One Step Beyond

Game Master Lemmy Z

Welcome to Blue Shell Island - The Land of New Beginnings! Now try to make sure it doesn't bring your end as well... At least, not too soon.

Initiative for Current Combat:

Eitylen
Frederick
Dwarf Priest
Elf Archer
Stone Demon
Staff Orc
Jaazkara
Stone Warrior
Brother Cyrus
Scimitar Human

Round: 7
Current Turn: Eitylen & Frederick

Combat Rules:

Keep in mind that if you're next to each other in Initiative count, you can switch attack order if you want. If you post more or less simultaneously, I'll follow the "official" Initiative order and allow whoever goes second to change his action if something relevant happens (e.g.: the first guy kills the second guy's target).

Additionally, remember that you have 24h before I allow other players to control your character and 48h before I simply skip your turn. Similarly, if I don't post a creature's actions for 48h, you are allowed to consider I skipped its turn.

Last, but not least.. If I have to allow others to control your character or skip your turn twice in a row, I'll start allowing other players to decide your character's actions as soon as your turn comes up for the rest of the combat. I'll still wait 48h before skipping your turn, though.


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"Barely a hello? No catching up? Always in such a hurry in ou...your profession, I suppose. I don't miss that."

Tai Leng then takes a sip of herbal tea and mulls over the questions of his old companions.

"Well, you know I'm new to the city myself. But some of my patients have been known to chat. Been thinking of branching out into information services with all the stuff I hear..."

"Still, you've not given me much to go on. Orcs ARE rare, especially civilized seeming females with expensive jewelry, but I've not heard anything specific. Maybe someone along the waterfront would know more, they see all the traveler that come and go, and she seems one to stick in someone's memory."

"I hear there's a golem-man named Glasseye who sees much and remembers all around there. He may be your best bet, since he was certainly in the city however many years ago she came through."

"As a last effort, maybe the notary office? You'd need some kind of official sanction though, as a naval officer or some other city official."

"That's all I know. So who wants some more tea? I grew the leaves myself."


Male Human 69/69 HP AC 22[24] (tch 14; ff 20); CMD 25; Fort +12, Ref +10, Will +12;Low-light Vision; Perception +7; Sense Motive +1; Init +8

"Mmm. I'd love more tea. I suppose we're in no real rush...what've you been up to? I imagine this work can be fairly occupying sometimes...Oh! Where are my manners? This is Frederick and Jaazkara. The orc in question is Frederick's mother and Jaazkara is from the Boiling Swamp. She wants to see the world and gave us a hand with a job Ayren got us. Which actually turned out pretty profitable." Cyrus ends with a big smile and clinks the still heavy coin pouch on his belt.

He goes on to give a shortened story of the party's most recent adventure and how we're waiting to see how the elixir made from the Moon Rose turns out.


HP: 57/57| AC: 24 FF: 23 Touch: 12 CMD: 23 (28 vs Grapple and Trip)| Init: +5 |Fort +10, Ref +6, Will +11| Perception +10, Sense Motive +8; Darkvision, Uncanny Dodge

Frederick waves to Leng.


"You've actually SEEN a Moon Rose? They're supposed to be incredibly rare..."

"Maybe I should have come along."


Female Lizardfolk 10/62|AC: 24[22] FF: 22[20] Touch: 14[12] CMD 24[26]|Fort: +9[12], Ref +5, Will +6 [8]; (+2 vs magic); Rage 10/14; Perception +7; Sense Motive +1; Init. +5

Jaazkara bows at Cyrus' introduction and enjoys her home-grown tea.


Male Human 69/69 HP AC 22[24] (tch 14; ff 20); CMD 25; Fort +12, Ref +10, Will +12;Low-light Vision; Perception +7; Sense Motive +1; Init +8

"You could possibly make the journey. The mysterious guardian didnt seem to have a problem with folks just looking in it's garden. I recommend bringing some magic to speak with it. And earplugs."


Female Lizardfolk 10/62|AC: 24[22] FF: 22[20] Touch: 14[12] CMD 24[26]|Fort: +9[12], Ref +5, Will +6 [8]; (+2 vs magic); Rage 10/14; Perception +7; Sense Motive +1; Init. +5

Jaazkara looks puzzled, and scratches her scaled head.

