On Stranger Tides: a Goblin Tale (Inactive)

Game Master James Martin

A tale of goblins and piracy and the havoc that the two can wreak...


251 to 300 of 1,276 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | next > last >>

Male Goblin Barbarian (Invulnerable Rager) 7
Our Mysterious Benefactor wrote:

Make a Knowledge: Planes check, please.

It looks like this...

Crang thinks it's a human.

The shanks are too long for dwarf or halfling, gnomes have colourful hair and elves have pointy-ears.

It might be an orc, but it can speak words of more than one syllable.

So, it's a human.


Goblin Gunslinger 3
Crang wrote:


Crang thinks it's a human.

The shanks are too long for dwarf or halfling, gnomes have colourful hair and elves have pointy-ears.

It might be an orc, but it can speak words of more than one syllable.

So, it's a human.

Crang smart goblin!


Me'sa big stinker. er thinker. Lots of knows-of-stuff.
Step aside and let me take'a look'se and tink.

knows-of-stuff from far away in stars stuff an' stuff. 1d20 ⇒ 5

See. It's a piggy poker like me said. Sheesh. You Gob's just ask when you needz knows-of-stuff. Blarg seen stuff and been place'esssesses.


M Goblin Druid 7

Splurg congratulates Blarg and Buz on their supreme smartiness.


male Goblin Rogue

Whoosi tries his best to look on and stop his shaking knees from giving away his position (but is thinking he would rather serve than be bloodied; servant for servant)

perception:
1d20 + 3 ⇒ (5) + 3 = 8

knowlege untrained of Infernal planes, leaders; hmm maybe infernal devices built by Asmodeus as a benefactor might give eng bonus; hehe
1d20 + 2 ⇒ (3) + 2 = 5

(quiet whisper) Garl; you think dat beez real; fire beasty on water; dont seem too smart, lot goin on in dat cabin.

<is their a way to sneak to a porthole or other way to look into the room without being caught?>

Our Mysterious Benefactor wrote:

The Devil chuckles. "Oh little pigs, I serve Asmodeus himself, who you robbed of a servant. Blood for blood, little pigs. I come for blood."

** spoiler omitted **


Bonekeep Slides

Whosi:
Give me a stealth check to move quietly enough to gather no attention.

The Devil chuckles, fire licking his lips as he laughs. However, seeing that Crang is still dragging the dead Captain away, it suddenly roars with anger and leaps at Crang!

Attack: 1d20+13 => (1) + 11 = 12
Damage: 1d10+6 => (3) + 6 = 9

The Devil moves toward the barbarian, stopping just shy of the Captain's body and using his glaive's reach to slash at the goblin. His movement is impeded by the body and he misses, cursing the goblin as he does. Still, Crang feels the sudden whish of air and heat as the toothed glaive slips past his head!


Hey big poopoo. He no piggie. What'sa yo tink'n. May'be yo needz spectacles.
Blarg tries to help out his new friend, the BBQ pit master, by adjusting his eyesite to better see eatable protein. Oh, and save the captain. Of course.

Sling bullet between the eyes! 1d20 + 5 ⇒ (15) + 5 = 20
damage 1d3 + 1 ⇒ (3) + 1 = 4


Male Goblin Barbarian (Invulnerable Rager) 7

Crang takes offense:

Stoopid Hooman! Crang food! Crang prize!

Then he stops dragging the captain and defends his dinner.

Still raging, still power attacking

attack1d20 + 6 ⇒ (19) + 6 = 25
damage1d10 + 8 ⇒ (1) + 8 = 9


Male Goblin Sorcerer 1

Greblak, seeing his tribemates attacking the devil, stands up and makes scary faces at the devil.

Cause Fear DC 13


Goblin Gunslinger 3

Are we declaring the next turn actions? If so, Buz will reload his weapon. Remember that I spent the last turn giving orders to the crew.


M Goblin Druid 7

Splurg will continue to put out the sail Casts create water 4 gallons

Spots attacks the Pig Sticker

1d20 + 7 ⇒ (8) + 7 = 15bite
1d4 + 1 ⇒ (1) + 1 = 2
1d20 + 7 ⇒ (9) + 7 = 16claw
1d2 + 1 ⇒ (1) + 1 = 2
1d20 + 7 ⇒ (11) + 7 = 18claw
1d2 + 1 ⇒ (1) + 1 = 2


Male Goblin Cleric Level 7

sorry for the lateness of the posting had some RL things happening.

