
Our Mysterious Benefactor |

With a muffled cry and a sudden silence, Whosi looks down to see his chest laid bare by the Pteranodon's teeth. The beast slurps, its heard thrown back to allow the meal to slide down its gullet. Whosi staggers backward, perilously close to death.
Bux attempts to rally the goblin crew, but their natural fear and distinct ability to escape certain death by allowing others to run toward it overcomes his Captaincy, and the crew flees for dark corners. Buz, scowling at the miserable cowardly lot, fires his musket at the beast, but it is slippery and the bullet just misses it and lodges in the mainmast behind it. The beast lets out a SQUAWK warcry and fixates on the gunslinger...
At least until the sling stone cracks it smartly in the side of the beak, chipping a tooth. Splurg lets out a gobbish laugh as Spots pounces upon the giant fanged turkey with dinner in his eyes. However, the pteranodon is no mere turkey and Spots' attacks only lightly penetrate its leathery skin and serve to give the beast more targets.
Greblak meanwhile, find a hiding spot near a coil of rope and fires off a burning ray at the beast. Even with the pitch of the deck and the furor of melee, he strikes it solidly on its rump, eliciting a SQUAWK of surprise and the pleasant (to a goblin) smell of roasted shoe leather...
From below several new goblins emerge, including at least one that looks foreign to the Gullchoker tribe!
ROUND TWO:
Init:
Pteranodon 26
Ank-hore 19
Whosi 17
Buz 14
Splurg 10
Spots 10
Greblak 6
The pteranodon snaps furiously at Spots, attempting to evade its claws and teeth!
Attack: 1d20 + 5 ⇒ (2) + 5 = 7
Damage: 2d6 + 4 ⇒ (5, 2) + 4 = 11
Between the pain and the suddenly busy surroundings, the pteranodon misses the cat!

Splurg |

Splurg casts obscuring mist on the pteranodon's head (hoping to leave his head in teh clouds and his wings and legs clear for the goblins to attack)
Spots not liking fight left in his food continues his assualt
1d20 + 7 ⇒ (15) + 7 = 22bite
1d4 + 1 ⇒ (1) + 1 = 2
1d20 + 7 ⇒ (10) + 7 = 17claw
1d2 + 1 ⇒ (1) + 1 = 2
1d20 + 7 ⇒ (12) + 7 = 19claw
1d2 + 1 ⇒ (1) + 1 = 2
Obscuring mist

Crang |

init 1d20 + 2 ⇒ (15) + 2 = 17
Coming out of the hold, Crang sees a big leathery bird whose skull could be turned into an awesome helmet.
GGGYYYYYAAAAARRRRRRGGGGGGHHHHHHHHHHHH!!!!!!!!!
He charges, power attacking with great axe.
attack 1d20 + 6 ⇒ (15) + 6 = 21
damage 1d10 + 5 ⇒ (10) + 5 = 15

Buz Halfboot |

NETS! WE NEED NETS AND SAILS TO CATCH BIG BIRD! NOW! screams Buz, hoping that a more menacing tone will get the crew working. TAKE SAILS ANG GRAB BIG BIRD! OR ME BE SHOOTAN YOU NEXT! He plans to entagle the bird with whatever may suit, and the maybe set the wole thing on fire. Meanwhile he reloads his weapon.
Intimidate roll to make those damned freaks to do something useful. 1d20 + 3 ⇒ (19) + 3 = 22

Ank-hore |

"Ha ha scaly birdy U iz gona B sik" Ank-hore holds up his holy symbol and cast Ray of Sickening at the Pteranodon, as he is doing it he is jumping up and down.
School necromancy; Level cleric 1, druid 1, sorcerer/wizard 1,
summoner 1, witch 1
This spell functions as ray of exhaustion, except the target is
sickened if it fails its save and unaffected if it makes its save.
Ray of Exhaustion
School necromancy; Level sorcerer/wizard 3
Casting Time 1 standard action
Components V, S, M (a drop of sweat)
Range close (25 ft. + 5 ft./2 levels)
Effect ray
Duration 1 min./level
Saving Throw Fortitude partial; see text; Spell Resistance yes
A black ray projects from your pointing finger. You must succeed
on a ranged touch attack with the ray to strike a target.
The subject is immediately exhausted for the spell’s duration. A
successful Fortitude save means the creature is only fatigued.
A character that is already fatigued instead becomes exhausted.
This spell has no effect on a creature that is already exhausted.
Unlike normal exhaustion or fatigue, the effect ends as soon as the
spell’s duration expires.

