Old Guy's Wrath of the Righteous Campaign (Inactive)

Game Master Jeff Przybylo

This is a mythic campaign using the Wrath of the Righteous AP.


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male Tiefling (Demon Spawn) Paladin 3
Spoiler:
HP 27/27 : AC 23 CMD 22 TAC 10 FAC 23 : Longsword+10; 1d8+5 : Sling+3; 1d4+4 : F+9 R+5 W+8 : INIT+1 Perc+0 CMB+9 LoH 5/5 2d6(+4)

[ooc]"You insist on checking the upper level first? Although it seems the lower level was well guarded? Well, I hope we can clear any stragglers fast."[/B]


Male Human Barbarian (Invulnerable Rager, Urban) 5 / Fighter (Unbreakable) 1 -- HP 67 : AC 20 CMD 21 TAC 11 FAC 19 : F+9 R+4 W+4 : DR 4/- INIT+2 Perception+10

"If the lower level appears less guarded, we should clear out the upper level to prevent them from encircling us."


F Dhampir Inquisitor 4, hp 24, AC 14|T 14|FF 10, F +4|R +5|W +6, Init +6, Perception +9, low-light vision, darkvision 60 ft
Spoiler:
bluff +8, diplomacy +6, disable device +11, know (local) +8, know (religion) +8, perception +9, ride +8, sense motive +11, stealth +8, survival +9, know (history) +8, linguistics +5

There is merit in both paths, as such in order to maintain cooperation, I suggest clearing this level first, as long as we do indeed return to investigate down here. We gave our word to clear the way, not just blaze a path. If the Neatholm folk are to help in the crusade, we can't have them ambushed as they follow our trail.

Farasha moves through the doors, following Kazul.


male Tiefling (Demon Spawn) Paladin 3
Spoiler:
HP 27/27 : AC 23 CMD 22 TAC 10 FAC 23 : Longsword+10; 1d8+5 : Sling+3; 1d4+4 : F+9 R+5 W+8 : INIT+1 Perc+0 CMB+9 LoH 5/5 2d6(+4)

"You trusted my leadership, now I gladly trust your expertise. Lead on Kazul!"


Waiting to see what happens when he goes through the northern door with that amazing 9 Perception roll!


The worked stone walls of this large room hold a number of shelves, each of which display the preserved bodies of dire rats, bats, rock vipers, cave lizards, and other creatures that pose in eerie stillness. A pair of bedrolls have been laid out to the southeast.

There is a door to the east, and an alcove to the north that contains a ladder leading upward.


Still wanting to clear this level first, Kazul heads east.
Perception: 1d20 + 7 ⇒ (11) + 7 = 18


Female Human (Spellscar Drifter) Cavalier 2
Statline:
hp: 17/18; AC:18 T:14, FF:14; Fort 4, Ref 4, Will 1; BAB 2 Melee 6 Rngd 6 CMB 2/6 CMD 17; Init: +4 Perc +3 Ammo:14/20 bp, 17/23 bull, 10/10 CI bull, 3/3 Cart, 2/2 CI Cart, 31/32 Arrow

Lucille stares hard at the ladder up, but says nothing, agreeing with the decision to clear the current level first.


A muted roar echoes down the walls of this hallway. Near the eastern end, the worked stone give way to natural cave walls, just before the hall ends at an open shaft. Hanging over the edge of the shaft is a knotted rope—the other end tied to an iron spike driven into the ground.

Map will be updated later.


F Dhampir Inquisitor 4, hp 24, AC 14|T 14|FF 10, F +4|R +5|W +6, Init +6, Perception +9, low-light vision, darkvision 60 ft
Spoiler:
bluff +8, diplomacy +6, disable device +11, know (local) +8, know (religion) +8, perception +9, ride +8, sense motive +11, stealth +8, survival +9, know (history) +8, linguistics +5

I don't know what on Golarion that noise was, but that appears to be the end of this level. Shall we go down via this rope or the chain?


