
Buz Halfboot |

No writin', drawin' says Buz. Map iz piece of thing that shows road to treasure. There's an ecx on da map, and ye gonna have to reach da place, shiny treasure iz there, under bigger ecx drawn on the ground. Me thinks.
Buz is quite confused, since he doesn't really remember right how to actually use a map. Do you find a land that looks like the one on the map? Or do you eat the map to gain the knowledge of the place? But Buz is not hungry, because he just ate a mouthful of prisoner, so the map isn't eaten on the spot.
Now, if he remembers all those pirate tales correctly, you are supposed to look for that place figuring out where it is and where you are. But where it is? And more importantly, where are they now? Dus anyone know were we be?
Profession: Pirate to try to orient ourselves.
1d20 + 7 ⇒ (19) + 7 = 26

Our Mysterious Benefactor |

As the stars come out, you can get a sense of where you are, though not exactly where you are. You're currently about 30 miles southeast of the Eye of Abendego. If the map is accurate, the island is actually within the storm itself, though only by a couple miles. Your Piracy check is enough to inform you that taking this ship into that storm is suicide. She needs repairs and a decent sail if you're to survive the Hurricane of Hurricanes.

Ank-hore |

Standing in the room with all the captains Ank-hore is unsure what is happening until the map is pulled out. Then he looks and sees the home of the Lady Last breath and hopes that is where they are going. He will finally get to meet his lady.
"Goin' to seez the Lady" Ank-hore whispers.

Whosi Blackface |

"Looky hears me Captins all, weez gotts ta figure a thing er two.
Firsties; which ways to point the map; this here symbol means sumtin, but I knows not whats; aints no carts fog o mere.
Secondies: dis map may not lead anywhere; but if der is a map to der; der mights be some other ships ta pirate; so we aught ta maybe get read fer that?
Second secondies: dat X be big trappies; so da story goes; trapped treasure ta be sure; wo weez better take along some runties to do the druggery.
Firstly of second seconds; wees gotta fix dis ship; taint but a leaky crate and no rightly fearsome dread pirate ship yet. A strong wind ill tip us heals over toes like a tipsy captn Buz deep in his cups.
What says yea...Captns?"
"what da skinny on a carts fog o mere; well a mere be man; a human; like made dis map; and dey cart stuff in the dark n fog so dey need maps; so dey make em; so a man who makes maps is called a Carts fog o mere; all big noodles knows dat."
*Whoosi looks on smuggly*
points to map; points in direction
"I says dat is dat ways"
sailor
1d20 + 4 ⇒ (14) + 4 = 18

Our Mysterious Benefactor |

The night is still as the discussion continues, not a cloud in the sky and no wind either. The moon is full, and the still sea seems almost mirror-like. A lone goblin, still belching pickle breath is the only witness to what comes next, while the captains continue their discussion in the cabin...

Our Mysterious Benefactor |

Heh. Just letting the discussion finish up before I unleash the next wave on you. Dramatic tension and all...

Our Mysterious Benefactor |

Okay, I take it by the complete lack of posts that the discussion is over?
The discussion falters as night deepens and eventually the various captains wander off, their attentions spent. Heading back to their sleeping spaces, they curl up, alone or with egg-companions, to sleep off the pickles and violence of the previous day.
That lone goblin, a curious fellow called Spudwhack, sits on the deck, staring up at the stars, wandering what they taste like. Suddenly a wet slithering sort of sound causes him to startle back to consciousness. A long black tentacle, dripping sea water and smelling of blood, slides along the deck, curiously seeking. Spudwhack stands slowly and watches it, blindly seeking something. Suddenly it stops. From the side of the ship, a wet THUMP comes, followed by the body of some sort of octupoid creature. One of the thing's eyes fixes on Spudwhack and before the goblin can utter a sound, the air is filled with a noxious black cloud. Spudwhack tries to move away, but he trips on a rope coil and falls. Before he can open his mouth to scream, tentacles laces with sharp teeth entwine him and his muffled cries are unheard.
When the sun rises the next morning on a still, clear sky, all that remains on deck is a long trail of blood that leads from the deck to the side of the ship and down into the sea...
Next day. What's happening? No wind, no movement of the ship.

