Old Guy's Wrath of the Righteous Campaign (Inactive)

Game Master Jeff Przybylo

This is a mythic campaign using the Wrath of the Righteous AP.


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F Dhampir Inquisitor 4, hp 24, AC 14|T 14|FF 10, F +4|R +5|W +6, Init +6, Perception +9, low-light vision, darkvision 60 ft
Spoiler:
bluff +8, diplomacy +6, disable device +11, know (local) +8, know (religion) +8, perception +9, ride +8, sense motive +11, stealth +8, survival +9, know (history) +8, linguistics +5

Farasha leans around the corner, bringing her bow up swiftly and releasing her arrow the moment it is on target.

longbow: 1d20 + 6 + 1 ⇒ (17) + 6 + 1 = 24
piercing: 1d8 + 1 ⇒ (6) + 1 = 7


Kazul and Farasha hit the closest cultist, who shrieks in pain and surprise.

Sjurd? Bollwerk?


male Tiefling (Demon Spawn) Paladin 3
Spoiler:
HP 27/27 : AC 23 CMD 22 TAC 10 FAC 23 : Longsword+10; 1d8+5 : Sling+3; 1d4+4 : F+9 R+5 W+8 : INIT+1 Perc+0 CMB+9 LoH 5/5 2d6(+4)

Snow Chaos here.
Attacking the closest cultist the Paladin wades into the combat with a prayer song to iomedea on his lips.
Attack: 1d20 + 7 ⇒ (2) + 7 = 91d8 + 7 ⇒ (6) + 7 = 13


Moving on...

Sjurd takes up a position to the rear, watching for allies of the cultists in nearby buildings.

The nearest cultist is badly hurt, but Bollwerk fails to connect and finish him.

Round 1: All PCs go, then cultists - really bad Init for the demon-worshippers.


male Tiefling (Demon Spawn) Paladin 3
Spoiler:
HP 27/27 : AC 23 CMD 22 TAC 10 FAC 23 : Longsword+10; 1d8+5 : Sling+3; 1d4+4 : F+9 R+5 W+8 : INIT+1 Perc+0 CMB+9 LoH 5/5 2d6(+4)

Attack: 1d20 + 7 ⇒ (6) + 7 = 131d8 + 7 ⇒ (2) + 7 = 9
Maybe a hit due to FF. On a side note Happy new year


M Human Wizard (Abjurer) 6/Archmage 1 ; HP 43/43 | AC 16, Touch 12, Flat 14 (Amor +4, Dex +2) | Fort +5, Ref +6, Will +8 | Init +2 | Perception +10

Fabian holds his position, trying to stay behind the melee fighters but within 10 feet of them so that they'll benefit from his protective ward. He lifts his staff, speaks some arcane words, and an icy ray shoots forth at one of the nearby cultists.

Casting Ray of Frost. Target one who doesn't have cover, if he can, otherwise target one that appears wounded.

Ranged Touch Attack: 1d20 + 3 ⇒ (9) + 3 = 12
Cold Damage: 1d3 ⇒ 1

Effects in progress: Allies within 10 feet of Fabian get a +1 deflection bonus to AC. 2 Rounds left.


Sorry! It's the holidays. Crazy around here.

Sjurd begins an incantation to summon creatures into the midst of the cultists.

1d4 + 1 ⇒ (2) + 1 = 3 celestial ponies


F Dhampir Inquisitor 4, hp 24, AC 14|T 14|FF 10, F +4|R +5|W +6, Init +6, Perception +9, low-light vision, darkvision 60 ft
Spoiler:
bluff +8, diplomacy +6, disable device +11, know (local) +8, know (religion) +8, perception +9, ride +8, sense motive +11, stealth +8, survival +9, know (history) +8, linguistics +5

Farasha draws and fires twice in quick succession, aikming to bring the cultists down as quickly as possible.

longbow RS1: 1d20 + 4 + 1 ⇒ (16) + 4 + 1 = 21
piercing: 1d8 + 1 ⇒ (4) + 1 = 5
longbow RS2: 1d20 + 4 + 1 ⇒ (15) + 4 + 1 = 20
piercing: 1d8 + 1 ⇒ (6) + 1 = 7


The nearest cultist goes down under Bollwerk's strike. The second is hit by Fabian and Farasha's attacks, nearly killing her.

