NotEspi's Assault on Absalom (#9-00) [Gameday VII] (Inactive)

Game Master NotEspi

Absalom has stood strong against attackers for nearly 5,000 years, and the land around it remains littered with the siege castles of failed invaders. However, centuries have passed since Absalom last repelled a siege in earnest, and a new warlord has gathered a supernatural army and ghastly allies that will test the city walls.

Mission list

Maps and Handouts

Boons from prep. phase:

Defensive Wards - Party beat the hard DC

Easy: The PCs help establish potent abjurations that protect them in addition to protecting the city. Once during the adventure, when an opponent’s attack roll to confirm a critical hit succeeds by 4 or less, the group can activate this reward to negate the confirmation of the critical hit.

Average: When using the reward above, the group can instead turn any confirmed critical hit into a normal hit.

Hard: In place of the reward above, the group can force an opponent to reroll an attack once during the adventure.

Evacuation Notice - Party beat the easy DC.

Easy: Once the people reach the safety of the walls, they regret their initial stubbornness and become thankful. The PCs can draw upon this goodwill once during the adventure: one PC can reroll a failed Bluff, Diplomacy, or Intimidate check and use the new result.

Used: A Noble Cause

Reconnaissance - Party beat the hard DC

Easy: The PCs find that the army consists of various kinds of creatures stitched together from demonic flesh: constructs, oozes, and undead.

Average: The PCs notice both that the army’s field commanders are all minotaurs and that there are true demons among the army’s ranks.

Hard: Each PC gains a single piece of +1 bane ammunition (such as an arrow, bolt, shuriken, or sling bullet). The bane weapon special ability is keyed to a creature type (and subtype, if applicable) of the PC’s choice.

Strange Things - party beat the hard DC.

Hard: Once during the adventure, when the group encounters one or more undead opponents, the group can activate this reward to grant the PCs a +4 bonus on their initiative checks for that encounter.

Catching a Spy - party beat the hard DC.

Hard: Once during the adventure, when the group encounters one or more construct opponents, the group can activate this reward to grant the PCs a +4 bonus on their initiative checks for that encounter.

House Objective Boons:
Dark Archive: Pathfinder agents begin broadcasting illuminated signals that confuse the Black Echelon agents. Once during the adventure, the PCs can activate this benefit grant all undead creatures present the confused condition for 1 round. If an undead creature confused in this way attacks a PC, it takes a penalty on its attack rolls equal to half the group’s APL.

The Exchange: A cache of pristine and deadly armaments becomes available. At the beginning of one encounter, the PCs can activate this benefit to treat the enhancement bonuses of all their weapons as 2 higher for the duration of the encounter. Treat the effective enhancement bonus of mundane weapons as +0.

Grand Lodge: Absalom’s flag rises over Fort Tempest and emboldens the city’s defenders. At the beginning of one encounter, the PCs can activate this benefit to gain a number of temporary hit points equal to three times their APL (minimum 6 temporary hit points); these last until the end of the encounter.

Liberty’s Edge: Freed slaves cast off their chains to join Absalom’s defense. At the beginning of one encounter, the PCs can activate this benefit to increase their land speed by 10 feet for the duration of the encounter.

Scarab Sages: The powerful construct Gulgamodh awakens and seeks out invaders to strike down with its arcane cannon. The group gains one free use of the Aid Token’s Allied Offensive benefit (multiply the additional damage dealt by 150%) that the PCs can activate at their discretion.

Silver Crusade: The faithful of Sarenrae return to Absalom in force to heal embattled defenders’ wounds. The group gains one free use of the Aid Token’s Burst of Healing benefit that the PCs can activate at their discretion.

Sovereign Court: Members of Absalom’s nobility rally the defenders and direct their household guards to shore up key areas. The group gains one free use of the Aid Token’s Timely Inspiration benefit that the PCs can activate at their discretion.

Perception:
[dice=Vari]d20+5[/dice]
[dice=Perrine]d20+4[/dice]
[dice=Zailus]d20+3[/dice]
[dice=Yagi]d20+9[/dice]

Initiative:
[dice=Vari]d20+5[/dice]
[dice=Perrine]d20+3[/dice]
[dice=Zailus]d20+3[/dice]
[dice=Yagi]d20+3[/dice]


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Welcome, welcome! This is a discussion for a 1-2 Tier Assault on Absalom special.

Something about me - I've been running live games for a few years now, and I do have a few campaigns in PbP under my collar as well, but - If you find anything that can be improved, feel free to point it out.

Feel free to add notes or comments about that you would like to point out in regards to your character. Afflictions, rare special abilities I should know about/read up on, etc.