Ank-hore looks forward at his tribemates fighting the demon and he has to figure out hows to help.

"you chel'x d'man, My lady lastbreath takes yoo belows wiff fishez"

Ank-hore uses his Surge ability on the Demon hoping to knock him down


male Goblin Rogue

If the devil lept past me and I dont see anything else coming from the room; am going to go for the backstab.

Init:
1d20 + 2 ⇒ (2) + 2 = 4
perception
1d20 + 3 ⇒ (17) + 3 = 20
attack if I dont think I am noticed. Is it +4 to backattack; adjust as needed; is devil flatfooted?
1d20 + 1 + 4 ⇒ (16) + 1 + 4 = 21
damage; if necessary
1d4 + 1d6 ⇒ (4) + (6) = 10
stealth
1d20 + 17 ⇒ (15) + 17 = 32


Bonekeep Slides

ROUND 5:
Chelish Crew 16 (GONE!)
Splurg & Spots 16
Greblak 16
Ank-hore 14
Blarg 10
Crang 8
Buz 6
Asmodean Captain's Vengeance 5
Whosi 0

Several strange things happen at once. Onboard the Chelish ship, the last lifeboat launches and the crew, those who live and can move, abandon ship. The Chelish ship's mast gives a great groan and then snaps, falling to the deck below. Anyone on the Chelish Ship, make a Reflex Save for half damage, DC 15! Full damage: 2d6 ⇒ (6, 1) = 7.

Splurg continues his valiant efforts to keep the Accursed's sails from burning. He's making progress in putting out the fires. Spots leaps at the Devil! 1d20 + 2 ⇒ (6) + 2 = 8 His claws scratch the Devil, but do little actual damage to him!

Greblak casts his scary face at the Devil, summoning his reserves of fright, but the Devil doesn't even seem to notice.

Ank-Hore, still on the Accursed and hidden back from the railing, casts Surge on the fiend! Oddly enough, the water rushes from over the side of the Chelish ship and passes right through the Devil without a single reaction from him...

Everyone make a Will Save, please. If you reach the DC, read the spoiler.

Will Save DC 14:
As the water splashes through the Devil, you see it seem to fade slightly. Suddenly you're looking straight through the fiend, as if it wasn't real...

Blarg's bullet flies from atop the Accursed to strike the Devil straight between the eyes. Odd thing is, it just passes right through him, like he's not there. If you failed the Will Save above, make another, same DC. Read the spoiler above if you pass.

Crang turns around and lashes out with his axe, cutting deeply into the Devil, who snarls with rage. 1d20 + 2 ⇒ (3) + 2 = 5

Buz reloads, getting his gun ready for some devil-shootin' action!

The Devil throws his head back and howls, letting loose a strange string of syllables in a dark tongue. The air above his head boils with smoke as he seems to be casting some sort of terrible spell.

Whosi, sneaky as he is, strikes from the shadow! His sword slips through the Devil, as if it's not even there!

Whosi:
As you thrust through the Devil, you get a good look into the Captain's cabin. Perched on the end of the Captain's bed is a small red-skinned devil with bat wings and a scorpion's tail. He clutches a small doll, made of wood, which he's manipulating almost perfectly like the Devil outside. He's murmuring something and seems intent on his work. You realize that while he can see the deck of the Chelish ship, he can't see the Accursed's deck. The fire from the mast is now spreading to the ship and you realize that if the little devil can keep you on the ship for just a few more moments, you're all likely to be trapped on here and burned alive!


Goblin Gunslinger 3

Rolling twice in case I fail the first one
1d20 + 3 ⇒ (5) + 3 = 81d20 + 3 ⇒ (16) + 3 = 19

Buz clearly sees Blarg's bullet fly through the head of the Devil thinghie, and understands that the foul beast is not corporeal. Unfortunately, his grasp of the situation is not the best one: GHOST! It's ghost! Everyone run for yer lives! Da Flyin' Cheliaxman iz upon us! He backs away, focusing his energies on saving the sails of the Accursed to make it ready to go away from the creature as fast as he can.


