Of Kings and Commoners - Kingmaker AP

Game Master RPGGGM

With the heart of the Stolen Lands explored and the bandits who ruled there scattered, the long-contested realm finally lies open for pioneers and settlers to stake their claims.:
Amid the rush of opportunistic travelers, the PCs find themselves stewards over a new domain, tasked with the responsibility of guiding and guarding a fledgling nation struggling to grow upon a treacherous borderland. Yet the threats to this new nation quickly prove themselves greater than mere bandits and wild beasts, as the monstrous natives of the hills and forests rampage forth to slaughter all who have trespassed upon their territory. Can the PCs hold the land they’ve fought so hard to explore and tame? Or will their legend be just one more lost to the fangs of the Stolen Lands?

The Current Charter! | Avalon (test) | Party Loot Defunct | The Trading Post | Regional Map Folio | Tactical Map Folio | Ultimate Campaign | Ultimate Rulership


8,851 to 8,900 of 14,663 << first < prev | 173 | 174 | 175 | 176 | 177 | 178 | 179 | 180 | 181 | 182 | 183 | next > last >>

Gnome
Scarlet Scarab wrote:

[dice=Climb]1d20+5

Scarlet finishes climbing down. "Alia... damn it."

With no wait to heal her, she just cries "I need a medic, fast!"

Miles bites his lip after hearing this.

"Alia..." he whispered under his breath, shaking his head for a moment as he realised he needed to deal with big and ugly there. He stepped away, casting Grease on the area right infront of Angus and grinned. "Angus! Is every member of your family a coward?!" he shouted towards the dwarf, still invisible for the moment. He was worried as he was running out of his performance.

I drew the 10ft square, but I'm no good with drawing that thing so I apologise that is looks crap.


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

GM GGG I asked in discussion but it got missed.. How many arrows can I carry 20? 40?, I've been keeping track and have used 7 or so. I have lots in my inventory

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame

Numalar darts over towards Illthir and ducks down behind the battlements. He continues to watch the tower where Arbalasti stands.

Move action to move 15' and then ready action to snapdragon fireworks Arbalasti again if he tries casting.

"I could help Alia if I could get down there. Illthir, do you have rope? I'm not much of a climber but someone could lower me."


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Zokon Santyev wrote:
GM GGG I asked in discussion but it got missed.. How many arrows can I carry 20? 40?, I've been keeping track and have used 7 or so. I have lots in my inventory

Sorry, I didn't quite get the question last time. Technically it depends on encumbrance. Zokon could pack on as many quivers full of 20 arrows apiece (3 lbs/quiverful) as he could carry. So so long as you have some weight to give 40, 60 or 80 are all fine.

Numalar Auritonius wrote:
"I could help Alia if I could get down there. Illthir, do you have rope? I'm not much of a climber but someone could lower me."

Scarlet is climbing down a rope right now. Currently she is 10' above the ground.

Miles De Nerthopln wrote:
I drew the 10ft square, but I'm no good with drawing that thing so I apologise that is looks crap.

Grease is a 10' square, but it looks like you've got a cross going on there on the map, so I'm just centering the square on the cross. There are both scalable cross and square shapes available along the top bar of the Slides file (that circle hovering over a square-looking icon) when opened on a PC or laptop that you can use--nearly no drawing needed. ;)


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

The melee in the courtyard continues!

yellow waraxe v Serena (rage!): 1d20 + 5 ⇒ (10) + 5 = 15 Damage: 1d10 + 2 ⇒ (6) + 2 = 8 Miss

Both crossbowmen sight down their bows and fire grazing the skald and the sorcerer despite their cover.

black (tower top) crossbow v Illthir: 1d20 + 2 ⇒ (20) + 2 = 22 Damage: 1d8 ⇒ 3
Threat!
black confirm?: 1d20 + 2 ⇒ (6) + 2 = 8 Additional damage: 1d8 ⇒ 4
Hit, no crit

purple (arrow slit inside tower) crossbow v Numalar: 1d20 + 2 ⇒ (18) + 2 = 20 Damage: 1d8 ⇒ 8 Hit

Numalar topples a bolt in his chest!