Some extra stuff to keep games flowing:

Since we are sort of pressed for time in these specials, in case of an extended period of absence, I would like your permission to bot the character, or delegate this to one of the other players in the thread (in case of interest - I wouldn’t simply say “X bots Y” and carry on). With the following in mind, would you agree to being botted?

Me (or the players botting you) would try to not use any consumables in your inventory, or abilities or class features with limited use (x/day stuff such as spells, channel energy, stunning fist, inspiration, and so on) until deemed necessary to ensure the survival of one or more characters in the party.

Botting posts would be as sterile as possible, to not put words into your character’s mouth. We do this because we try to not post something the character would never say due to their convictions, life philosophy, or whatever other reasons they might have. It’s always better if you (as the ‘owner’ of the character) come in later, and fill the blanks if needed.

If you agree to the above, please set up a bot me section in the character profile containing your most common rolls and listing any feats that might alter said rolls.

Additionally, please make sure to put relevant information (initiative, perception, saves, other common rolls, etc) about your character into a spoiler included in all your posts. This can be done with the Classes/Levels field in the character profile. If you have questions how, don't be afraid to ask.

Again - Welcome! And have fun!

Once we have all the players selected, I will require the following from you:

Quote:

Player Name: (name that should appear on the report sheet)

PFS-ID:
Faction:
Day Job Roll: (if any)
Initiative bonus:
Perception bonus:

Dark Archive

Male Nagaji Monk (Unchained Scaled Fist) 2| HP 20/12 | AC 17 TO 16 FF 14 | F +4 R +5 W +1 | CMD 22 | Init +2 | Perc +1 LLV | Gaze 1/1

Player Name: Andre Alevato
PFS-ID: 36459-7
Faction: Dark Archive
Day Job Roll: None
Initiative bonus: +2
Perception bonus: +1

The Chess here. Jomal is level 1, but will be level 2 by then (I'll update his details once his current adventure ends).

Thanks

The Concordance

Female N Wayang Rogue/Mesmerist 2 | HP: 17/17 | AC: 18 (15 Tch, 14 Fl) | CMB: -1, CMD: 13 (9 Fl) | F: +3, R: +9, W: +2 | Init: +5 | Perc: +6 (+2 to avoid surprise), SM +0 | Speed 20ft | Active conditions: none

Player Name: Zin Z'arin (Rob Riemersma)
PFS-ID: 192785-13
Faction: The Concordance
Day Job Roll: TBD at end of scenario
Initiative bonus: +5
Perception bonus: +5 (+2 to avoid surprise)

Vari may definitely be botted; she doesn't have any consumables that she's worried about; feel free to use anything.

Vari is in a Session 1 game, but I expect we should finish on time.

Silver Crusade

Female Gnome Warpriest 4 | AC 17/12/16 | HP 35/35 | F+6, R+2,W+7 | CMD 15 | Speed 20’ | Init+7, Perception+5, Sense Motive+8 | Lowlight vision.

Player Name: Gerald
PFS-ID: 12445-22
Faction: Silver Crusade
Day Job Roll: None
Initiative bonus: +3
Perception bonus: +4

Perrine is just a normal warpriest. She’s fine to bot, as needed.

The Concordance

LG Mostly Human Ifrit Fighter/Swashbuckler 1/1 | HP: 18/18 | AC: 18 (T 14, FF 14) | CMB: +3, CMD: 17 | F: +3, R: +6, W: -2 (-1) | Init: +4 | Perc: +2 (+3), SM: -2 (-1) | Speed 30ft (20 w/ pack) | Panache 2/3 | Spell like ability 1/1 | Active conditions: 2 Wis damage

Player Name: Sedoriku
PFS-ID: 108507-8
Faction: The Concordance
Day Job Roll: At the end
Initiative bonus: +3
Perception bonus: +3

Please feel free to bot me as needed! I live in Japan and have odd hours in relation to everyone else, so if you are ready to push on and you're only waiting on me feel free to bot me! I'll be glad to add detail later.
I' will aslo try getting a botting section up this weekend.

Grand Lodge

Male Tian-Xian Tengu Hunter/3 (HP 23/23 | AC:17 T:13 FF:14 | CMB:+4 CMD:17 | F:+4 R:+6 W:+3 | Init:+3 | Perc:+9 Low-light vision | Speed:30 | Conc:+5) Sansetsukon +4 (1d10+3/19-20x2) | AF 1/1 Spells 1:4/4
Skills:
Acro +3 Appr +1 Blff -1 Clmb +6 Dipl -1 Disg -1 EA +3 Fly +3 HA +3 Heal +6 Int +3 Know (Dung) +5 (Geog) +5 (Local) +2 (Nature) +5 (Relig) +2 Perc +10 Prof (Trapper) +3 Ride +8 SM +7 SC +5 Stlth +10 Surv +9 Track +10 Swim +6
Yiel-Dan San:
Male Quetzalcoatlus Animal Companion/1 (HP 13/13 | AC:20 T:16 FF:14 | CMB:+3 CMD:19 | F:+3 R:+8 W:+3 | Init:+5 Perc:+3, Scent 30ft | Speed:30, fly 50 (clumsy) | Acro +9 Fly +2 Stlth +9| Bite +8 (1d8+1/20x2)) AF:Bull

