Micah Haynes |
You'd miss out on some of the best ones (imo), but archmage and hierophant both have some powers that don't specify 'arcane' or 'divine' spells... so if you took dual path for those two, and maybe picked up some universal powers, I'm sure you could work something out. Of course, that's a moot point if the GM is cool with hand waving it.
Kurza |
Well shucks! First Mythic Tier! Grats all!
Mythic Guardian Tier 1;
5hp + 18hp from Exposed to Awfulness trait for total +23hp!
Hard to Kill
Mythic Power 5/day
Surge 1d6
Guardian Call = Sudden Block
Path Ability = Legendary Item. Greatsword, Legendary power = Upgradable.
Mythic Feat: Mythic Power Attack
thegreenteagamer |
So, during recruitment we talked a little about working out a spellfire weilder/silverflame feat for my mythic feat... have you given that anymore thought? because now that we've hit mythic we'll have to think/talk some more about that ;)
Yeah, that's fine by me. I was thinking you can grab Spellfire Wielder as a mythic feat, and you can spend a mythic point to upgrade one use of it to silver fire as part of the benefit.
I am at work so I cannot at the moment post an IC post or an OOC level up post. Still, I just want to say that that was awesome!
Glad you liked it. I put a lot of thought into those posts. Especially Lavinia's - it was a real challenge thinking who might show some appeal to working with the staunch apostate, and I figured a former mortal who essentially is responsible for all those faithless might.
Lavinia Snowbeard |
TGTG that was certainly a solid petition (though it wasn't really a request, per se :) ) made to Lavinia - well done! I didn't think we'd hit our mythic tier so quickly and I'm not all that familiar with the mythic rules, so I probably won't have the mythic crunch done until tomorrow night.
F. Castor |
Rogue (Unchained) 2/Magus (Spell Dancer) 4 -> Rogue (Unchained) 2/Magus (Spell Dancer) 4 [Champion/Archmage 1]
Saves: No change
Hit Points: No change
Base Attack: No change
Feats: No change
Skills: No change
Class Features: No change
Spells: No change
Ability Increase: No change
Mythic Path Abilities: Archmage Arcana - Mage Strike, Champion's Strike - Fleet Charge, Impossible Speed (Champion)
Mythic Feats: Dual Path (Archmage)
Mythic Features: Bonus Hit Points (5), Hard to Kill, Mythic Power, Surge +1d6
Mythic Ability Increase: No change
Micah Haynes |
Reading the spellfire wielder feat again (for the first time in a decade) it actually seems fairly difficult to use... In order to absorb spells (which I need to do to power other abilities) I have to ready an action and then hope someone targets me with a spell... any chance we could maybe expand it to include any spell that's area includes me? And/or maybe we could make it so that I can use it as an immediate action for 1 mythic point?
Also, silver fire lists 5 abilities... it can act as a ring of warmth, act as a ring of mind shielding, cast greater dispel magic, deal 4d12 points of fire damage in a 70' line (that destroys magic barriers, and possibly mundane ones), or repair dead magic zones (in an emergency)... would I be able to do all 5? for 1 mythic point each? If the first two are included what's their duration?
thegreenteagamer |
You have all five silver fire options available to you, but yes, as you said, each type of use would be a single mythic point. Let's say the duration for the first two is an hour for the warmth, and ten minutes for the mind shielding (per point spent).
As for using an immediate action for an extra mythic point...that's a tough call. There's a 3.5 feat that kind of fills that niche nicely - Reactive Counterspell - It specifically says you could use a spell, but in my opinion, spell-like abilities, such as Spellfire/Silver Fire would be allowed by that feat as well. If you want to work up to that, it would be fine to me. As previously stated with Sundaken's question - if you have a feat you haven't used at all and you want to swap it out, I am fine with that.
Micah Haynes |
I believe I've used all my feats... and that one has 2 prereq feats (plus it seems like it uses up your next standard action?)
