Volstus

The Blue Beetle's page

33 posts. Alias of Great Green God.


Race

Undine (They're dwarves! You know they're dwarves! They just ain't rock-headed like some.)

Classes/Levels

Magus

Gender

Male

About The Blue Beetle

The Blue Beetle
Undine magus (bladebound, kensai) 5 (Pathfinder RPG Bestiary 2 275, Pathfinder RPG Ultimate Combat 55, Pathfinder RPG Ultimate Magic 9, 47)
LN Medium outsider (native)
Init +2; Senses darkvision 60 ft.; Perception +2
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Defense
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AC
19, touch 15, flat-footed 14 (+4 armor, +2 Dex, +3 dodge)
hp 41 (46 raging, 51 bear's endurance, 56 both) (5d8+15)
Fort +6, Ref +3, Will +3
Defensive Abilities canny defense +3; Resist cold 5
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Offense
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Speed
30 ft., swim 30 ft.
Melee Wavecutter 2-h katana +9 (1d8+6/18-20) or
_____ Wavecutter 2-h katana (black blade strike) +9 (1d8+8/18-20) or
_____ Wavecutter 2-h katana (power attack) +8 (1d8+8/18-20) or
_____ Wavecutter 2-h katana (black blade strike, power attack) +8 (1d8+11/18-20) or
_____ Wavecutter 2-h katana (black blade strike, power attack, rage) +9 (1d8+13/18-20) or
_____ Wavecutter 2-h katana (black blade strike, power attack, heroism, rage) +11 (1d8+13/18-20) or

_____ Wavecutter 1-h katana +9 (1d8+5/18-20) or
_____ Wavecutter 1-h katana (black blade strike) +9 (1d8+7/18-20) or
_____ Wavecutter 1-h katana (power attack) +8 (1d8+7/18-20) or
_____ Wavecutter 1-h katana (black blade strike, power attack) +8 (1d8+9/18-20) or
_____ Wavecutter 1-h katana (black blade strike, power attack, rage) +9 (1d8+10/18-20) or
_____ Wavecutter 1-h katana (black blade strike, power attack, heroism, rage) +11 (1d8+10/18-20) or

_____ mithral dagger +7 (1d4+3/19-20) or
_____ unarmed strike +6 (1d3+3 nonlethal)

Ranged mwk heavy crossbow +6 (1d10/19-20)
Special Attacks arcane pool (+2, 4 points), spell combat, spellstrike
Spell-Like Abilities (CL 5th; concentration +4)
__ 1/dayhydraulic pushAPG
Magus (Bladebound, Kensai) Spells Prepared (CL 5th; concentration +8)
__ 2ndbear's endurance, river whipACG
__ 1stfrostbiteUM, hydraulic pushAPG, ray of enfeeblement (DC 14), shocking grasp
__ 0 (at will)detect magic, ray of frost, read magic
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Statistics
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Str
16, Dex 15, Con 14, Int 16, Wis 9, Cha 8
Base Atk +3; CMB +6; CMD 21
Feats Hydraulic ManeuverARG, Intensified SpellAPG, Light Armor Proficiency, Power Attack, Weapon Focus (katana)
Traits magical lineage, pride
Skills Appraise +5, Climb +10, Diplomacy -1 (-3 vs. Creatures that threaten, accuse, or challenge you and haven't apologized), Intimidate +7, Knowledge (arcana) +7, Knowledge (dungeoneering) +7, Knowledge (planes) +8, Perception +2, Profession (soldier) +6, Ride +6, Sense Motive +1 (-1 vs. Creatures that threaten, accuse, or challenge you and haven't apologized), Spellcraft +10, Swim +11
Languages Aquan, Common, Dwarven, Gnome, Terran
SQ black blade (Wavecutter; arcane pool, energy attunement, strike, telepathy, unbreakable), chosen weapon, hydrated vitality, perfect strike, pride
Combat Gear pearl of power (1st level), potion of cure light wounds (2), potion of endure elements, potion of enlarge person, potion of jump, potion of protection from evil; Other Gear mithral shirt, blunted bolts (10), crossbow bolts (10), mithral dagger, mwk heavy crossbow, bedroll, belt pouch, blanketAPG, masterwork backpack APG, spellbook, waterskin (2), 142 gp, 4 sp
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Tracked Resources
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Arcane Pool +2 (4/day) (Su) - 0/4
Black Blade: Arcane Pool (2/day) (Su) - 0/2
Blunted bolts - 0/10
Crossbow bolts - 0/10
Hydrated Vitality (10 HP/day) - 0/10
Hydraulic Push (1/day) - 0/1
Mithral dagger - 0/1
Pearl of power (1st level, 1/day) - 0/1
Potion of cure light wounds - 0/2
Potion of endure elements - 0/1
Potion of enlarge person - 0/1
Potion of jump - 0/1
Potion of protection from evil - 0/1
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Special Abilities
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Arcane Pool +2 (4/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Black Blade (Ex) You gain an intelligent bonded weapon whose power grows with your own.
Black Blade: Arcane Pool (2/day) (Su) The Black Blade has an Arcane Pool used to fuel its own abilities.
Black Blade: Energy Attunement (Su) Replace weapon dam with fire/cold/elec for 1 point, or sonic/force for 2 points.
Black Blade: Strike +2 (Sp) The Black Blade can grant itself a damage bonus for 1 min.
Black Blade: Telepathy (Su) The magus can telepathically communicate with his black blade if it is worn or held.
Black Blade: Unbreakable (Ex) The Black Blade is immune to the broken condition while the arcane pool is not empty.
Canny Defense +3 (Ex) +INT bonus to AC (max Kensai level).
Chosen Weapon (Katana) Kensai abilities only function when wielding a weapon of this type.
Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Hydrated Vitality (10 HP/day) Gain fast healing 2 when submerged completely in natural, flowing, water.
Hydraulic Maneuver Use your hydraulic push ability to perform a bull rush, disarm, dirty trick, or trip.
Intensified Spell (shocking grasp) You can cast a spell that can exceed its normal damage die cap by 5 (if you have the caster level to reach beyond that cap).
Perfect Strike (Ex) Use 1 arcane pool to maximize weapon dam, or 2 for +1 to crit multiplier.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Pride -2 to diplomacy and sense motive vs. those who threaten, accuse, or challenge you, until they apologize
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.
Spellstrike (Su) Deliver touch spells as part of a melee attack.
Swim (30 feet) You have a Swim speed.