One Step Beyond

Game Master Lemmy Z

Welcome to Blue Shell Island - The Land of New Beginnings! Now try to make sure it doesn't bring your end as well... At least, not too soon.

Initiative for Current Combat:

Eitylen
Frederick
Dwarf Priest
Elf Archer
Stone Demon
Staff Orc
Jaazkara
Stone Warrior
Brother Cyrus
Scimitar Human

Round: 7
Current Turn: Eitylen & Frederick

Combat Rules:

Keep in mind that if you're next to each other in Initiative count, you can switch attack order if you want. If you post more or less simultaneously, I'll follow the "official" Initiative order and allow whoever goes second to change his action if something relevant happens (e.g.: the first guy kills the second guy's target).

Additionally, remember that you have 24h before I allow other players to control your character and 48h before I simply skip your turn. Similarly, if I don't post a creature's actions for 48h, you are allowed to consider I skipped its turn.

Last, but not least.. If I have to allow others to control your character or skip your turn twice in a row, I'll start allowing other players to decide your character's actions as soon as your turn comes up for the rest of the combat. I'll still wait 48h before skipping your turn, though.


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HP: 57/57| AC: 24 FF: 23 Touch: 12 CMD: 23 (28 vs Grapple and Trip)| Init: +5 |Fort +10, Ref +6, Will +11| Perception +10, Sense Motive +8; Darkvision, Uncanny Dodge

"Let's find us a merry band of mercenaries and tag along with them!" Frederick says, then marches off as though he plans to buy a set at the corner store.


Male Human 69/69 HP AC 22[24] (tch 14; ff 20); CMD 25; Fort +12, Ref +10, Will +12;Low-light Vision; Perception +7; Sense Motive +1; Init +8

"Something tells me that won't work very well. Maybe Ayren knows a good way on getting on that ship. He's got connections everywhere."


Game Master 20

You do know at least three mercenary companies: The Grey Hounds (who you fought when you saved Lord Richard), the Red Eagle and the Shadows of the Manticore.

I was expecting you guys to do something like cast "Water Walk" and be done with it...

Alternatively, evne though most captains and ship owners won't sell you their vessel unless you offer a lot of money, you offer a good amount of cash for a life boat or something like and row to the Golden Galleon.


Can anyone cast Water Walk?

"Rent a rowboat" was my plan, but it was shot down immediately.


Female Lizardfolk 10/62|AC: 24[22] FF: 22[20] Touch: 14[12] CMD 24[26]|Fort: +9[12], Ref +5, Will +6 [8]; (+2 vs magic); Rage 10/14; Perception +7; Sense Motive +1; Init. +5

Jaazkara idly picks at her pointed teeth with a clawed finger, then takes a long draught from her purchased liquor. She helpfully suggests throwing together a ramshackle raft of driftwood and rope, and having her pull it to the Golden Galleon. She shrugs at the strange looks she undoubtedly receives.


Male Human 69/69 HP AC 22[24] (tch 14; ff 20); CMD 25; Fort +12, Ref +10, Will +12;Low-light Vision; Perception +7; Sense Motive +1; Init +8

"I could obtain Gozreh's blessing to walk the waters. If it's not too far to walk. Tomorrow morning we could depart."


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

In the meantime Eitylen look for rumors that give possible adventuring opportunities in the city. A new gang of thief? and evil cult?.


So we go for a water hike and finally get a move on.


Game Master 20

Sorry... I wasn't home this weekend so I couldn't post here... And I'm freaking exhausted right now... I'll post tomorrow morning. :)

PS: Happy Chavo del Ocho anniversary! ^^


Game Master 20
Sundakan wrote:
"Rent a rowboat" was my plan, but it was shot down immediately.

Actually... The suggestion was "rent a boat", which implies renting someone's main boat, like a fisherman renting his fishing boat... Which isn't really feasible at this point in time.

Sundakan wrote:
So we go for a water hike and finally get a move on.

It's possible to reach the Golden Galleon with Water Walk. It's slightly farther than 1 (nautical) mile away from you... And the human average walking speed is around 5km/h (i.e. approximately 3 nautical miles per hour), so a single casting per character does suffice.

People stare at you with curiosity and confusion as you take your first steps over liquid water... But they all soon go back to their paths.

A wild Megalodon appeared!