Kazul


Kazul hefts another javelin and works his way around to the left, hoping to get an advantageous position.

Four cultists remain, they form a line with the three unwounded enemies holding forth their glaives while the fourth sets herself behind them and casts a spell, knitting some of her wounds back together.

Behind you, the Gold Hawks set themselves to watch the flanks, in case more cultists appear.

They are now side by side by side, 10' away from Bollwerk who is closest. They have have their reach weapons set out, so beware of AoO if you move to attack in melee.

Round 2, you are up again.


M Human Wizard (Abjurer) 6/Archmage 1 ; HP 43/43 | AC 16, Touch 12, Flat 14 (Amor +4, Dex +2) | Fort +5, Ref +6, Will +8 | Init +2 | Perception +10

Seeing them all together, Fabian steps forward, brandishes his staff, and speaks some arcane syllables. With his other hand, he pulls some colored sand out of his spell component pouch and throws it into the air. Trying to cast defesively so that he won't be subject to an opportunity attack...

Concentration DC17 for First level spell: 1d20 + 6 ⇒ (20) + 6 = 26

he manages to maintain his concentration. A cone of multicolored light shoots out from his staff, enveloping the cultists.

This is Color Spray, cast using his Arcane Bond ability to cast one spell he knows. It sounds like they all fit within one cone. Fabian will stop 10 feet away from the front line, which (given their reach) is why he had to cast defensively. Save DC is 14. If they have 2HD or less and fail, they are unconscious, blinded, and stunned for 2d4 ⇒ (2, 1) = 3 rounds, followed by blinded and stunned for 1d4 ⇒ 4 rounds, followed by stunned for 1 round. If they have 3 or 4 HD and fail, they start at "blinded and stunned". If they have 5 or more HD, they are just stunned for 1 round.


F Dhampir Inquisitor 4, hp 24, AC 14|T 14|FF 10, F +4|R +5|W +6, Init +6, Perception +9, low-light vision, darkvision 60 ft
Spoiler:
bluff +8, diplomacy +6, disable device +11, know (local) +8, know (religion) +8, perception +9, ride +8, sense motive +11, stealth +8, survival +9, know (history) +8, linguistics +5

Realising the spellcaster may be the bigger threat, and trusting to her allies to look after the front line for a moment, Farasha puts the enemy priestess in her crosshairs.

Hiding behind your lackeys won't save you today!

Presuming she has cover from her companions
longbow RS1: 1d20 + 4 + 1 - 4 ⇒ (15) + 4 + 1 - 4 = 16
piercing: 1d8 + 1 ⇒ (5) + 1 = 6
longbow RS2: 1d20 + 4 + 1 - 4 ⇒ (4) + 4 + 1 - 4 = 5


male Tiefling (Demon Spawn) Paladin 3
Spoiler:
HP 27/27 : AC 23 CMD 22 TAC 10 FAC 23 : Longsword+10; 1d8+5 : Sling+3; 1d4+4 : F+9 R+5 W+8 : INIT+1 Perc+0 CMB+9 LoH 5/5 2d6(+4)

Moving forward using full defense Bollwerk invites the cultist to attack him and is ready to Lay on hands himself if necessary.


A little lost without a map but since there no one is in melee and no opportunity to backstab...

Kazul stays at range and throws a dagger at a wounded cultist.
Attack: 1d20 + 4 ⇒ (11) + 4 = 15
Damage: 1d4 + 3 ⇒ (4) + 3 = 7


Overwhelmed by the riot of colors, the three cultists in front go down under Fabian's spell, their ploearms clattering to the stone street. Behind them, the evil cleric takes hits from Farasha's and Kazul's attacks. Bloodied, she sneers at you.

"Fools! I will destroy you with the will of Baphomet as my weapon!"

