, go from west to east across the roof, then having to descend again to get within melee, which was 50 feet in total.

Sele comes flying down towards #5, and with sword held high, he brings it down onto #5, practically cleaving it clean through.

Vassago & Kel

Lemure vitals:

2
3 1/13
4
6 1/13
7
8
9

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

"The Flying demon thing seems to be able to teleport, can anyone see it?" Shouts Sele

Dark Archive

”Kel” | Male NG half-elf investigator 1/Wizard 4/Pathfinder Savant 10 | HP 104/104 | AC 23, T 14, FF 19 | CMD 21| F +10 R +14 W +16; +2 vs. ench/cold +10 vs written traps | Init +4/8/13 | Perc +25/27 (+1 traps) | Speed 30ft | Spells 1st 6/7 2nd 7/7 3rd 4/7 4th 6/7 5th 4/5 6th 3/4 7th 3/3 | Active Conditions: heroe's feast, mage armor

Kel casts defensively

cast defensive dc 17: 1d20 + 8 ⇒ (17) + 8 = 25

magic missile at 7: 2d4 + 2 ⇒ (1, 4) + 2 = 7


Loot sheet No plunder, no pay Battle map--Misc info slides

#7 takes an arcane projectile to the head, after Kel speaks a short phrase of arcane words. It's mallible flesh shapes inwards, then outwards again, like a fleshy flan.

We're here ==>Vassago

Lemure vitals:

2
3 1/13
4
6 1/13
7 6/13
8
9

================
The slave house, round 8

Keera & Spenser Go ahead in advance.
-----------
Dark angel (-15)
-----------
Sele, Vassago & Kel

Sovereign Court

CG male Taldan Human Cavalier 8
Spoiler:
|AC 22, T 12, FF 20|HP: 60/60|F +7, R +5, W +1 (+6 vs fear, +2 vs other emotions/death)|Init +2, Perc -2|CMB +13 CMD 25|3/3 Challenge, 2/2 Tactician, 2/2 Sovereign Court, 3/3 Fey Enchantments

Use your wand on #3 and #6, Kel.

scythe, Power Attack, flank vs #9: 1d20 + 9 ⇒ (4) + 9 = 13
damage: 2d4 + 12 ⇒ (1, 4) + 12 = 17

And #9, apparently.

Scarab Sages

Sky druid 6 | HP 45/45 AC 21 T 14 FF 18 | F +8 R +6 W +10 | Init +3; Darkvision 60 ft, Perception +16 Sylph Sobrino HP 22/22 AC 26 T 15 FF 22 | F +4 R +9 W +2 | Init +5; Low light vision, Perception +5

Soenser, would you mind to take a 5steep as suggested? That magnificent creature I put on the map want to trample 3 lemures

If Spenser is still allowed to make a 5 steep:

The augmented auroch tramples south over some lemures relfex DC 19, or full damage an AoO at -4
trample on 9: 2d6 + 9 + 3 ⇒ (5, 2) + 9 + 3 = 19
trample on 6: 2d6 + 9 + 3 ⇒ (2, 3) + 9 + 3 = 17
trample on 2: 2d6 + 9 + 3 ⇒ (2, 4) + 9 + 3 = 18

If Spenser can't make a 5 steep:

The augmented auroch, magically knowing he must not harm one of his summoner allies, slams the nearest lemur.
augmented slam: 1d20 + 7 + 2 ⇒ (4) + 7 + 2 = 131d8 + 9 + 3 ⇒ (1) + 9 + 3 = 13

For her part, Keera picks a scroll of shillelagh and casts it on her club. I'm ready to join the fight

hover in place DC 15: 1d20 + 11 ⇒ (11) + 11 = 22

Sovereign Court

CG male Taldan Human Cavalier 8
Spoiler:
|AC 22, T 12, FF 20|HP: 60/60|F +7, R +5, W +1 (+6 vs fear, +2 vs other emotions/death)|Init +2, Perc -2|CMB +13 CMD 25|3/3 Challenge, 2/2 Tactician, 2/2 Sovereign Court, 3/3 Fey Enchantments

I already took a 5-foot step to get where I am. I didn't know you'd put it there. :( Maybe you could say it shows up in some other position?