Male Human Barbarian (Invulnerable Rager, Urban) 5 / Fighter (Unbreakable) 1 -- HP 67 : AC 20 CMD 21 TAC 11 FAC 19 : F+9 R+4 W+4 : DR 4/- INIT+2 Perception+10

"Does anyone have the means to case some light down the shaft?"


Farasha Aeval wrote:
I don't know what on Golarion that noise was, but that appears to be the end of this level. Shall we go down via this rope or the chain?

Sounds like the rush of water...


male Tiefling (Demon Spawn) Paladin 3
Spoiler:
HP 27/27 : AC 23 CMD 22 TAC 10 FAC 23 : Longsword+10; 1d8+5 : Sling+3; 1d4+4 : F+9 R+5 W+8 : INIT+1 Perc+0 CMB+9 LoH 5/5 2d6(+4)

"I am no friend of rushing water. This could be an well. I am for the chain to investigate first. If you want Dieter, you can draw the rope up. This could really hinder someone who is down there."


Map updated


"Agree, clear down and then up. Not in the mood to get wet so leave that for later." Kazul heads to chain in H4, stopping by to check NE door in H4.
Perception: 1d20 + 7 ⇒ (8) + 7 = 15


For speed's sake...

This narrow hallway slopes downward steeply. The walls are stained with foul-smelling streaks of refuse. A mound of rotting garbage lies heaped at the far end of the hallway.

Double map adjust. This one is the latest.


Not going to go through garbage in search of coins, so Kazul climbs down chain, stealthily if possible. He whispers to his companions, "I'll go down first."
Climb: 1d20 + 5 ⇒ (4) + 5 = 9
Stealth: 1d20 + 6 ⇒ (9) + 6 = 15


F Dhampir Inquisitor 4, hp 24, AC 14|T 14|FF 10, F +4|R +5|W +6, Init +6, Perception +9, low-light vision, darkvision 60 ft
Spoiler:
bluff +8, diplomacy +6, disable device +11, know (local) +8, know (religion) +8, perception +9, ride +8, sense motive +11, stealth +8, survival +9, know (history) +8, linguistics +5

Farasha will cover Kazul as he climbs, and once the all clear is given she'll slide down the chain to join him.


male Tiefling (Demon Spawn) Paladin 3
Spoiler:
HP 27/27 : AC 23 CMD 22 TAC 10 FAC 23 : Longsword+10; 1d8+5 : Sling+3; 1d4+4 : F+9 R+5 W+8 : INIT+1 Perc+0 CMB+9 LoH 5/5 2d6(+4)

Asking Farsha to let him down second he will also climb down.
The teachings of Iomedea say first in, last out. But I have to give Kazul the lead, he is the best for this job we have. But let a holy woman go down first.... that would be shameful!


Silently, Kazul slides down the chain, but not silently enough...

At the last second, Kazul detects two forms hiding in the dark at the foot of the chain. They lunge at him just as he alights on the stone floor at the bottom. Only his quick reflexes save him from being bludgeoned by their clubs.

One of them calls out a warning. "Mistress! They're here!

Ok, new combat, Round 1. All PCs go, then they do. It's a 20' drop to the floor below, and a DC 5 climb to get down the chain. If you want to go slow and safe, that is.


male Tiefling (Demon Spawn) Paladin 3
Spoiler:
HP 27/27 : AC 23 CMD 22 TAC 10 FAC 23 : Longsword+10; 1d8+5 : Sling+3; 1d4+4 : F+9 R+5 W+8 : INIT+1 Perc+0 CMB+9 LoH 5/5 2d6(+4)

Bollwerk moves down. climb: 1d20 - 2 ⇒ (9) - 2 = 7


F Dhampir Inquisitor 4, hp 24, AC 14|T 14|FF 10, F +4|R +5|W +6, Init +6, Perception +9, low-light vision, darkvision 60 ft
Spoiler:
bluff +8, diplomacy +6, disable device +11, know (local) +8, know (religion) +8, perception +9, ride +8, sense motive +11, stealth +8, survival +9, know (history) +8, linguistics +5

Enemies!! hisses Farasha to the rest of the group, taking aim at one of the assailants and releasing before she'd even finished uttering the single word.

mwk longbow: 1d20 + 5 + 1 ⇒ (14) + 5 + 1 = 20 PBS
piercing: 1d8 + 1 ⇒ (8) + 1 = 9 PBS

Booya max damage! Gravity is my friend ;D


Alter self spell expired.

