
PrismaticMonk |
Guns are a good question. I'm still tweaking a little. D&D is usually high fantasy and Old World is low fantasy for the most part. High Elves/Dark Elves are still high fantasy, and that's where I've got the most lore converted.
I've had to make magic a bit more treacherous to use, and spellcasters can experience a powersink from time to time.
I need to compare guns to bows and the like in Warhammer, but I think I will be treating them as a ranged weapon that inflicts 2d6 damage (pistol) or 2d8 (if a blunderbuss/longbarrel). However, the ranges are shorter for guns than for bows.

PrismaticMonk |
Yeah, I've been working on making the 10 schools of magic too. (Dark, High, Amber, Amethyst, Bright, Celestial, Gold, Grey, Jade, Light).
High Magic can only be mastered after learning 2 schools of magic (as multiclass wizard/wizard) to at least 2nd level each. It can take a looong time, which is why elves (with a lifespan of 2500 human years) can master it.
A Gold Wizard would be a type of Alchemist. And I will probably borrow from Warhammer Quest (the old 90s boardgame), if you want to be one. Or you can roll randomly for race and character design, if you want to keep that gritty Old World feeling. Looking over the Transmuter school in 5e, I would say that fits quite well as far as school abilities go.

scranford |

OK. Choose Race
- Human
- Dwarf
- Elf
- Halfling
On Master Starting table... Roll D1000 twice & Choose
1d1000 ⇒ 931 Tradesman
1d1000 ⇒ 463 Knight Errant
And of course I'll take the Knight Errant... Which leads me to Paladin, or fighter.
I'll probably also choose Bretonnian as they start off riding their own trail on a errantry trail.
Bonuses for this for...
Weapon skill, STR, CON, DEX, CHA
Should we choose from the 5E for skills, abilities, and trappings or use the ones in Warhammer as guides??
So for me:
Race: Human (Bretonnian) - Knight Errant
HOW DO WE:
Roll for ability scores?
Hit points?
Starting funds / equipment?
Is Warhammer world the default for conflicts, 5E or do we discuss?

Vrog Skyreaver |

Found a random character generator for WFRG, and this is what it gave me (I did pick dwarf and male)
Your race: Dwarf
Your gender: Male
Your skills:
Common Knowledge (Dwarfs), Speak Language (Khazalid), Speak Language (Reikspiel), Trade (Miner, Smith or Stoneworker)
Your talents:
Dwarfcraft, Grudge-born Fury, Night Vision, Resistance to Magic, Stout-hearted, Sturdy
Your career:
Troll Slayer (96)
WS: 10 + 10 + 30 = 50
BS: 3 + 1 + 20 = 24
S: 6 + 3 + 20 = 29
T: 2 + 8 + 30 = 40
Ag: 7 + 1 + 10 = 18
Int: 10 + 2 + 20 = 32
WP: 1 + 4 + 20 = 25
Fel: 7 + 3 + 10 = 20
Attacks: 1
Wounds: 9 = 13
SB: 29 S = 2
TB: 40 T = 4
Movement: 3
Magic: 0
IP: 0
FP: 5 = 2
About You
Your name is Magnar (57). You are 75 years old (56) , weigh 120 pounds (22) and are 5'1" tall (9). You have brown hair (7) and have dark brown eyes (8). You were born in Middenland on a pig/cattle farm (28, 3, 8) under the sign of Wymund the Anchorite (Sign of Enduring) (1), and have 3 siblings (10).
Your mother's name is Silma, and she is a Miner. Your father's name is Garil, and he is a Bodyguard. Your sister's name is Sigrid, and she is a Runebearer. Your sister's name is Greta, and she is a Soldier. Your sister's name is Hunni, and she is a Jailer.

PrismaticMonk |
Very interesting ideas. As for starting equipment, that should be determined by your class and background. Alternatively, you can use the chart on page 143 in the Player's Handbook. I am waiting for the DMG to really start putting this together, but you're certainly welcome to start coming up with ideas for characters.
Humans have the variant human traits (page 31). High Elves are considered to be Elves of the High Elf subrace with the Keen Mind feat as a racial bonus. Wood Elves are considered to be Elves of the Wood Elf subrace with the Skulker (requires Dex 13) or Sharpshooter feat as a racial bonus.
I'm not sure about halflings, since I have not yet looked into how they fit in the Warhammer world. But for now, I will allow a basic halfling of the Stout subrace, as that seems to be the most fitting.
Dwarves are basic dwarves of the Mountain Dwarf subrace with the Dungeon Delver feat as a racial bonus.
I'll open up a discussion page to post your ideas and get creative juices flowing.

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I'd be interested as well. I rolled up a random character as well, reposting his stats here for later translation.
Rudiger Engels
Human Outlaw
Age: 16
Gender: Male
Eyes: Green
Hair: Corn
Weight: 155
Height: 5'6"
Star Sign: The Greased Goat
Siblings: 4
Birthplace: Middleland, Hovel
Distinguishing Marks: Bloodshot Eyes
WS 34
BS 35
S 36
T 30
Ag 31
Int 33
WP 32
Fel 33
A 1
W 10
SB 3
TB 3
M 4
Mag 0
IP 0
FP 3
Skills: Common Knowledge (The Empire), Speak Language (Reikspiel), Gossip, Concealment, Dodge Blow, Perception, Scale Sheer Surface, Silent Move
Additional: Animal Care/Common Knowledge (The Empire), Drive/Ride, Gossip/Secret Signs (Thief), Set Trap/Swim
Talents: Resistance to Poison, Suave
Additional: Rover/Streetwise, Sharpshooter/Strike to Stun
Was there an answer on what sort of stat generation system will be used?