Holding forth her unholy symbol, a stylized brass bull's head, she invokes her power. Dark energy bursts forth, enveloping both Bollwerk and Fabian. Whether it's destiny, or you strength of will, you resist the evil as it washes over you. You two take 4 points of negative energy damage.

Round 3: PCs, then cultist.


F Dhampir Inquisitor 4, hp 24, AC 14|T 14|FF 10, F +4|R +5|W +6, Init +6, Perception +9, low-light vision, darkvision 60 ft
Spoiler:
bluff +8, diplomacy +6, disable device +11, know (local) +8, know (religion) +8, perception +9, ride +8, sense motive +11, stealth +8, survival +9, know (history) +8, linguistics +5

Your minions have left you, following in your sanity's stead. I hope you find redemption beyond the veil but for now with no repentance there is no mercy

she releases two more arrows directly at the cultist.

longbow RS1: 1d20 + 4 + 1 ⇒ (12) + 4 + 1 = 17
piercing: 1d8 + 1 ⇒ (3) + 1 = 4
longbow RS2: 1d20 + 4 + 1 ⇒ (8) + 4 + 1 = 13
piercing: 1d8 + 1 ⇒ (1) + 1 = 2


male Tiefling (Demon Spawn) Paladin 3
Spoiler:
HP 27/27 : AC 23 CMD 22 TAC 10 FAC 23 : Longsword+10; 1d8+5 : Sling+3; 1d4+4 : F+9 R+5 W+8 : INIT+1 Perc+0 CMB+9 LoH 5/5 2d6(+4)

Bollwerk moves forward and attacks the enemys Attack: 1d20 + 7 ⇒ (5) + 7 = 121d8 + 7 ⇒ (1) + 7 = 8


Out of ranged weapons and with the cleric's cover gone, Kazul wades in with his falchion.

Attack: 1d20 + 4 ⇒ (1) + 4 = 5
Damage: 2d4 + 7 ⇒ (4, 1) + 7 = 12
Guess he should stick to ranged weapons!


male Tiefling (Demon Spawn) Paladin 3
Spoiler:
HP 27/27 : AC 23 CMD 22 TAC 10 FAC 23 : Longsword+10; 1d8+5 : Sling+3; 1d4+4 : F+9 R+5 W+8 : INIT+1 Perc+0 CMB+9 LoH 5/5 2d6(+4)

Last night in PFS I rolled no skill check under 15. And no Attack roll over 5


M Human Wizard (Abjurer) 6/Archmage 1 ; HP 43/43 | AC 16, Touch 12, Flat 14 (Amor +4, Dex +2) | Fort +5, Ref +6, Will +8 | Init +2 | Perception +10

Was that channelling of negative energy? Do we get a will save for half damage? I'm assuming not.

Completely unable to fathom how somebody could dedicate their lives to something as foul as Baphomet, Fabian feels horror and disgust rising within him. He holds up his staff, and two bolts of magical energy shoot out towards the cleric.

Magic missile. Third level, so two bolts.
Damage from missile #1: 1d4 + 1 ⇒ (1) + 1 = 2
Damage from missile #2: 1d4 + 1 ⇒ (1) + 1 = 2


Fabian Moldonado wrote:
Was that channelling of negative energy? Do we get a will save for half damage? I'm assuming not.

It is, and you do. But for speed sake, I rolled it, as I usually will. You both made it, it was 2d6=8 x.5 for the save.


Arrows and force of magic end the career of the cleric of Baphomet before it really began...

Now you have three unconscious cultists to deal with. The Gold Hawk sergeant steps up to one yanking her hair back. She draws a dagger and looks at you.

"Now what?"