Arbalasti chucks an improvised explosive chemical device at the corner of the battlements that Numalar is hiding behind.

Fire bomb v Numalar (range, range touch): 1d20 + 3 - 4 ⇒ (12) + 3 - 4 = 11 BOOM!: 2d6 + 3 ⇒ (2, 4) + 3 = 9 Miss: 1d8 ⇒ 6

It sails long and explodes noisily to the southeast on the cathedral roof kicking up flagstone.


"Father's going to kill me."


When Miles flickers into focus Angus eyes him evilly.

"Yoo're only puttin' aff th' inevitable." Angus says as he stalks around the grease.

Total defense.


Warbeard searches about for the client.


Male Undine (They're dwarves! You know they're dwarves! They just ain't rock-headed like some.) Magus

Blue gives his potion to the downed guard.

clw: 1d8 + 1 ⇒ (2) + 1 = 3

Groggily the guard comes around. Blue hauls him to his feet, and tells him to get inside under cover.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

1d20 + 16 + 20 ⇒ (4) + 16 + 20 = 40
1d20 + 16 + 20 ⇒ (10) + 16 + 20 = 46

Inspire courage An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls. Began round 2.

Bless (for most) Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.

The area of darkness is dark. The area between the guardhouse and the cathedral is dim.

BOSS BATTLE Round 15! (NEW Boss Theme ♬)
The Bold May Act!
_________________
__ Scarlet -5 hp, climbing +10'
__ Durgan -2 hp
__ Zokon -16 hp
__ Serena -3 hp
__ Alia -33 hp, 1 nonlethal, unconscious
__ Miles -13 hp, vanished!
__ Numalar -24 hp, dying! (constitution check)
__ Illthir -3 hp (concentration check)
__ Dwarven mercenaries (red down, orange down, green -19 hp, yellow -18 hp)
__ Hotspur

Map updated. Note: the elevations of peaked roofs applies to the peak itself. Other spaces will be lower.


M Dwarf | AC 20, T 11, FF 19, CMD 23 | HP 75/75 | F +11 R +6 W +13 (+3 vs spells/SLA/poison) | Move 30' | Init +1 | Per +17 | Active: None

Durgan takes another double move, hoping his 25' Invisibility Purge will reveal Hotspur.
As before, may change movement if he reveals Hotspur's presence, and might take a standard if he does so within a single move.


Durgan Far-Walker wrote:

Durgan takes another double move, hoping his 25' Invisibility Purge will reveal Hotspur.

As before, may change movement if he reveals Hotspur's presence, and might take a standard if he does so within a single move.

"Where do you think you're going?" Warbeard says to Durgan.

Durgan reveals Miles again, but no Hotspur. How close is Durgan passing to Warbeard?


"Awrite thaur leprechain?" the skald says to Miles.


M Dwarf | AC 20, T 11, FF 19, CMD 23 | HP 75/75 | F +11 R +6 W +13 (+3 vs spells/SLA/poison) | Move 30' | Init +1 | Per +17 | Active: None

Durgan wasn't going to pass within AOO range. Skirting the edge of the tower.

But if Warbeard speaks up with a challenge, I could have Durgan stop with a single move and fight him. Whatever makes for a better game.


Durgan Far-Walker wrote:

Durgan wasn't going to pass within AOO range. Skirting the edge of the tower.

But if Warbeard speaks up with a challenge, I could have Durgan stop with a single move and fight him. Whatever makes for a better game.

That is completely your call, but Ledda does speak as Durgan comes into view.

"This area is off limits until things are under control. You and yours get back to the great hall." It doesn't come out as a suggestion.


M Dwarf | AC 20, T 11, FF 19, CMD 23 | HP 75/75 | F +11 R +6 W +13 (+3 vs spells/SLA/poison) | Move 30' | Init +1 | Per +17 | Active: None

Very well then.
"If you'd ally with the Stag Lord, I have to oppose you."
Durgan moves towards Warbeard and swings his axe.
Attack, Bless, IC: 1d20 + 7 + 2 ⇒ (7) + 7 + 2 = 16
Damage: 1d8 + 5 ⇒ (3) + 5 = 8


Axes lock. Battle is joined!


