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				[Non-PFS] Pathfinder 1-Shot
				
				Game Master 
					djpika
				 
					Maps
Plantation Basement
 Full Moon Inn Plantation House Marais d'Tarascon
Cemetery
 
Hooked Horseman of Magnimar Escapes!
 While being transported from Magnimar to Habe's Sanatorium, Trevol Greenway, known as the Hooked Horror of Magnimar for riding down his victims with an ogre hook and then hanging them like meat, is believed to have escaped when his wagon was assaulted by the goblins along the Brinestump Marshes.  His body was not found amongst the dead.  Authorities seek assistance in finding the fugitive.  For details, speak to Sheriff Hemlock.  Only the brave need apply.
 
 
  
  
	
	
	
		
			
    
     
				
				
					
						
  
  
  
  
    
    
      
      
      
      
  
    
  
      
  
    
      
      
	
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Female Halfling Wizard 1(Abjurer)/ Ini +2-AC 13-HP 12/12- Fort+2 Ref +3 Will+5-Perc +3 Spd 30 
              
              
                
                   
	
		   Many thanks for all your precious informations, and these delicious sweets 
  
    
      
        
  
 
          
          
            
              
                 Halfling U. Rogue (Knife Master) 2  | HP: 16/20 | AC: 17 T:15 F:12 CMD:14 | F: +1, R: +7, W: +2 | Init: +4 | Perc: +9, S.M. +6 | Speed 30ft  |  Current Conditions: -1 CON DRAIN 
              
              
                
                   
	
		   "Mordu is a scholar, eh?  That's good to know, perhaps he has books for sale." Morthak turns and leaves the bakery. Once the others are done talking to the baker and join him outside, he continues. "I think we should look in on this Mordu first.  I doubt he is who we are looking for, but if he is a man living alone he is likely easier to take should he be the killer.  But from our standpoint, a scholar might be able to give us some straight answers as to where the hell we are and how we got here." Morthak scratches his beard. "This Jean, on the other hand, likely has guards and staff.  I suspect him more, simply because things are difficult more often than they are easy.  Also, if it was him it would explain why he hasn't been caught.  Someone without protection like this Mordu would likely have been caught by now, unless he is a lot more powerful than he sounds." "Shall we visit this Mordu?" 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Init +1; Senses darkvision 60 ft.; Perception +4; AC 18, touch 11, flat-footed 17; hp 11/17; Fort +4, Ref +1, Will +3; Resist acid 5, cold 5, electricity 5 
              
              
                
                   
	
		   Samantha nods. "Best bet for now. Old men living alone typically know interesting things... at least they always did in mother's stories." 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Female Halfling Wizard 1(Abjurer)/ Ini +2-AC 13-HP 12/12- Fort+2 Ref +3 Will+5-Perc +3 Spd 30 
              
              
                
                   
	
		   And maybe, just maybe, they will know how to get back to Sandpoint. Sure we must catch the wandering killer, but what if we can't bring him back? Atshushia glances at Lars, knowing he probably has his point of view on the question 
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   Mordu's cottage is similar to many in town.  A small set of stairs evenly splits the porch and railing, leading to a small space reserved for a rocking chair.  After knocking on the door, the party hears the soft thuds of several books falling and the stuttering sound of furniture dragging along the floor.  Several mechanical noises and chains clank before the door opens.  Framed in the doorway is a thin man with wiry grey hair pulled back high off his forehead.  Glasses sway form his neck as he stares wide-eyed, "Don't say a word.  Hurry, come in.  I know why you're here."  The man gently pushes everybody in before closing the door and re-configuring several locks. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Halfling U. Rogue (Knife Master) 2  | HP: 16/20 | AC: 17 T:15 F:12 CMD:14 | F: +1, R: +7, W: +2 | Init: +4 | Perc: +9, S.M. +6 | Speed 30ft  |  Current Conditions: -1 CON DRAIN 
              
              
                
                   
	
		   Morthak enters the building and looks around. "Indeed?  Why are we here?" Perception: 1d20 + 8 ⇒ (1) + 8 = 9
Sense Motive: 1d20 + 6 ⇒ (1) + 6 = 7
 Snake Eyes! :) 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Init +1; Senses darkvision 60 ft.; Perception +4; AC 18, touch 11, flat-footed 17; hp 11/17; Fort +4, Ref +1, Will +3; Resist acid 5, cold 5, electricity 5 
              
              
                
                   
	
		   Samantha just shakes her head and mutters something about her mother's stories before entering without objection. 
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   "Please, sit.  What do you know about the events that have taken place here in Marais d'Tarascon?" Mordu asks, as he looks at each of you inquistively.  "Certainly you must be looking for why these things are happening.  Others would have turned the other way.  As it is, there are many that talk about leaving town." Mordu listens to what the group tells him, asking questions and probing for more details.  A few minutes in he gets up and walks over to grab an earthen jar and returns to his seat, removing the lid and placing it on the table, wobbling a bit with the wound of ceramic on a hard surface.  He reaches in and pulls out a piece of red licorice, and then graciously extends the jar out to the party. 
  