Scarab Sages

Sky druid 6 | HP 45/45 AC 21 T 14 FF 18 | F +8 R +6 W +10 | Init +3; Darkvision 60 ft, Perception +16 Sylph Sobrino HP 22/22 AC 26 T 15 FF 22 | F +4 R +9 W +2 | Init +5; Low light vision, Perception +5
Spenser Quixote wrote:
I already took a 5-foot step to get where I am. I didn't know you'd put it there. :( Maybe you could say it shows up in some other position?

I can put it in another place, but I think it can trample and end in the same square than an anemy, so there's no other places worth of putting it there

Scarab Sages

M Ifrit Overwhelming Soul (Kineticist) 7 | HP 52/52 | AC 23 T 14 FF 21 | F +7 R +10 W +4 | Init +8 | Perc +10 | Diplomacy +14

@GM: But I did see arrows going into Kel from the window, so that would be reason enough to head there and to see the fiend, no?

Vassago channels more water, getting frustrated at the horde of minor devils attacking the group.

Gotta wait 2 more levels for a good AoE blast...

Empowered water blast kinetic blade @ 4: 1d20 + 7 ⇒ (18) + 7 = 25
Damage on hit: 3d6 + 6 ⇒ (2, 1, 2) + 6 = 11 +50%


Loot sheet No plunder, no pay Battle map--Misc info slides

Kel was shot at from the front of the house, before the dark angel headed to the east.

Moist from the air starts to gather, as Vassago concentrates on the water in the air. When it is shaped in a blade like form, he slashes at #9, dealing 11 damage to it.
=======================
The slave house, round 8

Keera's summon comes into the middle of the house. It gores at the lemure.
You forgot flanking ;)
The horns of the great beast pierce the torso, sending the lemure back to hell.
Spenser would strike at the nearest foe, but even with a flank, it'd miss.
--------------
Dark angel pops up in front of the west window.
"There you are."
He takes aim, and fires three arrows in rapid succession at his nearest targets.

Arrow vs Keera: 1d20 + 15 - 2 ⇒ (14) + 15 - 2 = 271d8 + 6 + 1d6 ⇒ (5) + 6 + (3) = 14
Arrow vs Auroch: 1d20 + 10 - 2 ⇒ (10) + 10 - 2 = 181d8 + 6 + 1d6 ⇒ (5) + 6 + (3) = 14
Arrow vs Spenser: 1d20 + 15 - 2 ⇒ (10) + 15 - 2 = 231d8 + 6 + 1d6 ⇒ (8) + 6 + (6) = 20
Darn, those fire arrows hurt.

Lemure stragglers:
#2 vs Sele
Slam: 1d20 + 2 ⇒ (20) + 2 = 221d4 ⇒ 3
Crit?: 1d20 + 2 ⇒ (18) + 2 = 201d4 ⇒ 2
Slam: 1d20 + 2 ⇒ (19) + 2 = 211d4 ⇒ 2
Sele gets a bump for 3.

#3 tries to climb into the house.
1d20 ⇒ 15, it succeeds, and creeps towards spenser and the auroch.
1 Auroch, 2 Spenser: 1d2 ⇒ 2
Slam, flank: 1d20 + 2 + 2 ⇒ (11) + 2 + 2 = 151d4 ⇒ 4
Despite its effort, Spenser easily dodges the attack.

#4 vs Vassago
Slam: 1d20 + 2 ⇒ (19) + 2 = 211d4 ⇒ 2
Slam: 1d20 + 2 ⇒ (2) + 2 = 41d4 ⇒ 3
The devil lands a small hit, nothing his fast healing won't fix.

#6 vs Kel.
Slam, flank: 1d20 + 2 + 2 ⇒ (16) + 2 + 2 = 201d4 ⇒ 1
Slam, flank: 1d20 + 2 + 2 ⇒ (13) + 2 + 2 = 171d4 ⇒ 2
Likewise with Kel.

