Of Gears and Greed (Inactive)

Game Master Nevynxxx

A slightly steampunked up Rise of the Runelords. I've stayed close to the text for this first part, but plan to move away from it as we progress....


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Meh. It's hard to step into someone else's character. I don't get inquisitors in general, I guess, and I don't really know what Dean's creator was going for. I was trying to run with an Indiana Jones vibe, but he has neither the Int nor the Cha for that. I'm not really sure how you play a high Wis character, other than being smart enough not to get into the dangerous "adventurer" line of work in the first place! ;)


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

I actually like the character. He's quite interesting. He's got flair. I wouldn't change him at all. I wouldn't worry about the stats he has and just keep playing him the way you're playing him. He's to cool to be average. He's the most interesting man in the world. "I don't always drink, but when I do, I drink Cayden's Brew. Stay thirsty my friends." ;)

@Nevynxxx: I just noticed Emanual had no XP listing on his sheet. (Sorry, kept forgetting to put in the 120 from the abomination. Not use to keeping up with own xp's on pbp's.) :) I've got the 120 listed now, but that's it. Should I go by what everyone else has, or what?

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Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Yeah, pretty much, I don't think I've handed any individual XP awards out...


Nevynxxx:
I've been thinking about retooling the character to something I'm more comfortable working with. This is the same PC with the same background but with the stats/skills/etc. switched around to accommodate my vision of the character. If you'd let me change him up as follows, I could keep running the same PC rather than replacing him with a new character when we get out of the dungeon.

DEAN NINIAN BEARD CR 1
Male Human (Varisian) Inquisitor 2
CG Medium Humanoid (Human)
Init +5; Senses Perception +7
--------------------
DEFENSE
--------------------
AC 12, touch 12, flat-footed 10. . (+2 Dex)
hp 14 (2d8); Judgement of Sacred Healing 1
Fort +3, Ref +2, Will +6
Defensive Abilities Judgement of Sacred Protection +1; DR Judgement of Sacred Resiliency 1: Magic; Resist Judgement of Sacred Purity +1, Judgement of Sacred Resistance 2 (Acid)
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee Dagger +3 (1d4/19-20/x2) and
. . Rapier +3 (1d6/18-20/x2) and
. . Unarmed Strike +3 (1d3/20/x2)
Ranged Crossbow, Hand +3 (1d4/19-20/x2)
Special Attacks Dazing Touch (6/day), Judgement of Sacred Destruction +1, Judgement of Sacred Justice +1, Judgement of Sacred Piercing +1, Judgement of Sacred Smiting (Magic)
Spell-Like Abilities Dazing Touch (6/day), Detect Alignment (At will)
Inquisitor Spells Known (CL 2, +1 melee touch, +3 ranged touch):
1 (3/day) Cure Light Wounds (DC 14), Comprehend Languages, Expeditious Retreat
0 (at will) Light, Detect Magic, Disrupt Undead, Read Magic, Stabilize
--------------------
STATISTICS
--------------------
Str 10, Dex 14, Con 10, Int 14, Wis 16, Cha 14
Base Atk +1; CMB +1; CMD 13
Feats Nimble Moves, Weapon Finesse
Skills Acrobatics +3, Appraise +4, Bluff +7, Diplomacy +7, Heal +7, Intimidate +7, Knowledge: Arcana +7, Knowledge: Dungeoneering +7, Knowledge: Religion +7, Perception +7, Prof: Scholar +7, Sense Motive +9, Survival +7 Modifiers Monster Lore
Languages Common, Shoanti, Thassilonian, Varisian
SQ Inquisitor Domain: Charm, Judgement (1/day) (Su), Track +1
Combat Gear Rapier, Crossbow, Hand, Bolts, Crossbow (10), Dagger, Studded Leather; Other Gear Flask, Pouch, belt (empty)
--------------------
SPECIAL ABILITIES
--------------------
Dazing Touch (6/day) (Sp) Melee touch attack dazes target.
Detect Alignment (At will) (Sp) Detect chaos, evil, good, or law at will.
Inquisitor Domain: Charm Granted Powers: You can baffle and befuddle foes with a touch or a smile, and your beauty and grace are divine.
Judgement (1/day) (Su) Variable bonuses increase as the combat continues.
Judgement of Sacred Destruction +1 (Su) Weapon Damage bonus.
Judgement of Sacred Healing 1 (Su) Fast Healing
Judgement of Sacred Justice +1 (Su) Attack bonus
Judgement of Sacred Piercing +1 (Su) Concentration and vs. SR bonus
Judgement of Sacred Protection +1 (Su) AC bonus
Judgement of Sacred Purity +1 (Su) Save bonus
Judgement of Sacred Resiliency 1: Magic (Su) DR/magic
Judgement of Sacred Resistance 2: Acid (Su) Energy Resistances
Judgement of Sacred Smiting (Magic) (Su) DR bypass
Monster Lore +3 (Ex) +3 to Knowledge checks when identifying the weaknessess of creatures.
Nimble Moves Move through 5' of difficult terrain/round as if it was normal terrain.
Track +1 +1 to survival checks to track.