"Golem...man? A creature of flesh and...metal? Or stone? What mean you by 'dis?" she says after a moment.


"Warforged, they're sometimes called. Sentient constructs, apparently very rare."


Game Master 20

Very, very rare.


Male Human 69/69 HP AC 22[24] (tch 14; ff 20); CMD 25; Fort +12, Ref +10, Will +12;Low-light Vision; Perception +7; Sense Motive +1; Init +8

Well I suppose we must be going. If you ever need anything Tai Leng, call upon me. I'll do everything in my power to assist."

To the docks! Unless one of yall wants to buy stuff from Tai Leng. I think he's an alchemist. But dont quote me on that.


Female Lizardfolk 10/62|AC: 24[22] FF: 22[20] Touch: 14[12] CMD 24[26]|Fort: +9[12], Ref +5, Will +6 [8]; (+2 vs magic); Rage 10/14; Perception +7; Sense Motive +1; Init. +5

While Jaazkara is aware of constructs(painfully aware,) the idea of a truly sentient and independent one is new and strange to her.

Does he have alchemical sundries or potions? It might save a bit of shopping time


Leng works at an apothecary now, so yes. He's also 5th level and has a pretty solid Craft: Alchemy check.


Female Lizardfolk 10/62|AC: 24[22] FF: 22[20] Touch: 14[12] CMD 24[26]|Fort: +9[12], Ref +5, Will +6 [8]; (+2 vs magic); Rage 10/14; Perception +7; Sense Motive +1; Init. +5

Then, if someone informs Jaazkara of the possibility, she inquires about purchasing a couple things. Namely, a vial of holy weapon balm, a smokestick, and a couple sunrods.


Game Master 20

All those items can be easily found and bought in Blue Shell... From Tai Leng or someone else.

By "to the docks" I assume you mean you go look for Glasseye first. I'll add a longer post later... But I'm currently on my phone and running out of battery, so you'll have to wait.


Game Master 20

After catching up with Tai Leng and finishing your tea, you head to the docks, seeking the construct known as Glasseye.

It takes quite some time asking around to find him... Glasseye is very well known, but while most people know of him, few know anything about him other than his appearance and even fewer know his location with any accuracy beyond "somewhere in the docks".

After almost 4 hours looking, your search finally yields results... Someone who recently met Glasseye tells you to check by the western lighthouse. You find the place quite easily, but no one there can tell you where to find Glasseye, making you wonder if you're indeed at the right place...

It's while you're talking to the 6th or 7th person giving you directions that you finally glimpse a humanoid figure near the shores... The burly creature is indeed by the lighthouse, but not anywhere you'd expect to find them... He sits on a rock, about 60 ft way from the shore, looking at the sea and the docks, with his back turned to where you are.

The creature wears navy blue overcoat and cap, typical of ship captains and navy officers, and a pair of black boots. Although not very well kept, these vestments seem completely unaffected by water and remain perfectly dry.


Female Lizardfolk 10/62|AC: 24[22] FF: 22[20] Touch: 14[12] CMD 24[26]|Fort: +9[12], Ref +5, Will +6 [8]; (+2 vs magic); Rage 10/14; Perception +7; Sense Motive +1; Init. +5

I like him already


Game Master 20

Hopefully he'll like you too.

Oh, BTW, in hindsight, I didn't make this very clear last post...but Glasseye is sitting on a rock 60 ft from the shore... and into the ocean. He isn't on the beach, sitting on a rock... There's actual sea water around him! Up to 10 ft deep too.


Male Human 69/69 HP AC 22[24] (tch 14; ff 20); CMD 25; Fort +12, Ref +10, Will +12;Low-light Vision; Perception +7; Sense Motive +1; Init +8

"Perhaps we should hire a dinghy?" Brother Cyrus squints his eyes as he looks over at the rock, shading them from the sun with his hand.

He is clearly unexcited about the thought of getting wet again.