    
      
        
  
 
          
          
            
              
                 Halfling U. Rogue (Knife Master) 2  | HP: 16/20 | AC: 17 T:15 F:12 CMD:14 | F: +1, R: +7, W: +2 | Init: +4 | Perc: +9, S.M. +6 | Speed 30ft  |  Current Conditions: -1 CON DRAIN 
              
              
                
                   
	
		   Is the licorice as stale as the one left at the crime scene? Morthak looks at the licorice, and then back at the sage.  "I'll pass." "About this place... normally if a town has a problem and the locals don't ask for help and can't be bothered to do anything about it themselves, I would say that's their problem then, and move on.  But when the dead start to walk of their own accord, something is deeply wrong, and the natural order has been disrupted.  That requires fixing, even if the people living here don't care.  So if you can explain this, I'm all ears." "But that's not the first question we have." "We were hired to track down a murderer named Trevol Greenway, who escaped justice."  Morthak goes on to give the sage Trevol's description.  "So firstly, if you know anything of this man, we would like to hear what you know." "Now... in pursuing this murderer, we followed him into a small swamp known as the Brinestump Marsh.  But instead of taking a few hours to cross, it took us days to find the far edge of the swamp, and once out of it we found ourselves here, in Marais D'Tarascon.  I know there is no such village anywhere near near the Brinestump Marsh.  So the next question is, where the hell are we, and how did we get here?  And even more importantly, how do we get back?" 
  
    
      
        
  
 
          
          
            
              
              
                
                   
	
		   Mordu shrugs as Morthak passes and move the jar to the rest of the group. Without taking the licorice, I don't think there's a real way to tell if it's just as stale without it being a several months in between.  Even then, I think you're just comparing texture/hardness."Indeed, something is very wrong.  For the last three weeks, strange illness and disappearances have plagued this village.  Even those of normal health have fallen victim.  Only foul magic can be the source of such unnatural endings." Mordu gets up and begins to run his finger along the several books, searching for a specific title. "Are you familiar with the lore of the swamp God?"  Mordu pulls a green, scaly backed tome entitled Cult of the Swamp God and begins flipping through the pages.  Eventually he finds the page he was looking for and turns it towards the party.  Bold runes preface the start of the page, with hand written text next to it: "Gosatug-mmoth". "Be wary not to speak the name.  I fear the village has already been infiltrated by his cultists and just saying the name can alert them of our conversation.  I've seen several villagers going in and out of the swamp suspiciously.  Including Shaman Brucian!  I wonder what true idols he worships?" "Trevol Greenway.  I have not heard of this name or seen anyone that matches that description.  It isn't possible that he associated with any cults before his arrest, is it?  His behavior certainly sounds suspicious.  Perhaps you are here for the troubles, just as I originally thought.  Who needs the Sight of the Vistani anyway?" 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Female Halfling Wizard 1(Abjurer)/ Ini +2-AC 13-HP 12/12- Fort+2 Ref +3 Will+5-Perc +3 Spd 30 
              
              
                
                   
	
		   We aren't familiar with such a cult. And I find the death magic particulary abhorrent. Spellcraft: 1d20 + 7 ⇒ (10) + 7 = 17 Atsushia has Necromancy in Opposite school, but what does she know about the spell used to animate dead corpses? 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Init +1; Senses darkvision 60 ft.; Perception +4; AC 18, touch 11, flat-footed 17; hp 11/17; Fort +4, Ref +1, Will +3; Resist acid 5, cold 5, electricity 5 
              
              
                
                   
	
		   Samantha will take a licorice piece and sit and listen. She will take a bite and chew thoughtfully. 
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   I would say that Atsushia knows that such a spell exists, and that more powerful wizards can raise more powerful undead.  I don't think she'd know things like spell components given that it's a 3rd/4th level spell of an opposition school, aka, 4 class levels higher than what she's capable of casting in addition to being cross class. 
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   Just in case, I don't see any direct actions yet; waiting for the rest of the group to chime in? 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Halfling U. Rogue (Knife Master) 2  | HP: 16/20 | AC: 17 T:15 F:12 CMD:14 | F: +1, R: +7, W: +2 | Init: +4 | Perc: +9, S.M. +6 | Speed 30ft  |  Current Conditions: -1 CON DRAIN 
              
              
                
                   
	
		   "So I shouldn't say G-... oh, right. *ahem*." "This Trevol Greenway was thought to be a madman, so he may have been a part of this cult you mention.  But that doesn't explain how we got here. And where is 'here?' What country is this?  None of us had ever heard of a village called 'Marais D'Tarascon,' though that may not mean anything.  But I don't even recognize the coins you use here." 
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   "Marais D'Tarascon is in Souragne.  This Brinestump Marsh you mention - it must be from the lands beyond.  I have a few books that mention these locations, but I have only read about them.  You would have a better idea how you got here than I would, but the Mists can be disorientating." 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Female Halfling Wizard 1(Abjurer)/ Ini +2-AC 13-HP 12/12- Fort+2 Ref +3 Will+5-Perc +3 Spd 30 
              
              
                
                   
	
		   What do you call "the Mists"? We've meet some fog, but in itself, there wasn't anything strange looking. Now, of course, in retrospect... I might be wrong. Are the Mists magical? Are they a sentient creature? 
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   "There are many theories about the Mists, although no one has been able to prove any of them.  Some suspect they are magical, yet no wizard or sage has found any facts to support that.  Legends speak of people who have walked into them, only to find themselves moved elsewhere.  Usually back where they started, but on rare occasions, other places entirely." 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Halfling U. Rogue (Knife Master) 2  | HP: 16/20 | AC: 17 T:15 F:12 CMD:14 | F: +1, R: +7, W: +2 | Init: +4 | Perc: +9, S.M. +6 | Speed 30ft  |  Current Conditions: -1 CON DRAIN 
              
              
                
                   
	