Created With Hero Lab® - try it for free at http://www.wolflair.com!


Joana wrote:
Meh. It's hard to step into someone else's character. I don't get inquisitors in general, I guess, and I don't really know what Dean's creator was going for. I was trying to run with an Indiana Jones vibe, but he has neither the Int nor the Cha for that. I'm not really sure how you play a high Wis character, other than being smart enough not to get into the dangerous "adventurer" line of work in the first place! ;)

That was pretty much the problem I had too. I was trying to build a scholarly-adventurer type, but really wanted to play an Inquisitor. I figured Profession: Scholar, would make him studious. A 10 Int is average so I don't see a problem with that. After playing him for a while, I found that I really didn't like him all that much. Nevynxxx and I were planning on getting him killed or making him a NPC after the dungeon, but then life stepped in and I found myself with less time to play.

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Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1
Joana wrote:
** spoiler omitted **...

@Joana I haven't looked too deeply at that, but I'm fine with the principle.

Nice to see you Dean ;) glad you are following along!


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Hey the "Real Dean", if you ever get a chance to make it back, you can run that character you were thinking about changing to. That way there's no worries in "what to do with Dean".

Plus you can take my place. I told Nevynxxx I'd help out if/when one of you came back. Don't get me wrong, I like the adventure, but I also know me being here is only because a couple of you had to drop.

Just throwing that out there for you.


Male Human (Varisian) Inquisitor 2

*tips hat to original Dean*

I really like the backstory and concept for the character, but the mechanics just aren't working for me. Plus, I have to admit, I'm a skill-monkey at heart; I don't think I've ever run a character without a positive Int modifier. :)

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Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

I'm not sure, and can't really be bothered checking, if I've mentioned this before or not. But I keep some notes for myself on Obsidian portal..

You've learned a lot of pretty interesting things recently, and it may be good to stick them there as notes for future reference. If you need any help signing up, and getting attached to the site, let me know.

Don't feel you have to! It's just easy to forget things in pbps as they run so very very long!


I created an account there, but I don't know how to join the campaign. Do you have to do that?


Javell DeLeon wrote:

Hey the "Real Dean", if you ever get a chance to make it back, you can run that character you were thinking about changing to. That way there's no worries in "what to do with Dean".

Plus you can take my place. I told Nevynxxx I'd help out if/when one of you came back. Don't get me wrong, I like the adventure, but I also know me being here is only because a couple of you had to drop.

Just throwing that out there for you.

I think I might just want to take you up on that if Nevynxxx allows. It looks like you haven't leveled him up, so should I?

'Dean' Ninian Beard wrote:

*tips hat to original Dean*

I really like the backstory and concept for the character, but the mechanics just aren't working for me. Plus, I have to admit, I'm a skill-monkey at heart; I don't think I've ever run a character without a positive Int modifier. :)

I know what you mean. I hated to drop Ninian's Intelligence, but I didn't know any other way to make him combat effective. I noticed you haven't switched his stats to the ones you came up with.

Nevynxxx wrote:

I'm not sure, and can't really be bothered checking, if I've mentioned this before or not. But I keep some notes for myself on Obsidian portal..

You've learned a lot of pretty interesting things recently, and it may be good to stick them there as notes for future reference. If you need any help signing up, and getting attached to the site, let me know.

Don't feel you have to! It's just easy to forget things in pbps as they run so very very long!

I don't remember you mentioning this earlier, but my Obsidian Portal profile name is EAK. I think the GM has to personally invite players to sign up.


Dean Ninian Beard wrote:
'Dean' Ninian Beard wrote:

*tips hat to original Dean*

I really like the backstory and concept for the character, but the mechanics just aren't working for me. Plus, I have to admit, I'm a skill-monkey at heart; I don't think I've ever run a character without a positive Int modifier. :)

I know what you mean. I hated to drop Ninian's Intelligence, but I didn't know any other way to make him combat effective. I noticed you haven't switched his stats to the ones you came up with.