Player Name: Caro Cogitatus
PFS-ID: 106336-1
Faction: Grand Lodge
Day Job Roll: Profession Trapper: 1d20 + 3 ⇒ (15) + 3 = 18
Initiative bonus: +3
Perception bonus: +9 Low-light vision

All my characters have standard botting instructions on their sheet. They are very simple:

Bot me if I'm holding up gameplay. Use any consumables as needed to complete the mission.

I like the addition of not putting words in my character's mouth, but generally speaking that doesn't happen.

Thanks for running, GM!


Looks like Deekan didn't manage to post by now. We'll keep the slot open until he responds to the PM I sent him. Carry on for now.

The Concordance

Female N Wayang Rogue/Mesmerist 2 | HP: 17/17 | AC: 18 (15 Tch, 14 Fl) | CMB: -1, CMD: 13 (9 Fl) | F: +3, R: +9, W: +2 | Init: +5 | Perc: +6 (+2 to avoid surprise), SM +0 | Speed 20ft | Active conditions: none

Vari is in The Concordance, which isn't represented here. Her talents probably are strongest working towards the Grand Lodge assignment, followed by Liberty's Edge and perhaps the Sovereign Court. I vote we do Grand Lodge first, and then decide from there.

Silver Crusade

Female Gnome Warpriest 4 | AC 17/12/16 | HP 35/35 | F+6, R+2,W+7 | CMD 15 | Speed 20’ | Init+7, Perception+5, Sense Motive+8 | Lowlight vision.

My votes would be for Grand Lodge, Silver Crusade and Sovreign Court. Those might not be my strongest points, but those three jump out to me.


Knowledge Checks -Sky Key Solution Aid Token

***Token #6***
Passing Aid Token to: GM Notepsi
Current Boost: Provide Knowledge(Easy)

A spellcaster riding a mystical axe beak shouts out instructions.


We have received an aid token. However, I'm afraid it's of no use to this table at the moment.

Current benefit: Gain the benefit of a successful Knowledge or Spellcraft check to identify a magical item.

Given that the current missions does not benefit from this token, I would suggest either passing it on or boosting it and then passing it on. Someone else can make a better use of it.

Boosts available in this special:

Allied Offensive:
A Pathfinder agent strikes a creature at the same time as the PC, increasing the damage dealt on one attack by 1d8 points. In addition, after the attack, characters attacking the target are considered to be flanking it until the beginning of the attacker’s next turn. In Subtiers 5–6 and 7–8, this additional damage increases to 2d8 points. In Subtier 10–11, this additional damage increases to 3d8 points.

To Boost:
Succeed at an attack roll against an AC equal to an Average skill check.

Boosted Effect: +1d8 damage
-------------------------------------------------------------------

Burst of Healing:
A Pathfinder agent restores 1d6 hit points
to each PC. In Subtiers 5–6 and 7–8, the amount restored increases to 3d6 hit points. In Subtier 10–11, the amount restored increases to 5d6 hit points.

To Boost: Expend one use of channel positive energy or cast one spell with the (healing) descriptor with a spell level greater than or equal to your table’s APL/2, rounded up. A PC must cast this spell, not simply activate a wand or scroll.

Boosted Effect: +2d6 hit points restored.
-------------------------------------------------------------------

Timely Inspiration:
A Pathfinder agent provides the effects of a bard’s inspire courage bardic performance for 3 rounds. In Subtiers 1–2 and 3–4, the competence bonus is +1. In Subtiers 5–6 and 7–8, the competence bonus increases to +2. In Subtier 10–11, the competence bonus increases to +3.

To Boost: Expend 3 rounds of bardic performance or a similar ability.

Boosted Effect: Increase the competence bonus by 1.
-------------------------------------------------------------------

Provide Knowledge (must be boosted):
Gain the benefit of a successful Knowledge or Spellcraft check to identify a magical item; the type and difficulty (Easy, Average or Hard) depend on the table granting the benefit.

To Boost: Succeed at a Knowledge check of your choice; the result of the check (Easy, Average or Hard) should be noted on the Aid Token.
-------------------------------------------------------------------

Provide Spellcasting (must be boosted):
Gain the benefits of a beneficial spell cast by an ally as listed on the Aid Token.