M Goblin Druid 7

1d20 + 5 ⇒ (18) + 5 = 23 will

Splurg does a double take on the Devil realizing he isn't really there. He calls Spots back to his side not knowing what is going on and continues to put out the fires on The Acursed casts create water (4 gallons)

"Stop messing about Spots him be a ghost nuthin more..."


Male Goblin Barbarian (Invulnerable Rager) 7

reflex1d20 + 2 ⇒ (19) + 2 = 21
will1d20 ⇒ 3


Male Goblin Barbarian (Invulnerable Rager) 7
Crang wrote:

reflexid20+2

will1d20

Crang is happy to have scared away the spiky human, so while the man does magic things Crang will continue to drag his dinner back onto the goblin ship.

Once aboard ship, Crang will try to cook the man with the fiery stick.

Still raging.


male Goblin Rogue

DC save
1d20 - 1 ⇒ (15) - 1 = 14

<shout>
"BOYZ! Der be a red scorpion tailed demon in da capts chamber; gots him a doll and maybe magik schtick, and this demon be nutin but vapor; quick; gets dat little read one bafore he gets all the CHEESE!"


Male Goblin Sorcerer 1

Will save 1d20 + 1 ⇒ (3) + 1 = 4

Second Will save 1d20 + 1 ⇒ (1) + 1 = 2

Die scary man, DIE!

Greblak, not knowing any better, stands upon the railing of the Accursed, and let's loose an elemental ray at the devil

Ranged touch attack 1d20 + 5 ⇒ (20) + 5 = 25
Fire Damage 1d6 + 1 ⇒ (3) + 1 = 4


will save 1d20 + 4 ⇒ (2) + 4 = 6
will save 1d20 + 4 ⇒ (13) + 4 = 17

Blarg stares at the rock flying through the piggy pokers head. uhhhhhhhh?

Hearing Whosi yelling and pointing at a window, he rushes over to see if there is any food or nek'ed paintings.

move, or double move as needed to get there.
I will try to make rude fart noises to distract the small red piggy poker in the window, using bard; perform;distraction if I can.


Bonekeep Slides

ROUND 6:
Splurg & Spots 16
Greblak 16
Ank-hore 14
Blarg 10
Crang 8
Buz 6
IMP 5
Whosi 0

As soon as the Goblins begin to realize the Devil is a fake, chaos returns to the ship. Splurg calls Spots back and continues safeguarding the sails, managing to save about 2/3 of the main sail.

Greblak blasts a ray of fire at the Devil, who suddenly ceases to move, freezing in place. The ray of fire, however does start the decking on fire, and begins to spread faster than it should, probably due to the well-oiled deck.

Blarg rushes to the railing to see the piggie in question, just as the piggie in question bursts out onto the Chelish ship's deck.

Crang dodges most of the falling mast and gets to the railing. He hauls the Asmodean Captain's body up and over the railing onto the Accursed.

Buz, seeing the Ill-Fated Face of the legendary Ghost Ship, the Flying Chelaxian, feels a sense of dread race to his feet and redoubles his efforts to save the sail!

From forth the cabin of the Chelaxian ship flies a small red-skinned, bat-winged devil, approximately the size of a large house cat. He squeals in a high-pitched voice, holding a poppet made of red wood. He stamps his feet and flings his arms around, making the frightening Devil-ghost do the same thing. "You STUPID LITTLE FREAKS! You ruin EVERYTHING! Screwtape have plans! Screwtape have idea! Screwtape have willing co-conspirator in CAPTAIN! You STUPID LITTLE FREAKS KILL CONSPIRATOR! STUPID! Now I make you PAY! I WILL HAVE VENGEANCE!" With this, the little imp disappears and the Devil-ghost does as well, leaving behind a burning Chelaxian ship beyond repair and the Accursed, which is looking somewhat singed with a burnt sail and scorch marks all across her bow.

We're out of initiative now. The Chelaxian ship has about five minutes before it goes down. You're welcome to salvage what you can. Each Perception check can search a deck or the Captain's cabin, but takes 3 minutes to perform thoroughly. You each only really have time to search one area and get whatever you find off the ship before it goes down. Your areas available to search are:
1. Captain's Cabin
2. Crew Quarters
3. Hold
4. Locked Room (DC 20 Disable Device to pick this lock)
5. Bilge
6. Sail Locker
7. Galley
8. Wander blindly about and hope something looks tasty and/or expensive
Go!


