One Step Beyond

Game Master Lemmy Z

Welcome to Blue Shell Island - The Land of New Beginnings! Now try to make sure it doesn't bring your end as well... At least, not too soon.

Initiative for Current Combat:

Eitylen
Frederick
Dwarf Priest
Elf Archer
Stone Demon
Staff Orc
Jaazkara
Stone Warrior
Brother Cyrus
Scimitar Human

Round: 7
Current Turn: Eitylen & Frederick

Combat Rules:

Keep in mind that if you're next to each other in Initiative count, you can switch attack order if you want. If you post more or less simultaneously, I'll follow the "official" Initiative order and allow whoever goes second to change his action if something relevant happens (e.g.: the first guy kills the second guy's target).

Additionally, remember that you have 24h before I allow other players to control your character and 48h before I simply skip your turn. Similarly, if I don't post a creature's actions for 48h, you are allowed to consider I skipped its turn.

Last, but not least.. If I have to allow others to control your character or skip your turn twice in a row, I'll start allowing other players to decide your character's actions as soon as your turn comes up for the rest of the combat. I'll still wait 48h before skipping your turn, though.


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Male Goblin Vivisectionist Trap Breaker 10

Flipping through now and getting most of my knee jerk reactions out of the way. Absolution is the worst spell ever apparently.


I think I've finally found the perfect Feat chain for Frederick.

Blinded Blade Style, Blinded Competence, Blinded Master.


Male Goblin Vivisectionist Trap Breaker 10

Pretty damn good. Defeats Mirror Image and Blur too.


Male Human Dungeon Master 10/ Munchkin 10

Pretty cool line of feats... Who knew Paizo had in them, huh?

That said...

Why does it "work like Blindsense/sight" instead of just being Blindsense/sight? What's the difference?


I think the intent is that it only works to sense creatures and not be true blindsight. Which is kind of a bummer, but still pretty good.


Ascendancy? Is this campaign about to get MYTHIC?!


Game Master 20

Nope. Not at all. Not even close. In fact... I'll probably NEVER use Mythic rules. Ever.


Male Goblin Vivisectionist Trap Breaker 10

Not a fan huh?


Male Human Dungeon Master 10/ Munchkin 10

Can you tell? ;)


Male Half-Vampire Human Sorcerer 14/Power Slave 10

Awww, Boooo Mythic Rules! Once I am more familiar with them and have a break in live game logistics, Ill run a low-lvl mythic game. I have a few scenarios that i think would play out in an appropriately cinematic manner.


The Mythic rules aren't bad as long as you're careful. Trim or nerf some of the ridiculous options and make sure your players are taking mostly Rule of Cool options like Master Grappler and Seven League Leap instead of MOAR DAMAGE.


Male Half-Vampire Human Sorcerer 14/Power Slave 10

I agree. Some of that stuff is just TOO epic. I know what Ill do; Ill form a second party in an existing (though now abandoned) game I have/had going. Mythic Adventures in the Final Empire! *gasp*


Male Goblin Vivisectionist Trap Breaker 10

Woah. Dont tease me please.


Game Master 20
Brother Cyrus wrote:
"Feh! If we couldn't win then surely our quest would have never brought us here. (...)

Famous last words... ;)


Male Half-Vampire Human Sorcerer 14/Power Slave 10

Am I correct in assuming that the penalty to atks associated with gaining a size category is caused because its harder to hit a smaller creature, relative to your own size? Which means that if the creature was bigger than you to start it doesnt apply?


Male Human Dungeon Master 10/ Munchkin 10
Septid Corrialanis wrote:
Am I correct in assuming that the penalty to atks associated with gaining a size category is caused because its harder to hit a smaller creature, relative to your own size? Which means that if the creature was bigger than you to start it doesnt apply?

while you're correct to reason of the penalty, you're incorrect in assuming it doesn't apply against other Large creatures. That's already accounted for in those creatures' size penalty to AC (your AC goes down by -1, BTW. Your CMD goes up by +1).


Male Half-Vampire Human Sorcerer 14/Power Slave 10

Ah, thank you sir.


Game Master 20
Jaazkara wrote:
...and now the miss chance. Do we roll that or is it a DM thing? Well, I'll roll it and if I'm not the one who is supposed to then just disregard it.

Forgot to answer this...

Yes, you roll for concealment. I'll only roll if there's a miss chance you don't know about. Other than Initiative and rolls secret rolls/checks, you'll usually roll everything for your character.


Male Half-Vampire Human Sorcerer 14/Power Slave 10

Alright, thanks.