To Boost: Cast one of the following spells and note your PC’s name and caster level on the Aid Token: lesser restoration, neutralize poison, remove curse, or remove disease. Only these spells may be granted. Expending resources that produce the effects of these spells, such as a paladin’s mercy class feature, can also grant these benefits.
-------------------------------------------------------------------

Silver Crusade

Female Gnome Warpriest 4 | AC 17/12/16 | HP 35/35 | F+6, R+2,W+7 | CMD 15 | Speed 20’ | Init+7, Perception+5, Sense Motive+8 | Lowlight vision.

I vote we pass it on!

The Concordance

Female N Wayang Rogue/Mesmerist 2 | HP: 17/17 | AC: 18 (15 Tch, 14 Fl) | CMB: -1, CMD: 13 (9 Fl) | F: +3, R: +9, W: +2 | Init: +5 | Perc: +6 (+2 to avoid surprise), SM +0 | Speed 20ft | Active conditions: none

Let's boost it first, but yes, pass it on.

Allied Offensive is the easiest boost (requires no resources). It looks like Jomal's attack roll is best (+7 before flurry).

Jomal, can you roll an attack to boost the token before we pass it?

The Concordance

Female N Wayang Rogue/Mesmerist 2 | HP: 17/17 | AC: 18 (15 Tch, 14 Fl) | CMB: -1, CMD: 13 (9 Fl) | F: +3, R: +9, W: +2 | Init: +5 | Perc: +6 (+2 to avoid surprise), SM +0 | Speed 20ft | Active conditions: none

In just a couple of hours, I'm heading out of town for my cousin's wedding. I'll be mostly out of touch until Sunday PM. When I'm able to get on, I'll have more of an opportunity to read and less to post due to the type of device I'll have with me, so feel free to bot me if I'm causing a delay.

Is Jomal with us? Anyway, here's an attack roll to boost; let's keep the token moving.

Rapier: 1d20 + 5 ⇒ (7) + 5 = 12


Ladettes and Lads, since the site will be running a scheduled maintenance, I wanted to have a backup thing in case the downtime is extended again. Hopefully not, but you never know. The last period of site being down was really bad for morale, at least on my part.

I set up a hangouts conversation HERE, just in case.

Quote:
https://hangouts.google.com/group/Bd633i3MjLv5z6K42

I'll leave the link in the handouts document as well, and if something unexpected happens, we will have means of communicating.

Update in gameplay soon.


It seems Jomal is not with us. I PM'd them yesterday with no response, so I will set up the next encounter for 4 people. I'll post soon-ish.

Sorry about not being available in the last few days. I got swarmed at both work and home.

Silver Crusade

Want to try PbF on RPGG? Check out my profile for more info!

You all are the proud recipients of:

***Token #4***
Passing Aid Token to: GM NotEspi
Current Boost: Timely Inspiration, Burst of Healing

The Concordance

Female N Wayang Rogue/Mesmerist 2 | HP: 17/17 | AC: 18 (15 Tch, 14 Fl) | CMB: -1, CMD: 13 (9 Fl) | F: +3, R: +9, W: +2 | Init: +5 | Perc: +6 (+2 to avoid surprise), SM +0 | Speed 20ft | Active conditions: none

Allied Offensive, rapier: 1d20 + 5 ⇒ (1) + 5 = 6

Haha, can anybody else try?

The Concordance

LG Mostly Human Ifrit Fighter/Swashbuckler 1/1 | HP: 18/18 | AC: 18 (T 14, FF 14) | CMB: +3, CMD: 17 | F: +3, R: +6, W: -2 (-1) | Init: +4 | Perc: +2 (+3), SM: -2 (-1) | Speed 30ft (20 w/ pack) | Panache 2/3 | Spell like ability 1/1 | Active conditions: 2 Wis damage

I forgot we had this!

Allied offensive boost: 1d20 + 1 ⇒ (13) + 1 = 14
Probably won't work but just in case!

The Concordance

Female N Wayang Rogue/Mesmerist 2 | HP: 17/17 | AC: 18 (15 Tch, 14 Fl) | CMB: -1, CMD: 13 (9 Fl) | F: +3, R: +9, W: +2 | Init: +5 | Perc: +6 (+2 to avoid surprise), SM +0 | Speed 20ft | Active conditions: none

This is a heads-up that I'm going to be traveling tomorrow through Monday (26-29 Oct) and will likely not be able to post while I'm away. Please bot me if I'm holding anything up.

We have a lot of boons from the prep sections of the scenario. Vari-bot will always vote "yes" to the use of a boon.


Alright, you got him. Please see slide #5 on the handouts link.

You will be controlling your boy Gulgamodh (a gargantuan construct) from a distance for the next encounter. Since there are six keys to use, and there's only four of you, someone will have to use two keys at the same time. Two of you, specifically.

We can run a lottery for it, if you want. Or just call dibs on the keys you are interested in, and the last two players to do so will get to use two keys.