		   "I never heard of Souragne either.  I guess we came a long way... through your 'mists.'  So if we wanted to go back to where we came from, we'd just head for the mists again?" "This swamp cult you mention... are they causing the dead to reanimate through magic?  It seemed like the person that 'died' and was buried yesterday was turned into undead... spontaneously somehow.  Like the land itself is under a curse." "We visited the cemetery last night.  We found two other creatures, ghouls, who were taking him out of the cemetery.  We have no idea why, but perhaps as a new ghoul he was intended to join this cabal you speak of." 
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   Morthak wrote: So if we wanted to go back to where we came from, we'd just head for the mists again?" "I do not know.  The books I have do not mention anyone returning.  But then again, if they returned, how would anyone know?"
 Morthak wrote: "This swamp cult you mention... Morthak wrote: "We visited the cemetery last night." "You went to the cemetery??!!  At Night??  No one does that, not even Pierot, the groundskeeper.  The locals believe that dark Loas wander the night, and to cross one is bad juju.  The witching hour gives them and those that would work their vile magic strength.  I may not believe in the Voodan beliefs, but I've seen too many strange things to know to that whatever they call it, there's probably some truth behind it."  
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Female Halfling Wizard 1(Abjurer)/ Ini +2-AC 13-HP 12/12- Fort+2 Ref +3 Will+5-Perc +3 Spd 30 
              
              
                
                   
	
		   Know arcana: 1d20 + 7 ⇒ (1) + 7 = 8 Duh.. I'm stoopid! There are really strange things happening around here. One can wonder why people still leave around, with undead roaming in the town and no one able to stop them. Were things always so dire? 
  
    
      
        
  
 
          
          
            
              
                 Halfling U. Rogue (Knife Master) 2  | HP: 16/20 | AC: 17 T:15 F:12 CMD:14 | F: +1, R: +7, W: +2 | Init: +4 | Perc: +9, S.M. +6 | Speed 30ft  |  Current Conditions: -1 CON DRAIN 
              
              
                
                   
	
		   Knowledge (religion): 1d20 + 2 ⇒ (15) + 2 = 17 "I don't like swamps, but there's nothing about a swamp that has to do with undead.  It's just a place with stagnant water." "But if a 'Dark Loa' is a ghoul, then we did encounter two.  We slew one, but the other escaped.  Many undead are weakened by daylight, so they are stronger at night, in a sense." "A person can get infected with a disease that will turn them into a ghoul.  You get it from a ghoul's bite or claws.  Has anyone who died recently had such wounds before their death?" "Ghouls are not dumb, and they might be 'recruiting.'  But the more ghouls there are, the more mouths there are to feed.  If that is what is happening the deaths will become more and more frequent." I'm assuming that we know this about ghouls because we identified the ones in the graveyard. Knowledge (religion) - to know what he is talking about re: Voodan: 1d20 + 2 ⇒ (20) + 2 = 22 
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   Atsushia wrote: Were things always so dire? "No, things were quite calm until three weeks ago."
 Morthak wrote: 'Dark Loa' is a ghoul. "Ghouls are not Loa.  Folk here have a very earthy lifestyle with an emphasis on nature and the living world.  Religion is important; everything is thought of in relation to the spirits.  The  spirits  and  loa are consulted on every major decision.
 Though the Church of Ezra claims the dominant path among the people of Souragne, the worship of the loa remains prevalent, even among certain of the affluent.  It is seldom seen as blasphemous for a devotee to attend Ezran services in the morning and  then participate in a vodan ceremony in the afternoon." 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Female Halfling Wizard 1(Abjurer)/ Ini +2-AC 13-HP 12/12- Fort+2 Ref +3 Will+5-Perc +3 Spd 30 
              
              
                
                   
	
		   And did something more unusual than usual happened three weeks ago? i mean, more unusual than magical fog and dead men walking? 
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   "Other than the spontaneous deaths and people going missing, I don't think so.  Whatever it is, it's taken out some key people in town.  Marcel Tarascon is among the dead. Some say he was killed by the undead, too." 
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   What does the party want to do next? 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Halfling U. Rogue (Knife Master) 2  | HP: 16/20 | AC: 17 T:15 F:12 CMD:14 | F: +1, R: +7, W: +2 | Init: +4 | Perc: +9, S.M. +6 | Speed 30ft  |  Current Conditions: -1 CON DRAIN 
              
              
                
                   
	
		   "I never heard of Ezra either." "But Mister Mordu, can you tell us about Jean?  Apparently he buys licorice in large amounts like yourself, and licorice has been left at the scene of... well, we're not sure what happened.  But there was a lot of blood, so it seems someone was likely killed and the body was taken.  A piece of licorice was left behind in the pool of blood." 
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   "Jean?  I assume you mean Jean Tarascon, the man that owns the plantation and his brother?"  asks Mordu, pointing at Luc.  "I don't know the man intimately, but I have come across him in Louise's store."  Mordu looks down at the half eaten licorice in his hand and shudders, a sudden look of repulsion on his face.  "I don't recall anything linking licorice to the cult, but if you give me enough time, I can see what I can find." 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Halfling U. Rogue (Knife Master) 2  | HP: 16/20 | AC: 17 T:15 F:12 CMD:14 | F: +1, R: +7, W: +2 | Init: +4 | Perc: +9, S.M. +6 | Speed 30ft  |  Current Conditions: -1 CON DRAIN 
              
              
                
                   
	
		   "Was Marcel Tarascon this Jean's father?  Did Jean inherit because of Marcel's death?" Morthak nods. "Sounds like motive." 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Female Halfling Wizard 1(Abjurer)/ Ini +2-AC 13-HP 12/12- Fort+2 Ref +3 Will+5-Perc +3 Spd 30 
              
              
                
                   
	
