
PrismaticMonk |
A poison spray emits from Ashia's outstretched hand, enveloping one of the beastmen nearby.
1d20 + 3 ⇒ (6) + 3 = 9
It screams and nearly drops its club as it rubs at its eyes and nose, trying to cover them and claw out the poison at the same time.
Artor's dual attack rends the beastman almost in half, and it falls at his feet bleeding into the ground around it. The blood sizzles like acid and the grass beneath the beastman's body dies rapidly.
Spiro also double strikes at the beastman shaman.
1d20 + 5 ⇒ (10) + 5 = 15
1d6 + 3 ⇒ (1) + 3 = 4
1d20 + 5 ⇒ (11) + 5 = 16
1d6 ⇒ 3
Both attacks hit, putting the shaman out of the fight.
Hendrick moves forward with his rapier, advancing on the beastman sprayed with poison.
1d20 + 3 ⇒ (16) + 3 = 19
1d8 + 1 ⇒ (2) + 1 = 3
A crossbow bolt also strikes out from the carriage, striking the same beastman in the chest and downing it.
The remaining two beastmen, still entangled in vines, are now desperate to escape, and begin hacking at the roots entangling them, eventually cutting themselves free and making a run for the forest.
VICTORY
Everyone gets enough xp to raise to 2nd level. Which you can do at your next long rest.