I thought it would be less confusing if I waited to change his stats until the party had a chance to rest. Then he'll wake up "a whole new man." ;)

I can probably guarantee he won't be as combat-effective, but with a ranger and a fighter in the party, I figure he doesn't absolutely have to be a frontliner.

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Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1
Joana wrote:
I created an account there, but I don't know how to join the campaign. Do you have to do that?

I do, if you drop me a message on there, or let me know your username, I can add you in.

Witz already has a profile, and a post. Off to do some reading now :)


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

@Real Dean: Sorry about responding so late. Haven't checked the OOC in a while. Just now read your post.

No, I haven't messed with Emmanuel at all. If you want to take him over, sure! Go for it!

Just let me know you're ready to roll with him so I'll stop posting for him.


Javell DeLeon wrote:

@Real Dean: Sorry about responding so late. Haven't checked the OOC in a while. Just now read your post.

No, I haven't messed with Emmanuel at all. If you want to take him over, sure! Go for it!

Just let me know you're ready to roll with him so I'll stop posting for him.

Ready when you are. And thanks for helping hold this game together.

Hp: 1d10 + 2 ⇒ (8) + 2 = 10


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

No problem! Anytime.

Hey Nevynxxx, thanks again for letting me help out!

I'll be lurking to see how this zany group fairs. :)

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Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

As confused as I now am. Do. You have a place once the rest are out of this dungeon if you want it. That shouldn't be too long either.


Nevynxxx wrote:
As confused as I now am. Do. You have a place once the rest are out of this dungeon if you want it. That shouldn't be too long either.

I can totally wait until everyone is back out to jump back in. If Javell wants to keep playing Emanual that's cool with me. I was getting the impression he didn't want to stay in the game, and was just helping out until me or the original Emanuel could come back.


The original plan was for Javell to bring in a new character when we got out of the dungeon, as he wasn't really into Emanuel. But with The Original Dean back, I don't know if Nevynxxx wants to add to the number in the party.


Joana wrote:
The original plan was for Javell to bring in a new character when we got out of the dungeon, as he wasn't really into Emanuel. But with The Original Dean back, I don't know if Nevynxxx wants to add to the number in the party.

Since I stepped out, I think it is fair that Javell gets the spot and I am on standby.

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Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

See my last post ;)

Just to be clear, I'm quite happy to add a player if Javell wants to, once this dungeon is clear.


What level do you want Javell and me to create our new characters at?

Also, what classes do we need? Joana and Javell, what are you two planning on making?


If you want to run the Iron Chef, I'll probably just go ahead with my plan to convert Dean's stats as above, so as to maintain continuity and keep a party healer. (I think Javell was originally planning to bring in another fighter.) If you want to run something healer-y, my original concept was a steampunky gnome electricity sorceress with a pet shocker lizard. But trying to run through an AP without some kind of healer is murder. I'm running a group through Second Darkness that's lost 2 clerics, and even with a bard, they're having a difficult time with the not-dying.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

@Real Dean: I'll be honest. I love being in the game, but like Joana said, I'm not a fan of Emanuel. It's mainly because his build and his background are what I'm just not a fan of. (Just a personal preference is all. It's nothing against the original creator I assure you, it's just not my flavor.)

Nevynxxx let us in the game and mentioned once we get out of the dungeon, we could bring in our own or go with the existing character. Joana was able to tweak Dean, and now can play him. The only way I could tweak Emanuel is to completely change everything.

There is no point in that. So intially, I was just going to play him until we got out of the dungeon and bring in one of my own characters.(Or play him until one of y'all came back, whichever came first.) So, please, go ahead and play Emanuel. Heck, that's a cool name you got for him, I'd hate to see it go to waste! ;)

@Nevynxxx: Thanks! I'd love to join up when you all get out of the dungeon!

Back @Chops: You're an original member, and seeing how Dean didn't work out for you, I want you to go with whatever character you thought about changing to. I'ts really no big deal to me.

With that, I'll echo your question, what is needed? Chops, if you want to run a fighter type that is fine with me. I normally run fighter/ranger types. I could go with a monk?(I like monks a lot) I could attempt something arcane even. (Never run 'em on a pbp. Only run one once in RL. That's it. Normally, I can't stand them. But there are a few builds out there that really look cool, and am tempted to try.) Let me know what it is you want to run, and I can go from there.