Buz Halfboot |

Buz bosses some goblin around to make them repair the ship, leaving the actual building management to Whosi and the punishing of any slacker to Crang and Ankhore. While he tries to figure out a possible way to approach the island, he notices something. Something that scares and enrages him at the same time.
He didn't have any omelette the night before! But he asked Gutbucket to cook some! What happened to the eggs? Buz decides this wouldn't stand and swears to get to the bottom of this.
Oh, he also notices a trail of blood on the deck. Bored rather than preoccupied (eh, goblins come and go) he starts to examine the blood, to see if it was caused by some sort of brawl gone wrong.
Perception on the blood, what can I make of it?
1d20 + 6 ⇒ (17) + 6 = 23

Our Mysterious Benefactor |


Buz Halfboot |

Buz touches his chin and thinks, trying to look deep and educated.Theet... Maybe he hungry. Wait, maybe he took eggs!
We needz to invest-a-gate. Me want to go under ship. If it's beast, then it ruin ships again. If it's nice beast, then we eat it. Who whith me?

Splurg |

Ahh Goblins paragons of small talk :D
Splurg exlcaims at the blood "This blood look fine to me Spots, why you so crazy"
1d20 + 6 ⇒ (5) + 6 = 11 percp
1d20 + 6 ⇒ (17) + 6 = 23spots to aid me (he has scent)
Splurg explains to Buz as he secretly dreams of his seagull... "Sorry first mate and gun captain, Splurg drops egg make deck omelette... I bring you next pickle I find to make up..."
"Anyone figure out which way to make fixin? I make wind to send us..."
1d20 + 6 ⇒ (3) + 6 = 9prof sailor

Crang |

I makes swimmin'!
Crang ponders who he might rely upon to look after his axes. After a brief deliberation he tightens the straps and keeps them all with him.
He puts the pteradon skull on Greblak's head.
Keep safe, Greblak.
As he waits for the swimmins, Crang belches repeatedly and tries to catch the flavour of pickled cheese with his hands, each and every time.

Whosi Blackface |

Whosi takes charge of ship reporations; is there any tar onboard? we gotta seal this tub with something.
"Capt Buz; have some gits keep an eye out fer a whale; we mights me needed a lots o blubber ta fill deez leakes."
I work on filing the cracks and strengthening the ship, doubt I go up to the bow to see the blood; figure I spend most of my time in my work area or in the bildge or lower decks fixing things.

Our Mysterious Benefactor |

The ship's stocks of repair materials are pretty much gone: no tar, no nails, no sailcloth, but lots of food. So you're not going to starve.

Buz Halfboot |

Gud, gud. So, me, Crang and Ankhore go downz. Other Capt'ns stay up with rope. Now remember: we pull rope one, no problem, we pull rope two, drag us up.
I set up the ropes and get ready to go down. I take off my armor (and I suggest the others to do the same), my guns (not gonna work back down there) and other valuables. Actually, I'm pretty much naked, apart from my usual silver dagger between the theet.
Buz takes a deep breath, ties the end of a rope to the ship and to his waist, and jumps in the water.
Perception to see what's down there, darkvision should help:
1d20 + 6 ⇒ (19) + 6 = 25
Swim check if necessary:
1d20 + 6 ⇒ (7) + 6 = 13

Crang |

After watching Buz, Crang takes the hint and discards most of his axes. He keeps the hand axe.
Then he ties a rope around his waist and dives after Buz.
perception1d204 ⇒ 78
swim1d206 ⇒ 75
Swimmins!
Those esults are amazing, maybe i should try that again...
p1d20 + 4 ⇒ (1) + 4 = 5
s1d20 + 6 ⇒ (7) + 6 = 13

Whosi Blackface |

hearing all the hubbub up on deck and the splashing water, Whosi looks over and mumbles:
"Iaughta give some simmin lessons, hehe" a gleefull smile of thoughs of dunking and harrassing gobs in the water.
murmer murmer....
"how dey expect me ta fix up dis heap with no supplies....
HEY YOU, UP DER IN DE Pteradon Nest; YOU GOBBIE, YOU SEE ANY WALE?
damn nabbit; wez need some Poons; ifn we catch us a whale, we can sell much of it fer good stuff n I dont means more pickles..."
Whoosi looks around for something he can melt down and make some harpoonlike spears from stripping other gobby bunks or cannon balls or whatever and some rope.

Our Mysterious Benefactor |

Guys, I've got a pulled muscle so I'm taking muscle relaxers and sleeping this one off. I'll update this tomorrow when the nice men in pink pants aren't urging me to buy more Crisco. Guys make a good argument for artificial lard, though.