Our Mysterious Benefactor |

ROUND TWO:
Init:
Pteranodon 26
Blarg 24
Ank-hore 19
Whosi 17
Crang 17
Buz 14
Splurg 10
Spots 10
Greblak 6
No sooner does the pteranodon make its ill-fated attack on the cat than a hatch opens behind it and a horde of goblins, perhaps intimidated by Captain Buz's tender ministrations, perhaps having taken a wrong turn at the bilge, come running onto the deck. One reeks of sour pickles and stumbles like a drunk, the other screams like a banshee and charges the beast!
Before the barbarian goblin can reach the beast, a sickening ray of greenish energy lances from Ank-hore's holy (unholy?) symbol! The confused beast gives a squawk and ducks its head just in time for the ray to lance off into the night, no doubt sickening a sea-gull somewhere in the distance.
The barbarian barrels into the pteranodon with a cry of rage, his axe biting deep into its breast bone! It rears up, its wings stretched out awkwardly as it tries to get away from the sudden onslaught of food turned predators!
Captain Buz screams obscenities at his "crew" promising all manner of goblin terrors should they fail to heed his call. A few small heads pop up from hiding and half-heartedly begin to hurl small objects at the beast, failing to do much damage, but definitely adding to the fray.
Splurg finishes chanting a series of nonsense syllables as the pteranodon rears up, suddenly finding its head mired in thick mist. Its momentary confusion gives Spots the opportunity it needs to swipe and bite hard at the bird-reptile! Spots comes away with a chunk of pteranodon as the reptile's struggles become weaker and weaker.
From his perch, hidden behind the rope, Greblak pops his head up and sees his chance. He fires another ray of fire, striking the struggling bird squarely in the breast, burning through its ribcage and hitting the heart. It gives one last pained squawk and falls to the deck, twitching in death as Spots begins to gnaw contentedly on a wing and Crang sets to hacking off its head.
End of initiative! Good job and welcome, new-comers!

Whosi Blackface |

<Oops; k working on second level.>
Whoosi says at a distance hiding from the flying lizard and uses his sling to maybe catch dinner..
1d20 + 3 ⇒ (16) + 3 = 19
damage if needed: 1d4 ⇒ 4
Will do, Buz. Thanks!
Init:
Pteranodon 26
Whosi 17
Buz 14
Splurg 10
Spots 10
Greblak 6The pteranodon, seeing a variety of tasty morsels to snack upon, has a hard time deciding which to attack 1d5. Seeing Whosi stumble out of the Captain's Cabin, it lunges with its long clawed beak and snaps at the startled goblin!
Attack: 1d20+5
Damage: 2d6+4Its beak closes hard on the horrified goblin and tears mercilessly at him.
** spoiler omitted **
Once Whosi posts his action, I'll resolve the rest.

Whosi Blackface |

Surprized he hit; Whoosi sticks with what he thinks is a good thing for round two
whriling his sling....
1d20 + 3 ⇒ (1) + 3 = 4
damage: 1d4 ⇒ 3
-----------
if we are second level now; I would have 5 hps for first level and 1d4 + 1 ⇒ (2) + 1 = 3 for second level
hmm I didnt realize it was attacking me; if I cant use my sling; will tumble/dodge back into the room; whoosi aint no warrior; better part of valor

Buz Halfboot |

As the beast dies, Buz yells in satisfaction. We be having meat tonite!. Seeing that Whosi has been severely wounded, he orders the crew to heal him. You heal Sneaky Captain' now! Who is gud at healin'? Where is Shriga? he asks, wondering where the drowning priestess might be. He then addresses the rest of the crew: You did well, but too slow and too coward! Next time be fast and use guts! Like he! he says, pointing his silver shortsword at the axe charging goblin barbarian. What you name, 'fella?

Splurg |

Splurg shakes his head at unconscious form of Whoosi... @Whoosi
Splurg casts cure light wounds on Whoosi
"You stop be lazy and playing with bird, you help..."
1d8 + 1 ⇒ (8) + 1 = 9 healing
I'm going to study the pteradon in case there is ever a need to know about them...