There's a mythic power called flexible counterspell (from the archmage path) that functions as improved counterspell and also lets you counter as an immediate action for 1 mythic point; if I take that power would it allow me to absorb the same way?
Lavinia Snowbeard |
Debating whether I want to go Trickster path for Dex-based abilities with the idea that her divine patron's influence is making her a better hunter, or go Guardian path for resilience-type abilities with the idea that her divine patron is 'looking the other way'/protecting her against her potential demise.
Lavinia Snowbeard |
You could go both via the Dual Path mythic feat.
I'm partial to specializing, and both paths have enough abilities I'd be interested in that I don't think I'd run out of things to take if I pursued just one of them, especially when combined with the universal offerings. Of course, spending a feat to cherry-pick a Guardian's Call or Trickster Attack might be worthwhile in and of itself, as the only other realistic mythic feat options as I see them are Mythic Deadly Aim or Mythic Paragon (if I go Guardian).
The real issue is that I see hunting and survival to both be key elements to Lavinia's concept and her self image. Originally I had planned to focus on her survival abilities through class (planning to go Horizon Walker starting next level) and her hunting abilities through combat feats, and hadn't really thought about or looked into what I'd do with mythic tiers as I wasn't sure when/how those would come about. And now that they have done, I find the in-game set-up favors both aspects rather nicely; this is to TGTG's credit, though it has resulted in a bit of a conundrum for me - albeit a pleasant one!
I shall have to ruminate upon this tonight as I make and devour large amounts of macaroni and cheese.
Sundakan |
Really? From everything I read, when you get to high mythic tiers it's damnnear impossible to give you folks a decent challenge.
It's pretty possible when the other side has Mythic Tiers too. It becomes super rocket tag on both sides, where the enemy are tossing DC 40+ Will save or die (or worse) saves at you and you're dealing 36d8+222 damage per hit (I liked my wrestler).
Micah Haynes |
I've played in and run a handful of mythic and high level stuff... in my experience some rocket tag is unavoidable but with a little work from the GM, and some reasonableness from the players (in terms of not overly optimizing), it doesn't have to get too crazy...
End game mythic characters are very difficult for non-mythic opponents to kill but can have a hard time against mythic opponents.
I found automatic bonus progression (from pathfinder unchained) particularly helpful in keeping characters at mid to high level better rounded and less specialized.
Kurza |
The key you mentioned is to not overly optimize. The offensive power in the mythic rules is great and the threat of death is very prevalent if the opposition has actual mythic tiers vs mythic ranks. That said, defensive powers (either taking the hit, avoiding it or stopping it before it happens) are only able to do so much.
I plan on mixing that up a bit with some decent defense and offense, with out focusing completely on one over the other to keep Kurza balanced. I was tempted to go full "turtle"(which is pretty awesome tbh) but I decided against that in favor of a more offensive threat with a two handed weapon that enemies would want to target, hoping I can heal through damage/resist effects in the early levels and then getting better control/avoidance/absorption abilities later.
It will likely require a dual path for me as well with Champion as the second path to come later. Input from the group is much appreciated on what you would like to see as Kurza is a team player, as am I, lol.
thegreenteagamer |
Holidays will slow down my productivity. Expect me to be back up to par next Wednesday, as I will be out of town. I may still be able to update, but I cannot promise. Sorry folks.
F. Castor |
So, since we seem to have a sort of downtime thingy going on, a few points:
1. Could we perhaps seek out someone who can cast the appropriate spell at the appropriate level to rid Isandril of his lycanthropy? Preferably before leaving since if we are indeed going to the Time of Troubles, finding such a divine caster then may prove a daunting task indeed. Sand will of course be paying the cost from his own pocket for it.
2. Regarding the weretiger's items, is the following division of the loot agreeable?
+1 large short sword x2 [To sell]
+2 large leather [To sell]
Belt of incredible dexterity +2 [Lavinia]
Quick runner's shirt [Lavinia]
Handy haversack [Isandril]
3. Regarding the loot that we are going to be selling (basically the weretiger's magic weapons and armor, the gems and the art objects), when should we do it? Here in Sigil or when we get to Toril's past?