#7 vs Kel
Slam, flank: 1d20 + 2 + 2 ⇒ (18) + 2 + 2 = 221d4 ⇒ 1
Slam, flank: 1d20 + 2 + 2 ⇒ (3) + 2 + 2 = 71d4 ⇒ 4

#8 vs Spenser
Slam: 1d20 + 2 ⇒ (4) + 2 = 61d4 ⇒ 3
Slam: 1d20 + 2 ⇒ (20) + 2 = 221d4 ⇒ 1
Crit?: 1d20 + 2 ⇒ (16) + 2 = 181d4 ⇒ 4
-----------------
Kel heals 1, Vassago heals 2, processed into combat map HP.
Sele & Vassago, Kel

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

As per below SLA is standard action, how is the fallen angel teleporting and full Attacking?

SLA Explanation:

Spell-Like Abilities (Sp) Spell-like abilities are magical and work just like spells (though they are not spells and so have no verbal, somatic, focus, or material components). They go away in an antimagic field and are subject to spell resistance if the spell the ability is based on would be subject to spell resistance.
A spell-like ability usually has a limit on how often it can be used. A constant spell-like ability or one that can be used at will has no use limit; unless otherwise stated, a creature can only use a constant spell-like ability on itself. Reactivating a constant spell-like ability is a swift action. Using all other spell-like abilities is a standard action unless noted otherwise, and doing so provokes attacks of opportunity. It is possible to make a concentration check to use a spell-like ability defensively and avoid provoking an attack of opportunity, just as when casting a spell. A spell-like ability can be disrupted just as a spell can be. Spell-like abilities cannot be used to counterspell, nor can they be counterspelled.
For creatures with spell-like abilities, a designated caster level defines how difficult it is to dispel their spell-like effects and to define any level-dependent variables (such as range and duration) the abilities might have. The creature's caster level never affects which spell-like abilities the creature has; sometimes the given caster level is lower than the level a spellcasting character would need to cast the spell of the same name. If no caster level is specified, the caster level is equal to the creature's Hit Dice. The saving throw (if any) against a spell-like ability is 10 + the level of the spell the ability resembles or duplicates + the creature's Charisma modifier.
Some spell-like abilities duplicate spells that work differently when cast by characters of different classes. A monster's spell-like abilities are presumed to be the sorcerer/wizard versions. If the spell in question is not a sorcerer/wizard spell, then default to cleric, druid, bard, paladin, and ranger, in that order.
Format: At will—burning hands (DC 13); Location: Spell-Like Abilities.

Sele seeing the arrows flies around the side of the house and into combat with the Fallen Angel

Greatsword+PA+SE: 1d20 + 12 ⇒ (16) + 12 = 282d6 + 18 ⇒ (5, 2) + 18 = 25


Loot sheet No plunder, no pay Battle map--Misc info slides
Dark angel actions, round 7 wrote:

Dark angel (-15) hovers 5 feet away.

With a few dark words, he vanishes from sight before Sele's eyes.

He went/teleported to the west side of the house, from which he now 5ft got into view and attacked.

Sele rightfully smites the dark angel for a whopping 25.
"Argh...you wretched creature!"

Dark Archive

”Kel” | Male NG half-elf investigator 1/Wizard 4/Pathfinder Savant 10 | HP 104/104 | AC 23, T 14, FF 19 | CMD 21| F +10 R +14 W +16; +2 vs. ench/cold +10 vs written traps | Init +4/8/13 | Perc +25/27 (+1 traps) | Speed 30ft | Spells 1st 6/7 2nd 7/7 3rd 4/7 4th 6/7 5th 4/5 6th 3/4 7th 3/3 | Active Conditions: heroe's feast, mage armor

Kel points his wand at the wounded lemure and fires a magic missile at it.

mm dmg: 1d4 + 1 ⇒ (3) + 1 = 4

6 rounds of fast healing remaining.

Scarab Sages

M Ifrit Overwhelming Soul (Kineticist) 7 | HP 52/52 | AC 23 T 14 FF 21 | F +7 R +10 W +4 | Init +8 | Perc +10 | Diplomacy +14

Vassago steps next to Spenser, trying to remove the foes on him.

Empowered Kinetic Blade @ 6: 1d20 + 7 ⇒ (13) + 7 = 20
Damage on hit: 3d6 + 6 ⇒ (1, 2, 1) + 6 = 10 +50%

C'mon kinetic blast damage, at least roll average :P


Loot sheet No plunder, no pay Battle map--Misc info slides

With a well placed aim from Kel's wand, #6 is dispatched.
Vassago's blade cuts into an alternative, #4, dealing 10 damage.