Me'sa gona get pork and cheesy bits from th' galley. Weeeeeeeeeeeeeeeeee!

Blarg throws his hands up singing eating songs as he dashes to the galley.

Check: 1d20 + 6 ⇒ (14) + 6 = 20

He licks his drooling chops and holds his pack open expectantly. Thinking food stuff will jump in . . .
nummmmm nummm numm


Male Goblin Sorcerer 1

Ha, I killed the scary man! Looting time! Greblak will charge ahead and search the hold, munching on a pickle from his supplies as he does so.

Perception 1d20 - 2 ⇒ (5) - 2 = 3

Well, he was trying for the hold, but ended up finding the bilge instead.


Goblin Gunslinger 3

Buz orders some of the crew to stay and save the rest of the main sale. He then brings a few more goblins with him, headed for the hold. If ye find longshank, you get he alive. Buz intarrogate longshank, find shiny treasure.
Profession: sailor for the orders, Perception for searching the hold.
1d20 + 7 ⇒ (15) + 7 = 22
1d20 + 6 ⇒ (19) + 6 = 25


Male Goblin Barbarian (Invulnerable Rager) 7

Crang stares out at the looting, his goblin mind stirs...

He drops out of rage, 8 rounds of fatigue

...and decideds that he killed the fire-stick man, so he gets all of his stuff.

He searches the Captain's Cabin: perception 1d20 + 4 ⇒ (15) + 4 = 19


M Goblin Druid 7

1d20 + 6 ⇒ (8) + 6 = 14 Splurg perception
1d20 + 5 ⇒ (6) + 5 = 11 Spots perception

Splurg will run and get Gutbucket and send him to help clear the galley and run back and search the crews cabin and will have Spots aid me
to Gutbucket
"You to da topside search Galley on the quick, maybe cheez maybe pickles to add to Gullstew..."

"Quick on the duble Spots we have to find stuffs..."


Male Goblin Cleric Level 7

Ank-hore uses the power of the lady to create water to try to save the main sail.


male Goblin Rogue

I am not sure where I am so; in case it matters

I tell any free goblins to "get to the sail locker and get dem sails. Some of youse guys gets to da captains cabin and get all da chests there; weel go through um laters."

I will check the locked room and move quickly over to it; minding the amount of damage to the ship
Garl and me sniff and listen as well.
Perception
1d20 + 3 ⇒ (1) + 3 = 4

disable device
1d20 + 7 ⇒ (9) + 7 = 16


Bonekeep Slides

Blarg hits the galley with excellent results, finding a small cask of pickles and two full rounds of cheese, plus a silver dagger that is entirely too nice to be used for cheese cutting.

Greblak, searching for the hold, finds a small wooden platform projecting off the side of the ship. He pokes his head through, only to find himself stuck. Flailing wildly, he dislodges the plank and tumbles headfirst into the sea below. He eventually floats near enough the Accursed to grab hold of the side of it and climb back aboard, now sporting a strangely toilet-seat shaped piece of wood as a collar.

Buz puts the fear of Buz into his erstwhile crew, who head off to haul back a wounded but still living Chelish crewmen back aboard the Accursed. Heading into the hold, he finds several crates of fine silks and cured sides of pork. However, bumping into a barrel, he knocks it over to reveal a false bottom. In the bottom of the barrel is a fine wooden case emblazened with a noble seal. The case is locked and the groaning of the ship persuades Buz to open it later.

Crang ransacks the Captain's Cabin, discovering several books. These he tastes, then tosses into the fire, for as you know, writing can capture a goblin's soul. However, pulling several volumes down, he discovers a hidden alcove behind the bookcase. Within he pulls out a wand made of bleached bone, a flask of something bright orange and a necklace made of a shark's enormous tooth.