Grand Lodge

Male Tian-Xian Tengu Hunter/3 (HP 23/23 | AC:17 T:13 FF:14 | CMB:+4 CMD:17 | F:+4 R:+6 W:+3 | Init:+3 | Perc:+9 Low-light vision | Speed:30 | Conc:+5) Sansetsukon +4 (1d10+3/19-20x2) | AF 1/1 Spells 1:4/4
Skills:
Acro +3 Appr +1 Blff -1 Clmb +6 Dipl -1 Disg -1 EA +3 Fly +3 HA +3 Heal +6 Int +3 Know (Dung) +5 (Geog) +5 (Local) +2 (Nature) +5 (Relig) +2 Perc +10 Prof (Trapper) +3 Ride +8 SM +7 SC +5 Stlth +10 Surv +9 Track +10 Swim +6
Yiel-Dan San:
Male Quetzalcoatlus Animal Companion/1 (HP 13/13 | AC:20 T:16 FF:14 | CMB:+3 CMD:19 | F:+3 R:+8 W:+3 | Init:+5 Perc:+3, Scent 30ft | Speed:30, fly 50 (clumsy) | Acro +9 Fly +2 Stlth +9| Bite +8 (1d8+1/20x2)) AF:Bull

I'm happy with a lottery. It's all good to me.

Silver Crusade

Female Gnome Warpriest 4 | AC 17/12/16 | HP 35/35 | F+6, R+2,W+7 | CMD 15 | Speed 20’ | Init+7, Perception+5, Sense Motive+8 | Lowlight vision.

Lottery is good with me as well.


While I am not against a lottery, some of the construct's actions are tied to certain checks made with the characters' bonuses.

Acrobatics, or Sense Motive - Boots (# 3)
Perception - Head (# 6)
STR, Disable Device, Kn Engineering, or UMD - Head (# 7)
Diplomacy, Intimidate, or Bluff - Voice (# 8)

With that said, and after taking a look at your sheets, I would suggest the following:

Perrine gets the boots key, she has the highest SM bonus.

Yagi gets the head (#6) key. Perception can be used to increase the threat range of Gulgamodh's attacks.

Vari gets the heart (on handouts as head #7) to utilise her UMD or Disable Device bonuses.

Zailus gets the voice. For two reasons - Duh, a BARD!

Also highest bonuses to Diplomacy and Bluff.

---------------------------

Now that said and done, we can still run a pure lottery, but given those available rolls when controlling the construct, I would suggest you take them into consideration.

We will still run a lottery for the fist and the gun, it seems. Those are simple enough and don't use the PC bonuses.

Silver Crusade

Female Gnome Warpriest 4 | AC 17/12/16 | HP 35/35 | F+6, R+2,W+7 | CMD 15 | Speed 20’ | Init+7, Perception+5, Sense Motive+8 | Lowlight vision.

That makes perfect sense, DM!

The Concordance

LG Mostly Human Ifrit Fighter/Swashbuckler 1/1 | HP: 18/18 | AC: 18 (T 14, FF 14) | CMB: +3, CMD: 17 | F: +3, R: +6, W: -2 (-1) | Init: +4 | Perc: +2 (+3), SM: -2 (-1) | Speed 30ft (20 w/ pack) | Panache 2/3 | Spell like ability 1/1 | Active conditions: 2 Wis damage

We could also trade off those two positions, have Vari on the hand and Yginon the gun, then Yagi on the hand and Perine on the hand, etc. Unless we have to stay in our stations, in which case let's lottery!

And Zailus shall endevor to be the most FABULOUS voice possible! Dang I sometimes wish there was colors for letters, that word needs to be in rainbow colors!

On a different note, if anyone is or ever feels uncomfortable with how I've been playing Zailus feel free to let me know! I can definitely tone her down.

The Concordance

Female N Wayang Rogue/Mesmerist 2 | HP: 17/17 | AC: 18 (15 Tch, 14 Fl) | CMB: -1, CMD: 13 (9 Fl) | F: +3, R: +9, W: +2 | Init: +5 | Perc: +6 (+2 to avoid surprise), SM +0 | Speed 20ft | Active conditions: none

Hey, I'm back; thanks for botting! I'm good with Vari controlling the heart.

If someone is controlling two parts, does that mean that they have to choose each turn which of the two parts to use that turn?


No, you can use every key every turn. So if someone has two keys, you can use both.

I am thinking of alternating the users of the 'weapons' keys, right now, and it seems the most fair solution. So everyone gets to use two keys every other turn.