		   Greediness is an ugly vice, I agree. All vices are, of course. I'm not a glouton, I just enjoy a good meal... 
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   Mordu trys to interrupt the wrong perception, "No no no... Jean and Marcel were twins, although Jean was always the responsible one, taking care of business.  His brother was more interested in his family's history." 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Female Halfling Wizard 1(Abjurer)/ Ini +2-AC 13-HP 12/12- Fort+2 Ref +3 Will+5-Perc +3 Spd 30 
              
              
                
                   
	
		   I can't think about any other question we could ask... should we try our luck with the Tarascon? Or go elsewhere? 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Init +1; Senses darkvision 60 ft.; Perception +4; AC 18, touch 11, flat-footed 17; hp 11/17; Fort +4, Ref +1, Will +3; Resist acid 5, cold 5, electricity 5 
              
              
                
                   
	
		   "yeah. Tarascon seems the next step." Samantha agrees. -Posted with Wayfinder 
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   Heading south to the Tarascon plantation, the party passes several cotton, tobacco, and potato fields.  The manor house and servant quarters beside it are in excellent repair. The stately manor house is a white, two-story building with tall columns at the front.  This would be pretty close. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Init +1; Senses darkvision 60 ft.; Perception +4; AC 18, touch 11, flat-footed 17; hp 11/17; Fort +4, Ref +1, Will +3; Resist acid 5, cold 5, electricity 5 
              
              
                
                   
	
		   I had been waiting since I was the last one to post anything, but it's been a while. Samantha will take the lead, walking up the path to the building and stepping up onto the porch. She will look around for anyone to talk to before shrugging her shoulders and knocking on the door. "Hello?" She says aloud. "My name's Samantha Ozrick. Do you have a minute or two?" 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Halfling U. Rogue (Knife Master) 2  | HP: 16/20 | AC: 17 T:15 F:12 CMD:14 | F: +1, R: +7, W: +2 | Init: +4 | Perc: +9, S.M. +6 | Speed 30ft  |  Current Conditions: -1 CON DRAIN 
              
              
                
                   
	
		   Morthak wants to have a look at whoever is here before making himself known.  When he sees Samantha knock on the door, he steps behind a nearby pillar to listen without being seen. stealth: 1d20 + 12 ⇒ (5) + 12 = 17 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Female Halfling Wizard 1(Abjurer)/ Ini +2-AC 13-HP 12/12- Fort+2 Ref +3 Will+5-Perc +3 Spd 30 
              
              
                
                   
	
		   Atsushia waits to see if anyone answers, and looks at the house itself, looking for any particuliarity Perception: 1d20 + 3 ⇒ (4) + 3 = 7  Let's hope they'll be willing to help us with our inquiries..It seems so rude to bother people with questions 
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   The fields surrounding the manor are strangely tranquil, with no signs of anyone working the fields.  Sam reaches out for the wrought iron door knocker and sends out several large thuds while Morthak uses his height to obscure himself. After a few minutes, the world returns to pastoral silence.  There doesn't appear to be any movement from within. The locks, like the rest of the manor, appear to be well-maintained and of exquisite quality. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Init +1; Senses darkvision 60 ft.; Perception +4; AC 18, touch 11, flat-footed 17; hp 11/17; Fort +4, Ref +1, Will +3; Resist acid 5, cold 5, electricity 5 
              
              
                
                   
	
		   "Morthak?" Samantha asks, unable to spot him but assuming he's nearby. "Go ahead and see if you can get us a way inside." She walks off the porch and goes for a walk around the premesis. -Posted with Wayfinder 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Halfling U. Rogue (Knife Master) 2  | HP: 16/20 | AC: 17 T:15 F:12 CMD:14 | F: +1, R: +7, W: +2 | Init: +4 | Perc: +9, S.M. +6 | Speed 30ft  |  Current Conditions: -1 CON DRAIN 
              
              
                
                   
	
		   Perception: 1d20 + 8 ⇒ (16) + 8 = 24 "Hm.  Luc didn't follow us." I didn't realize he had been following us since we got to the tavern. Morthak starts quietly looking around, peering in windows and looking for an unobserved access point. Perception: 1d20 + 8 ⇒ (20) + 8 = 28 "I can get us inside.  Or we could scout the grounds first." 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Init +1; Senses darkvision 60 ft.; Perception +4; AC 18, touch 11, flat-footed 17; hp 11/17; Fort +4, Ref +1, Will +3; Resist acid 5, cold 5, electricity 5 
              
              
                
                   
	
		   "I'm going to search for other ways in and out, in case we have to chase someone... I want to know what exits they're gonna take." she says to Morthak. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Female Halfling Wizard 1(Abjurer)/ Ini +2-AC 13-HP 12/12- Fort+2 Ref +3 Will+5-Perc +3 Spd 30 
              
              
                
                   
	
		   Atshushia follows Samantha What do you think of this? Sometimes I'm wondering if I am not simply having a nightmare, that I'll be awake soon....In fact, I'm hoping it's just a bad dream. Didn't knew my imagination could be so gloomy. What a frightening place. I've heard stories about Ustalav, but Nothing like this.  
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Init +1; Senses darkvision 60 ft.; Perception +4; AC 18, touch 11, flat-footed 17; hp 11/17; Fort +4, Ref +1, Will +3; Resist acid 5, cold 5, electricity 5 
              
              
                
                   
	
