Seagull

Splurg's page

277 posts. Alias of Glod.


Full Name

Splurg

Race

Goblin

Classes/Levels

Druid 7

Gender

M

Strength 10
Dexterity 16
Constitution 12
Intelligence 12
Wisdom 18
Charisma 8

About Splurg

61 hps
5 BAB
30 ft movement Small Size
Init: 5(dex+reactionary)
Defense

Spoiler:

AC: 18 (+3 dex, +2 armor and +2enhancement,+1 size) 13 touch
CMB 1
CMD 12

Darkvision 60'

7 Fort (+1 con +1 Trait)
5 Ref
9 Will (+4 wis)

Skills

Spoiler:

Trained Skills:
Survival 10
Heal 13
Profession(Sailor) 8
Climb 4
Swim 5
Spellcraft 10
Knowledge Nature 11
Handle Animal 4
Perception 13
Fly 2

Untrained Skills:
Ride 7
Stealth 11

Attacks:

Spoiler:

Small Club 6 attack 1d4+0 x2
Scimitar(+1) 8 attack 1d4+1 18-20 x2

Sling 9 attack 1d3+0 x2

Spots:

Spoiler:
50 ft movement medium size (1d6+4 bite, trip) 2 (1d3+4 claws) low light vision, scent str 17 dex 21 con 15 int 2 wis 12 cha 6
(+5 natural armor 6 HD 4 BAB fort 6 ref 10 will 3 2 skills 1 trick) Evasion link, share spells
AC 20 52 hps +9 bite +9 claw dodge and weapon finesse
Devotion +4 will save for magic/spells need 1 more feat
sprint

Druid:
Nature bond
Nature Sense
Wild Empathy
Woodland Stride (move through natural undergrowth at normal speed)
Trackless Step
Resist Nature's Lure
Wild Shape 3/day (1 from items)

Feat:
Spell Focus Conjuration
Augment Summoning (+4 str +4 con on summoned monsters/animals)
Nature Spell
Superior Summons (adds +1 to summoned creatures if spell capable of summoning more than 1)

Spells

Spoiler:

Spells per Day:
4 0 DC 14
4 1st (+1 bonus) DC 15
3 2nd (+1 bonus) DC 16
2 3rd (+1 bonus) DC 17
2 4th (+1 bonus) DC 18

Spells Memorized:
0 Create Water, Detect Magic, Know Direction, Light
1 Cure Light Wounds x2, Entagle x2, Obscuring Mists
2 Chill Metal, Soften Earth and Stone, Heat Metal, Flaming Sphere
3 Call Lightning, Cure Moderate Wounds, Spike Growth
4 Ball Lightning Cure Serious Wounds

Familar Animals:

Spoiler:
Rat
Shark
Sea Turtle
Cat, Cheetah
Pteranadon
SeaGull
Pelican
Eagle
Hawk
Bat
Crab
Lizard
Spider
Ant
Giant Ant
Fly
Bee
Ape
Water Elemental
Fire Elemental

Traits:

Spoiler:
Reactionary

equipment:

Spoiler:
MW Small Scmitar 1d4 18-20 Small Club 1d4, Leather Armor (2 AC) Small sling 20 sling bullets backpack, water skin, flint and steel, blanket,5 rations
cure light wound wand 12 charges
cure light wound wand 15 charges
rod of wonder http://paizo.com/pathfinderRPG/prd/magicItems/rods.html#rod-of-wonder
small doll of a beardless dwarf (spots toy)

27 gold pieces, 44 silver and 102 copper 76 gold 31 silver 15 copper from cave 192 pp 430 gp 3 large sapphires from fight in town
Headband of Inspired Wisdom +2
+1 Scimitar
+2 wild leather armor (keep ac in wild shape)
Druid's Vestments

-Potion = Cure Moderate Wounds potion
-Bracers of Armor +3 (Light Fortification)
- Medium Mithral +2 Full Plate
- Medium +1 Mithral Ghost Touch Shirt
- Medium +1 Holy Longsword
- Small +1 Flaming LOngsword
- Medium +2 Light Crossbow
- Medium +1 Wounding Cutlass
- Medium +1 Unholy Pistol