Crang |

Crang wedges his great axe in the deck.
He then uses his battle axe to hack off the pteradon's head.
Then he wedges his battle axe in the deck.
He then uses his hand axe to scrape flesh and gristle off the skull.
Once that is done he wedges his hand axe in the deck.
This is followed by using the throwing axe to scrape brain out of the skull. Leaving a cushion of brain in the cavity, for comfort.
Then Crang attempts to wedge the skull on his head and turns triumphantly to the goblin crew: Mighty Crang!
Bits of gore drip down his face.
Does it fit?
Oh, fine and noble mysterious benefactor. Have you seen this new tool for pbp GMs?

Ank-hore |

Ank-hore looks upset that he had missed the Scaly Birdy, but still continues to walk to the Pteranodon and starts a prayer to his lady.
"Lady Lastbreath, we killz birdy
We tak it's meet mak it Jurky
pickle it's eyez, eat itz hart
Maks uz full, make uz fart"
After the prayer he cuts a chunk of the meat off the Pteranodon takes a bit and throws it into the ocean muttering a silent prayer to the lady, then lets one rip.

Our Mysterious Benefactor |

Crang manages to hack and gnaw his way into a grisly totem: a helm made of the skull of a pteranodon. It's definitely a little too large and smells like a dead reptile, but it IS fearsome to behold.
Ank-hore says something that resembles a prayer and as the fog begins to life, his offering seems to have attracted some sharks...
Greblak manages to pull a wing away before the assembled hordes of goblins begin to tear apart the body for food, as the goblin bard begins to sing his happy song...
As the fog clears, everyone roll perception for me.

Crang |

perception 1d20 + 4 ⇒ (17) + 4 = 21
Crang looks up at the mast, then at his axes, then at the mast, then at his axes.
He picks up his axes and stows the throwing axe, hand axe and battle axe in their sheafs.
Then he walks up to the mast and makes as if to climb, holding his axe. Then he stops, holds the axe like a lumberjack and eyes the mast.
He stops again, makes to climb, stops, hefts, axe.
Eventually he sits down and stairs at the deck between his legs, mumbling to himself and running his hands up and down the flat of his great axe...

Our Mysterious Benefactor |

As many eyes pierce the fog and the dead pteranodon is butchered, the general hue and cry of Goblin voices suddenly is joined by another sound: a bell, followed by shouts coming from just ahead of the ship.
In the distance, approximately 200 yards off, there is another ship. It's about one and a half times the size of the Accursed, and is riding particularly low in the waters, bearing a red and black flag with a seal of a cross in a circle, flanked on either side by daggers with a shield underneath. The crew of that ship has apparently seen you and is making sail to get away!
Ho, Captains! Who arrrre yer orders?

Our Mysterious Benefactor |

Does the pteradon look like it could bear the weight of a goblin and his axes?
Crang stares at the boat, then eyes the pteradon.
It does appear to be a sturdy beast...

Our Mysterious Benefactor |

With a sudden vehemence, goblins of every stripe and size appear on deck. One half begins shouting "PICKLES!". The other half begins chanting "Cheez! Cheez!" As is to be expected when sects reunite, a sudden and violent struggle begins. Cheez heathens and pickle pagans struggle, each against the infidelity of the other. From the merchant vessel, cries of confusion and then sharply, "Asmodeus' tit! They're crewed by GOBLINS!" A sudden laughter rings from the merchant vessel as the tension that an ominous appearance by a black flagged ship usually brings breaks in the moment of laughter. The crew ceases to set the sail and instead begins loudly and rudely telling Stupid Goblin jokes.
In the annals of recorded history there is nothing that can end a religious war like the sudden appearance and mockery of a common enemy.
Pickle and cheese goblins alike both begin to climb the ropes like monkeys, moving with a calm fervor that would be frightening if it were happening on behalf of an enemy. In a mere minute the Accursed has gained the wind and is moving steadily toward the Black and Red Flagged merchant ship.
Initiative and Surprise round actions, goblins?

Greblak |

Initiative 1d20 + 3 ⇒ (13) + 3 = 16
We kill bird thing, now we'ze kill you!
As soon as the ships close enough to allow it, Greblak throws a dart at the nearest crewman aboard the other ship.
Ranged attack 1d20 + 5 ⇒ (17) + 5 = 22
Damage 1d3 - 1 ⇒ (1) - 1 = 0 Min 1
After throwing his dart, Greblak will duck down behind the rail, waiting for the ships to pull alongside each other so he can sweep the deck with fire.

