One Step Beyond

Game Master Lemmy Z

Welcome to Blue Shell Island - The Land of New Beginnings! Now try to make sure it doesn't bring your end as well... At least, not too soon.

Initiative for Current Combat:

Eitylen
Frederick
Dwarf Priest
Elf Archer
Stone Demon
Staff Orc
Jaazkara
Stone Warrior
Brother Cyrus
Scimitar Human

Round: 7
Current Turn: Eitylen & Frederick

Combat Rules:

Keep in mind that if you're next to each other in Initiative count, you can switch attack order if you want. If you post more or less simultaneously, I'll follow the "official" Initiative order and allow whoever goes second to change his action if something relevant happens (e.g.: the first guy kills the second guy's target).

Additionally, remember that you have 24h before I allow other players to control your character and 48h before I simply skip your turn. Similarly, if I don't post a creature's actions for 48h, you are allowed to consider I skipped its turn.

Last, but not least.. If I have to allow others to control your character or skip your turn twice in a row, I'll start allowing other players to decide your character's actions as soon as your turn comes up for the rest of the combat. I'll still wait 48h before skipping your turn, though.


3,101 to 3,150 of 3,681 << first < prev | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | next > last >>

Male Human 69/69 HP AC 22[24] (tch 14; ff 20); CMD 25; Fort +12, Ref +10, Will +12;Low-light Vision; Perception +7; Sense Motive +1; Init +8

"Feel up to the task Eitylen?"


^Exactly the answer I'm waiting on. The flowers being nearer doesn't really change the plan.


Game Master 20

That's your decision to make... I'm just puppeteering Eitylen in combat and occasionally giving him some lines to remind everyone that he is, indeed, still there.

You can try to steal one of the roses, negotiate with the guardian or simply kill it... All options are a possibility, but if you go for the first one, you should think of a way to distract the guardian, since you're all in plain view.


Male Human 69/69 HP AC 22[24] (tch 14; ff 20); CMD 25; Fort +12, Ref +10, Will +12;Low-light Vision; Perception +7; Sense Motive +1; Init +8

If there is one growing from the man's body...

Brother Cyrus wracks his brain for a peaceable solution and addresses the construct once more.

"Actually...excuse me! Could we retrieve the corpse over yonder? We would like to deliver it to it's next of kin. That shouldn't be a problem as it was not a part of the exhibit that your creators originally commanded you to guard...is it? If the rose that grows from Lord Boddam's corpse and is part of the body, that would make him the cultivator yes? As he has passed away, would that flower not belong to his next of kin?"

Diplomacy if necessary: 1d20 + 12 ⇒ (7) + 12 = 19

We only need one after all...


Game Master 20

The creature remains silent for a few seconds, then a short screech rings in your ears...

Brother Cyrus:
"Produce evind--- you are representatives of this ---'s heirs."

And roll Diplomacy again, while you're at it.


Male Human 69/69 HP AC 22[24] (tch 14; ff 20); CMD 25; Fort +12, Ref +10, Will +12;Low-light Vision; Perception +7; Sense Motive +1; Init +8

Brother Cyrus produces a tag with the Pillowstone crest that he had taken from the bodies previously, originally intended to be returned to the man's family.

"If you look at the crest embedded on Lord Boddam's armor, you will find that they are one and the same. I have also been collecting the crests of those who served with him to return to their families." Brother Cyrus offers the tag to the creature while bowing slightly.

Please gods watch over me.

Diplomacy: 1d20 + 12 ⇒ (19) + 12 = 31

Thank you Dice Gods for blessing this noble pilgrim and rewarding him for being a good guy and doing nice things for people.


Game Master 20

Actually... The DC was 32... >:D

The guardian decapitates Brother Cyrus with a single slash of its green sickle

The guardian stares with its unblinking eyes at the tag held by Brother Cyrus... The light they emanate turns blue-ish for a couple and then go back to yellow. It clanks and screeches again.

Brother Cyrus:

"Analysis indicates --- matches --- pattern previously found --- subject's --- ---. Veracity of --- claim deemed acceptable."

After its "words" are said, the creature moves forward, harmlessly but firmly pushing away anyone who stands in its path.

"No need to push!" says Eitylen, but his words are ignored.

The guardian stops only a couple feet away from the dead man's corpse and "kneels". It then finally uncovers one of its arms, revealing a large, extremely sharp sickle that glows with green radiance.