Lemure vitals:

2
3 1/13
4 3/13
7 6/13
8

==================
The slave house, round 9

Keera & Spenser
----------
Dark angel (-40)
----------
Sele, Vassago & Kel

Sovereign Court

1 person marked this as a favorite.
CG male Taldan Human Cavalier 8
Spoiler:
|AC 22, T 12, FF 20|HP: 60/60|F +7, R +5, W +1 (+6 vs fear, +2 vs other emotions/death)|Init +2, Perc -2|CMB +13 CMD 25|3/3 Challenge, 2/2 Tactician, 2/2 Sovereign Court, 3/3 Fey Enchantments

"Prithee, a balm!" Spenser cries out.

scythe, Power Attack vs #8: 1d20 + 7 ⇒ (5) + 7 = 12
damage: 2d4 + 12 ⇒ (3, 3) + 12 = 18

Acrobatics to avoid attacks of opportunity (not that I fear them much): 1d20 ⇒ 12


Loot sheet No plunder, no pay Battle map--Misc info slides

Spenser climbs onto the bench to attack the lemure.
He passes that on a 1.
Despite high ground, it falls just a bit short to land a hit.

Keera
----------
Dark angel (-40)

Lemures
----------
Sele & Vassago, Kel

Scarab Sages

Sky druid 6 | HP 45/45 AC 21 T 14 FF 18 | F +8 R +6 W +10 | Init +3; Darkvision 60 ft, Perception +16 Sylph Sobrino HP 22/22 AC 26 T 15 FF 22 | F +4 R +9 W +2 | Init +5; Low light vision, Perception +5

The auroch attacks the nearest lemure as Keera waits to see if it finnish the creature or not.

augmented slam: 1d20 + 7 + 2 ⇒ (2) + 7 + 2 = 111d8 + 9 + 3 ⇒ (1) + 9 + 3 = 13

Seeing the creature is still alive Keera floats down until he stays just over the the lemure and attack it with her club.

shillelagh club, higher ground: 1d20 + 4 + 1 ⇒ (16) + 4 + 1 = 212d6 + 1 + 1 ⇒ (1, 3) + 1 + 1 = 6 Dammed damage roll!!!

If the lemure attacks Keera she will use her windy escape spell


Loot sheet No plunder, no pay Battle map--Misc info slides

The auroch doesn't do its job, but Keera's club is just enough past the DR that it clobbers the lemure away.
-------------
The dark angel hovers 5 feet away from Sele.
"No.."
With some infernal words, he vanishes again, not within sight yet.
--------------------
Sele & Vassago, Kel

Scarab Sages

M Ifrit Overwhelming Soul (Kineticist) 7 | HP 52/52 | AC 23 T 14 FF 21 | F +7 R +10 W +4 | Init +8 | Perc +10 | Diplomacy +14

Vassago, seeing Spenser haggard, uses the soothing water on him to bind his arrow wounds.

Kinetic Heal @ Spenser: 3d6 + 6 ⇒ (3, 5, 3) + 6 = 17
And then take 5 nonlethal


Loot sheet No plunder, no pay Battle map--Misc info slides

Spenser gets a fix.

That's the stuff...

Sele & Kel

Dark Archive

”Kel” | Male NG half-elf investigator 1/Wizard 4/Pathfinder Savant 10 | HP 104/104 | AC 23, T 14, FF 19 | CMD 21| F +10 R +14 W +16; +2 vs. ench/cold +10 vs written traps | Init +4/8/13 | Perc +25/27 (+1 traps) | Speed 30ft | Spells 1st 6/7 2nd 7/7 3rd 4/7 4th 6/7 5th 4/5 6th 3/4 7th 3/3 | Active Conditions: heroe's feast, mage armor

Kel aims teh wand at the lemure that is more wounded between 7 and 4.

magic missile damage: 1d4 + 1 ⇒ (2) + 1 = 3


Loot sheet No plunder, no pay Battle map--Misc info slides

Kel dispatches lemure #4...pewpew.

