About Zailus el-IsiZailus el-Isi
PFS info: ===================
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Experience: 4 normal progression, Fame: 8 PP: 8 108507-8 Character sheet: ===================
Ifrit, Swashbuckler (Rondolero) 1, Fighter (Free-hand Fighter) 1 LG Medium humanoid (human) Outsider (native) Init: +4; Senses: Darkvision 60, Perception +3
HP: 9 (1d8+1 con) Fort: +3, Ref: +6, Will: -1
Ranged: +6 (1d8, Light Crossbow 19-20/x2)
BAB: +2; CMB: +3; CMD: 17 Feats: Weapon Focus, Slashing Grace Traits: Snap Ignition, Planar Escapee (Fire) Skills: ===================
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Skills with ranks: (6 ranks, 2 base fighter + 4 base swasbuckler) Acrobatics (1 rank): +8 (+6 w/acp), Bluff (1 rank) +7, Diplomacy (1 rank): +7, Perception (1 rank): +3, Perform (2 ranks, Dance): +8. Skills w/o ranks:
Languages: Common Possessions: ===================
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Money Weapons and armor:
Consumables:
Other possessions:
Encumbrance:
Currently carrying 46 lbs., but drops her pack as a free action whenever she needs to, making her carried weight 37 lbs.
Swashbuckler Class Abilities: ===================
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PANACHE (EX): More than just a lightly armored warrior, a swashbuckler is a daring combatant. She fights with panache: a fluctuating measure of a swashbuckler’s ability to perform amazing actions in combat. At the start of each day, a swashbuckler gains a number of panache points equal to her Charisma modifier (minimum 1). Her panache goes up or down throughout the day, but usually cannot go higher than her Charisma modifier (minimum 1), though feats and magic items can affect this maximum. A swashbuckler spends panache to accomplish deeds (see below), and regains panache in the following ways. Critical Hit with a Light or One-Handed Piercing Melee Weapon: Each time the swashbuckler confirms a critical hit with a light or one-handed piercing melee weapon, she regains 1 panache point. Confirming a critical hit on a helpless or unaware creature or a creature that has fewer Hit Dice than half the swashbuckler’s character level doesn’t restore panache. Killing Blow with a Light or One-Handed Piercing Melee Weapon: When the swashbuckler reduces a creature to 0 or fewer hit points with a light or one-handed piercing melee weapon attack while in combat, she regains 1 panache point. Destroying an unattended object, reducing a helpless or unaware creature to 0 or fewer hit points, or reducing a creature that has fewer Hit Dice than half the swashbuckler’s character level to 0 or fewer hit points doesn’t restore any panache. DEEDS:
SWASHBUCKLER’S FINESSE (EX):
(Rondelero Swashbuckler) FALCATA EMPHASIS (EX):
Deeds: ===================
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DODGING PANACHE (EX): At 1st level, when an opponent attempts a melee attack against the swashbuckler, the swashbuckler can as an immediate action spend 1 panache point to move 5 feet; doing so grants the swashbuckler a dodge bonus to AC equal to her Charisma modifier (minimum 0) against the triggering attack. This movement doesn’t negate the attack, which is still resolved as if the swashbuckler had not moved from the original square. This movement is not a 5-foot step; it provokes attacks of opportunity from creatures other than the one who triggered this deed. The swashbuckler can only perform this deed while wearing light or no armor, and while carrying no heavier than a light load. OPPORTUNE PARRY AND RIPOSTE (EX):
Fighter Abilities: ===================
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BONUS FEATS: At 1st level, and at every even level thereafter, a fighter gains a bonus feat in addition to those gained from normal advancement (meaning that the fighter gains a feat at every level). These bonus feats must be selected from those listed as combat feats, sometimes also called “fighter bonus feats.” Upon reaching 4th level, and every four levels thereafter (8th, 12th, and so on), a fighter can choose to learn a new bonus feat in place of a bonus feat he has already learned. In effect, the fighter loses the bonus feat in exchange for the new one. The old feat cannot be one that was used as a prerequisite for another feat, prestige class, or other ability. A fighter can only change one feat at any given level and must choose whether or not to swap the feat at the time he gains a new bonus feat for the level.
Racial Abilities: ===================
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(Ifrit) MOSTLY HUMAN A few ifrits, oreads, sulis, sylphs, and undines have appearances much closer to those of their human ancestors; in fact, they may not even realize their true race. Such geniekin appear to be human, save perhaps minor features like unusual eye color, and they count as humanoid (human) as well as outsider (native) for all purposes (such as humanoid-affecting spells such as charm person or enlarge person). These geniekin do not automatically gain their associated elemental language (but may select it as a bonus language if their Intelligence is high enough). This ability alters the geniekin’s type, subtype, and languages. Source:Inner Sea Races pg. 215 (Ifrit) FIRE INSIGHT
(Ifrit) DARKVISION:
(Ifrit) SPELL-LIKE ABILITY:
(Ifrit) ENERGY RESISTANCE:
Feats and traits: ===================
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(Trait) SNAP IGNITION Requirement(s) Ifrit You are a pyromaniac by nature and love nothing more than setting fires. As a full-round action, you can produce a small flame at the end of your finger that ignites combustible materials as a tindertwig. Alternatively, you can maintain a flame equivalent to a candle by spending a standard action each round to concentrate on it. Source: People of the Sands pg. 15 (Trait) PLANAR ESCAPEE
(Feat, 1st level) WEAPON FOCUS (Feat, Fighter Bonus) SLASHING GRACE Consumables & other tracking: ===================
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Panache: 3/3 Crossbow Bolts 6/10
Chronicle 1: 3-01 Frostfur Captives: ===================
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Chronicle The numbering for this is incorrect. I just noticed that the chronicle is wrong and listed as applying to my -01 and not Zailus (my -08). The reporting was correct, and I can provide a link to the game as well. I’ll see about getting it corrected! SALES, PURCHASES, GP TOTALS:
Bought
TOTALS:
Consumable expenditures: None Chronicle 2: 9-00 Assault on Absalom: ===================
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Chronicle SALES, PURCHASES, GP TOTALS:
Bought
TOTALS:
Consumable expenditures:
Chronicle 3: 2-00 Year of the Shadow Lodge: ===================
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Chronicle SALES, PURCHASES, GP TOTALS:
Bought
TOTALS:
Consumable expenditures:
Chronicle 4: 9-18 Scourge of the Farheavens: ===================
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Chronicle SALES, PURCHASES, GP TOTALS:
Bought
TOTALS:
Consumable expenditures:
Chronicle 5: 10-12 Breath of the Dragonskull: ===================
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[url= ] Chronicle pending[/ url] SALES, PURCHASES, GP TOTALS:
Bought
TOTALS:
Consumable expenditures:
Boons!: ===================
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None! It’s so lonely here! Faction Card! In progress: ===================
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