Our Mysterious Benefactor |

"I'm killed, I'm killed...MEDIC!"
<cough, cough>
Splurg did heal you for 9 points of healing. See above.

Buz Halfboot |

NOBODY MOCKS THE GULLCHOCKERS! Pirates! Let show dem what we can do! Buz is enraged by the laughs of the merchants. They will be their next prey, and that'll show them how the mighty Gullchokers are to be feared! CREW! Get da ship going an' follow! Faster! Whosi, stop whinin, we have heal you already. He sets to make the crew follow their target as fast as he can, and he issues an order to load and fire the repaired catapult at the ship. Then, he takes his shot with the blunderbuss at the easier target to aim at in the enemy ship. Load and fire! Load and fire!
Initiative
1d20 + 4 ⇒ (2) + 4 = 6
Profession: Sailor to issue the orders
1d20 + 7 ⇒ (19) + 7 = 26
If I have enough time, I attack (if not, resolve the actions on my next turn). Attack and damage:
1d20 + 5 ⇒ (10) + 5 = 151d8 + 0 ⇒ (3) + 0 = 3
I use a grit point to target touch AC outside of the first range increment. Apply all the other range penalities as you see fit (I don't know exactly how far they are).

Our Mysterious Benefactor |

Init:
Splurg 16
Greblak 16
Ank-hore 14
Blarg 10
Crang 8
Buz 6
Surprise Round:
Splurg, noticing the catapult that was so recent "repaired" by the goblin crew, heads over to it and begins cranking the arm back.
Greblak tosses a dart, which flies across the space between the two ships and sinks into a laughing sailor's neck. He slaps his hand to his neck and begins shouting "Cursed goblin bit me! Get 'em, men!"
Ank-hore holds aloft his (un)holy symbol and cries out the Lady Lastbreath. With a great wet heave, the sea answers. CMB: 1d20 + 4 ⇒ (2) + 4 = 6 The wave isn't enough to knock the sailor down, but it does deposit some sort of jellyfish in the crewman's mouth, leaving him spluttering and choking.
Blarg whirls his sling, which fires the bullet high into air, over the heads of the crew. It strikes a bucket, hanging in the rigging and apparently full of tar, which falls down to land on the head of one of the sailors. With a muffled cry of alarm he begins to attempt to pull it off, to no avail.
Crang begins to climb the knotted ropes leading up to the crow's nest, but it's slow going due to the rocking of the ship as it accelerates toward the merchantman.
Buz aims his musket and fires, but as he shoots another goblin, in a rush to get to the men, bumps his arm. The shot goes wild and strikes the merchant ship's wheel. The rudder suddenly turns abruptly and the merchant ship pitches directly into your path!
Everyone make an Acrobatics check to keep your feet! DC 12 or you fall prone!

Greblak |

Acrobatics check 1d20 + 3 ⇒ (15) + 3 = 18
Greblak staggers, but braces against the rail and keeps his feet. He stays under cover behind the rail until the ships make contact. As soon as they do, he pops up to spray fire across the enemy deck.
Wand of Burning Hands(CL 5) 5d4 ⇒ (1, 1, 2, 2, 2) = 8 fire damage in a 15 foot cone. 7 charges remaining.
Stupid humiez! Burn and die! You laugh, we fight! You lose, we eat! Pickled cheez!