We're here ==> Sele
====================
The slave house, round 10

Keera & Spenser Go post in advance.
-------------------
Dark angel (-40)
-------------------
Sele & Vassago, Kel

Sovereign Court

CG male Taldan Human Cavalier 8
Spoiler:
|AC 22, T 12, FF 20|HP: 60/60|F +7, R +5, W +1 (+6 vs fear, +2 vs other emotions/death)|Init +2, Perc -2|CMB +13 CMD 25|3/3 Challenge, 2/2 Tactician, 2/2 Sovereign Court, 3/3 Fey Enchantments

scythe, Power Attack vs #7: 1d20 + 7 ⇒ (16) + 7 = 23
damage: 2d4 + 12 ⇒ (3, 2) + 12 = 17

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

Sele flies low around the building to the front and attacks another lemure

Greatsword+pa: 1d20 + 9 ⇒ (6) + 9 = 152d6 + 13 ⇒ (4, 1) + 13 = 18


Loot sheet No plunder, no pay Battle map--Misc info slides

#2 is unaware of what is approaching, until Sele's greatsword hacks into its flesh.

??...and off to hell it goes.
=================
The slave house, round 10

Spenser's scythe slices through lemure #7, leaving just #8.

Keera
-------------
Dark angel (-40)
-------------
Sele & Vassago, Kel

Scarab Sages

Sky druid 6 | HP 45/45 AC 21 T 14 FF 18 | F +8 R +6 W +10 | Init +3; Darkvision 60 ft, Perception +16 Sylph Sobrino HP 22/22 AC 26 T 15 FF 22 | F +4 R +9 W +2 | Init +5; Low light vision, Perception +5

The Auroch charges the last lemur and Keera joins the animal making a small movement as she puts her wand in her belt.

augmented slam, charge: 1d20 + 7 + 2 + 2 ⇒ (19) + 7 + 2 + 2 = 301d8 + 9 + 3 ⇒ (1) + 9 + 3 = 13
club, higher ground: 1d20 + 4 + 1 ⇒ (20) + 4 + 1 = 252d6 + 1 + 1 ⇒ (5, 1) + 1 + 1 = 8
critical?: 1d20 + 4 + 1 ⇒ (15) + 4 + 1 = 202d6 + 1 + 1 ⇒ (1, 3) + 1 + 1 = 6

His reinforcments are dead, now it's time to search him again


Loot sheet No plunder, no pay Battle map--Misc info slides

Oh yes, that kills the lemure alright.

Keera and her auroch outright kill the lemure.
-------------
Dark angel (-40)
Pops up from acorner.

Arrow, vs Vassago: 1d20 + 15 - 2 ⇒ (15) + 15 - 2 = 28Dmg, extra fire: 1d8 + 6 + 1d6 ⇒ (5) + 6 + (6) = 17
Arrow, vs auroch: 1d20 + 10 - 2 ⇒ (9) + 10 - 2 = 17Dmg, extra fire: 1d8 + 6 + 1d6 ⇒ (6) + 6 + (2) = 14
Arrow, vs Keera: 1d20 + 15 - 2 ⇒ (14) + 15 - 2 = 27Dmg, extra fire: 1d8 + 6 + 1d6 ⇒ (2) + 6 + (1) = 9

The arrows the ark angel shoots are rather precise. Vassago is hit for 17, and both Keera and her auroch get hit enough to go KO.
-------------
Sele & Vassago, Kel

Keera, i need a con roll to stabilize.

Dark Archive

”Kel” | Male NG half-elf investigator 1/Wizard 4/Pathfinder Savant 10 | HP 104/104 | AC 23, T 14, FF 19 | CMD 21| F +10 R +14 W +16; +2 vs. ench/cold +10 vs written traps | Init +4/8/13 | Perc +25/27 (+1 traps) | Speed 30ft | Spells 1st 6/7 2nd 7/7 3rd 4/7 4th 6/7 5th 4/5 6th 3/4 7th 3/3 | Active Conditions: heroe's feast, mage armor

Kel fires his wand at the dark angel.

magic missile dmg: 1d4 + 1 ⇒ (1) + 1 = 2

Scarab Sages

Sky druid 6 | HP 45/45 AC 21 T 14 FF 18 | F +8 R +6 W +10 | Init +3; Darkvision 60 ft, Perception +16 Sylph Sobrino HP 22/22 AC 26 T 15 FF 22 | F +4 R +9 W +2 | Init +5; Low light vision, Perception +5

Can Keera react to that last arrow by using windy escape? I doubt if does anything, but I'll prefer to try and spend the spell for nothing if that's the case

Estabilization, -2 HP: 1d20 + 1 - 2 ⇒ (1) + 1 - 2 = 0


Loot sheet No plunder, no pay Battle map--Misc info slides

You can, but it wouldn't have effect, if i'm correct.
Windy escape says you gain DR 10/magic against an attack. He's shooting with a magic bow, however.