		   "This... this isn't a bad dream." Samantha says confidently. "There's old magic, though. Things that aren't spells. I would think that this is more of the kind of thing you see in Ustalav. Old wrongs can twist the fabric of things. Make them strange. Different. My Ma'd always have stories about this kind of thing." She sighs and waves a hand in an expression of 'unfortunately' "We just gotta ride it through to the end if we're to have any hope of getting out. Otherwise we'd be stuck." 
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   I've added a map for the plantation house in the campaign description.  It'll give you a general idea of the outside layout. Peering inside the windows, Morthak discovers what it means to have wealth in Marais D'Tarascon.  Extravagant wall paper lines the walls with a paisley pattern.  White linen sheets line the tables, topped with silver dining ware.  Thick velvet drapes line the walls.  The setting looks pristine and untouched, minus a bit of dirt clumped on the floor. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Halfling U. Rogue (Knife Master) 2  | HP: 16/20 | AC: 17 T:15 F:12 CMD:14 | F: +1, R: +7, W: +2 | Init: +4 | Perc: +9, S.M. +6 | Speed 30ft  |  Current Conditions: -1 CON DRAIN 
              
              
                
                   
	
		   "Hm.  Nice.  Don't see anyone." Morthak pulls out his tools and begins to work on getting a window open. disable device Take 10: 10 + 10 = 20 Good enough? "Wipe your feet.  The floors are clean - don't want to leave tracks." Morthak looks around the room, looking to see how recently the place has been used, and anything else interesting. perception: 1d20 + 8 ⇒ (3) + 8 = 11 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Female Halfling Wizard 1(Abjurer)/ Ini +2-AC 13-HP 12/12- Fort+2 Ref +3 Will+5-Perc +3 Spd 30 
              
              
                
                   
	
		   Atsushia follows Morthak advice, but she doesn't like to enter a home uninvited. She keeps quiet, for the moment. 
  
    
      
        
  
 
          
          
            
              
              
                
                   
	
		   Doing some hand waving here to work Lars back in, to save time in pbp because the location is only interesting in the evening, and it's thematic. Despite taking his time analyzing the window, Morthak comes to the conclusion that he can't really open it with the tools available to him unless he breaks it.  Since it would require picking up some additional tools and work to create the proper lock picking tools, the party concludes that they should return to the inn to allow Morthak to gather what he needs in addition to gathering Lars from his room at the inn. When the group returns, evening has already started to set.  The plantation remains largely dark, except for some light coming from behind the house where Morthak was attempting to break in.  Beyond the window lies a spacious dining room with fine appointments, showing taste and wealth. A chandelier of burning candles fills the room with a warm and pleasant light. A number of large, covered serving trays lie up6n the table in the center of the room, and places have been set for four. Three servants enter from a side passage, their heads bowed deeply as they walk. One of the servants goes to the table. With a flourish, he lifts the lid from the grandest platter, revealing tonight’s meal: the remains of a freshly dead young man. Dried blood covers much of his pale flesh, and a wicked cut stretches from ear to ear. Suddenly, a face appears in the window, staring with malevolent eyes-the eyes of a ghoul! 
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   Atsushia Init: 1d20 + 2 ⇒ (15) + 2 = 17
Morthak Init: 1d20 + 4 ⇒ (3) + 4 = 7
 Lars Init: 1d20 + 6 ⇒ (7) + 6 = 13
 Samantha Init: 1d20 + 1 ⇒ (8) + 1 = 9
 
 I need everyone to make a DC 14 Will save (Fear) before starting or reach the Frightened state. All but Morthak can go. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Female Halfling Wizard 1(Abjurer)/ Ini +2-AC 13-HP 12/12- Fort+2 Ref +3 Will+5-Perc +3 Spd 30 
              
              
                
                   
	
		   Will save: 1d20 + 4 ⇒ (12) + 4 = 16 Atshushia is quick to unfold her sling and to send a small stone right in the undead's skull Sling: 1d20 + 3 ⇒ (14) + 3 = 17
Dmg: 1d3 ⇒ 2
 
  
  
  
  
    
    
      
      
      
      
  
    
  
      
  
    
      
      
	
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   As noted in the recruitment thread, the party is low on healing.  Sam, did you want to swap out a spell? 
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   Was there any changes to character creation like background Skills or anything 
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   Atsushia had asked but it doesn't look like she used it.  I'm ok with allowing it as long as everyone takes advantage of the tweak. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Halfling U. Rogue (Knife Master) 2  | HP: 16/20 | AC: 17 T:15 F:12 CMD:14 | F: +1, R: +7, W: +2 | Init: +4 | Perc: +9, S.M. +6 | Speed 30ft  |  Current Conditions: -1 CON DRAIN 
              
              
                
                   
	
		   Good to be here and to be chosen! I for one would vote in favor of Background Skills. But... Is Lazarus Bear intended as a magician who raises and controls undead? If so, Morthak might not be the best fit for this party as he and Lazarus may end up enemies.  Morthak is a devotee of Pharasma and thinks undead are an abomination. Thought it best to put that out there now. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Wounds (0) HP (36) AC (20/16/17) Saves (6/7/5, -2 poison) Initiative (+4) Healer’s Hands (4/4) Vest (1/1) CMD (26) Minor Form - minutes (7/7) Major Form -hours (8/8) Kit (10/10) 
              
              
                
                   
	
		   Aye, background skills are always fun. And hello one and all. :) 
  
    
      
        
  
  
        
        
 
          
          
            
              