Our Mysterious Benefactor |

Much better now. Muscle pulls were never something I thought of until I had one. It was like getting torn in half. I never want to feel that way again.
The assembled goblins begin their preparations for the descent into the depths. Whosi yells up at the crow's nest for a moment before he realizes that there's no one up there. In fact, given the sad shape of it, he mentally adds it to the list of things that will need fixing. Instead, he sends up a convenient goblin to have a look. After the convenient goblin falls after trying to climb with a pickle in one hand, he finds a less convenient goblin, who shimmies up the mast like a monkey. A few moments later the word comes down: No whales, but something big in the water about 50 yards off the bow.
Buz, Crang and Ank-hore leap into the water. After a few moments of flailing about, getting their swimming bearings, they take a deep breath and dive. Crang and Ank-hore, unfortunately, run into each other underwater and waste a few moments engaged in a good ol' goblin slap fight. Buz shoots off a few feet away and gets a good look at the underside of the ship and the environs.
Onboard, the goblins run the side of the ship indicated by the lookout, only to see a fin disappearing beneath the water...

Crang |

Crang stops slapping Ank-hore and starts to signal underwater:
-He scratches his head and furrows his brow.
-Then he puts one hand flat and level across his eyebrows and swings his head about.
-Then he does an impression of Buz, mainly based around giving orders.
-Finally, he puts his arms out wide and shrugs his shoulders.

Whosi Blackface |

shout
"Big Fin Ahoy; get some spears ta the Boyz in da water.
All yea; man da sides; gits yer Arrow stickers, guns n lobber; you boys; gits us a net ifn yea can; you boys gits a rope.
<looks around...do we have a rowboat?>
Kill it Capture it; capture hey; maybe it can pull da boat; I run to the fore and tie a rope to the stern and will try to lasso the critter so it dont sink after we kills it or ta pull us.

Our Mysterious Benefactor |

Whosi: make a ranged touch attack, please.
On deck, the rope tied to Buz below the water suddenly gives two jerks and disappears a bit farther into the water.

Splurg |

Hmm Buz rope pulled twice... Splurg comments to spots "Captain Buz say something about ropes before take bath... one pull all good, two pulls cut loose? No No one pull, pull up, two pulls okie dokie... hmm that not right... Let's pull him up and ask him... Yeah yuz lubbers come over and gives us an arm" Splurg motions at some of the nearby goblins.
1d20 ⇒ 19str check
1d20 + 1 ⇒ (5) + 1 = 6str check from spots to aid

Our Mysterious Benefactor |

Buz: nothing...yet..
Buz scans the waters, looking for the shape he saw. In the near distance he can see Crang and Ank-hore engage in a brief slap-fight, then head to the surface. He spins in the water in time to see a large pale shark glide by about thirty feet away. It appears to be circling the goblins, perhaps trying to discern whether or not they're edible... However, before he can ascertain anything more, he feels a sharp tugging and is pulled hard to the surface and out about three feet, swinging hard against the side of the ship! Take 1d3 ⇒ 1 non-lethal damage as your head is rammed unceremoniously against the barnacles!
Whosi throws his rope as the shape passes near the surface. For a moment the rope just seems to disappear beneath the waves, then there is a hard and sudden jerk on the rope!The rope quickly disappears under the water until it's taut on the stern. Then the ship gives a lurch and begins to float after the shape!
Crang and Ank-hore hit the surface in time to see Buz forcefully pulled out of the water by his rope, followed by a jerk as the ropes holding them are dragged off behind the ship as it begins to move off in the opposite direction!

Splurg |

continuing to aid Buz in getting back on the boat, assuming he wants the assitance... still seeking assistance from stand by goblins and order those to start helping the now watersking goblins
1d20 ⇒ 20str check
1d20 + 1 ⇒ (7) + 1 = 8spots aid
"Heave Spots Heave, you no good at pulling rope... go growl at gobbies to help others. Pull everyone in you lubbers or you getz thrown to Toother Next!!"

Our Mysterious Benefactor |

Shark will save: 1d20 + 2 ⇒ (9) + 2 = 11
With a lurch, the ship begins to move faster, gaining speed as the rope strains.
Buz: Take another 2d3 ⇒ (2, 1) = 3 nonlethal damage as the ship accelerates.
Ank-hore and Crang: If goblin body-surfing wasn't already a thing, it is now. You're actually bobbing up and down, being pulled along by the rope and the speed of the ship. Take 1d3 ⇒ 3 non-lethal damage from general bruising.