Kazul draws his falchion and attacks the figure wounded by Farasha.
Attack: 1d20 + 4 ⇒ (8) + 4 = 12
Damage: 2d4 + 4 ⇒ (1, 1) + 4 = 6


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Whoa! Kazul didn't crit? What is this campaign coming to?


male Tiefling (Demon Spawn) Paladin 3
Spoiler:
HP 27/27 : AC 23 CMD 22 TAC 10 FAC 23 : Longsword+10; 1d8+5 : Sling+3; 1d4+4 : F+9 R+5 W+8 : INIT+1 Perc+0 CMB+9 LoH 5/5 2d6(+4)

Bollwerk down?at u29


Old Guy GM wrote:
Whoa! Kazul didn't crit? What is this campaign coming to?

I am mortal after all! LOL..


Male Human Barbarian (Invulnerable Rager, Urban) 5 / Fighter (Unbreakable) 1 -- HP 67 : AC 20 CMD 21 TAC 11 FAC 19 : F+9 R+4 W+4 : DR 4/- INIT+2 Perception+10

Dieter leaps over the precipice, twirling and spinning in the air to land gracefully on his feet at the cavern floor. [Land at U29]

Use 1 panache point on Derring-do.
Acrobatics 1d20 + 8 + 1d6 ⇒ (19) + 8 + (3) = 30 woot!

He immediately jabs the foe in front of him with a hearty battle cry. [Target U30.]

rapier 1d20 + 7 ⇒ (20) + 7 = 271d6 ⇒ 2
critical confirmation 1d20 + 7 ⇒ (3) + 7 = 101d6 ⇒ 2


Guess we're waiting on Lucille?


Pretty much, but will move forward tomorrow morning latest.


Farasha's arrow and Dieter's flashing blade nearly finish one of the guards. He staggers backwards to take cover behind the crude wall set up as a barrier. Withdraw to U32, as he only can pick one opponent, Bollwerk and Kazul can take an AoO.

The second guard steps backward and drops into a defensive posture. "Mistress!" He cries again. "They've reached the lower level!"

Round 2. Check the map, watch the moves of your comrades for their location. PCs are up again.


F Dhampir Inquisitor 4, hp 24, AC 14|T 14|FF 10, F +4|R +5|W +6, Init +6, Perception +9, low-light vision, darkvision 60 ft
Spoiler:
bluff +8, diplomacy +6, disable device +11, know (local) +8, know (religion) +8, perception +9, ride +8, sense motive +11, stealth +8, survival +9, know (history) +8, linguistics +5

Farasha mutters under her breath as her targets scurry for cover. Moving quickly she slides down the chain and takes up an overwatch position behind her team.

quick climb at half speed dc 10: 1d20 + 2 - 4 ⇒ (13) + 2 - 4 = 11
Move to V28


Male Human Barbarian (Invulnerable Rager, Urban) 5 / Fighter (Unbreakable) 1 -- HP 67 : AC 20 CMD 21 TAC 11 FAC 19 : F+9 R+4 W+4 : DR 4/- INIT+2 Perception+10

Is the water at W30/W31 just a puddle, or does it look deeper?


Dieter Stolzdorf wrote:
Is the water at W30/W31 just a puddle, or does it look deeper?

It's hard to tell in the varying light levels. It doesn't look deep.