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		   Morthak Bonerattle wrote:  Good to be here and to be chosen! I for one would vote in favor of Background Skills. But... Is Lazarus Bear intended as a magician who raises and controls undead? If so, Morthak might not be the best fit for this party as he and Lazarus may end up enemies.  Morthak is a devotee of Pharasma and thinks undead are an abomination. Thought it best to put that out there now. 
 What if he uses background skills to refluff a bit?
 There is a Pharasmian Heresy, where they use alchemy to raise the dead. The idea behind it is that because it isn't using necromatic magic, the soul of the deceased is unharmed.  So background skill: Craft-Alchemy and Profession-Alchemist. That might smooth things over. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Init +1; Senses darkvision 60 ft.; Perception +4; AC 18, touch 11, flat-footed 17; hp 11/17; Fort +4, Ref +1, Will +3; Resist acid 5, cold 5, electricity 5 
              
              
                
                   
	
		   DM rel20 wrote:  As noted in the recruitment thread, the party is low on healing.  Sam, did you want to swap out a spell?  Yeah I can do that. Swapped Enhance Water with Cure Light Wounds.  
  
    
      
        
  
  
        
        
 
          
          
            
              
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		   Lazarus Baer checking in. Thanks for choosing me. I'm ok with background skills as well. I can shift Knowledge (History) to a background skill and replace with Knowledge (Nature) and add Profession (Farming) as the second background skill, since it's in line with Lazarus's history before tragedy befell his family. I see the potential conflict between Morthak and Lazarus as a good RP opportunity. Lazarus is trying to stay on an ethical line with his abilities over the undead, but he's very vulnerable to crossing that line. He'll need the occasional nudge to keep him honest. 
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   So it looks like we're just waiting on Atushia to check in? Everyone else, please update your characters with the background skills. RE: the conflict between Lazarus and Morthak, I agree with Lazarus that it can make for some interesting RP.  As long as Morthak doesn't see his presence alone as the need to start inter-party combat, I believe it can make for some interesting tension. @Lazarus - for clarity, are you going down the minion-mancer path or more of a "white necromancer" approach? 
  
    
      
        
  
 
          
          
            
              
                 Halfling U. Rogue (Knife Master) 2  | HP: 16/20 | AC: 17 T:15 F:12 CMD:14 | F: +1, R: +7, W: +2 | Init: +4 | Perc: +9, S.M. +6 | Speed 30ft  |  Current Conditions: -1 CON DRAIN 
              
              
                
                   
	
		   DM rel20 wrote: RE: the conflict between Lazarus and Morthak, I agree with Lazarus that it can make for some interesting RP.  As long as Morthak doesn't see his presence alone as the need to start inter-party combat, I believe it can make for some interesting tension. @Lazarus - for clarity, are you going down the minion-mancer path or more of a "white necromancer" approach? 
 I understand the appeal of wanting to play a "minion" necromancer - I have considered putting together my own.
 But Morthak's whole concept as a faithful Pharasmin makes him an enemy of anyone involved in that.  I have a hard time envisioning a way for him to let it go.  Which is why I am saying that I am willing to bow out rather than disrupt the game. Since creating undead is, as defined in Pathfinder, always an evil act, you should check to see how our Paladin thinks about that too. If you are not planning on having undead minions, then there wouldn't be a problem. 
  
    
      
        
  
  
        
        
 
          
          
            
              
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		   I see Lazarus as trying to be closer to a "white necromancer" even though his abilities control the undead. He'll be doing things like making undead stand still so his allies can cut them down, or ordering the undead to attack one another.  He sees it as a more novel approach to dealing with them. He wants to make them as helpless as his family was when the vampire slaughtered them. But there's always the possibility he'll be seduced by the control he has over the undead and will seek to do more. As a first-level character, he's just getting the hang of his abilities and eager to test them and push the boundaries. So is there the potential for conflict? Sure. Is he going to start the adventure with a couple zombie servants carrying his gear for him or anything like that? No. TL;DR He's trying to be a white necromancer, but he's also captivated by power. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Wounds (0) HP (36) AC (20/16/17) Saves (6/7/5, -2 poison) Initiative (+4) Healer’s Hands (4/4) Vest (1/1) CMD (26) Minor Form - minutes (7/7) Major Form -hours (8/8) Kit (10/10) 
              
              
                
                   
	
		   For the record, Lars could care less if you summon a demon. Just so long as it leads to vengeance. And...well, only damn your own soul. If you are a necromancer and you cross the line, the gods will judge you. It's not his job. 
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   Alright, updated with background skills and as far as I'm concerned he currently isn't raising dead so there will be no issues, and if he does later well we will burn that heretic when we get to it. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Init +1; Senses darkvision 60 ft.; Perception +4; AC 18, touch 11, flat-footed 17; hp 11/17; Fort +4, Ref +1, Will +3; Resist acid 5, cold 5, electricity 5 
              
              
                
                   
	
		   As an aside, ive played a necromancy-specialized witch up to level 9, and there is a ton of fun things to do with necromancy that don't involve making undead. Curse spell specialization makes for a great "I do to the bad guys what they do to us" vibe. -Posted with Wayfinder 
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   @Morthak - it's entirely up to you.  If you feel that your character concept prohibits you from journeying with anyone that uses necromantic magic, and you don't want to tweak/submit a variation of something else, please do what your most comfortable with.  As it stands, with a paladin in the party, I believe that when push comes to shove, fear of the blade will keep Lazarus from performing any evil necromantic acts, but the constant moral grey area will create some interesting discussions before that. @Lazarus - if I'm making some assumptions here, please feel free to add additional information. 
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   I sent a direct message to Atushia.  Hopefully I'll get a response soon. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Female Halfling Wizard 1(Abjurer)/ Ini +2-AC 13-HP 12/12- Fort+2 Ref +3 Will+5-Perc +3 Spd 30 
              