Male Goblin Vivisectionist Trap Breaker 10

I enjoy being not behind on my campaigns. I feel as free as a butterfly.


Male Half-Vampire Human Sorcerer 14/Power Slave 10

Ah, its DC 10 Acrobatics to move more than half speed while blind, and I have a +10.


Male Human Dungeon Master 10/ Munchkin 10

So, I watched Batman vs Superman today...

To put it shortly... I expected nothing and I'm still let down.


Male Goblin Vivisectionist Trap Breaker 10

Was it that bad? I mean the trailers spoiled pretty much everything but still.

I feel almost proud figuring out what the albino and Cuca are from this fight...on a metagaming viewpoint. I knew I should have rolled Kn.Planes.


Male Half-Vampire Human Sorcerer 14/Power Slave 10

Evasion is awesome and I publicly note my love for it here


I just assumed the guy was actually dumb enough to cast Shield Other on his companion.


Male Half-Vampire Human Sorcerer 14/Power Slave 10

Ditto.
Also, a fine pagan fertility rite day to you all


Game Master 20
Frederick Forrsythe wrote:
So last I checked we weren't all standing in a big line, how does it hit all four of us?

Lines (including charge lanes) can actually bend slightly, since the squares are an approximation, veering 1 square left/right every 3 or 6 squares forward, IIRC. It's even depicted in the AoE shapes of the game. There was also a similar clarification on this subjected made by... SKR, I think... A while ago. I'll try to find it.


I know that, but wasn't Eitylen off killing fishmen on the opposite end of the room, and Cyrus stepped back out of the radius of the Darkness spell? It can't bend THAT much.


Game Master 20
Sundakan wrote:
I know that, but wasn't Eitylen off killing fishmen on the opposite end of the room, and Cyrus stepped back out of the radius of the Darkness spell? It can't bend THAT much.

Eitylen is right next to Jaazkara. After he killed the fish, he move to the other side to attack the second fishman (Jaazkara's cleave did it first, though) and if possible, try to flank Cuca. Brother Cyrus is somewhat distant, but he moved directly away from the albino, with Frederick and everyone else in-between, so the line still goes through you. In this particular case, the line veered 1 square south for every 6 squares east, which, after the Albino's 5 ft-step is just enough to catch you all.

If Jaazkara were not Large-sized right now or if Brother Cyrus had ended his movement 1 square north or south, then not the whole party would have been hit.

Check Roll20 for better clarification.


Just remember I have Die Hard, so I'm probably not down.

Was thinking of trading that for the above Blinded Blade Style Feat though, so not going to use it here.

Speaking of, how are you handling that Feat interaction with your "Progressive Feats progress instantly" ruling?

That is, you said since I have Blind Fight, I get Improved Blind Fight at 10 Perception ranks. Would that mean that if I took Blinded Blade Style either via retraining later or at 6th, I would instantly get Improved Blind Fight?


Game Master 20

Generally speaking, most (if not all) Style feats still require multiple feats, since they actually give you something new instead of a mere +1. So you'd still need to get all Blinded Blade Style feats (and Blind Fight).

But yeah, since it counts as 10 ranks in Perception (what an odd property, BTW), the progression from Blind Fight to Improved Blind Fight would happen instantly.


Sweet.


Male Human Dungeon Master 10/ Munchkin 10

Now I kinda want to make an "Universal Blind Swordsman" class variant based on that line of feats... Just like I did the Universal Unarmed & Unarmored class variant.

Not sure how to do it, though. :P


Male Human Dungeon Master 10/ Munchkin 10

HYPER LIGHT DRIFTER IS FINALLY HERE!!!!

F*#% YEAH!!!

I was worried for a moment when I saw the e-mail because I was afraid it was an April Fool's joke, but it's really here! FINALLY!

Seriously, how can a game with 8-bit graphics be so beautiful?

(If I suddenly disappear, you now know the reason!) XD


Male Half-Vampire Human Sorcerer 14/Power Slave 10

I just saw it too. Dont know much about it, but it looks right up my alley.


Male Goblin Vivisectionist Trap Breaker 10

Looks neat. I too have a fondness for 8-bit graphics. FTL and Risk of Rain are two games that I enjoyed a great deal.


Male Human Dungeon Master 10/ Munchkin 10

I'm kickstarter backer of HLD. Played it a bit today, it's really fun so far, and the animation is gorgeous, despite the obvious limitations of the art style. :)


Game Master 20

BTW, I'm going to post the next gameplay post soon... I'm not home right now. :P


Male Half-Vampire Human Sorcerer 14/Power Slave 10

No worries


Game Master 20
Frederick Forrsythe wrote:
I don't need a Will save to be confused...how did he get behind us without ANYONE seeing him?