Also, sorry about all the confusion.

And just to be clear, Chops will take over Emanuel and I will show up at some point when y'all have finished the dungeon.

Ready, on three, BREAK! ;)


Nevynxxx wrote:
As confused as I now am.

What's to be confused about? There's only 2 Deans and 3 Emanuels posting! ;)

Honestly, I see a last post by "Dean Ninian Beard" and think, "Wait, was that me? What did I say?"

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Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1
Joana wrote:
Nevynxxx wrote:
As confused as I now am.
What's to be confused about? There's only 2 Deans and 3 Emanuels posting! ;)

Ah, yes! All becomes clear. ;)

While you are making these decisions.... At some point, contrary to how the AP is designed, you'll be coming across more and more constructs...


Joana wrote:
If you want to run the Iron Chef, I'll probably just go ahead with my plan to convert Dean's stats as above, so as to maintain continuity and keep a party healer. (I think Javell was originally planning to bring in another fighter.) If you want to run something healer-y, my original concept was a steampunky gnome electricity sorceress with a pet shocker lizard. But trying to run through an AP without some kind of healer is murder. I'm running a group through Second Darkness that's lost 2 clerics, and even with a bard, they're having a difficult time with the not-dying.

I don't really want to continue with Emanuel, but I think he would be fun enough to finish this dungeon. I am thinking that when we finish, he will have enough money to open up a restaurant and kiss his fighting days goodbye. Maybe he can be a reoccurring character and th PCs can hang out at his restaurant.

As far as characters, I was thinking of another Inquisitor, but vastly different. I really didn't like Ninian that much and was trying to come up with a replacement. I might look into Oracle as well.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Cool. So if you're going to go with either one of the aforementioned classes, then I will run a big ol' fighter type. :)

I've got a few in mind.

Hey Nevynxxx, are you allowing the APG archetypes?


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

What about Alternate Racial traits? Are those good?

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Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

I don't have the APG, but if it's on the www.d20pfsrd.com site, then yes, go for it.


We were watching Scrooge last night, and as the camera panned through the cemetery before alighting on Bob Cratchit at Tiny Tim's graveside, it passed over the gravestone of Ninian Cholmondely. First time I've ever actually seen the name. :)


I got the name from a Steampunk name generator.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

That's what I needed to know.

Thanks!


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Is crafting weapons gonna be allowed? Or magical weapons even for that matter? Was thinking of going with craft weapons, but if that's a no go, I need to change some things up.

Now if magic weapons isn't allowed, would I be able to craft Mwk weapons? And would that include guns? Or would guns not fall under craft weapons?

Sorry about all the questions, I've never played steampunk, or a low magic campaign, so I don't really know what all that entails.

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Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1
Javell DeLeon wrote:

Is crafting weapons gonna be allowed? Or magical weapons even for that matter? Was thinking of going with craft weapons, but if that's a no go, I need to change some things up.

Now if magic weapons isn't allowed, would I be able to craft Mwk weapons? And would that include guns? Or would guns not fall under craft weapons?

Sorry about all the questions, I've never played steampunk, or a low magic campaign, so I don't really know what all that entails.

I can't see any reason why you shouldn't be able to craft weapons, magical or otherwise.

I don't aim to make this "low magic" in anything other than flavour. I'm not restricting things from core, as it just becomes too much work. I may be tempted to say that guns require a separate crafting feat, but I'll make sure that's available when/or soon after I introduce the first firearms. I'm not out to make the enemy have things you can't.


Are you allowing the Magus?

Edit: Oops, nevermind. Here is the link to the recruitment thread.

Steampunking Up Rise of the Runelords

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Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1
Kratzee wrote:

Are you allowing the Magus?

Edit: Oops, nevermind. Here is the link to the recruitment thread.

Steampunking Up Rise of the Runelords

I can actually see a place for a Magus actually. I'd put less emphesis on the spell prep (just use the mechanics) but the fact that his weapons selection emphasises light, one handed weapons, leads to the right kind of feel I think....


Nevynxxx wrote:
Kratzee wrote:

Are you allowing the Magus?

Edit: Oops, nevermind. Here is the link to the recruitment thread.

Steampunking Up Rise of the Runelords

I can actually see a place for a Magus actually. I'd put less emphesis on the spell prep (just use the mechanics) but the fact that his weapons selection emphasises light, one handed weapons, leads to the right kind of feel I think....