As you approach the Golden Galleon (and the five or six ship around it), you notice sailors staring at you the same way the people by the docks did... Except a few of them now have crossbows in hand too. They aren't aiming at your group... But they aren't putting down their weapons either.

After little more than 20 minutes of water-walking, you arrive at your destination... You shout a greeting to one of the sailors looking down from the Golden Galleon's deck. He seems a bit confused on how to proceed and asks a superior for instructions... The man rolls his eyes and shouts to a different sailor, telling him to lower the "merlift".

You hear the sound of sheaves rolling and notice a helm-shaped elevator slowly descending a few feet to your left. It has no walls, and is simply hanging from a thick rope at the center of the "helm".

Standing on it, leaning on the rope, stands a muscular man of dark brown skin, long braided black hair and grey-colored eyes. He wears light armor with the image of an anchor going through a skull carved on its shoulder plate. He has a bandoleer crossing his chest and a dagger and two pistols on his belt. A second dagger can be seen on one of his leather boots.

"Haven't you got a boat, mate?" he asks, jovially. "This lift wasn't meant for legged people."


Male Human 69/69 HP AC 22[24] (tch 14; ff 20); CMD 25; Fort +12, Ref +10, Will +12;Low-light Vision; Perception +7; Sense Motive +1; Init +8

"Well if we had one we certainly wouldnt need to walk! We spent awhile thinking about how we'd get here but none seemed better. May we come aboard?" Cyrus is friendly and jovial with the man.


GM Lemmy wrote:
Sundakan wrote:
"Rent a rowboat" was my plan, but it was shot down immediately.
Actually... The suggestion was "rent a boat", which implies renting someone's main boat, like a fisherman renting his fishing boat... Which isn't really feasible at this point in time.

Why would that be the immediate assumption


Game Master 20

"If you have gold, you are welcome... If you don't, I fear you'll have some more walking to do..." he replies nonchalantly.


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

We would have not bothered to to do this travel if we didn't have money - Eitylen say litghly


Game Master 20

"You'd be amazed by what people with no money are willing to do to try and get money... Some of them are even foolish enough to try cheating and stealing from us." he says with a oddly friendly tone. "Now... You can show me some gold, or you can walk."


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

Ok. How many coins do we need to enter? 50?, 100? - The elf show the coins


Male Human 69/69 HP AC 22[24] (tch 14; ff 20); CMD 25; Fort +12, Ref +10, Will +12;Low-light Vision; Perception +7; Sense Motive +1; Init +8

Cyrus rattles his coin pouch.

"Eitylen, he just wants to make sure we've come to gamble. I don't think there is an actual toll. Whatever that would be probably pales in comparison to the gold the Galleon makes off it's patrons."


Female Lizardfolk 10/62|AC: 24[22] FF: 22[20] Touch: 14[12] CMD 24[26]|Fort: +9[12], Ref +5, Will +6 [8]; (+2 vs magic); Rage 10/14; Perception +7; Sense Motive +1; Init. +5

Jaazkara seems amazed at the party's newfound ability to traverse the waves, and looks downward frequently as they go. When asked, she produces a pouch of gold to display her "honest" intent.

As honest as gambling can be, at least.


Game Master 20

Huh... I could swear I posted this yesterday. oO

"Hey! If he wants to give me gold, he's free to do so!" the man says, laughing. "Very well... Come closer... We're going up."

One you're all inside the "merlift", the man whistles loudly and after a moment, you start rising, slowly, but steadly.

"So... I'm guessing this is your first time here. There are a few rules you should know about..." he says. "First: You can keep your weapons, gear and whatever else you're carrying. But you can't use magic without permission. That includes any magic item other than weapons and armor. Second: If you're attacked by someone other than our security team, you're free to fight back with all you have. We are okay with a healthy brawl... But if it gets out of hand, both sides of the fight will be dealt with. Harshly. Third: If you cheat, steal or otherwise mess with a game, you'll be punsihed. VERY harshly. We can't kill you anymore, now that we're in Blue Shell territory... But we can have you stripped of all your possessions, beaten to a bloody pulp and thrown into the sea. Fourth: In the event of an attack from an outside force, you're responsible for your own safety. We have a ship to defend, we can't afford to babysit any moron desperately running around Fifth: Disputes will be resolved by the Captain. And his word is law. You can plead your case, but if he rules against you, that's it. No questioning.." he speaks with a serious, but not hostile tone... Then smiles and adds "Other than that... Have fun."