Amazingly, the creature moves its sickle with precision and grace you wouldn't expect to see in most elves, much less in a creature this size. It carefully cuts and removes a shriveled heart with a rose firmly rooted in it, and delicately holds the organ in one hand while using its sickle to pierce the corpse through its chest and lift it as a butcher's hook would lift a dead animal.

It then walks back and carefully deposits the man's heart in Brother Cyrus' hands, then drops the corpse at his feet.

Brother Cyrus:

"You are issued responsibility over --- property and funerary rites."

The mysterious creature bellows one last long screech and walks away.

Brother Cyrus:

"You --- leave inner exhibit immediately. Access to the outer exhibit --- allowed --- until 1800 hour. Failure to leave either exhibit in the allotted time will --- in immediate execution. Harming or forcefully removing any specimen from the exhibit --- --- in immediate execution. Defiling --- exhibit will result --- immediate execution. Attacking --- gardener or --- will result in --- execution. You will --- --- watched for the remainder of --- visit."

Everyone, give me a Fort save vs poison (DC 12)! ;)


Male Human 69/69 HP AC 22[24] (tch 14; ff 20); CMD 25; Fort +12, Ref +10, Will +12;Low-light Vision; Perception +7; Sense Motive +1; Init +8

Don't roll a 1: 1d20 ⇒ 13

Brother Cyrus breathes a sigh in relief.

"Someone please get me a vase for this." The priest looks very uncomfortable holding a heart in his hands.


Game Master 20

There were a few EDITs to my last post. Hopefully you got to it after I made them, but do check it out once more.

Eitylen's Fort: 1d20 ⇒ 11

Eitylen brings one of the vases and belljars given to you by the thriae.

"What did it say? What do we do now? Should we take him with us?" Eitylen says with a mix of excitement and nervosism, while pointing at the corpse at Brother Cyrus' feet.


Female Lizardfolk 10/62|AC: 24[22] FF: 22[20] Touch: 14[12] CMD 24[26]|Fort: +9[12], Ref +5, Will +6 [8]; (+2 vs magic); Rage 10/14; Perception +7; Sense Motive +1; Init. +5

Fort: 1d20 + 9 ⇒ (2) + 9 = 11

Are you kidding me!?!!

Reroll via Second Chance: 1d20 + 9 ⇒ (11) + 9 = 20

Now that the corpse is closer, can I see whats clutched in his hand? If so...

...Perception: 1d20 + 9 ⇒ (20) + 9 = 29


Male Human 69/69 HP AC 22[24] (tch 14; ff 20); CMD 25; Fort +12, Ref +10, Will +12;Low-light Vision; Perception +7; Sense Motive +1; Init +8

"We leave and bring the body with us. It said if we touch or do anything here, it'll execute us. Well do anything but look basically. It's a viewing garden of some kind. In any case it's best if we left as soon as possible..."

"Lord Boddam, it appears your quest was not in vain after all." He says grimly.


Game Master 20

Tightly held in the man's hands, Jaazkara finds a silver locket with the Pillowstone cresr carved on it. She notices a hidden pin that when pressed causes the locket to open, revealing two small paintings: one of the dead man when still living and another one of a brown haired lady in a white dress.


HP: 57/57| AC: 24 FF: 23 Touch: 12 CMD: 23 (28 vs Grapple and Trip)| Init: +5 |Fort +10, Ref +6, Will +11| Perception +10, Sense Motive +8; Darkvision, Uncanny Dodge

Fort: 1d20 + 10 ⇒ (9) + 10 = 19

Excellent, none of us got cancer.

"Then let's leave. Hopefully Pillowstone didn't die while we were gone."


Female Lizardfolk 10/62|AC: 24[22] FF: 22[20] Touch: 14[12] CMD 24[26]|Fort: +9[12], Ref +5, Will +6 [8]; (+2 vs magic); Rage 10/14; Perception +7; Sense Motive +1; Init. +5

Jaazkara carefully picks up the fallen lord's body, lifting him with a reverence seemingly uncharacteristic of one who regularly consumes the corpses of her beaten foes. Realizing her enchanted container is full of weapons and armor, she hoists the man to her shoulders and begins moving.

Is there time to check the other path before "closing time?"


Game Master 20

I guess...?

It took you over a day to get here, but going back should be faster, since you know the path... And it's still morning. Whether or not the guardian would like that is a different story... ^^

There's really only one way to find out...


Male Human 69/69 HP AC 22[24] (tch 14; ff 20); CMD 25; Fort +12, Ref +10, Will +12;Low-light Vision; Perception +7; Sense Motive +1; Init +8

"Yes, lets." Cyrus will start heading back where we came from.