Our Mysterious Benefactor |

Human Crew Acrobatics Check: 1d20 + 3 ⇒ (17) + 3 = 20
With a great scraping of wood on wood on barnacles, the two ships slide into each other, their movement ending with a CRACK as the masts entangle.
Init for Crew: 1d20 + 2 ⇒ (14) + 2 = 16
Round 1:
Init:
Chelish Crew 16
Splurg 16
Greblak 16
Ank-hore 14
Blarg 10
Crang 8
Buz 6
Whosi ?
The crew of the Chelish merchant ship spring into action, their laughter gone and their reactions polished as only a crew that spend long hours practicing can be. The men draw long knives and cutlasses and spring over the railings to attack!
Attacks: 1d7 ⇒ 3, 1d7 ⇒ 6, 1d7 ⇒ 4
A crewmember slashes at Ank-hore, his long flaying knife lashing out at the diminutive cleric! Attack: 1d20 + 4 ⇒ (8) + 4 = 12 for 1d6 + 2 ⇒ (4) + 2 = 6 damage. Fortunately for Ank-hore, the man's attac=k goes high, sweeping over the head of the cleric.
The next man attacks Buz, his sword darting at the small gunslinger. Attack: 1d20 + 4 ⇒ (18) + 4 = 22 for 1d6 + 2 ⇒ (4) + 2 = 6 damage. He attack strikes true and the gunslinger grimaces as a long cut is opened on his shoulder!
The last crewman takes advantage of Blarg's laughter at the unfortunate tar-headed man, and stabs out with his cutlass. Attack: 1d20 + 4 ⇒ (19) + 4 = 23 for 1d6 + 2 ⇒ (1) + 2 = 3 damage. Confirm crit: Attack: 1d20 + 4 ⇒ (15) + 4 = 19 for 1d6 + 2 ⇒ (6) + 2 = 8 damage. The laughing bard's laughter is cut short as the stab catches him just below the shoulder blade and nearly lifts him off his feet, cutting him hard for 11 damage!
All around, more crew are jumping over the railing and moving to attack the goblins. They're efficient in their attacks and it seems the tide may be against the Goblin crew!
Splurg and Spots? Actions?
Greblak spring from beneath the railing as human crewmembers vault over top him without noticing the crouching goblin, hidden arsonist. He springs up between human leapers and sprays the deck of the Chelish ship with fire. Several crewmen are caught in the blast and the drooping sails of the Chelish ship alight with fire!
Round 1 actions, please!

Crang |

Seeing the men attacking his tribe, Crang draws his hand axe and leaps down into the fray.
I don't really know if you'll allow this, or if there are foes available. I'll just post all of the rolls I can think might apply and let Our Mysterious Benefactor decide.
Acrobatics if needed1d20 + 3 ⇒ (4) + 3 = 7
Attack with power attack 1d20 + 4 ⇒ (2) + 4 = 6
Damage with power attack 1d4 + 2 ⇒ (1) + 2 = 3
AAAAAXXXXXXXX!!!!
If it is possible for this to be a charge, Crang will charge. It is his way.

Splurg |

If I can still bring the catapult to bear in a constructive manner I will do so, if not I will wade in with Spots and attempt flanking. Spots will attack either way attempting to flank with someone
1d20 + 5 ⇒ (13) + 5 = 18 Old Captains Scimitar if needed (all attacks have flanking bonus)
1d4 ⇒ 2
1d20 + 9 ⇒ (3) + 9 = 12bite
1d4 + 1 ⇒ (4) + 1 = 5
1d20 + 9 ⇒ (11) + 9 = 20claw
1d2 + 1 ⇒ (1) + 1 = 2
1d20 + 9 ⇒ (14) + 9 = 23claw
1d2 + 1 ⇒ (1) + 1 = 2
if any spots attacks hits will trip
1d20 + 7 ⇒ (10) + 7 = 17 vs CMD

Our Mysterious Benefactor |

Continuing!
Splurg, seeing the ship is suddenly much closer than it was when he started cranking the catapault back, stops. He draws the Mad Captain's sword, which seems to almost sing with anticipation. He slashes at the first enemy he sees, and the sword cuts into him like a hot knife into a cold dog. The man screams with pain as the sword glows momentarily red. Spots launches himself at the same man, squealing with glee at the prospect of so much fresh meat in one day. His bite misses, but his claws sink home and his sudden weight knocks the man from his feet. In a spray of blood Spots is suddenly the proud owner of a dying human meal.
Ank-hore, Blarg, Buz and Whosi?
Crang, seeing that battle has been joined, leaps from the rigging into the air, seeming to hang for a moment, axe poised to attack. Unfortunately, he lands a second later in the bowl of the catapult, which jolts the mechanism sharply. Goblin repairs being what they are, the catapult makes a CRACK, and the arm is suddenly free of the now broken catch. Crang flies high into the air, landing in the sails of the enemy vessel with a slapping sound. He slides down the sails, landing on his feet, but somewhat dazed by the experience. On the bright side, he happens to land next to a hatch from which emerges a tall human of obvious devilish descent. His hair is black and greased back, his goatee is delightfully evil and the sneer on his face seems painted there. "Oh, look. One of the little freaks has fallen from the sky onto my ship. I shall simply have to burn the whole thing; we'll never be able to scrub its stench from the decks." He draws a mace fashioned from a black metal, which abruptly ignites into flame. "Prepare for your soul to feed the devils of Hell, rodent!"
Asmodean Captain's Init: 1d20 + 4 ⇒ (1) + 4 = 5