He didn't. You literally saw him as soon as he climbed the stairs, therefore putting him in your field of vision, a few feet away from you. When I said "behind" I meant "the direction opposite of where you were facing", not "right next to you, at your back".

If you had stayed at the base right at the top of stairs and not moved, you'd have seen him approaching, but I assumed you moved forward to explore the little garden ahead of you and lead you to the pond.

I suppose I could have described it as you seeing him as he climbs the stairs, but since it'd all take place in the same post anyway and not diminish your character's abilities, it doesn't really make any difference. Unless there's a choice to be made (even if it's a pointless choice)


Yeah but I mean a staircase is pretty narrow and generally footsteps make noise. How long has he been following us?


Game Master 20

It didn't follow you as much as he was alerted that you were here and came over. Not to give much away, but it has means to move pretty quickly in this place.

The stairs being narrow don't matter much... If you move in a straight line, go up some stairs and then move further in a straight line, at some point you won't be able to see what's back in the first floor, since your "horizon" is now the edge of the stairs.

(Also, in case the full-body camouflage and enveloping mist didn't tip you off, this thing has a pretty good Stealth check).

Imagine if you're at the edge of your building's roof. You can see all that is on the street (or, in this case, the 1st floor), but as you move away from that edge, your field of vision of the streets gradually shrink.

You literally saw it as soon as it was possible (more or less at the same time it saw you).


Male Goblin Vivisectionist Trap Breaker 10
Sundakan wrote:
Yeah but I mean a staircase is pretty narrow and generally footsteps make noise. How long has he been following us?

Dunno but Id assume he finished taking out some other intruders until it "felt" we were getting real close. Or the scarier thought would be it waiting till it figured out that the Albino and his Eidolon werent our allies and striking only until we defeated the Albino for it.


Game Master 20

BTW, I sometimes use "he" or "she" instead of "it" or "they". Unless I'm talking about something or someone with a clear gender, you may not want to assume that the actual gender of the subject in question...

That happens mostly because, as you all know, I was raised in Brazil, where we speak Portuguese. And in Portuguese, just like in French and Spanish (and most Latin-derived languages, AFAIK), most words have a gender, a completely arbitrary gender, even if their meaning is completely genderless (e.g.: chair is a "feminine" word, while sofa is "masculine"), so sometimes I slip and out of habit use gendered nouns for stuff that doesn't necessarily has any gender.

To make things worse, some words have both variations (such as "guardian", which can be "guardião" for a male guardian or "guardiã" for a female guardian), but the "neutral" version is usually the masculine variation... Which leads to me occasionally using "he" instead of a more appropriate "it" or "they".

Even when a word has no variation, the article most often tells the listener the gender of that word. (e.g.: the word "líder", meaning "leader" doesn't change, but if the article used to refer to it does (o líder" means a male leader, while "a líder" means a female leader).

There are a few words that are always feminine or masculine and always have the corresponding article... But out of the top of my head I can only remember the words for "victim" and "character", which are supposed to be always feminine, but the rule is often ignored anyway...

Ahem... Sorry for the wall of text...

tl;dr: If I sometimes use "he" or "she" to refer to an object, subject or creature of unknown or non-applicable gender... That's just me slipping into old habits from speaking Portuguese. Don't assume the subject actually has a gender.

^^


It's actually grammatically (though often not politically) correct in English (and most Germanic languages) to use male gendered pronouns for something or someone of unknown gender.


Game Master 20

So I'll just pretend I knew that and am doing it consciously instead of making the same mistake multiple times. XD

BTW, I EDITed my last gameplay post to add some extra information I forgot to mention in the previous post. :P


Game Master 20

Fixed a few typos in the gaemplay post where the creature replies to Brother Cyrus. Of special note is an "s" that shouldn't be there. It's "hour", singular, not "hourS".


Male Human Dungeon Master 10/ Munchkin 10

Quick Question:

Considering how much better Weapon Training got with the WMH, plus the buffs it gets in my homebrew, do you think an archetype trading it for an scaling enhancement bonus to physical attributes (From +2 to +12 to one of them and from 0 to +6 to the other two) would be too good?

The bonus itself isn't particularly good, but I'm afraid the gold saved from not having to buy belts might be a tad too much... What do you think?


Male Human Dungeon Master 10/ Munchkin 10

I swear... I will end up playing some sort of grappler character just because of SFV! Every grappler in that game is so freaking fun to play!


Grappling is pretty great if you have Mythic.

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