Game Master 20

You backtrack your way to the underground tunnel and then follow the path leading ever downward... As you go forward, the temperature rises very quickly and orange light takes over the place...

You quickly notice many, many cogs, gears and other pieces of metal all around you. There are chains and metal beams fused to the walls and ceiling as well.

Soon you reach a large iron gate glowing red with heat. Just getting close to it is enough to know touching it is certainly a bad idea. As you ponder what to do next you hear a cold, emotionless voice talking to you. In the shadows, partially fused to the ground and wall, you see a mechanical man staring at you with a single red eye. The construct lacks not only one eye, but also its left arm and both legs, but doesn't seem bothered by it. It speaks to you in an unknown language. Luckily, the effects of Brother Cyrus' potion aren't gone just yet.

Brother Cyrus:
"Halt. Visitors are required to stay out of this area." it says without any hint of emotion. "Only authorized artificers are granted access to the forge."


Female Lizardfolk 10/62|AC: 24[22] FF: 22[20] Touch: 14[12] CMD 24[26]|Fort: +9[12], Ref +5, Will +6 [8]; (+2 vs magic); Rage 10/14; Perception +7; Sense Motive +1; Init. +5

Sorry, I guess I should have stated this earlier before we went through, but on our way back I search the outer garden area, since we didn't when we came through the first time.

Perception: 1d20 + 9 ⇒ (20) + 9 = 29


Game Master 20

You mean the outside of the chapel? That's not exactly an "outer" garden as much as it is... "not the innermost" garden. It's still underground after all. XD

Jaazkara:
There isn't much of any thing other than common and exotic plants and the occasional corpse in this area... But you do notice the presence of quite a few obsidian-like beetles everywhere you go. Almost as if they were following you... Whenever you try to approach one of these they fly away, only for you to turn and see another standing still a few feet away from you.

They seem to get agitated whenever it seems you're about to pick a fruit, flower or herb... Your instinct tells you to avoid doing so.

Just so you don't squander two nat 20s in a roll, you can keep your roll for your next search action. ^^


Female Lizardfolk 10/62|AC: 24[22] FF: 22[20] Touch: 14[12] CMD 24[26]|Fort: +9[12], Ref +5, Will +6 [8]; (+2 vs magic); Rage 10/14; Perception +7; Sense Motive +1; Init. +5

Much appreciated


Male Human 69/69 HP AC 22[24] (tch 14; ff 20); CMD 25; Fort +12, Ref +10, Will +12;Low-light Vision; Perception +7; Sense Motive +1; Init +8

"Oh. This ways barred guys. Artificers only apparently. I wonder if there is another exit somewhere. I'd rather not swim again."


Female Lizardfolk 10/62|AC: 24[22] FF: 22[20] Touch: 14[12] CMD 24[26]|Fort: +9[12], Ref +5, Will +6 [8]; (+2 vs magic); Rage 10/14; Perception +7; Sense Motive +1; Init. +5

Jaazkara takes this opportunity to mention the strange beetles that seemed to not want her to pick anything in the garden area, and asks them to look at them with her when the party is passing back through the area.

Kno. Nature?: 1d20 + 8 ⇒ (13) + 8 = 21
If it applies


Male Human 69/69 HP AC 22[24] (tch 14; ff 20); CMD 25; Fort +12, Ref +10, Will +12;Low-light Vision; Perception +7; Sense Motive +1; Init +8

"Perhaps they are how the Guardian keeps tabs on the place when it is away..."


Game Master 20

Jaazkara's Kn(Nature):
The beetles look very similar to certain species found in tropical forests, but their behavior and movement patterns are unnatural. They don't fly around or buzz their wings while grounded, nor do they seem to take any interest in any plant or animal around them.


Too bad nobody has Kn. Engineering.


Female Lizardfolk 10/62|AC: 24[22] FF: 22[20] Touch: 14[12] CMD 24[26]|Fort: +9[12], Ref +5, Will +6 [8]; (+2 vs magic); Rage 10/14; Perception +7; Sense Motive +1; Init. +5

Yeah, Im sure theres more awesomeness to be had


Game Master 20

You can still try to open the door if you want. You're just not authorized to do it (and it's really freaking hot, so you might want to do it without directly touching it). Alternatively, you can leave the swamp and and complete your quest. You can even go and meet that giant chameleon and try to convince it to follow you... As long as you don't forcefully remove it from the swamp, the guardian won't mind.