Splurg and Spot head to the crew quarters after directing Gutbucket to the galley. Gutbucket comes upon Blarg and helps him roll two additional wheels of cheese as well as another barrel of pickles from the galley before the hull cracks and water rushes into the ship. Splurg and Spot sniff around the crew quarters, finding a total of 23 gold pieces, 41 silver and 102 copper. They also find a very old looking bottle of wine and a pair of bracers. They gather these up along with several shirts and torn pairs of trousers and head back to the Accursed.

Whosi heads to the hold and discovers the locked door, but the lock is rusted from the salt air and he cannot budge it. He directs a trio of passing goblins to grab the sail from the sail room. It is only once he's upon the Accursed that he discovers not a sail, but a mattress. Clearly the goblins got a bit confused and raided the Captain's bed.

All the goblins manage to scramble back onboard the Accursed just as the Chelish ship gives a last groan and cracks in two, disappearing quickly beneath the waves. The last of the fire on the Accursed is put out and the resulting holes in the sails reveals the remaining pteranodon, still perched atop the crow's nest, watching the proceedings below nervously. On the bright side, your ship is still a-float. On the other hand, your sail is in tatters, you have a dangerous reptile residing in your crow's nest and your catapult is clearly beyond repair now. But you do have an unconscious sailor to interrogate and loot to identify...


Male Goblin Sorcerer 1

Greblak climbs aboard the Accursed, spluttering as he does so. After prying the wood off himself, he notices the birdlizardthing in the rigging and points More food! Kill it!

He chucks a dart at the food, hoping to lead by example.

Ranged attack 1d20 + 5 ⇒ (13) + 5 = 18
damage 1d3 - 1 ⇒ (1) - 1 = 0 Minimum 1

Grr, need to set darts on fire....


Male Goblin Barbarian (Invulnerable Rager) 7

Crang wheresa neklass!

Give boney stick to cleva lookin goblin.

Sit on dinner and play with fire-stik, trying to decide if the bottle has tasty booze.


Goblin Gunslinger 3

Buz takes the wooden case and as much pork as he could fit in his pockets. On the Accursed, he adresses his crew while distributing the pork around: Yarrr, we done mates! We be true pirates! Now, feast on cheese and pigmeat! After the (hopefully short and uneventful) festivities, he takes all the time he needs to order his crew to store what's left of the food somewhere, lock the longshank into a cabin and set to repair the main sail. Oh, and do something about that danged pteranodon.

Then, he inspects the case. If it's locked, he will bring it to Whosi: Sneaky Captain, pleaz open da case.


M Goblin Druid 7

"You Fire Captain leave big seagull alone he nice nice no eat more goblins during fight... Everyone bring their looties to me I will tellz what they are"

Splurg casts detect magic and starts reviewing all of the new items

1d20 + 5 ⇒ (20) + 5 = 25Spellcraft rolls for various items
1d20 + 5 ⇒ (2) + 5 = 7
1d20 + 5 ⇒ (20) + 5 = 25
1d20 + 5 ⇒ (14) + 5 = 19
1d20 + 5 ⇒ (12) + 5 = 17
1d20 + 5 ⇒ (1) + 5 = 6
1d20 + 5 ⇒ (6) + 5 = 11
1d20 + 5 ⇒ (16) + 5 = 21
1d20 + 5 ⇒ (19) + 5 = 24


Blarg shows off all the foods he found. Except for as much as he can shove in his mouth. The silver dagger he keeps hidden. my secret'ess it isssssss

Big birdie no bite bite on Gobs. Mabye we'sa leave it alonez?


Male Goblin Sorcerer 1

But.....big bird look tasty... oh all right... What treasure you find?


male Goblin Rogue

Argh; I wish we had more time to loot dat; ARgh; hate that deevil getting way to come back and skulk for our nippers

I checks da box buz brings for traps and try to unlock it.

"Aye, its might has sneaky death pins; I gives it the big eye once overs"

Disable device
1d20 + 7 ⇒ (15) + 7 = 22


male Goblin Rogue

"Am so hungry; did we find any cheese?"


Bonekeep Slides

Splurg assembles the items and Whosi, being sneaky captain, manages to unlock the cases.