Grand Lodge

Male Tian-Xian Tengu Hunter/3 (HP 23/23 | AC:17 T:13 FF:14 | CMB:+4 CMD:17 | F:+4 R:+6 W:+3 | Init:+3 | Perc:+9 Low-light vision | Speed:30 | Conc:+5) Sansetsukon +4 (1d10+3/19-20x2) | AF 1/1 Spells 1:4/4
Skills:
Acro +3 Appr +1 Blff -1 Clmb +6 Dipl -1 Disg -1 EA +3 Fly +3 HA +3 Heal +6 Int +3 Know (Dung) +5 (Geog) +5 (Local) +2 (Nature) +5 (Relig) +2 Perc +10 Prof (Trapper) +3 Ride +8 SM +7 SC +5 Stlth +10 Surv +9 Track +10 Swim +6
Yiel-Dan San:
Male Quetzalcoatlus Animal Companion/1 (HP 13/13 | AC:20 T:16 FF:14 | CMB:+3 CMD:19 | F:+3 R:+8 W:+3 | Init:+5 Perc:+3, Scent 30ft | Speed:30, fly 50 (clumsy) | Acro +9 Fly +2 Stlth +9| Bite +8 (1d8+1/20x2)) AF:Bull

Thanks for the analysis, GM. Sounds great to me.

Zailus wrote:
I can definitely tone her down.

I find the most fun characters are the ones with the biggest personalities. If you ask me, turn it up. :-)

Grand Lodge

Human

***Token #2***
Passing Aid Token to: GM NotEspi
Current Boosts: Knowledge (Easy)

The Concordance

LG Mostly Human Ifrit Fighter/Swashbuckler 1/1 | HP: 18/18 | AC: 18 (T 14, FF 14) | CMB: +3, CMD: 17 | F: +3, R: +6, W: -2 (-1) | Init: +4 | Perc: +2 (+3), SM: -2 (-1) | Speed 30ft (20 w/ pack) | Panache 2/3 | Spell like ability 1/1 | Active conditions: 2 Wis damage

Tomorrow is going to be a very long day at work and the next few days until Monday are likely going to be some of the busiest and most tiring days of work I will face this year. I will try to keep posting but it might be spotty and will likely be lower quality than normal. If things are waiting on me at all, please feel free to bot me, and use any spells you see fit!


Been asked by the powers what be, to push this one forward a bit, as things are about to move forward another step soon, and you'll be even further behind in the confusion!

So, sorry if things get a bit summed up here...

The Concordance

Female N Wayang Rogue/Mesmerist 2 | HP: 17/17 | AC: 18 (15 Tch, 14 Fl) | CMB: -1, CMD: 13 (9 Fl) | F: +3, R: +9, W: +2 | Init: +5 | Perc: +6 (+2 to avoid surprise), SM +0 | Speed 20ft | Active conditions: none

How are we doing here? This table seems to be moving awfully slow for a multitable special.

Are we falling behind the other tables? Is there anything we can do to pick up the pace?


Since two days ago, we are on schedule with other tables.


We were hogging the aid token, so I passed it along.


Aaaaand the event ends tomorrow, so what I would like all of you to do now, is rolling a d20 here. 19 and 20 means you get a boon. If you roll a 19-20, please roll a d4 as well.

Grand Lodge

Male Tian-Xian Tengu Hunter/3 (HP 23/23 | AC:17 T:13 FF:14 | CMB:+4 CMD:17 | F:+4 R:+6 W:+3 | Init:+3 | Perc:+9 Low-light vision | Speed:30 | Conc:+5) Sansetsukon +4 (1d10+3/19-20x2) | AF 1/1 Spells 1:4/4
Skills:
Acro +3 Appr +1 Blff -1 Clmb +6 Dipl -1 Disg -1 EA +3 Fly +3 HA +3 Heal +6 Int +3 Know (Dung) +5 (Geog) +5 (Local) +2 (Nature) +5 (Relig) +2 Perc +10 Prof (Trapper) +3 Ride +8 SM +7 SC +5 Stlth +10 Surv +9 Track +10 Swim +6
Yiel-Dan San:
Male Quetzalcoatlus Animal Companion/1 (HP 13/13 | AC:20 T:16 FF:14 | CMB:+3 CMD:19 | F:+3 R:+8 W:+3 | Init:+5 Perc:+3, Scent 30ft | Speed:30, fly 50 (clumsy) | Acro +9 Fly +2 Stlth +9| Bite +8 (1d8+1/20x2)) AF:Bull

Boon?: 1d20 ⇒ 3 Nope.

Silver Crusade

Female Gnome Warpriest 4 | AC 17/12/16 | HP 35/35 | F+6, R+2,W+7 | CMD 15 | Speed 20’ | Init+7, Perception+5, Sense Motive+8 | Lowlight vision.