Female Lizardfolk 10/62|AC: 24[22] FF: 22[20] Touch: 14[12] CMD 24[26]|Fort: +9[12], Ref +5, Will +6 [8]; (+2 vs magic); Rage 10/14; Perception +7; Sense Motive +1; Init. +5

Jaazkara looks out to rock, inundated now and then by salty spray and surrounded by foam. She thinks for a moment before turning to Brother Cyrus and grinning. She takes her magic bag from her pack and gestures to the priest, then towards the golem-man's perch in the waves.

"I can take you to him. Put you on 'dee rock, so you can ask him to come talk to us?"


Male Human 69/69 HP AC 22[24] (tch 14; ff 20); CMD 25; Fort +12, Ref +10, Will +12;Low-light Vision; Perception +7; Sense Motive +1; Init +8

Brother Cyrus glances at the transdimensional entrance of the bag for a moment then looks at Jaazkara.

"Aren't there a bunch of swords in there? Sounds...painful."


HP: 57/57| AC: 24 FF: 23 Touch: 12 CMD: 23 (28 vs Grapple and Trip)| Init: +5 |Fort +10, Ref +6, Will +11| Perception +10, Sense Motive +8; Darkvision, Uncanny Dodge

"Wouldn't be the first time we got stabbed."


Female Lizardfolk 10/62|AC: 24[22] FF: 22[20] Touch: 14[12] CMD 24[26]|Fort: +9[12], Ref +5, Will +6 [8]; (+2 vs magic); Rage 10/14; Perception +7; Sense Motive +1; Init. +5

Jaazkara shrugs, then says "Well, if you like, I can go and try to get him to speak wid' uss...?"


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

Why not? if he prefers to stay there we could then rent a boat or something


Female Lizardfolk 10/62|AC: 24[22] FF: 22[20] Touch: 14[12] CMD 24[26]|Fort: +9[12], Ref +5, Will +6 [8]; (+2 vs magic); Rage 10/14; Perception +7; Sense Motive +1; Init. +5

Jaazkara nods, then begins removing her armor and pack and places them in a neat heap at her feet. When she is finished, she moves towards the waters edge. She then backs up 15 feet or so, and with a short sprint runs and jumps, diving into the waters. The lizardwoman looks as though she's a natural swimmer as she makes her way towards the rocky outcropping.

Acrobatics: 1d20 + 15 ⇒ (8) + 15 = 23

And I'll take a 10 on Swim if I am able, for 31.


Male Human 69/69 HP AC 22[24] (tch 14; ff 20); CMD 25; Fort +12, Ref +10, Will +12;Low-light Vision; Perception +7; Sense Motive +1; Init +8

Brother Cyrus sits down on the side of the docks and basks in the sea air.


Game Master 20

Jaazkara quickly reaches the rock. As she approaches, Glasseye turns around revealing the reason of his name...

The warforged has an extendable spyglass in place of its right eye. Although it remains mostly compact, Jaazkara can see it twisting and turning to better focus on her. Unlike most of his steel-like body, the metal plates in his jaws are silver, giving the impression of a grey beard. His left leg is copper-colored, though.

Glasseye wears nothing but his overcoat, hat, gloves, boots and belt... Where Jaazkara notices many pouches and (obviously magical) pistol and saber... The warforged rests his hands of the latter's handle and speaks, his voice completely devoid of emotion.

"Warning: This area is dangerous for swimming. Organics are easily wounded by rocks and reefs. Advice: Choose a different spot for your exercise."


Female Lizardfolk 10/62|AC: 24[22] FF: 22[20] Touch: 14[12] CMD 24[26]|Fort: +9[12], Ref +5, Will +6 [8]; (+2 vs magic); Rage 10/14; Perception +7; Sense Motive +1; Init. +5

Jaazkara pauses a moment, unsure how to proceed. Finally, she swims a bit closer to the rock and its occupant, and begins to speak.

"I...'tank you for your concern, sir. But I do not swim for healt'. I come to ask a moment of your time. Would you mind speaking to me and my companions in a more...stable setting...?"

Diplomacy: 1d20 - 2 ⇒ (16) - 2 = 14


Game Master 20

Glasseye replies coldly...

"Question: Who are your companions? What do they want from me?"


HP: 57/57| AC: 24 FF: 23 Touch: 12 CMD: 23 (28 vs Grapple and Trip)| Init: +5 |Fort +10, Ref +6, Will +11| Perception +10, Sense Motive +8; Darkvision, Uncanny Dodge

Frederick waves at Glasseye from the shore.