Loot:

+1 Silver Dagger (Blarg)
Embellished wooden case containing a single +1 pistol, with the barrel carved to resemble a dragon's head (Buz)
Wand of Cure Light Wounds (12 charges remaining) (Crang)
Potion of Invisibility (Crang)
Necklace of Natural Armor +1 (Crang)
Bracers of Armor +2 (Splurg)

Despite Greblak's aim, the pteranodon is too far away and the dart hits the mast, sticking in. The giant lizard seems to ignore the goblin life below and doesn't move. It seems pretty intent on whatever is in that crow's nest.

The captured human is locked into a cabin and the main sail is inspected. It's tattered, burnt away in places and doesn't look like it's good for much. Which quickly becomes moot, for as the day goes on, there is no wind. All movement of the Accursed has stopped. The seas are still and you're going nowhere. Fast.


Male Goblin Barbarian (Invulnerable Rager) 7

Our Mysterious Benefactor: Crang confused!

Spoiler:

The Asmodean Captain originally had a mace which burst into fire, then he hit Crang with a sword. After the battle, Crang is exciting by the idea of a fire-stick to burn houses with - does the mace exist, or is it a figment of Crang's tenuous grasp on reality?
Is Crang holding an old stick under the corpses head and willing it to burn?


Male Goblin Barbarian (Invulnerable Rager) 7

Splurg! Is it booze? Is it!

Crang stares at the potion, licking his lips.


Bonekeep Slides
Crang wrote:

Our Mysterious Benefactor: Crang confused!

** spoiler omitted **

Crang:
Whoops! Sorry, forgot the Captain's loot!

+1 Flaming Heavy Mace (the head of the mace resembles a grinning devil)
+1 Chain Shirt (medium)
Silver Holy Symbol of Asmodeus
Belt of Giant Strength +2


Goblin Gunslinger 3

Buz grins in satisfaction at the sight of his new toy. He swoops the pistol, eager to try it, but remembers that ammo doesn't come cheap and decides to wait for the right opportunity. He then does the following:

- order the crews to repair the main sale with whatever it's at hand (taking 20 to the Profession, Sailor check).
- get some food.
- gather the other captains to decide what should be done with all the loot and with the human prisoner.


Blarg just cant stand that big birdie sitting up there mocking them. Although the rain of poop is fun to watch.
He's going to climb up and see what is keep him/it/her in place.


Bonekeep Slides

Blarg:
Do you have a plan in mind? It seems to be pretty rooted to that crow's nest? Any things you're planning on trying to get rid of it?

Buz sets the massed goblin crew, now slightly smaller due to the loss of 7 goblins during the ship battle, to repairing the main sail. As there doesn't seem to be any sail cloth on board, clothes and bed sheets are raided...

Meanwhile, a gathering of Captains is called on the deck. Cheese and pickles flow freely as the discussion begins...


Plan? What'sa plan?
First Blarg wants to get a good look'se at what may be there.
He can then try and shoo the birdie away. If that does not work, he can sing to it.
If all else fails, there always the Goblin's best friend. Fire!


Male Goblin Barbarian (Invulnerable Rager) 7
Blarg Pussboil wrote:

Plan? What'sa plan?

First Blarg wants to get a good look'se at what may be there.
He can then try and shoo the birdie away. If that does not work, he can sing to it.
If all else fails, there always the Goblin's best friend. Fire!

Crang pulls something out of his teeth.

Who wantsa silva?


M Goblin Druid 7

"Nosa Crang that is potion of fixin' makes you better if you hurtenz"

Splurg will explain what all of the items are to the group and set up a healing station to tend to wounded goblins... provided them provide him with cheez or rats(for Spots)


male Goblin Rogue

Whoosi winds down after all the excitement and gorges himself on food, eyeing the Pteradon,

"I'z kin prolly put a rock upside dat beak with me sling"


Bonekeep Slides
Blarg Pussboil wrote:

Plan? What'sa plan?

First Blarg wants to get a good look'se at what may be there.
He can then try and shoo the birdie away. If that does not work, he can sing to it.
If all else fails, there always the Goblin's best friend. Fire!

What Blarg Sees:

As you climb up the ropes, the pteranodon gets more and more agitated. It begins to make a hissing noise and spreads its wings to appear larger than it is. I need a Perception check to see if you can make out anything up there.

1 to 50 of 1,276 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / On Stranger Tides: a Goblin Tale All Messageboards

Want to post a reply? Sign in.