Micah Haynes |
1. GM already rolled- we'll find a caster who can do it as soon as we have the in game time to do so (presumably right after we rest).
2. That was my understanding of the plan as well.
3. Selling it here seems easier, with the giant market and all... (I assume we can do that while tracking down our caster). Also, typically in Pathfinder gems can be used as currency and don't need to be sold.
thegreenteagamer |
I'm ready to pop out an update tonight if you guys want. Feel free to throw some RP posts out if your level-ups aren't ready yet. I'll wait until you're all leveled up to give you a combat.
Kurza |
Yes, sell here in Sigil since it is also a place we would want to buy things(it is the largest market we will ever find after all).
Kurza wants to go check out a cure for Sand first and foremost. At this stage before it is past a certain point I think a remove disease will work.
Considering the nature of things, Kurza does not want to have anyone go off alone. He is interested in purchasing a wand for himself but only after everyone else has done what they want(unless the opportunity arises earlier of course).
Waiting on an RP post till after I know how the nights rest went, lol.
Kurza |
When Lavinia posted that she thought it was a good idea to rest behind the stone man I just thought everyone would want that too, and then I promptly forgot to post about my agreement. I'll post over in the gameplay now.
thegreenteagamer |
Given that you have the golem effectively turned off, yeah, he probably would. I'll try to give you guys an update when I can - by the time I got back to you it was really late for me.
Lavinia Snowbeard |
TGTG - Just to be sure, will you allow us to take the Dual Path mythic feat at later tiers? There is apparently some debate as to the intent of the feat's '1st mythic tier' prerequisite, namely whether it is meant to be inclusive (at least 1st mythic tier) or exclusive (only at 1st mythic tier).
Micah Haynes |
leveling/mythic
I haven't finished updating my profile but here's the changes:
Level 6-
+5 hp (1d6 +1 Con); +1 BAB; +1 all saves
skills- +1 rank to: Knowledge [arcana, dungeoneering, local, nature, planes, religion], Linguistics (terran), spellcraft, UMD
background skills- +1 rank to Knowledge [history], Perform [oratory]
spells: spellbook=daylight, dispel magic; +1 2nd lvl/day, +2 3rd lvl/day (+3 w/Int bonus); +1 3rd lvl prepared
Archmage, Tier 1-
+3 hp, +5 mythic points, surge, hard to kill
arcana: Wild Arcana (tempted to take arcane surge so we cover all 3)
feat: spellfire wielder
power: flexible counterspell
Kurza |
I really enjoy playing in the realms again. Brings back so many years of gaming history for me. I am also extremely happy to be, what I consider at least, fixing what they(both TSR and WoTC) did to the realms. While I always want to be successful in our goals in a game, from my characters point of view and my own, we really need to set things right in this one, lol. Cyric has got to go!
I hope everyone had a nice day/night. Happy Thanksgiving to those that celebrate it, and happy day to those that don't. Cheers all!
Lavinia Snowbeard |
I'm holding off on my mythic feat until I hear back regarding Dual Path; the rest is as follows:
Guardian Tier 1
+5 hp, +5 mythic power, surge +1d6, hard to kill
Guardian's Call: Absorb Blow
Mythic Ability: Mythic Sustenance (1st-Tier Universal Path Ability)
thegreenteagamer |
@GM- I think you said anything over CL 8 needs a roll, right? If so, could you please roll for a (divine) planeshift scroll (spell level 5, CL 9)?
Higher is better
1d100 ⇒ 92You find it for 10% off on sale! A merchant is finding them very hard to sell in Sigil since he can't prove they work due to the confines of the plane being unable to use teleportation and/or plane shifting spells. He has a max of 1d4 ⇒ 1 available.