Sjurd stops his spellcasting, and small lights sputter and fizzle as he drops his hands to his sides. He regards the unconscious forms, and furrows his eyebrows. "They have taken the life of an innocent. We do not have the time or luxury to take them prisoner and hold a trial. They are guilty, and will only be a danger to us if they wake up. I am fine with killing vermin."


male Tiefling (Demon Spawn) Paladin 3
Spoiler:
HP 27/27 : AC 23 CMD 22 TAC 10 FAC 23 : Longsword+10; 1d8+5 : Sling+3; 1d4+4 : F+9 R+5 W+8 : INIT+1 Perc+0 CMB+9 LoH 5/5 2d6(+4)

"In the name of the Lady, you three have shown to be true enemys of the people. Hereby I declare you guilty and your punishment is death. My Pharasma judge your souls wisely!"


The sergeant nods. She draws her knife across the throat of the woman she holds, and two of her soldiers do the same to the remaining cultists. Soon the bloody work is finished.

The Gold Hawks clean their blades on the clothes of the dead. The sergeant steps over to you, wanting to speak. "Good work there." She says through lips still swollen where Kazul's javelin hit her. "And ...thank you. I don't know what came over us, but you were right. Things were just...well...crazy back there. Anyway, thanks."


M Human Wizard (Abjurer) 6/Archmage 1 ; HP 43/43 | AC 16, Touch 12, Flat 14 (Amor +4, Dex +2) | Fort +5, Ref +6, Will +8 | Init +2 | Perception +10

Fabian grimaces. "Even though the world has gone crazy, I'm not sure I'm comfortable with us appointing ourselves the proper arbitors of summary judgement."

Fabian looks for the girl they rescued earlier, making sure that she's OK. Next, he will look to Anevia. "Shall we continue looking for Irabeth?"


F Dhampir Inquisitor 4, hp 24, AC 14|T 14|FF 10, F +4|R +5|W +6, Init +6, Perception +9, low-light vision, darkvision 60 ft
Spoiler:
bluff +8, diplomacy +6, disable device +11, know (local) +8, know (religion) +8, perception +9, ride +8, sense motive +11, stealth +8, survival +9, know (history) +8, linguistics +5

I think given everything we've seen in the last couple of hours, let alone days, means speed is of the essence. Let us move on swiftly

Farasha moves off after ensuring everyone is ready to continue.


Anevia looks at the bodies of the cultists, bleeding out on the Kenabres street, her jaw working. She raises her head to address Fabian. "We may be the only 'arbiters of justice' left in Kenabres," she says darkly. Turning away, she limps off to the north, carefully avoiding the growing pool of tainted blood. Behind her, the Gold Hawks fall in line.


F Dhampir Inquisitor 4, hp 24, AC 14|T 14|FF 10, F +4|R +5|W +6, Init +6, Perception +9, low-light vision, darkvision 60 ft
Spoiler:
bluff +8, diplomacy +6, disable device +11, know (local) +8, know (religion) +8, perception +9, ride +8, sense motive +11, stealth +8, survival +9, know (history) +8, linguistics +5

Farasha nods at Anevia, following her and the Hawks off to the north.


male Tiefling (Demon Spawn) Paladin 3
Spoiler:
HP 27/27 : AC 23 CMD 22 TAC 10 FAC 23 : Longsword+10; 1d8+5 : Sling+3; 1d4+4 : F+9 R+5 W+8 : INIT+1 Perc+0 CMB+9 LoH 5/5 2d6(+4)

Looking at the dead Bollwerk just shrugs and silently prays for the city while walking behind the group, feeling the weight of a whole city on his shoulders.


Are we searching their bodies?


Are you?


F Dhampir Inquisitor 4, hp 24, AC 14|T 14|FF 10, F +4|R +5|W +6, Init +6, Perception +9, low-light vision, darkvision 60 ft
Spoiler:
bluff +8, diplomacy +6, disable device +11, know (local) +8, know (religion) +8, perception +9, ride +8, sense motive +11, stealth +8, survival +9, know (history) +8, linguistics +5

I suppose it makes sense to see if they have anything on them that might help our intelligence efforts, communications with a central organiser, that sort of thing

Farasha quickly pats down the cultists, checking inside robe pockets and pouches for any documentation, she also slides their weapons in to a pile in case anything might be of use to the party or the Hawks.


Kazul searches the bodies.
Perception: 1d20 + 8 ⇒ (3) + 8 = 11


Sjurd rifles through their belongings.