The "merlift" finally reaches its final stop. You step out of it and onto a very large deck...

It's surprisingly clean and filled with the smell of food. There's a large crowd of sailors, fishermen and tourists... Some of them walking around or having energetic conversations... Most of them gather around large tables to watch or participate in one gambling game or another. Roulette, dice and card games seem particularly popular... All croupiers wear spectacles and carry daggers. Moving around, keeping watch on everything are several men and women wearing light armor and carrying scimitars, daggers and light crossbows... They also wear glasses that glow with a faint blueish light.


Male Human 69/69 HP AC 22[24] (tch 14; ff 20); CMD 25; Fort +12, Ref +10, Will +12;Low-light Vision; Perception +7; Sense Motive +1; Init +8

"Well lets get mingling. Blond hair and a privateer for the Armada." Cyrus says to himself while rubbing his hands together and heading towards a Lier's Dice table. He makes a show of doing a quick praying gesture to Desna.

Don't let me lose all my money here!


HP: 57/57| AC: 24 FF: 23 Touch: 12 CMD: 23 (28 vs Grapple and Trip)| Init: +5 |Fort +10, Ref +6, Will +11| Perception +10, Sense Motive +8; Darkvision, Uncanny Dodge

"You know, I've never gambled before. It's banned on Hermea because we're all supposed to share everything equally."

He follows behind Cyrus, listening intently if anyone explains the rules.


Male Human 69/69 HP AC 22[24] (tch 14; ff 20); CMD 25; Fort +12, Ref +10, Will +12;Low-light Vision; Perception +7; Sense Motive +1; Init +8

"Ah! I almost forgot." Cyrus turns to the two who are most likely newer to this.

"Gambling is best enjoyed when you don't play to profit lest you get caught up in recouping losses. It's good to set a limit for how much gold you're going to spend. Personally, I intend to spend about fifty pieces. Anything I win I'll probably hang on to or spend it on food. Be wary of winning streaks since they'll often lure you into a sense of false security and then BAM! All your money is gone. Just be careful and you'll have fun." Cyrus says gently with a hint of a fatherly tone to Frederick and Eitylen.

"The games themselves are usually entertaining by themselves as well!"


Female Lizardfolk 10/62|AC: 24[22] FF: 22[20] Touch: 14[12] CMD 24[26]|Fort: +9[12], Ref +5, Will +6 [8]; (+2 vs magic); Rage 10/14; Perception +7; Sense Motive +1; Init. +5

Jaazkara listens intently, clearly interested in the whole affair.


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

Nothing against a friendly game, but we should try to do what we came to do in the first place


Game Master 20

Ahem... Sorry for the disappearance, guys. This was a Borderlands weekend for me! ^^

Frederick Forrsythe wrote:
"You know, I've never gambled before. It's banned on Hermea because we're all supposed to share everything equally."

"Well, you're in the perfect place to learn! We have all sorts of games here!" says the man who accompanied you on the Merlift. "My name is Fazil, by the way... Pleased to meet you. Now, if you excuse, I must return to my duties. May Desna bless your dice!" says the black man as he bows just slightly and leaves, soon to disappear in the crowd.

You guys can gamble if you want... But I'm not sure how to resolve it... We could theoretically use the actual rules for certain games... But that might be a tad to complicated... Not to mention it isn't really fair in a medium where we can see the dice rolls before actually rolling. :P


Male Human 69/69 HP AC 22[24] (tch 14; ff 20); CMD 25; Fort +12, Ref +10, Will +12;Low-light Vision; Perception +7; Sense Motive +1; Init +8

Gee whiz, it's a shame we dont have some sort of system for conflict resolution perhaps utilizing some sort of die and a relevant static modifier such as Profession(Gambler) or possibly a raw charisma check.


Game Master 20

We could use Profession(Gambler)... But I was under impression you wanted to actually have a chance to win. None of you have ranks in that skill. But, hey! If you want, we can make resisted Profession(Gambler) checks vs whoever you're playing against... It's not like anyone in a floating casino would've invested in that skill, right? Right?

Some games, such as roulette, are quite easy... You can just bet on a number between 1 and 37, and I roll the virtual die (37 would be the zero).