Female Lizardfolk 10/62|AC: 24[22] FF: 22[20] Touch: 14[12] CMD 24[26]|Fort: +9[12], Ref +5, Will +6 [8]; (+2 vs magic); Rage 10/14; Perception +7; Sense Motive +1; Init. +5

"My companions await on 'dee shore; we seek word of one who is dear to one of us. A relative. And we have been told you know many 'tings, see many 'tings. We wish only to find my friend's lost loved one."

Jaazkara tries hard to seem as sincere as she genuinely is, but the metal-man is even harder to "read" than the warmbloods.


Game Master 20

"Question: Why do you need 4 armed individuals to ask me a question?" he replies with his hand firmly on the handle of his saber.

Despite the complete lack of emotion in his voice, Glasseye does sound a tad bit paranoid...


Female Lizardfolk 10/62|AC: 24[22] FF: 22[20] Touch: 14[12] CMD 24[26]|Fort: +9[12], Ref +5, Will +6 [8]; (+2 vs magic); Rage 10/14; Perception +7; Sense Motive +1; Init. +5

Jaazkara nods at Glasseye's words, and tries to make a reassuring smile.

"We are adventurers, sir. We did not bring arms for aggression, only because we rarely leave behind 'dee tools of our trade. We have faced many foul creatures and wish to remain prepared to defend ourselves and 'dee city from 'dese and worse, should 'dey come.'Dee odders were not so keen to swim, so I have come to request an audience. Humbly request. I come to you unarmed and unarmored."


Game Master 20

Glasseye stares at Jaazkara for nearly a minute... His spyglass twisting and turning all the time.

"Acceptance: Very well. I'll grant you a meeting." he says. "Warning: Should you attack, I will slaughter you."

He non-challantly takes a step ahead and falls feet first into the water, completely disappearing underwater... Only to reappear a few moments later, walking out of the sea. His clothes remain completely dry.

Jaazkara, who swam to accompany the warforged, comes out right after him, doing her best to look trustworthy.

Glasseye stops about 5 ft from your group, his hand still resting on his saber's handle. He stands in a mix of formal posture and defensive stance.

"Greetings: I am Glasseye. Sailor. Watcher. Merciless to ambushers." he speaks with his monotone voice. "Question: Who are you? What do you want?"


Game Master 20

Glass eye stares at you, unblinking...


Male Human 69/69 HP AC 22[24] (tch 14; ff 20); CMD 25; Fort +12, Ref +10, Will +12;Low-light Vision; Perception +7; Sense Motive +1; Init +8

Brother Cyrus glances at Frederick to see if he wanted to offer any more specifics about his mother's description then shrugs.

"We're looking for our friend's mother. An orc woman. Has or had a distinctive sapphire bracelet. We heard you see just about everything that happens on the docks so we were wondering if you might've seen her."


Game Master 20

The warforged listens to Brother Cyrus' words attentively (as far as you can tell) and then steps forward and silently stares at Frederick for over a minute, extending his spyglass-eye so much it's just 2 inches away from touching the half-orc's nose.

Frederick is about to voice his discomfort when the odd construct steps while simultaneously compacting his extendable eye.

"Apparently you speak truthfully. Good. We can talk, then." he says, this time with a very subtle, but existent voice tone. And lacking the characteristic description of intention. You can even hear a very, very faint touch of Chellian accent.

Eitylen is about to point out this inconsistency but Glasseye answers before the elf has a chance to enunciate his question. "People are far quicker to leave me alone when they think I'm just a brainless machine."

He turns around as to face the sea and speaks while standing in a perfectly straight, with one hand at his back and the other raised near his face, gesticulating, as a captain would speak to his crew.

"I watch it all. Even when I don't look, I still see. For 26 years I have watched. I saw all of it. I saw a young man leaving a nameless merchantile ship and talking to a red-headed girl before accepting one of her pamphlets. I saw an wide-eyed elf step on dry-land and almost immediately be contacted by a shady half-elf. I saw a half-orc come out from a Hermean ship looking completely lost and then heading to the market only to return hours later, looking even more lost. I see it all... And I remember."


