Ephemeral Echo

DAX-PRIME's page

9 posts. Organized Play character for spectrevk.


Full Name

Dax

Race

Android

Classes/Levels

Oracle (Ancestor) 1 [HP 9/9 | AC: 13/17 | T: 13 | FF: 10/14 | CMB: +2 | CMD: 15 | Fort +1 | Ref +3 | Will +3 | Init +3| Per +6 (Dark/Low-Light) |

Gender

Female

Size

Medium

Age

?

Alignment

LG

Languages

Common, Hallit, Androffan

Strength 14
Dexterity 16
Constitution 13
Intelligence 12
Wisdom 12
Charisma 14

About DAX-PRIME

Dax was discovered by the famed wizard and technologist Khonnir Baine. Their relationship progressed from research subject to research assistant over the years, and while Dax does not comprehend affection in the same way that Khonnir and his daughter Val do, she does feel a duty to assist them and see to their continued existence. This is partially because of the pseudo-parental relationship she has with Baine, and partially because he is her best source of information regarding her strange abilities. Unlike most Androids, who reincarnate into a new body with no knowledge of their body's previous hosts, Dax is continuously barraged by the voices of her body's previous hosts. This is, at times, annoying, but it has also given her useful insights and a set of abilities unusual to her kind. She is able to generate a glowing protective shield around herself, and can summon an unearthly blade that she calls "Defiance" for brief periods of time. When Baine disappeared, it was obvious to Dax that she must go searching for them, and she began looking for other volunteers to venture into the caves with.
Android Oracle (Ancestor) 1

STR 14
DEX 16
CON 13
INT 12
WIS 12
CHA 14

AC: 13/17 (w/Spirit Shield) Touch: 13 Flat-Footed: 10 HP: 9 Fort: +1 Ref: +3 Will: +3

"Defiance" (Greatsword) +2 (2d6+2 slashing, 19-20)
Magic Stones +3 (1d6+1)

Traits: Local Ties (disable device), Seeker

Feats: Extra Revelation

Skills: Craft (alchemy) (Int) +5, Disable Device (Dex) +8, Knowledge (engineering) (Int) +5, Linguistics (Int) +5, Perception (Wis) +6, Spellcraft (Int) +5

Revelations: Ancestral Weapon, Spirit Shield

Curse: Haunted

Other modifiers: -4 Sense Motive, 1/day add +4 to one d20 roll, +4 racial bonus on all saving throws vs mind-affecting effects, paralysis, poison, and stun effects. Not subject to fatigue or exhaustion, immune to disease, fear, emotion-based, and sleep effects. Can never gain morale bonuses. +2 racial bonus to Perception checks. Low-Light Vision and 60 ft. Darkvision

Equipment: Oracle's Kit (9gp), Cold-Iron Dagger (4gp), 4 Acid flasks (40gp), Chronicler's Kit (40gp), Quarterstaff, 12gp

Languages Known: Common, Hallit, Androffan

Spells Known:
0: Mage Hand, Ghost Sound, Stabilize, Light, Detect Magic, Guidance
1: Cure Light Wounds, Magic Stone, Bless