Female Half-elf Paladin 3/Cleric of Sarenrae 3 || HP 46/53 (53/53 nonlethal) (-3 Con) || AC 22/10 Tch/22 FF || F+12 R+6 W+14 || CMB +7 CMD 17/17 FF || Init +0 || Perception +6, low-light vision

Serena takes another swipe at [yellow], finding her footing this time. "You can surrender, you know. There's no need for me to have to kill you."

Attack: 1d20 + 6 + 1 + 1 ⇒ (10) + 6 + 1 + 1 = 18 Damage: 1d6 + 3 + 1 ⇒ (4) + 3 + 1 = 8


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Serena fells her assailant.


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

Scarlet continues to climb down.

Climb: 1d20 + 6 ⇒ (5) + 6 = 11
Climb: 1d20 + 6 ⇒ (2) + 6 = 8


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

After Scarlet's first move this round (which puts her on the ground) she would need a burrow speed to continue downward.


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

You know I could have made Scarlet an Oread, as she's associated with magma.

Scarlet's finally at the bottom, and checks on Alia.

Heal: 1d20 - 1 ⇒ (3) - 1 = 2

"Uhhh... Medic!"


Male Undine (They're dwarves! You know they're dwarves! They just ain't rock-headed like some.) Magus

"Right around the corner if your friends haven't killed him." Blue says angrily.


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

"Huh? Oh yeah, maybe I can ask Angus! Thanks bro!" Scarlet is cheerful as usual. I knew my bro wouldn't let me down.

"Hey Angus! I need some healing here!"


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

Zokon will fire a pair of arrows at yellow dwarf

"Hey you! the one with the... ugly beard.. " and then he fires

Comp Bow+pbs+bl+inco-da-rs: 1d20 + 9 ⇒ (12) + 9 = 21 Damage: 1d8 + 9 ⇒ (2) + 9 = 11

Comp Bow+pbs+bl+inco-da-rs: 1d20 + 9 ⇒ (14) + 9 = 23 Damage: 1d8 + 9 ⇒ (3) + 9 = 12


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Zokon Santyev wrote:
Zokon will fire a pair of arrows at yellow dwarf

Serena already got that one. The stairway is now clear of foes.


Scarlet Scarab wrote:
"Hey Angus! I need some healing here!"

"Be reit thaur hen, thes shooldnae tak' but a tick." says Angus with murder in his eyes at the suddenly visible Miles.


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

Zokon moves to just behind Serena and takes a bead on Angus

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame
RPGGGM wrote:
Scarlet is climbing down a rope right now. Currently she is 10' above the ground.

Is the rope a knotted rope? My climb skill is -2. If it is just a regular rope Numalar might not survive the fall.

Edit: does Arbalasti throwing the bomb trigger my readied action?


Status: Dusty | Hp 33/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

"Ow!"

Concentration: 1d20 + 8 ⇒ (15) + 8 = 23

Illthir grunted in pain, but it would take more then that to disrupt her concentration. She made a rude gesture towards the crossbowmen but could do much more at the moment.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Numalar Auritonius wrote:
RPGGGM wrote:
Scarlet is climbing down a rope right now. Currently she is 10' above the ground.

Is the rope a knotted rope? My climb skill is -2. If it is just a regular rope Numalar might not survive the fall.

Edit: does Arbalasti throwing the bomb trigger my readied action?

I had written this long addendum to Arbalasti's post where I had mentioned that if Numalar wanted to he could attempt a Wisdom check DC 10 to see if it triggered his readied action (since Arbalasti is obviously not casting a spell) and then I noticed that after the crossbowman shot Numalar that he was at -1 hp and then I erased it all. So I need a constitution check or if you want to fiery escape (which i imagine you have the spell mojo left to do If you are readying snapdragon--in which case see Wisdom check above).

Oh and like Zokon, have you been keeping track of how many arrows (spells) you have left in your quiver?