GTG, what do you define as PvP? If Majhul casts Detect Thoughts on whoever is holding out (I don't know who knows what, I didn't check the spoilers), is that considered PvP?
I don't count Detect Thoughts, or other nonviolent, non-attack-y spells, cast only for the purpose of the story, to be PvP. The main thing is I don't want the story to be fractured as a result of infighting. But - you should know, he will KNOW you're casting it. When I looked over the rules for psychic magic, just because there's no verbal or somatic components doesn't mean it is not obvious to other spellcasters. It probably wouldn't go far to helping your harmony as a group.
Sundakan |
I would certainly consider that PVP (although Majhul is smart enough to realize that I can probably unmake detect thoughts like I did with the other spells last night).
He's also smart enough to remember that you specified it only works on spells that "target you, specifically", whereas Detect thoughts is an AoE. ;)
That's a last resort, though.
Lavinia Snowbeard |
I'm holding off on my mythic feat until I hear back regarding Dual Path; the rest is as follows:
Guardian Tier 1
+5 hp, +5 mythic power, surge +1d6, hard to kill
Guardian's Call: Absorb Blow
Mythic Ability: Mythic Sustenance (1st-Tier Universal Path Ability)
Mythic Feat: Mythic Paragon
I believe my mythic advancement is complete.
Kurza |
Once we get to the market...
Sell:
+1 large short sword x2(2320gp each) and +2 large leather(4170gp). We can get half value I assume? 4405gp
Buy:
(We should all chip in for Sand IMHO. Kurza will share the cost regardless.)
For Sand: 12th lvl caster / Remove Disease at plus 25% = 450gp.
1 Scroll of plane shift (CL9) 1125gp less 10% = 1012gp 5 sp
and a bronze door knob... no idea on cost.
Personal purchases for Kurza
1 Wand of shield (750gp)
1 Antiplague (50gp)
1 Antitoxin (50gp)
1 Bladeguard (40gp)
1 Smelling Salts (25gp)
Any more purchases or sales to add that I forgot?
F. Castor |
We could also sell the following.
Art Objects
2 x Carved ivory scroll case (60 gp)
Engraved gold scarab (75 gp)
Engraved jade scarab (85 gp)
Engraved mithral scarab (400 gp)
Gold puzzle box (500 gp)
Ivory drinking horn with copper ends (60 gp)
Set of six silver dice (75 gp)
Silver cup with royal crest (100 gp)
Silver hand mirror (75 gp)
Silver mask (75 gp)
Total value = 1565 gp
Also, Isandril's masterwork backpack, which should sell for 25 gold pieces, and the weretiger's adventuring gear for another 25 gold pieces.
Generally speaking, here is a link to the Loot Post.
Micah Haynes |
I know daylight and dispel magic for 3rd level spells but I'm willing to learn others if there's any the party would like me to know (like fireball or fly or whatever). I'll pay the scribing cost if the party buys the scroll(s), or if we can find a wizard that will let me copy from their spellbook.
F. Castor |
If we do sell the stuff mentioned above, we should get 4405 + 1565 + 25 + 25 = 6025 gold pieces. Add to that the 110 platinum pieces from the dragon's hoard.
Now, if we buy the remove disease (450 gp) and the scroll of planeshift (1012 gp, 5 sp) using these funds, then that would leave us with 110 pp, 4562 gp, 5 sp.
Kurza |
Should we get another bag, like a bag of holding for bigger things? Absolutely let's grab you a fireball scroll and fly, and if you want it, communal resist energy. Are we solid enough on healing for now? Btw thanks for the record keeping.
thegreenteagamer |
The doorknob will be just like 2cp. It's just a representative key.
Finding a wizard to copy spells from will be difficult. The city hall knowledge faction may have some. 15℅ chance you'll find one who will do it spell level for spell level copy trade off, 25℅ chance they'll do it for half a scroll's price. 50℅ for 3/4 a scroll's price. Knowledge is precious here. (So just roll ℅ and lower gets the better results) that's per spell you are looking for.