Male Human 69/69 HP AC 22[24] (tch 14; ff 20); CMD 25; Fort +12, Ref +10, Will +12;Low-light Vision; Perception +7; Sense Motive +1; Init +8

Well if we go back out the way we came, Eitylen will use the wand of Air Bubble on everyone and the plant.


Game Master 20

That's probably a good idea... Although, you do have bell jars, so you don't need to spend a charge on the rose. I'm not sure it'd even work per RAW, actually. I'd allow it, though.


Male Human 69/69 HP AC 22[24] (tch 14; ff 20); CMD 25; Fort +12, Ref +10, Will +12;Low-light Vision; Perception +7; Sense Motive +1; Init +8
GM Lemmy wrote:
That's probably a good idea... Although, you do have bell jars, so you don't need to spend a charge on the rose. I'm not sure it'd even work per RAW, actually. I'd allow it, though.

The rose is not an object? The idea was to cast it around the belljar actually. =P


Game Master 20

I don't remember if that spell can be cast on objects... Well, if it isn't, I'd allow it, because... Why not?

Anyway... How do you guys choose to proceed?


Female Lizardfolk 10/62|AC: 24[22] FF: 22[20] Touch: 14[12] CMD 24[26]|Fort: +9[12], Ref +5, Will +6 [8]; (+2 vs magic); Rage 10/14; Perception +7; Sense Motive +1; Init. +5

Im totally going back for the chameleon, even if I have to convince someone to use a wand and someone else to talk to it. Other than that I wanna know what awesome wonders lay within, but I dont wanna force our way in. I bet if we're clever we can find some way to reason with the thing or convince it. Or I could just be totally wrong and this is where it's supposed to get brutal.


Game Master 20

Well... The swamp isn't going anywhere, so you could come back here once you find/become an authorized artificer. Or you could force your way in and find out what's on the other side.

Either way is good for me. ^^


"Later" sounds good.


Game Master 20

Pfff... You just want to get your level up! XD


Female Lizardfolk 10/62|AC: 24[22] FF: 22[20] Touch: 14[12] CMD 24[26]|Fort: +9[12], Ref +5, Will +6 [8]; (+2 vs magic); Rage 10/14; Perception +7; Sense Motive +1; Init. +5

Alright, later it is. We should at least try and get a hint from it before we leave though. Get the last drop of use outta that potion and then bolt


Male Human 69/69 HP AC 22[24] (tch 14; ff 20); CMD 25; Fort +12, Ref +10, Will +12;Low-light Vision; Perception +7; Sense Motive +1; Init +8

"What marks an authorized artificer?"


Game Master 20

The mechanical man replies slowly...

Brother Cyrus:
"Access to the forge is only granted to security staff, work personnel and Forgemasters and their guests. They must identify themselves and present their insignia. Praeterite law enforcement agents are also granted access, provided they have a valid warrant and agree to be accompanied by a member of our staff. Other workers may be given temporary access if their function or abilities proves itself necessary."


Male Human 69/69 HP AC 22[24] (tch 14; ff 20); CMD 25; Fort +12, Ref +10, Will +12;Low-light Vision; Perception +7; Sense Motive +1; Init +8

"Need some kind of insignia or warrant by whatever ancient government held sway over this place. Perhaps we'll come by another time to explore."

Brother Cyrus heads back up the path and has Eitylen use the wand of Air Bubble on everyone plus the flower.

WANDWANDWANDWAND: 8d20 ⇒ (17, 8, 1, 17, 13, 1, 7, 2) = 66

11 and up succeeds.

Eitylen only manages to get one charge out on the belljar before the wand fizzles.

"Well that's never happened before. Damn." The elf curses.


Game Master 20

Well... You can always hold your breath.


Game Master 20

I guess you don't want to do anything else in this cavern, at least for now... So... Let's move! Tell me if you want to do something before leaving and we can retcon it.

You backtrack your way to the chamber filled with poisonous sewer gas... Without the wand to shield you, the smell of rotten eggs is overwhelming. Knowing that breathing this gas at this concentration for more than a couple seconds could be fatal, Frederick suggests you hurry up, hold your breath and dive, which you do... All the while hoping the wand's effects won't wear off before you reach the other side, exposing the moon rose to the gas and/or water.

Luckily, the magic lasts long enough... You find yourselves back at the rust-red "lake". You follow your own tracks to find your way back, eventually reaching the clearing filled with corpses of humanoids and giant wasps.