Sovereign Court

Gnome Sorcerer 4 | AC: 15, TAC: 13, FAC: 13, CMD: 11 | HP 7/23 | Fort +2, Ref +3, Will +6 | Init +5 | Perception +9, Sense Motive +2, Darkvision 60' |
Resources:
Spell Slots available: 1st: 5/8 2nd: 3/4 Claws: 8/8 rounds left SLAs: Dancing Lights, Prestidigitation, Flare, Produce Flame
RPGGGM wrote:
I had written this long addendum to Arbalasti's post where I had mentioned that if Numalar wanted to he could attempt a Wisdom check DC 10 to see if it triggered his readied action (since Arbalasti is obviously not casting a spell) and then I noticed that after the crossbowman shot Numalar that he was at -1 hp and then I erased it all. So I need a constitution check or if you want to fiery escape (which i imagine you have the spell mojo left to do If you are readying snapdragon--in which case see Wisdom check above).

Dang... missed that. Too many posts to look through. :)

Numalar sees the bolt coming at the last second, and with a word turns into a statue of solid gold! The bolt glances off him harmlessly. The gold color quickly fades leaving him as before.

Yeah, I'll use draconic defense. I haven't really cast much this battle. So I'll use it again in later rounds if I am hit again.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Numalar Auritonius wrote:
Is the rope a knotted rope? My climb skill is -2. If it is just a regular rope Numalar might not survive the fall.

The rope is not knotted but there is a wall to brace against so the DC is 5.[/ooc]

Numalar Auritonius wrote:
Edit: does Arbalasti throwing the bomb trigger my readied action?

Since Numes is still up on his feet, and you asked....

Wisdom DC 10: 1d20 + 2 ⇒ (10) + 2 = 12

Fireworks spring from Numalar's finger tips and strike the tower-top above.

fire damage: 1d4 ⇒ 3

Arbalasti reflex (hardy, DC 16): 1d20 + 1 + 2 ⇒ (15) + 1 + 2 = 18 Half damage and not dazzled.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Revealed in all of his timorous glory, Hotspur's small herald, Milesbot, tosses a wobbly bag of goo at the very angry dwarf and then darts for cover behind Zokon.

tanglefoot bag v Angus (bless, inspired, ranged touch): 1d20 + 7 + 1 + 1 ⇒ (5) + 7 + 1 + 1 = 14

It goes *SPLAT!* all over the skald sticking him in place.

Angus reflex: 1d20 + 2 ⇒ (4) + 2 = 6

dice:
2d4 ⇒ (1, 1) = 2


Cursing in rage he hacks at the taffy-like stuff nearly cutting through!

mwk waraxe (rage!): 1d20 + 7 ⇒ (13) + 7 = 20 damage: 1d10 + 4 ⇒ (8) + 4 = 12


Arbalasti chucks another improvised explosive chemical device at Numalar but the fireworks distract him.

Fire bomb v Numalar (range, range touch): 1d20 + 3 - 4 ⇒ (2) + 3 - 4 = 1 BOOM!: 2d6 + 3 ⇒ (2, 5) + 3 = 10 Miss: 1d8 ⇒ 6

It sails long and explodes noisily to the southeast on the cathedral roof kicking up more flagstones.


"And then he's going to raise me from the dead and kill me again."


Warbeard attempts to shove through Durgan, but Durgan doesn't move.

Warbeard improved overrun v Durgan (rage!): 1d20 + 8 ⇒ (1) + 8 = 9 Miss


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

"Hey Angus, whos side are you on.. do I have to take you out or ya gonna, work with us?" he shouts at Angus while looking down the shaft of a blunt arrow


Male Undine (They're dwarves! You know they're dwarves! They just ain't rock-headed like some.) Magus

Hearing the fray, Blue spins and rushing at the battle between his lieutenant and Durgan mutters a quick spell.

hydraulic disarm v Durgan!: 1d20 + 8 ⇒ (2) + 8 = 10 Miss

Water scythes the air above Durgans head and splashes against the stable with the strength of a river torrent.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

The gate guard staggers into the guardhouse.