Boon 1d20 ⇒ 18

The Concordance

LG Mostly Human Ifrit Fighter/Swashbuckler 1/1 | HP: 18/18 | AC: 18 (T 14, FF 14) | CMB: +3, CMD: 17 | F: +3, R: +6, W: -2 (-1) | Init: +4 | Perc: +2 (+3), SM: -2 (-1) | Speed 30ft (20 w/ pack) | Panache 2/3 | Spell like ability 1/1 | Active conditions: 2 Wis damage

I'm back an recuperated, but it looks like we're just getting ready yto finish, dangit! Well thank-you for botting me along and giving everyone the boosts.

Boon roll: 1d20 ⇒ 18

The Concordance

Female N Wayang Rogue/Mesmerist 2 | HP: 17/17 | AC: 18 (15 Tch, 14 Fl) | CMB: -1, CMD: 13 (9 Fl) | F: +3, R: +9, W: +2 | Init: +5 | Perc: +6 (+2 to avoid surprise), SM +0 | Speed 20ft | Active conditions: none

Boon?: 1d20 ⇒ 18


Okay folks. I will need one or two things more from you.

Each of you may pick one boon from the list below. I will cross out the other ones on your report sheets.

Wise Quarter Warden (Dark Archive): Several librarians of the Forae Logos owe you their lives, and scholars across Absalom are willing to assist you. You gain a +2 bonus on all skill checks while adventuring in the Arcanamirium, Blakros Museum, and Forae Logos. While in a city of at least 5,000 people, you can check the box that precedes this boon to acquire one single-use magic item or wand worth no more than 100 gp × your level. You may acquire a partially charged wand with this boon. The item has a resale value of 0 gp.

The Coins Custodian (The Exchange): You ensured that greed would not lay Absalom low in its time of need. While in a city of at least 5,000 people, you can check the box that precedes this boon to borrow any one magic item worth no more than 2,500 gp × your level for the duration of the adventure. The item cannot use charges or be otherwise expendable.

Tempest Guardian (Grand Lodge): You led the Muckruckers to victory in reclaiming Fort Tempest, which also salvaged some of the fort’s besmirched reputation. The militia makes you an honorary Muckrucker, teaching you or a protégé some of their favorite tricks. You can check the box that precedes this boon when making a new Pathfinder Society character to grant your new character one of the following as a bonus trait: fast-talker, resilient, or suspicious. Alternatively, you can gain the trait.

Maestro of Manumission (Liberty’s Edge): You oversaw the manumission of hundreds of Absalom’s slaves, which might mark the end of slavery in the city and recruit new talent to the Society. You can check this box when creating a new character to begin that character at 2nd level with 3 XP, 1,500 gp, and 6 Prestige Points.

Eldritch Artillerist (Scarab Sages): You revived an ancient guardian construct that was able to channel arcane energy in a previously unseen way—and you parse how to replicate it. You can check the box that precedes this boon when building a new character to grant that character access to the spellslinger archetype from Pathfinder RPG Ultimate Combat as if it appeared on the Additional Resources page.

Anointed Champion (Silver Crusade): Scion Lady Xerashir of House Shamyyid has marked you a friend of the good-aligned planes, and you gain a +2 bonus on all skill checks while adventuring on such planes or when interacting with a creature with the good subtype. You can check the box that precedes this boon when expending Prestige Points for a spellcasting service to reduce the Prestige Point cost by 25% (rounding the discount up,
minimum cost 1, a maximum discount of 35%).

Noble Heir (Sovereign Court): You rallied several of Absalom’s noble houses, all of which distinguished themselves during the siege. All four are eager to recruit new talent into their hierarchy, and they have each invited you to become a lord or lady bearing their respective family name. Choose the al-Hadir, Arpador, Caperina, or Tullian family. You are a lord or lady of that family whose noble status is recognized in most realms. You also gain a signet ring and one bejeweled bauble for each character level you have. You can pry the gem out of a bauble to use in place of an expensive material component requiring gemstone dust, and each bauble’s gem is worth 100 gp.

--------------------------------------------
Whoever did not roll for their day job, do so now, and I'll finish up the sheets tomorrow.

The Concordance

Female N Wayang Rogue/Mesmerist 2 | HP: 17/17 | AC: 18 (15 Tch, 14 Fl) | CMB: -1, CMD: 13 (9 Fl) | F: +3, R: +9, W: +2 | Init: +5 | Perc: +6 (+2 to avoid surprise), SM +0 | Speed 20ft | Active conditions: none

Perform (act), day job: 1d20 + 6 ⇒ (1) + 6 = 7
Shirt reroll: 1d20 + 6 ⇒ (20) + 6 = 26

That's a good reroll!

I'm going to have to think about the boon, though! There are some pretty cool options there. Let me take some time to ponder that tonight; I will give you an answer by tomorrow AM. Thanks!


Correction!