Kel, can i get a CL check DC 20 please, to overcome his SR.

Scarab Sages

Sky druid 6 | HP 45/45 AC 21 T 14 FF 18 | F +8 R +6 W +10 | Init +3; Darkvision 60 ft, Perception +16 Sylph Sobrino HP 22/22 AC 26 T 15 FF 22 | F +4 R +9 W +2 | Init +5; Low light vision, Perception +5

Life is hard, specially when you're bleeding in the ground


Loot sheet No plunder, no pay Battle map--Misc info slides

(Nods)
Or being chomped to death by a mimic.

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

Interesting it ate my earlier post

Sele double moves up to the evil angel, but can't attack.


Loot sheet No plunder, no pay Battle map--Misc info slides

Kel aims his wand of MM at the dark angel. (Pending roll vs SR)
Sele closes the distance with the dark angel.

Vassago

================
The slave house, round 11

Keera didn't pass con roll, bleeds 1. Can i get another roll to stabilize next round.
Spenser (Can post ahead)
----------
Dark angel (-40)
----------
Sele & Vassago, Kel

Dark Archive

”Kel” | Male NG half-elf investigator 1/Wizard 4/Pathfinder Savant 10 | HP 104/104 | AC 23, T 14, FF 19 | CMD 21| F +10 R +14 W +16; +2 vs. ench/cold +10 vs written traps | Init +4/8/13 | Perc +25/27 (+1 traps) | Speed 30ft | Spells 1st 6/7 2nd 7/7 3rd 4/7 4th 6/7 5th 4/5 6th 3/4 7th 3/3 | Active Conditions: heroe's feast, mage armor

cl check: 1d20 + 2 ⇒ (9) + 2 = 11 well that was a wasted wand charge... but now he knows there's sr

Sovereign Court

CG male Taldan Human Cavalier 8
Spoiler:
|AC 22, T 12, FF 20|HP: 60/60|F +7, R +5, W +1 (+6 vs fear, +2 vs other emotions/death)|Init +2, Perc -2|CMB +13 CMD 25|3/3 Challenge, 2/2 Tactician, 2/2 Sovereign Court, 3/3 Fey Enchantments

"Damsel Keera!!! Avaunt ye nyet into yon gutnacht!"

Spenser rushes to Keera's side and pulls out a healing potion (potion of cure moderate wounds, to be precise, but I guess I have to wait until next round to feed it to her)....


Loot sheet No plunder, no pay Battle map--Misc info slides

Aye, laddy, that be true.

Vassago

Scarab Sages

Sky druid 6 | HP 45/45 AC 21 T 14 FF 18 | F +8 R +6 W +10 | Init +3; Darkvision 60 ft, Perception +16 Sylph Sobrino HP 22/22 AC 26 T 15 FF 22 | F +4 R +9 W +2 | Init +5; Low light vision, Perception +5

You have my thanks Spenser, but I must say I only understand Damsel Keera, the rest is lost to me.

Scarab Sages

M Ifrit Overwhelming Soul (Kineticist) 7 | HP 52/52 | AC 23 T 14 FF 21 | F +7 R +10 W +4 | Init +8 | Perc +10 | Diplomacy +14

Spenser, save your action; I'll help Keera!

Vassago rushes to the fallen damsel. "Let's heal your pains!"

Kinetic Heal @ Keera: 3d6 + 6 ⇒ (2, 2, 3) + 6 = 13


Loot sheet No plunder, no pay Battle map--Misc info slides

Vassago heals Keera, and inflicts 5nl.
-----------------------

The slave house, round 11

Keera & Spenser
---------
Dark angel (-40)
---------
Sele & Vassago, Kel

2,351 to 2,400 of 5,520 << first < prev | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Ongoing PFS campaign. All Messageboards

Want to post a reply? Sign in.