While the crossbowmen continue to fire upon Illthir and Numalar.

black (tower top) crossbow v Illthir: 1d20 + 2 ⇒ (3) + 2 = 5 Damage: 1d8 ⇒ 3 Miss

purple (arrow slit inside tower) crossbow v Numalar: 1d20 + 2 ⇒ (7) + 2 = 9 Damage: 1d8 ⇒ 1 Miss

Both bolts are caught by the merlons.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

1d20 + 16 + 20 ⇒ (17) + 16 + 20 = 53

Inspire courage An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls. Began round 2.

Bless (for most) Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.

The area of darkness is dark. The area between the guardhouse and the cathedral is dim.

BOSS BATTLE Round 16! (NEW Boss Theme ♬)
The Bold May Act!
_________________
__ Scarlet -5 hp, climbing +10'
__ Durgan -2 hp
__ Zokon -16 hp
__ Serena -3 hp
__ Alia -33 hp, 1 nonlethal, unconscious
__ Miles -13 hp
__ Numalar -16 hp
__ Illthir -3 hp
__ Dwarven mercenaries (red down, orange down, green -19 hp, yellow -18 hp)
__ Hotspur

Map updated. Note: the elevations of peaked roofs applies to the peak itself. Other spaces will be lower.


Zokon Santyev wrote:
"Hey Angus, whos side are you on.. do I have to take you out or ya gonna, work with us?" he shouts at Angus while looking down the shaft of a blunt arrow

Bloody Angus continues cursing in Dwarven like a mad man, shouting all sorts of nearly intelligible threats.


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2
Bloody Angus Makdoon wrote:


Bloody Angus continues cursing in Dwarven like a mad man, shouting all sorts of nearly intelligible threats.

"I see your point." he replies and then he fires a couple blunt arrows at Angus

Bow+bl+ic-rs-da: 1d20 + 8 ⇒ (2) + 8 = 10 Damage: 1d8 + 6 ⇒ (3) + 6 = 9

Bow+bl+ic-rs-da: 1d20 + 8 ⇒ (4) + 8 = 12 Damage: 1d8 + 6 ⇒ (2) + 6 = 8

"Who'd I get these arrows from, they fly all over the place?." he mutters after seeing the arrows spray


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

No one seems to be paying attention to the unconscious elf. That's a relief.
Now, what did Alia tell her? Above all, make sure I have my estoc at my side at all times.

"Oh right, she's always working on that blade." Scarlet begins searching Alia's body for her blade...

Perception: 1d20 + 3 ⇒ (3) + 3 = 6

A quick look reveals nothing, so she starts looking nearby.

Perception: 1d20 + 3 ⇒ (16) + 3 = 19

I want to confirm Scarlet fails to find the weapon before going after Ledda. 'Cause that would be metagaming.


Female Half-elf Paladin 3/Cleric of Sarenrae 3 || HP 46/53 (53/53 nonlethal) (-3 Con) || AC 22/10 Tch/22 FF || F+12 R+6 W+14 || CMB +7 CMD 17/17 FF || Init +0 || Perception +6, low-light vision

Serena moves to engage Angus. "Surrender now," she warns the skald. "Don't make me harm you." She will fight defensively for this round, waiting to see if her offer is taken.


M Dwarf | AC 20, T 11, FF 19, CMD 23 | HP 75/75 | F +11 R +6 W +13 (+3 vs spells/SLA/poison) | Move 30' | Init +1 | Per +17 | Active: None

Durgan takes a 5' step back, then draws and drinks a potion of Enlarge Person.
"Listen to the paladin. Surrender and do not help the bandits."


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

dice:
Illthir's Perception: 1d20 + 9 ⇒ (6) + 9 = 15
Numalar's Perception: 1d20 + 8 ⇒ (2) + 8 = 10
Scarlet's Perception: 1d20 + 4 ⇒ (13) + 4 = 17

Illthir and Scarlet hear a splash from the moat next to the drawbridge!


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

"Huh? What was that, in the moat?" She looks up at Illthir. "Did you hear that?"

8,851 to 8,900 of 14,663 << first < prev | 173 | 174 | 175 | 176 | 177 | 178 | 179 | 180 | 181 | 182 | 183 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Into the Stolen Lands All Messageboards

Want to post a reply? Sign in.