For games that are just about bluffing, we could... I don't know... Roll 3d6 and the higher the result, the better your card combination... And you could use a Bluff check (resisted by Sense Motive) to make the opponent think your result is +2 higher or something...


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

1 gold coin to the red- Whatever that means


Game Master 20

Uh... Let's say it's any even number between 1 and 36, and black is any odd number between 1 and 36. 37 is Zero/Green.

Roulette: 1d37 ⇒ 26

Aaaaand... You earn 1 gp. Congratulations.


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

Eitylen meditate over the morality of betting an amount of money that could feed a poor family for a week...uhm

And then he start asking around about that Melissa the group came looking for.


HP: 57/57| AC: 24 FF: 23 Touch: 12 CMD: 23 (28 vs Grapple and Trip)| Init: +5 |Fort +10, Ref +6, Will +11| Perception +10, Sense Motive +8; Darkvision, Uncanny Dodge

"There's always a chance we could overhear something while we play, you know. I imagine the employees would know more than any of the patrons."


Female Lizardfolk 10/62|AC: 24[22] FF: 22[20] Touch: 14[12] CMD 24[26]|Fort: +9[12], Ref +5, Will +6 [8]; (+2 vs magic); Rage 10/14; Perception +7; Sense Motive +1; Init. +5

Jaazkara finds a card game, and tries her hand.

If its a bluffing game, do they get the penalty to read me like I would? Oh, lizardpeople. Either way, I look for something akin to blackjack


Game Master 20

Isn't that a Lizardfolk racial trait?

There are a number of card games around, most involving 4 or 5 players.... You have to bet to participate, though. Being competitive games and having multiple players, these games require a minimum bet of 5gp.

Let me think about how to do it... Ressited Profession(Gambler) checks could work, but it also means you guys have basically zero chance to win, since none of you invested in that skill... Also, ti's not very interesting. XD

Other than that, you can try to gather information (not necessarily through Gather Information, if you can come up with another idea, I'm all ears)... Also, keep in mind that you just on the outer deck of a quite large ship... There are rooms and halls and whatnot inside as well.


Female Lizardfolk 10/62|AC: 24[22] FF: 22[20] Touch: 14[12] CMD 24[26]|Fort: +9[12], Ref +5, Will +6 [8]; (+2 vs magic); Rage 10/14; Perception +7; Sense Motive +1; Init. +5

Jaazkara puts up the gold and sits down, eyeing her opponents across the table.

Perception: 1d20 + 10 ⇒ (1) + 10 = 11

Sense Motive: 1d20 + 1 ⇒ (16) + 1 = 17


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

If we are going to play I would prefer actual games than simulated games (unless the simulation is pretty accurate like the roulette above) -

Eitylen wrote:

...

And then he start asking around about that Melissa the group came looking for.

- I take 10 for 19 in Gather info


Male Human 69/69 HP AC 22[24] (tch 14; ff 20); CMD 25; Fort +12, Ref +10, Will +12;Low-light Vision; Perception +7; Sense Motive +1; Init +8

Oh, I forgot to ask but what does my Guiding Vellum suggest I prepare for a 3rd level spell slot today? I already used two slots for Water Walk to get here and the return trip.

Frederick wrote:
"There's always a chance we could overhear something while we play, you know. I imagine the employees would know more than any of the patrons."

"Right you are, Frederick! Come come, lets have a little fun." Cyrus laughs and leads Frederick to a table for Three Dragon Ante(Fantasy poker =P).

I'll take 10 on bluff for a 15.
I dunno if Silver Tongued Haggler is incognito enough to use here but if it is it's a +3.


Game Master 20
Eitylen wrote:
If we are going to play I would prefer actual games than simulated games (unless the simulation is pretty accurate like the roulette above)

We're not in the right medium to play poker, you know?

Brother Cyrus wrote:
I dunno if Silver Tongued Haggler is incognito enough to use here but if it is it's a +3.

The hell is Silver Tongued Haggler? A trait?

You know what? F*!~ this! It's too complicated and PbP is slow enough as it is! I'm skipping the gambling! We can figure out decent rules later, if you guys so wish... For now, if you really want to gamble, I'll just randomly roll how much you make and how much you lose!

You eventually hear the name "Sweetdew" being mentioned a few times... Apparently she enjoys betting on races, tournaments and competitions in general. She not an unusual sight around here, although she rarely stays long.