The giant horned chameleons is still in the same place you last saw him. It's still slowly chewing giant wasps. Once it notices your presence, its eyes make a long, slow blink... But the creature shows no other emotion.


Male Human 69/69 HP AC 22[24] (tch 14; ff 20); CMD 25; Fort +12, Ref +10, Will +12;Low-light Vision; Perception +7; Sense Motive +1; Init +8

Eitylen uses the wand of Animalspeech on Jaazkara.

UMD: 1d20 + 9 ⇒ (11) + 9 = 20

"We should stop by that giant village to resupply. Also I think the first giant said he'd give a nice reward for those fish you caught."


Game Master 20

Congratuliations, Jaazkara... You're now Dr.Dolittle.

(Not sure why you guys didn't pick up someone with higher CHa bonus, though). :P


Female Lizardfolk 10/62|AC: 24[22] FF: 22[20] Touch: 14[12] CMD 24[26]|Fort: +9[12], Ref +5, Will +6 [8]; (+2 vs magic); Rage 10/14; Perception +7; Sense Motive +1; Init. +5

Huzzah!


Game Master 20

Now you just have to get it to follow you. Which really shouldn't be too difficult... Animals don't tend to be too ambitious. That said, it does have quite some food at his disposal right now.


Female Lizardfolk 10/62|AC: 24[22] FF: 22[20] Touch: 14[12] CMD 24[26]|Fort: +9[12], Ref +5, Will +6 [8]; (+2 vs magic); Rage 10/14; Perception +7; Sense Motive +1; Init. +5

Jaazkara gathers up a few wasp corpses, trying to entice the giant lizard with food and appeal to its baser instincts.


Game Master 20

You can literally talk to it, you know... -.-'

The animal slowly follows Jaaskara... Occasionally using its retractable tongue to steal one of the dead wasps.

But you might not want to take the dead wasps out of the swamp.


Female Lizardfolk 10/62|AC: 24[22] FF: 22[20] Touch: 14[12] CMD 24[26]|Fort: +9[12], Ref +5, Will +6 [8]; (+2 vs magic); Rage 10/14; Perception +7; Sense Motive +1; Init. +5

I just realized the wand was used on me, my apologies

"Greetings once again, cousin. We have returned. May I join you?" The lizardwoman squats low to the ground and picks up a mangled wasp corpse, considering its poison and her intentions. Despite her brain's protests, she takes a crunchy bite of exoskeleton to try and foster trust between her and the giant lizard.
"We leave da swamp now. If you come, I can promise you abundant food, and a variety of it. Maybe dose bugs getting bland? I am Jaazkara, and I will see to it dat you are well-cared for if you come wid us. Surely you would like to eat different type of bug...?"

Fort: 1d20 + 9 ⇒ (4) + 9 = 13

Diplomacy: 1d20 ⇒ 12

Can I assume that my penalty to interacting socially with non-lizardfolk doesnt apply here?


Game Master 20

There's nothing to apologize for.

The creature looks intrigued, but not completely convinced.

"New food is good... But all food is food. Not enough to leave. I need a nest. And safety. And growth. And a mate, when mating season comes. Can you find those?"

This should be a Handle Animal check, BTW... But since you have the same bonus, it doesn't matter. Also... I didn't even know you had a penalty when dealing with non-lizardfolk, but yeah, you can ignore it when talking to reptilian creatures.


Female Lizardfolk 10/62|AC: 24[22] FF: 22[20] Touch: 14[12] CMD 24[26]|Fort: +9[12], Ref +5, Will +6 [8]; (+2 vs magic); Rage 10/14; Perception +7; Sense Motive +1; Init. +5

Yeah, a painful -2 Diplomacy and Sense motive

Not willing to lie to the creature, Jaazkara answers honestly.
"I understand your concerns. I can provide for you steady food, and materials and location for a nest. While in my care I will let none harm you, or your mate when you have found one. As for growth, you will no doubt be able to eat as much as needed to get bigger. But a mate...I can only promise to do all in my power to help find a suitable...subject. Perhaps you know of my people's village? You would be safe dere, and a welcome addition I tink."

Handle Animal: 1d20 ⇒ 16

And if the chameleon isnt convinced, then I will thank him for his time and leave the wasps with him. Im not sure how difficult it would be to find it a permanent location, and it seems like a crazy idea to take it traveling all over with us. So I will abide by the fiat of probability.

3,101 to 3,150 of 3,681 << first < prev | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / One Step Beyond All Messageboards

Want to post a reply? Sign in.