Adowyn

Samantha Ozrick's page

162 posts. Alias of rungok.


Race

Init +1; Senses darkvision 60 ft.; Perception +4; AC 18, touch 11, flat-footed 17;

Classes/Levels

hp 11/17; Fort +4, Ref +1, Will +3; Resist acid 5, cold 5, electricity 5

About Samantha Ozrick

Samantha E. Ozrick
Female angel-blooded aasimar (angelkin) skald (battle scion) 2 (Pathfinder Player Companion: Blood of Angels 21, Pathfinder RPG Advanced Class Guide 49, Pathfinder RPG Bestiary 7, Pathfinder RPG Ultimate Intrigue 48)
CG Medium outsider (native)
Init +1; Senses darkvision 60 ft.; Perception +4
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Defense
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AC 18, touch 11, flat-footed 17 (+5 armor, +1 Dex, +2 shield)
hp 17 (2d8+4)
Fort +4, Ref +1, Will +3; +4 vs. bardic performance, language-dependent, and sonic
Resist acid 5, cold 5, electricity 5
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee +1 short sword +5 (1d6+4/19-20) or
. . gauntlet (from armor) +4 (1d3+3) or
. . unarmed strike +4 (1d3+3 nonlethal) or
. . war flute +4 (1d8+3)
Special Attacks raging song 9 rounds/day (inspired rage)
Spell-Like Abilities (CL 2nd; concentration +6)
. . 1/day—alter self
Skald (Battle Scion) Spells Known (CL 2nd; concentration +6)
. . 1st (3/day)—biting words, chord of shards[UM] (DC 15), cure light wounds
. . 0 (at will)—detect magic, light, prestidigitation, read magic, summon instrument
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Statistics
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Str 16, Dex 12, Con 13, Int 10, Wis 10, Cha 18
Base Atk +1; CMB +4; CMD 15
Feats Arcane Strike, Scribe Scroll
Traits idealized campaigner, sacred touch
Skills Acrobatics -5 (-9 to jump), Bluff +9 (+10 on checks to interact with good-aligned creatures who have never met you before), Diplomacy +9 (+10 on checks to interact with good-aligned creatures who have never met you before), Disguise +4 (+5 on checks to interact with good-aligned creatures who have never met you before), Heal +2, Intimidate +5 (+6 on checks to interact with good-aligned creatures who have never met you before), Knowledge (arcana) +5, Knowledge (planes) +6, Perception +4, Perform (sing) +9 (+10 on checks to interact with good-aligned creatures who have never met you before), Perform (wind instruments) +9 (+10 on checks to interact with good-aligned creatures who have never met you before), Spellcraft +4, Use Magic Device +8 (+9 on checks to interact with good-aligned creatures who have never met you before); Racial Modifiers +2 Heal, +2 Knowledge (planes)
Languages Celestial, Common
SQ bardic knowledge +1, courtly presence, versatile performance (sing)
Other Gear scale mail, heavy steel shield, +1 short sword, war flute, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), mess kit[UE], mirror, pot, soap, spell component pouch, trail rations (5), waterskin, 27 gp
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Special Abilities
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Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Courtly Presence +1 (Ex) Start verbal duels with extra edge for presence tactics
Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Raging Song (standard action, 9 rounds/day) (Su) Song can inspire allies in a variety of ways.
Versatile Performance (Singing) +9 (Ex) You may substitute the final value of your Perform: Sing skill for Bluff or Sense Motive checks
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Samantha is the daughter of a varisian hero, Gwendolyn D. Ozrick, and an angel whom she had fallen in love with. Her parents raised her mostly in her father's domains. Eventually, she spent more and more time in the material plane.

Eventually, Samantha decided to go out on her own journey, to make her own fortune and fame in the material plane. Her mother had done much in the past, but in the declining two decades, her name is almost entirely forgotten.

Samantha was 'dropped off' at Sandpoint to start her own legacy. She doesn't know what she's going to do *yet*, but she knows she's got a hero's soul and the desire to do great in the world.

Have a Goal: Sam wants to be a hero and have an adventure like her mother did.
Have a Reputation: Samantha is the daughter of a once-great hero.
Have a Friend: Samantha is on friendly terms with the mayor of Sandpoint; her mother and her were friends/compatriots once, and she's come by once and a while growing up.
Have a Home: The Ozrick house is in the alabaster district in Magnimar.
Have a Signature Item: Samantha wears a somewhat threadbare red scarf that she was given by her mother.
Have a Problem: Samantha wants to prove she's her own person. She's decided that having her own order of knights would be a great way to do that. She has no idea how to do it. however.
Have a Secret: Samantha knows that a bunch of the things that her mother Gwen did with her heroic friends was greatly overexaggerated.
Have a Reason to Be Brave: Samantha feels that she's got a degree of protection, that her angel father is watching over her... and she's the daughter of a hero, she can do it, right?