              
                
                   
	
		  
  
    
      
        
  
 
          
          
            
              
                 Halfling U. Rogue (Knife Master) 2  | HP: 16/20 | AC: 17 T:15 F:12 CMD:14 | F: +1, R: +7, W: +2 | Init: +4 | Perc: +9, S.M. +6 | Speed 30ft  |  Current Conditions: -1 CON DRAIN 
              
              
                
                   
	
		   DM rel20 wrote:  @Morthak - it's entirely up to you.  If you feel that your character concept prohibits you from journeying with anyone that uses necromantic magic, and you don't want to tweak/submit a variation of something else, please do what your most comfortable with.  As it stands, with a paladin in the party, I believe that when push comes to shove, fear of the blade will keep Lazarus from performing any evil necromantic acts, but the constant moral grey area will create some interesting discussions before that. @Lazarus - if I'm making some assumptions here, please feel free to add additional information. 
 Fair Enough.  It sounds like Lazarus doesn't intend to be raising skeletons and zombies as his main thing.  Morthak doesn't have a problem with other kinds of necromantic magic; it is strictly the animation of the dead that is an issue.
 It could make some good RP if Lazarus starts to "fall" as it were, but it wouldn't do to surprise someone with it. 
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   @All - please feel free to start posting.  In classic fashion, we'll start the group at an inn waiting to meet Sheriff Hemlock to accept the task.  I assume most folks on these boards are familiar with Sandpoint and the surrounding area, but if not I can provide more detail. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Wounds (0) HP (36) AC (20/16/17) Saves (6/7/5, -2 poison) Initiative (+4) Healer’s Hands (4/4) Vest (1/1) CMD (26) Minor Form - minutes (7/7) Major Form -hours (8/8) Kit (10/10) 
              
              
                
                   
	
		   Goblins with bombs! We're doomed. Also nice touch moving Lars in the opposite direction after rolling a 1 on track. :) 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Halfling U. Rogue (Knife Master) 2  | HP: 16/20 | AC: 17 T:15 F:12 CMD:14 | F: +1, R: +7, W: +2 | Init: +4 | Perc: +9, S.M. +6 | Speed 30ft  |  Current Conditions: -1 CON DRAIN 
              
              
                
                   
	
		   Morthak's tactics: Overall Morthak doesn't have the potential to do too much damage unless he is flanking and is able to do a full attack. So most of the time if he is in melee he will use Aid Another to try to give someone else a boost.  He has the Helpful trait so he gives a +4 instead of a +2. So if we are engaging the same enemy let me know if you would prefer a boost to AC or to-hit. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Init +1; Senses darkvision 60 ft.; Perception +4; AC 18, touch 11, flat-footed 17; hp 11/17; Fort +4, Ref +1, Will +3; Resist acid 5, cold 5, electricity 5 
              
              
                
                   
	
		   I'll be boosting using raging song, so don't worry! 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Halfling U. Rogue (Knife Master) 2  | HP: 16/20 | AC: 17 T:15 F:12 CMD:14 | F: +1, R: +7, W: +2 | Init: +4 | Perc: +9, S.M. +6 | Speed 30ft  |  Current Conditions: -1 CON DRAIN 
              
              
                
                   
	
		   Samantha Ozrick wrote:  I'll be boosting using raging song, so don't worry!  As a DEX-based character, raging song doesn't do that much for Morthak.  Not sure if I'm willing to trade a +1 to damage for a -1 AC.  
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Wounds (0) HP (36) AC (20/16/17) Saves (6/7/5, -2 poison) Initiative (+4) Healer’s Hands (4/4) Vest (1/1) CMD (26) Minor Form - minutes (7/7) Major Form -hours (8/8) Kit (10/10) 
              
              
                
                   
	
		   Well Lars will gladly accept it. He's a Str based two handed weapon user. So rushing forward and splatting goblins pretty much is his playbook. 
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   You know I took Exotic Weapon Prof for flavor but FFS 
  
    
      
        
  
  
        
        
 
          
          
            
              
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		   I apologize, but I'm afraid I'm going to have to bow out from this game. I've had some unanticipated things come up at work and I've had less time to give this the attention it needs. Since this one's still getting off the ground it's easier for me to withdraw at this time and hopefully it'll be easier to bring in an alt. I apologize for any inconvenience I've caused. I hope everyone has fun. Thanks. 
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   Best of luck to you and hope everything works out 
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   No worries.  Life comes first.  Too bad it was before the "fun" stuff. 
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   Ourias wrote:  You know I took Exotic Weapon Prof for flavor but FFS  FFS?  
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   For F~#~ Sake in reference to rolling 2's for both damage rolls on a 1d10 weapon 
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   Just an FYI, I'm going to let this play out to see how the party wants to handle the situation.  Just let me know when you want to resolve the scene or move on. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Init +1; Senses darkvision 60 ft.; Perception +4; AC 18, touch 11, flat-footed 17; hp 11/17; Fort +4, Ref +1, Will +3; Resist acid 5, cold 5, electricity 5 
              
              
                
                   
	
		   Basically while Lars and Sam have the 'same' alignment, Sam's got an angel parent and there's some things she doesn't like. Like torture. Putting a defeated enemy down, that's fine. Inflicting pain and fear on someone needlessly? Not okay in her book. A personal ethic, if anything. Out of character, I'm okay with Lars disagreeing, it's very likely from differing viewpoints. If he wants to discuss out of character here how we can resolve this situation before posting in gameplay, that'd be fine with me. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Wounds (0) HP (36) AC (20/16/17) Saves (6/7/5, -2 poison) Initiative (+4) Healer’s Hands (4/4) Vest (1/1) CMD (26) Minor Form - minutes (7/7) Major Form -hours (8/8) Kit (10/10) 
              