She can usually be found within the lower levels, where much higher bets take place... Access to that level is restricted, though... Only those personally invited by a the Golden Galleon's Captain or by another "V.I.P" guest may enter...

In theory, anyway... Bribing one of the employees also works. Pretty much all expenditure of gold that doesn't disrupt the games is allowed or at very least, overlooked... Sometimes even encouraged.


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

This job feels for Eitylen like peeling an onion with infinite layers, if it not where for friendship...

What V.I.P members are around?


Male Human 69/69 HP AC 22[24] (tch 14; ff 20); CMD 25; Fort +12, Ref +10, Will +12;Low-light Vision; Perception +7; Sense Motive +1; Init +8

If I were a more...morally less standup person, I would try to find a female V.I.P to seduce and get me in there buuuuut I'm a Cleric.

Silver Tongued Haggler is a domain ability.

I vote we act like we have a delivery for her. And we do! Honey Buns!


Game Master 20

None that you know of...

Then again, you don't need to actually go inside. All you need is to contact Melissa.


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]
Brother Cyrus wrote:

If I were a more...morally less standup person, I would try to find a female V.I.P to seduce and get me in there buuuuut I'm a Cleric.

You can seduce and then redeem her


Game Master 20

Scavion ninja'd me... My last post is a response to Eitylen's question. You don't know any "VIP" guests (other than Melissa herself). But employees do have access to the exclusive area.


Female Lizardfolk 10/62|AC: 24[22] FF: 22[20] Touch: 14[12] CMD 24[26]|Fort: +9[12], Ref +5, Will +6 [8]; (+2 vs magic); Rage 10/14; Perception +7; Sense Motive +1; Init. +5

As far as getting further in, "pastry runners" has my vote.


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

In his naivety, Eitylen asks the favor to one of the employers (reinforcing the request with some gold if necessary) to tell miss Melissa Sweetdew that some gentlemen are looking for her and they will be grateful if she can concede them a meeting.


Game Master 20

In exchange for 5gp, one of waiters agrees to send her the message. He returns 20 minutes later with a reply.

"Misses Sweetdew says that if you want to meet her, 'you can wait at the end of line, like every other man under Besmara's eye.'"

He bows slightly and goes back to serving the other passengers.


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

THat leaves us with only the captain to invite us there, If he say no, as I suspect he will then I'm out of ideas - Eitylen goes for the captain, insisting that he have 500 freaking gp and he wants to bet them in the V.I.P section.


Female Lizardfolk 10/62|AC: 24[22] FF: 22[20] Touch: 14[12] CMD 24[26]|Fort: +9[12], Ref +5, Will +6 [8]; (+2 vs magic); Rage 10/14; Perception +7; Sense Motive +1; Init. +5

Jaazkara catches up to the waiter when he's nearby once more, and says to him, "Tell her weve brought her favorite pastry from her old friend. I'm sure she'll want to speak wit' us." and gestures at the honyed treats. She then slips the man some gold and smiles in what she hopes is an appreciative manner.


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

THat's probably a better idea


HP: 57/57| AC: 24 FF: 23 Touch: 12 CMD: 23 (28 vs Grapple and Trip)| Init: +5 |Fort +10, Ref +6, Will +11| Perception +10, Sense Motive +8; Darkvision, Uncanny Dodge

Jesus guys, the post rate yesterday.

"Yes, we DO have business with her, technically."

Disappointed we couldn't play Fireball though. It's actually pretty fun.


Game Master 20

I have no idea what's Fireball... If you can think of a way of making it reasonably simple, fair and not too time-consuming in a PbP, I don't mind it... Nicos said he only wants to play if we stick really close to the real rules, but that's just not practical to do here. How do we simulate card games, for example? Either we simplify it, so it's doable via mostly random dice rolls, or we aren't capable of doing it in a timely manner.

In any case, the Golden Galleon isn't going anywhere, so you can always come back.

The waiter takes 10gp this time... Then sighs and goes back into the V.I.P area... He doesn't return this time. Instead, after about 20 minutes, you're greeted by a slim man wearing black and white robes typical of a follower of Nethyx... He has (obviously dyed) lime green hair and mustache, wears a small, square monocle, lime green gloves and a pair of slippers... one black, the other white.

"I'm Kozu of the Misty Valley. Captain Sweetdew asked me to inspect your... offerings."

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