We could make it a spontaneous caster using the bard table for spells known instead of using the spellbook.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

In the recruitment thread, pc's started with max gold. Seeing how I'll be going with a fighter, was wondering if it's okay to purchase a pistol? It's 150g according to d20pfsrd. As you know, a fighter starts out with 300g.

Would this be cool, or would it be better to wait until you introduce them?

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Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1
Javell DeLeon wrote:

In the recruitment thread, pc's started with max gold. Seeing how I'll be going with a fighter, was wondering if it's okay to purchase a pistol? It's 150g according to d20pfsrd. As you know, a fighter starts out with 300g.

Would this be cool, or would it be better to wait until you introduce them?

I'll answer that specific question later, but you'll be needing to create a character of equal level to the rest, so 2nd, or possibly 3rd depending on a few things....

Use the wealth by level chart to work out how much you should have...


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Cool. Will go with 2nd for now. Will advance to 3rd if it becomes necessary.

Thanks!


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Just want to holler out to Raynard that he's still 1st level. Just an FYI. :) (Unless there is some reason he shouldn't be 2nd level, that I'm unaware of.)


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Here is the character I thought of going with. I took out the firearms and went a different route, to save on it being an issue. Let me know if I need to change/switch something up, or what have you.

Joe


I've considered lots of different builds for Dean, but I just can't get behind him wholeheartedly. If/when we make it out of the dungeon, I'd like to switch to Jerjia, levelled down to an appropriate level. She has a very steampunky feel to me, as she's all about electricity, and more of a superhero origin story than a bloodline.

That could leave us with a serious dearth of healing, however.


Or, if we've lost Luc, maybe I should consider giving Dean rogue levels going forward....


Joana wrote:

I've considered lots of different builds for Dean, but I just can't get behind him wholeheartedly. If/when we make it out of the dungeon, I'd like to switch to Jerjia, levelled down to an appropriate level. She has a very steampunky feel to me, as she's all about electricity, and more of a superhero origin story than a bloodline.

That could leave us with a serious dearth of healing, however.

I'm working on an Inquistor so go ahead with your gnome electrician. When I started typing about the Magus, I forgot about the healing thing. Alchemist has disable device, so we should be fine in the traps depot.

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Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

I can make sure to compensate if you are lacking healing. Go with what you want to play.

:D

I'm guessing the thread is waiting on me now. I should have another post up later tonight....


I've decided to go through with the Inquisitor. I am having his deity as Norgorber. Neutrally aligned. I wanted him to wield a short sword, be a little depressing, and he smokes. He is not into the murder, greed, or poison aspects of the deity, but focuses on the secret aspect; the Reaper of Reputation. He'll actually deny the other aspects, saying that they are some other god and not the god he worships. I'm not planning on taking healing spells, but with my starting cash, I figure I'll buy a Wand of CLW.


Valdak Nalest:
Dwarf Inquisitor/Ranger Lawful Neutral (Torag) lvl 2 or 3

Str 16 Racial traits APG: Lorekeeper, Stubborn, Relentless
Dex 12
Con 16
Int 12
Wis 15
Cha 8
Feats/Traits
1R1 Power Attack, Linebreaker (+10 move charge), Zest for Battle
2I1 Protection Domain
3R2 Shield Slam, Improved Bullrush
4I2 +1Wis(16), teamwork feat
5I3 Weapon Focus (Dwarven Waraxe)

BAB: +1 or +2
CMB: +4 or 5 (+6 or + 9 Bull Rush and Overrun)
CMD: 15 or 16
Starting gold: 1000 or 3000 gp
Attack: Masterwork Dwarven Waraxe AB+5 or +6; dmg 1d10+3
Defense: Breastplate and Heavy Shield

Background: SWAT Riot control

Skills: 15

Climb (Str) 1: 7 Knowledge (arcana) (Int) 1: 5 Spellcraft (Int) 2: 6
Heal (Wis) 1: 6 Knowledge (dungeoneering) (Int) 1: 5
Swim (Str) 1: 7 Knowledge (local) (Int): 1: 2
Survival (Wis) 2: 8 Knowledge (planes) (Int) 1: 5
Stealth (Dex) Knowledge (religion) (Int) 1: 5
Perception (Wis) 2: 8 Knowledge (geography) (Int)
Profession (Wis) (soldier) 1: 7 Sense Motive (Wis) 1: 7

I want to save my Norborger worshipper to be used as a cleric sometime.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

I can step in for Luc if you want me too. I don't mind.

Just let me know if that's cool. No biggie, either way.

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