Perception 1d20 ⇒ 19


They carry normal weapons and armor, if you are interested in that sort of thing: 5 glaives, 5 suits of leather. Other than that, you find 45 gold pieces between them.


You continue north through the ruined city, this time with Anevia leading the way. Your small train moves slowly, but with purpose. At the southern end of Gate District, you stop in front of a modest home on a narrow street. Anevia turns to you.

"It isn't much, but Irabeth won't hear about moving up." She looks wistfully at the house, and smiles a sad smile. "I always wanted something more, but she wouldn't hear of it. It's kind of hard to argue with someone who donates most of her earnings to local charities."

With that she pushes her way in the front door. "Irabeth! Irabeth! It's me!" She calls as she goes in.


Kazul moves in front of Anevia, "Let us scout the place out first, m'lady."

Perception: 1d20 + 8 ⇒ (13) + 8 = 21


Anevia pays no heed to Kazul, making her way through the front room and hobbling back to what must be the kitchen.

Irabeth! I'm home!" She calls again.

Kazul: You see nothing


M Human Wizard (Abjurer) 6/Archmage 1 ; HP 43/43 | AC 16, Touch 12, Flat 14 (Amor +4, Dex +2) | Fort +5, Ref +6, Will +8 | Init +2 | Perception +10

Worried, Fabian follows Anevia in. It seems that Irabeth is not here; he hopes that there aren't cultists, or worse, lurking in wait.

Perception: 1d20 + 7 ⇒ (2) + 7 = 9


My Spidey-Sense is tingling.

Sjurd follows behind, next to Fabian. An impending sense of doom keep him alert.


Cripes, you guys are paranoid...


male Tiefling (Demon Spawn) Paladin 3
Spoiler:
HP 27/27 : AC 23 CMD 22 TAC 10 FAC 23 : Longsword+10; 1d8+5 : Sling+3; 1d4+4 : F+9 R+5 W+8 : INIT+1 Perc+0 CMB+9 LoH 5/5 2d6(+4)

Even paranoid people have enemys. And we have a lot.


M Human Wizard (Abjurer) 6/Archmage 1 ; HP 43/43 | AC 16, Touch 12, Flat 14 (Amor +4, Dex +2) | Fort +5, Ref +6, Will +8 | Init +2 | Perception +10

Demons did just destroy our home city, and demonic cultists seem to be coming out of the woodwork... :)


F Dhampir Inquisitor 4, hp 24, AC 14|T 14|FF 10, F +4|R +5|W +6, Init +6, Perception +9, low-light vision, darkvision 60 ft
Spoiler:
bluff +8, diplomacy +6, disable device +11, know (local) +8, know (religion) +8, perception +9, ride +8, sense motive +11, stealth +8, survival +9, know (history) +8, linguistics +5

Farasha moves inside, keeping a watchful eye as her companions search around.

Is anyone wounded? I can channel if you all stand still together for a minute!


Fabian Moldonado wrote:
Demons did just destroy our home city, and demonic cultists seem to be coming out of the woodwork... :)

Funny you should mention that. Kn: Local, History, or Religion anyone?


Don't look at me...


male Tiefling (Demon Spawn) Paladin 3
Spoiler:
HP 27/27 : AC 23 CMD 22 TAC 10 FAC 23 : Longsword+10; 1d8+5 : Sling+3; 1d4+4 : F+9 R+5 W+8 : INIT+1 Perc+0 CMB+9 LoH 5/5 2d6(+4)

I am a figher not a thinker!"


Nope!


M Human Wizard (Abjurer) 6/Archmage 1 ; HP 43/43 | AC 16, Touch 12, Flat 14 (Amor +4, Dex +2) | Fort +5, Ref +6, Will +8 | Init +2 | Perception +10

That's why you keep a wizard around...

Fabian looks around, thoughtfully....

Knowledge (History): 1d20 + 7 ⇒ (19) + 7 = 26
Knowledge(Religion): 1d20 + 9 ⇒ (18) + 9 = 27

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