              
                
                   
	
		   The thing about Lars is that he is beyond obsessed. A year or two ago he'd have agreed with Sam. But Trevol murdered his daughter, which in turn led to alcoholism, loss of his job (and identity) and the destruction of his marriage. All he's driven by right now is inflicting painful justice on Trevol, because failing to do that would mean actually grieving and facing his failings in the tragedy's aftermath. That's why he is so brutal right now. And yes...he could become just as bad as Trevol given the way he is willing to torture these goblins. For RPing, I tend not to plan anything out. Rather just writing whatever feels natural for the character. That said, I certainly invite you to try and either steer him to a better place, or to point him at our enemies and let him go. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Init +1; Senses darkvision 60 ft.; Perception +4; AC 18, touch 11, flat-footed 17; hp 11/17; Fort +4, Ref +1, Will +3; Resist acid 5, cold 5, electricity 5 
              
              
                
                   
	
		   Would that kind of pain be evident in his anger? Something that Sam could (with a decent roll) detect with sense motive? 
  
    
      
        
  
  
        
        
 
          
          
            
              
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		   Just a check to see what you guys think so far... 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Init +1; Senses darkvision 60 ft.; Perception +4; AC 18, touch 11, flat-footed 17; hp 11/17; Fort +4, Ref +1, Will +3; Resist acid 5, cold 5, electricity 5 
              
              
                
                   
	
		   Its good! -Posted with Wayfinder 
  
    
      
        
  
  
        
        
 
          
          
            
              
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		   Samantha Ozrick wrote:  Its good!  -Posted with Wayfinder 
 Seconded  
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Female Halfling Wizard 1(Abjurer)/ Ini +2-AC 13-HP 12/12- Fort+2 Ref +3 Will+5-Perc +3 Spd 30 
              
              
                
                   
	
		  
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   Good to know.  Pacing is difficult to judge via pbp, especially when the chapter calls for building atmosphere. 
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   Sorry all - the wife went into labor last Friday and we were released late Monday.  Sleep-wise, I'm still trying to recover and adjust to having a newborn around the house.  Posts may be delayed a bit. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Init +1; Senses darkvision 60 ft.; Perception +4; AC 18, touch 11, flat-footed 17; hp 11/17; Fort +4, Ref +1, Will +3; Resist acid 5, cold 5, electricity 5 
              
              
                
                   
	
		   Oh god. Yeah i remember that. Take all the time you need. Get sleep, love your new family member, and congratulations! -Posted with Wayfinder 
  
    
      
        
  
  
        
        
 
          
          
            
              
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		   Been there before. I'll echo what Sam said. Take your time and put family first. Worst comes to worst just PM me and I'll be here for the campaign. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Halfling U. Rogue (Knife Master) 2  | HP: 16/20 | AC: 17 T:15 F:12 CMD:14 | F: +1, R: +7, W: +2 | Init: +4 | Perc: +9, S.M. +6 | Speed 30ft  |  Current Conditions: -1 CON DRAIN 
              
              
                
                   
	
		  
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   I just thought I'd check to see what everyone thinks so far.  You're in Chapter 2 of the adventure, so you have made progress despite what you might think.  I understand the adventure isn't as lead-you-by-the-nose, which can cause some questioning.  Still, it is intentional per the adventure design. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Halfling U. Rogue (Knife Master) 2  | HP: 16/20 | AC: 17 T:15 F:12 CMD:14 | F: +1, R: +7, W: +2 | Init: +4 | Perc: +9, S.M. +6 | Speed 30ft  |  Current Conditions: -1 CON DRAIN 
              
              
                
                   
	
		   One thing I am finding a bit frustrating is that there are a lot of things that I speculate might be happening that would be totally out-of-character for Morthak to know about. Also, the primary source of clues are coming from the "Luc" character in the form of prophetic riddles.  But I am betting that the module was not written for Golarion, because in the current Age of Lost Omens, everyone on Golarion knows that prophecies fail and are a waste of time.  So I also find it would be out-of-character to pay much attention to him, even though it looks like it is written into the adventure as a vital clue. 
  
    
      
        
  
  
        
        
 
          
          
            
              
              
                
                   
	
		   No comments from anyone else? Out of character, it might be useful to share here, just to make sure the player experience is enjoyable.  The setting is very gothic and follows that style.  Ambiguity, uncertainty, and a sense of dread are intended.  The primary source for clues is not the luc character, although he is one lead and acts as a source for ominous foreshadowing. 
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Wounds (0) HP (36) AC (20/16/17) Saves (6/7/5, -2 poison) Initiative (+4) Healer’s Hands (4/4) Vest (1/1) CMD (26) Minor Form - minutes (7/7) Major Form -hours (8/8) Kit (10/10) 
              
              
                
                   
	
		   Well I suppose this is more of a personal point of view. But this was billed as a hunt for a murderer. I designed my character specifically around said hunt. The campaign feels like we have wandered into fey woods, where time, space and reality have little meaning. Lots of ominous things are happening. Less in a 'oh no a bad cult' or 'big monster',  but more of a 'nothing makes sense. We aren't in Kansas anymore' type vibe. Lars is acting up so to speak because his identity is tied up in vengeance against Trevol. It feels like they have not only lost the trail but have lost a grip on reality as well. Hence why he is not into figuring out what is happening and is instead lashing out as a tenuous grip on sanity frays. |