Pick TWO boons from the list. Not one, two.

Grand Lodge

Male Tian-Xian Tengu Hunter/3 (HP 23/23 | AC:17 T:13 FF:14 | CMB:+4 CMD:17 | F:+4 R:+6 W:+3 | Init:+3 | Perc:+9 Low-light vision | Speed:30 | Conc:+5) Sansetsukon +4 (1d10+3/19-20x2) | AF 1/1 Spells 1:4/4
Skills:
Acro +3 Appr +1 Blff -1 Clmb +6 Dipl -1 Disg -1 EA +3 Fly +3 HA +3 Heal +6 Int +3 Know (Dung) +5 (Geog) +5 (Local) +2 (Nature) +5 (Relig) +2 Perc +10 Prof (Trapper) +3 Ride +8 SM +7 SC +5 Stlth +10 Surv +9 Track +10 Swim +6
Yiel-Dan San:
Male Quetzalcoatlus Animal Companion/1 (HP 13/13 | AC:20 T:16 FF:14 | CMB:+3 CMD:19 | F:+3 R:+8 W:+3 | Init:+5 Perc:+3, Scent 30ft | Speed:30, fly 50 (clumsy) | Acro +9 Fly +2 Stlth +9| Bite +8 (1d8+1/20x2)) AF:Bull

Awesome!

I'll choose Tempest Guardian and Maestro of Manumission, if that's okay.

Silver Crusade

Female Gnome Warpriest 4 | AC 17/12/16 | HP 35/35 | F+6, R+2,W+7 | CMD 15 | Speed 20’ | Init+7, Perception+5, Sense Motive+8 | Lowlight vision.

Tempest Guardian and Maestro of Manumission for me as well, please!

There are some great boons on there!

The Concordance

Female N Wayang Rogue/Mesmerist 2 | HP: 17/17 | AC: 18 (15 Tch, 14 Fl) | CMB: -1, CMD: 13 (9 Fl) | F: +3, R: +9, W: +2 | Init: +5 | Perc: +6 (+2 to avoid surprise), SM +0 | Speed 20ft | Active conditions: none

I think I will follow the crowd on this one: Tempest Guardian and Maestro of Manumission. Thanks!

The Concordance

LG Mostly Human Ifrit Fighter/Swashbuckler 1/1 | HP: 18/18 | AC: 18 (T 14, FF 14) | CMB: +3, CMD: 17 | F: +3, R: +6, W: -2 (-1) | Init: +4 | Perc: +2 (+3), SM: -2 (-1) | Speed 30ft (20 w/ pack) | Panache 2/3 | Spell like ability 1/1 | Active conditions: 2 Wis damage

The crowd has good ideas, ones that I think I will follow too. Tempest Guardian and Maestro of Manumission for me too!


Folks, I have an anniversary with the lady this weekend. I'll be gone until Sunday afternoon. Make up your mind on the boons until then and I'll send over the sheets on Monday.

Grand Lodge

Male Tian-Xian Tengu Hunter/3 (HP 23/23 | AC:17 T:13 FF:14 | CMB:+4 CMD:17 | F:+4 R:+6 W:+3 | Init:+3 | Perc:+9 Low-light vision | Speed:30 | Conc:+5) Sansetsukon +4 (1d10+3/19-20x2) | AF 1/1 Spells 1:4/4
Skills:
Acro +3 Appr +1 Blff -1 Clmb +6 Dipl -1 Disg -1 EA +3 Fly +3 HA +3 Heal +6 Int +3 Know (Dung) +5 (Geog) +5 (Local) +2 (Nature) +5 (Relig) +2 Perc +10 Prof (Trapper) +3 Ride +8 SM +7 SC +5 Stlth +10 Surv +9 Track +10 Swim +6
Yiel-Dan San:
Male Quetzalcoatlus Animal Companion/1 (HP 13/13 | AC:20 T:16 FF:14 | CMB:+3 CMD:19 | F:+3 R:+8 W:+3 | Init:+5 Perc:+3, Scent 30ft | Speed:30, fly 50 (clumsy) | Acro +9 Fly +2 Stlth +9| Bite +8 (1d8+1/20x2)) AF:Bull

Congrats, GM NotEspi! Have fun!

The Concordance

Female N Wayang Rogue/Mesmerist 2 | HP: 17/17 | AC: 18 (15 Tch, 14 Fl) | CMB: -1, CMD: 13 (9 Fl) | F: +3, R: +9, W: +2 | Init: +5 | Perc: +6 (+2 to avoid surprise), SM +0 | Speed 20ft | Active conditions: none

FYI, I will be away for the Thanksgiving vacation from tonight (Wed) through Sunday PM. If chronicle sheets come out during that time, please leave the campaign active through Monday at least so that I can pick mine up.

Thanks!

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