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

You are so cool...I would love to hear about the stories you have collected, would you mind!? - The elf seems excited but then remember why the came there -oh, but first comes first, have you seen an Orc like the one described?


Game Master 20

"Every orc fits that description." he says, not quite as mechanically as he did at first, but still quite emotionless. "Four female orcs arrived in Blue Shell during my watch. Two of them were accompanied. Only one had a human companion. None of them got jewellery. Or at least, none of them were daft enough to openly display it by the docks."

"The human and orc duo talked to a woman with a toddler in her arms and two young children running around her. After a few minutes, they followed the woman to the market square."


HP: 57/57| AC: 24 FF: 23 Touch: 12 CMD: 23 (28 vs Grapple and Trip)| Init: +5 |Fort +10, Ref +6, Will +11| Perception +10, Sense Motive +8; Darkvision, Uncanny Dodge

I think my post got et when the boards went down yesterday.

Frederick has remained largely silent out of fear of screwing things up.

"Can you describe this woman from the Golden Plaza?" he finally chimes in, comfortable his questions probably aren't going to set the construct off.


Game Master 20

Market square... Ignore the bit about the golden plaza. I accidentally mixed it up with something different that is chronologically impossible to have happened at the time Frederick's parents were here. That's why I removed it from my last post. XD


Game Master 20

"She was a blond blue-eyed woman carrying toddler that looked very much like her. Both wore very well-crafted purple dresses. They also wore 7 purple ribbons on their hair, like nearly all girls at the time." he says seemingly without making any effort to remember the scene. "The children 'following' her were different. One had golden-coloured eyes and long, light brown hair. The other had green eyes and a head covered by a navy blue hood with cloth fin on top. Both wore navy blue overalls complete with a matching hooded cloak. Both carried empty shopping bags and gawked and touched every moon mask they could."


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

Kn local to see if a resident fill the description or an old Gather information? in any case

Are you willing to share more information about other things?


Game Master 20

Many residents fit the description of "blond with blue eyes". This is a very large city, after all. From his description you know it was during or near a Purple Moon Festival, so it happened at least 5 years ago.

"Might be." he says with his monotone voice. "What do you want to know?"


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

I would like to know more about a ship called the sea rat and the people involved with it, specially about a man with the following description... - Eitylen Describes the Albino man we met when we killed Cadore.


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]
GM Lemmy wrote:
Many residents fit the description of "blond with blue eyes".

But we also have the description of her sons and their approximate ages


Female Lizardfolk 10/62|AC: 24[22] FF: 22[20] Touch: 14[12] CMD 24[26]|Fort: +9[12], Ref +5, Will +6 [8]; (+2 vs magic); Rage 10/14; Perception +7; Sense Motive +1; Init. +5

Jaazkara marvels at Glasseye, and feels a sympathy at his fear of being looked at strangely.


Game Master 20

"The Sea Rat is a ship of smugglers. They get in and out in the quiet of night to avoid the Blue Shell Armada. 4 times the Wavebravers came close to sinking the ship, but the Sea Rat is nothing if not slippery. Its relatively slim frame allows it to navigate around the rocks quite well, so the Armada ships can't follow. They don't push their luck either. Never have I seen them appear at times when the Wavebravers were on constant patrol."

You notice he uses "Wavebraver" and "Armada" almost interchangeably. As far as you know, that's not completely accurate, but it isn't too far from the truth either. The Wavebraver family does have a very wide presence and influence on the city's navy and sea trade, with many of the family's members becoming officers in the Blue Shell Navy. They are, after all, the second wealthiest family in the city.


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

And do you now something about the albino?


Female Lizardfolk 10/62|AC: 24[22] FF: 22[20] Touch: 14[12] CMD 24[26]|Fort: +9[12], Ref +5, Will +6 [8]; (+2 vs magic); Rage 10/14; Perception +7; Sense Motive +1; Init. +5

Jaazkara begins donning her armor and pack, though she does so slolwy to prevent any "misunderstandings."


Game Master 20

"2 albinos appeared by these docks during my watch. One of them arrived aboard the Sailing Seal during the Purple Moon Festival. He left after the festival was over. The other one killed an young couple and ran into the night. Never appeared on the docks again."

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