AoO: 1d20 + 4 ⇒ (20) + 4 = 24...I'm back!
Confirmation roll: 1d20 + 4 ⇒ (2) + 4 = 6
Damage: 2d4 + 4 ⇒ (4, 4) + 4 = 12
Kazul takes a 5' step east and attacks!
Strike: 1d20 + 4 ⇒ (12) + 4 = 16
Damage: 2d4 + 4 ⇒ (1, 3) + 4 = 8


male Tiefling (Demon Spawn) Paladin 3
Spoiler:
HP 27/27 : AC 23 CMD 22 TAC 10 FAC 23 : Longsword+10; 1d8+5 : Sling+3; 1d4+4 : F+9 R+5 W+8 : INIT+1 Perc+0 CMB+9 LoH 5/5 2d6(+4)

Moving to V33 Bollwerk presses the attack.
attack: 1d20 + 6 ⇒ (14) + 6 = 201d8 + 4 ⇒ (7) + 4 = 11I know i will probably provoke


Kazul cuts down the mongrelman trying to fall back, but his swing at the second guard is dodged. Bollwerk is luckier, slashing at the creature's leg and nearly severing it.


Farasha Aeval wrote:
"quick climb at half speed"

Was this difficult to follow for anyone else? LOL!


Male Human Barbarian (Invulnerable Rager, Urban) 5 / Fighter (Unbreakable) 1 -- HP 67 : AC 20 CMD 21 TAC 11 FAC 19 : F+9 R+4 W+4 : DR 4/- INIT+2 Perception+10

Dieter dances forward [5' step northeast to V30] and lunges at the nearest foe.

Target V31
rapier 1d20 + 7 ⇒ (8) + 7 = 151d6 ⇒ 6


Dieter's quick movement catches the mongrelman off guard, his rapier puncturing his abdomen. The guard crumples, leaving the room empty of enemies.


F Dhampir Inquisitor 4, hp 24, AC 14|T 14|FF 10, F +4|R +5|W +6, Init +6, Perception +9, low-light vision, darkvision 60 ft
Spoiler:
bluff +8, diplomacy +6, disable device +11, know (local) +8, know (religion) +8, perception +9, ride +8, sense motive +11, stealth +8, survival +9, know (history) +8, linguistics +5

Moving to cover the exit, Farasha aims her bow.

Well whoever their mistress is, she's been warned we're coming. We should be prepared for an ambush

she glances at the bodies

They might have something useful on them like potions, can someone please check?


Kazul checks the bodies for valuables.
1d20 + 7 ⇒ (20) + 7 = 27


The guards have a total of 24 gp on them, and nothing else of value.


Kazul listens at the eastern door for sounds of an ambush and if none, proceeds forward.
Perception: 1d20 + 7 ⇒ (15) + 7 = 22


Male Human Barbarian (Invulnerable Rager, Urban) 5 / Fighter (Unbreakable) 1 -- HP 67 : AC 20 CMD 21 TAC 11 FAC 19 : F+9 R+4 W+4 : DR 4/- INIT+2 Perception+10

"If they have been warned... perhaps we should wait. They will prepare their defenses, and after enough time has passed may send a party to investigate. We can ambush their scouts, and leave them with fewer forces massed together when we press forward."


Kazul...waiting?


Does he hear anything at the door? If not, he will wait.


You hear nothing.

Map updated. How long will you wait?


Kazul waits 10 minutes, to allow any of their buffs to expire. If they don't come in, he opens the door as a move action, with total defense (+4 AC), in case they have readied actions.


male Tiefling (Demon Spawn) Paladin 3
Spoiler:
HP 27/27 : AC 23 CMD 22 TAC 10 FAC 23 : Longsword+10; 1d8+5 : Sling+3; 1d4+4 : F+9 R+5 W+8 : INIT+1 Perc+0 CMB+9 LoH 5/5 2d6(+4)

Leaning on the wand Bollwerk contemplates the implication of some cult down here and the fall of Kenebras, enjoying the relative quite before the storm to mentally prepare himself for the tasks ahead.
Patience can be a mighty tool! Use it!


If isn't apparent, you are about to encounter someone of note. I would point you all towards your current state of health, and your stock of CLW potions, which weren't placed here on accident. You have 10 minutes. You have been warned.

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